lower case ok
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@ -72,7 +72,7 @@ That's what it's for, sure! (As long as usage is in compliance with the LGPL 3 L
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## How is it so fast?
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Magic. (Hours of [Leijurv](https://github.com/leijurv) enduring excruciating pain)
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Magic. (Hours of [leijurv](https://github.com/leijurv) enduring excruciating pain)
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## Why is it called Baritone?
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@ -40,7 +40,7 @@ import static org.lwjgl.opengl.GL11.*;
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public class GuiClickMeme extends GuiScreen {
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// My name is Brady and I grant Leijurv permission to use this pasted code
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// My name is Brady and I grant leijurv permission to use this pasted code
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private final FloatBuffer MODELVIEW = BufferUtils.createFloatBuffer(16);
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private final FloatBuffer PROJECTION = BufferUtils.createFloatBuffer(16);
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private final IntBuffer VIEWPORT = BufferUtils.createIntBuffer(16);
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@ -58,7 +58,7 @@ public class GuiClickMeme extends GuiScreen {
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int mx = Mouse.getX();
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int my = Mouse.getY();
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Vec3d near = toWorld(mx, my, 0);
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Vec3d far = toWorld(mx, my, 1); // "Use 0.945 that's what stack overflow says" - Leijurv
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Vec3d far = toWorld(mx, my, 1); // "Use 0.945 that's what stack overflow says" - leijurv
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if (near != null && far != null) {
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Vec3d viewerPos = new Vec3d(mc.getRenderManager().viewerPosX, mc.getRenderManager().viewerPosY, mc.getRenderManager().viewerPosZ);
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RayTraceResult result = mc.world.rayTraceBlocks(near.add(viewerPos), far.add(viewerPos), false, false, true);
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