unneeded
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@ -1,628 +0,0 @@
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package baritone.inventory;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Random;
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import baritone.Baritone;
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import baritone.mining.MickeyMine;
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import baritone.util.Manager;
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import baritone.util.Out;
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import net.minecraft.block.Block;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.gui.inventory.GuiInventory;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemArmor;
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import net.minecraft.item.ItemAxe;
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import net.minecraft.item.ItemFood;
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import net.minecraft.item.ItemPickaxe;
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import net.minecraft.item.ItemSpade;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemSword;
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import net.minecraft.util.math.BlockPos;
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/**
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*
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* @author leijurv
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*/
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public class InventoryManager extends Manager {
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static HashMap<String, Integer> maximumAmounts = null;
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static HashMap<String, Integer> minimumAmounts = null;
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static HashSet<Item> onHotbar = new HashSet();
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public static void initMax() {
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maximumAmounts = new HashMap();
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minimumAmounts = new HashMap();
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addBounds("cobblestone", 128, 64);
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addBounds("coal", 128, 64);
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//addBounds("redstone", 0, 0);//no one wants stinking redstone
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addBounds("stone", 64, 32);
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addBounds("gravel", 64, 32);
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addBounds("dirt", 128, 64);
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}
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public static void addBounds(String itemName, int max, int min) {
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Item item = Item.getByNameOrId("minecraft:" + itemName);
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if (item == null) {
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Out.gui(itemName + " doesn't exist", Out.Mode.Minimal);
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throw new NullPointerException(itemName + " doesn't exist");
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}
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maximumAmounts.put(itemName, max);
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minimumAmounts.put(itemName, min);
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}
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static boolean openedInvYet = false;
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/**
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* Place the best instance of itemType in hot bar slot position
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*
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* @param pos hot bar slot to put in
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* @param check what block to check break time against
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* @param itemType the class of the item
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* @param doThrowaway throw away all but the best two
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* @return
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*/
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public static boolean place(int pos, Block check, Class<?> itemType, boolean doThrowaway) {
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ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
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int itemPos = -1;
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float bestStrength = Float.MIN_VALUE;
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for (int i = 0; i < stacks.length; i++) {
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ItemStack stack = stacks[i];
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if (stack == null) {
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continue;
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}
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Item item = stack.getItem();
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if (item.getClass() == itemType) {
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float strength = item.getStrVsBlock(stack, check);
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if (strength > bestStrength) {
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bestStrength = strength;
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itemPos = i;
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}
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}
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}
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if (itemPos == -1) {//there are none
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return false;
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}
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if (itemPos == pos) {//there is one and this is the best
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if (!doThrowaway) {
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return false;
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}
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int seconditemPos = -1;
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float secondbestStrength = Float.MIN_VALUE;
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for (int i = 0; i < stacks.length; i++) {
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if (i == itemPos) {
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continue;
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}
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ItemStack stack = stacks[i];
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if (stack == null) {
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continue;
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}
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Item item = stack.getItem();
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if (item.getClass() == itemType) {
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float strength = item.getStrVsBlock(stack, check);
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if (strength > secondbestStrength) {
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secondbestStrength = strength;
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seconditemPos = i;
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}
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}
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}
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if (seconditemPos == -1) {
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return false;
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}
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for (int i = 0; i < stacks.length; i++) {
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if (i == itemPos || i == seconditemPos) {
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continue;
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}
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ItemStack stack = stacks[i];
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if (stack == null) {
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continue;
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}
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Item item = stack.getItem();
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if (item.getClass() == itemType) {
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int j = i;
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if (j < 9) {
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j += 36;
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}
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if (!openedInvYet) {
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Baritone.slowOpenInventory();
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openedInvYet = true;
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}
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dropOne(j);
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return true;
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}
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}
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return false;
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}
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if (itemPos < 9) {
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itemPos += 36;
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}
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if (!openedInvYet) {
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Baritone.slowOpenInventory();
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openedInvYet = true;
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}
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switchWithHotBar(itemPos, pos);
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return true;
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}
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/**
