unused cases

This commit is contained in:
Leijurv 2018-08-14 17:37:19 -07:00
parent ea5914f776
commit aef3af50c2
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GPG Key ID: 44A3EA646EADAC6A
7 changed files with 5 additions and 33 deletions

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@ -17,7 +17,6 @@
package baritone.bot.pathing.movement.movements;
import baritone.bot.utils.InputOverrideHandler;
import baritone.bot.behavior.impl.LookBehaviorUtils;
import baritone.bot.pathing.movement.CalculationContext;
import baritone.bot.pathing.movement.Movement;
@ -25,6 +24,7 @@ import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.pathing.movement.MovementState;
import baritone.bot.pathing.movement.MovementState.MovementStatus;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.InputOverrideHandler;
import baritone.bot.utils.Utils;
import net.minecraft.block.BlockFalling;
import net.minecraft.block.state.IBlockState;
@ -98,10 +98,6 @@ public class MovementAscend extends Movement {
// TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump
// for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly)
switch (state.getStatus()) {
case PREPPING:
case UNREACHABLE:
case FAILED:
return state;
case WAITING:
case RUNNING:
break;

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@ -17,13 +17,13 @@
package baritone.bot.pathing.movement.movements;
import baritone.bot.utils.InputOverrideHandler;
import baritone.bot.pathing.movement.CalculationContext;
import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.pathing.movement.MovementState;
import baritone.bot.pathing.movement.MovementState.MovementStatus;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.InputOverrideHandler;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLadder;
import net.minecraft.block.BlockVine;
@ -59,10 +59,6 @@ public class MovementDescend extends Movement {
public MovementState updateState(MovementState state) {
super.updateState(state);
switch (state.getStatus()) {
case PREPPING:
case UNREACHABLE:
case FAILED:
return state;
case WAITING:
state.setStatus(MovementStatus.RUNNING);
case RUNNING:

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@ -51,10 +51,6 @@ public class MovementDiagonal extends Movement {
public MovementState updateState(MovementState state) {
super.updateState(state);
switch (state.getStatus()) {
case PREPPING:
case UNREACHABLE:
case FAILED:
return state;
case WAITING:
case RUNNING:
break;

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@ -53,10 +53,6 @@ public class MovementDownward extends Movement {
public MovementState updateState(MovementState state) {
super.updateState(state);
switch (state.getStatus()) {
case PREPPING:
case UNREACHABLE:
case FAILED:
return state;
case WAITING:
case RUNNING:
break;

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@ -17,12 +17,12 @@
package baritone.bot.pathing.movement.movements;
import baritone.bot.utils.InputOverrideHandler;
import baritone.bot.behavior.impl.LookBehaviorUtils;
import baritone.bot.pathing.movement.*;
import baritone.bot.pathing.movement.MovementState.MovementStatus;
import baritone.bot.pathing.movement.MovementState.MovementTarget;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.InputOverrideHandler;
import baritone.bot.utils.Rotation;
import baritone.bot.utils.Utils;
import net.minecraft.init.Items;
@ -67,10 +67,6 @@ public class MovementFall extends Movement {
public MovementState updateState(MovementState state) {
super.updateState(state);
switch (state.getStatus()) {
case PREPPING:
case UNREACHABLE:
case FAILED:
return state;
case WAITING:
state.setStatus(MovementStatus.RUNNING);
case RUNNING:

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@ -17,12 +17,12 @@
package baritone.bot.pathing.movement.movements;
import baritone.bot.utils.InputOverrideHandler;
import baritone.bot.pathing.movement.CalculationContext;
import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.pathing.movement.MovementState;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.InputOverrideHandler;
import baritone.bot.utils.Rotation;
import baritone.bot.utils.Utils;
import net.minecraft.block.*;
@ -99,10 +99,6 @@ public class MovementPillar extends Movement {
public MovementState updateState(MovementState state) {
super.updateState(state);
switch (state.getStatus()) {
case PREPPING:
case UNREACHABLE:
case FAILED:
return state;
case WAITING:
case RUNNING:
break;

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@ -17,13 +17,13 @@
package baritone.bot.pathing.movement.movements;
import baritone.bot.utils.InputOverrideHandler;
import baritone.bot.behavior.impl.LookBehaviorUtils;
import baritone.bot.pathing.movement.CalculationContext;
import baritone.bot.pathing.movement.Movement;
import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.pathing.movement.MovementState;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.InputOverrideHandler;
import baritone.bot.utils.Utils;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLadder;
@ -118,10 +118,6 @@ public class MovementTraverse extends Movement {
public MovementState updateState(MovementState state) {
super.updateState(state);
switch (state.getStatus()) {
case PREPPING:
case UNREACHABLE:
case FAILED:
return state;
case WAITING:
case RUNNING:
break;