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* Find items in the player's inventory
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*
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* @param items
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* @return
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*/
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public static int find(Item... items) {
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ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
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int bestPosition = -1;
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int bestSize = 0;
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for (int i = 0; i < stacks.length; i++) {
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ItemStack stack = stacks[i];
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if (stack == null) {
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continue;
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}
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for (Item it : items) {
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if (it.equals(stack.getItem())) {
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if (stack.stackSize > bestSize) {
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bestSize = stack.stackSize;
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bestPosition = i;
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}
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}
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}
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}
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return bestPosition;
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}
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/**
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* Put items in the hot bar slot. If the current item in that slot matches,
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* don't do anything
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*
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* @param hotbarslot
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* @param items
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* @return
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*/
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public static boolean putItemInSlot(int hotbarslot, Item... items) {
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int currPos = find(items);
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ItemStack curr = Minecraft.getMinecraft().player.inventory.mainInventory[hotbarslot];
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if (curr != null) {
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for (Item item : items) {
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if (item.equals(curr.getItem())) {
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return false;
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}
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}
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}
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if (currPos == -1) {
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return false;
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}
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if (currPos < 9) {
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currPos += 36;
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}
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if (!openedInvYet) {
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Baritone.slowOpenInventory();
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openedInvYet = true;
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}
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switchWithHotBar(currPos, hotbarslot);
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return true;
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}
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/**
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* Randomize an array. You know I just kinda realized that I don't know who
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* originally came up with this method for randomizing arrays. I copied it
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* from something we used in Terry G's web programming class when we were
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* making the game of 15/16 4x4 square thingy, and we used it to randomize a
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* 16 length array. I copied it from there and have been using it ever since
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*
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* @param array
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* @param random
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*/
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public static void randomize(int[] array, Random random) {
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for (int i = 0; i < array.length; i++) {
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int j = random.nextInt(array.length);
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int tmp = array[i];
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array[i] = array[j];
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array[j] = tmp;
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}
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}
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public static void putOnHotBar(Item item) {
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if (item == null) {
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throw new NullPointerException();
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}
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onHotbar.add(item);
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}
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@Override
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protected void onTick() {
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if (maximumAmounts == null) {
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initMax();
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}
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if (Minecraft.getMinecraft().currentScreen != null && !(Minecraft.getMinecraft().currentScreen instanceof GuiInventory)) {
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return;
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}
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if (openedInvYet && Minecraft.getMinecraft().currentScreen == null) {
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openedInvYet = false;
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return;
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}
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BlockPos look = Baritone.whatAreYouLookingAt();
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boolean doThrowAway = true;
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if (look != null) {
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int xDiff = look.getX() - Baritone.playerFeet.getX();
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int zDiff = look.getZ() - Baritone.playerFeet.getZ();
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if (Math.abs(xDiff) + Math.abs(zDiff) <= 2) {
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doThrowAway = false;//dont throw away if we are looking at a wall and we are close, because we'll probably just pick it right back up again
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}
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}
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if (checkArmor()) {
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return;
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}
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if (doThrowAway && throwAwayOldArmor()) {
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return;
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}
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Random random = new Random(Minecraft.getMinecraft().player.getName().hashCode());
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int[] slots = {0, 1, 2, 3, 4, 5, 6, 7, 8};
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randomize(slots, random);
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if (place(slots[0], Block.getBlockFromName("stone"), ItemPickaxe.class, doThrowAway)) {
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return;
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}
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if (placeSword(slots[1], doThrowAway)) {
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return;
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}
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if (placeFood(slots[2])) {
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return;
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}
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if (place(slots[3], Block.getBlockFromName("log"), ItemAxe.class, doThrowAway)) {
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return;
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}
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if (place(slots[4], Block.getBlockFromName("dirt"), ItemSpade.class, doThrowAway)) {
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return;
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}
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if (putItemInSlot(slots[5], Item.getByNameOrId("minecraft:dirt"), Item.getByNameOrId("minecraft:cobblestone"))) {
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return;
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}
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if (putItemInSlot(slots[6], Item.getByNameOrId("minecraft:torch"))) {
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return;
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}
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if (!onHotbar.isEmpty()) {
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Out.gui("Hotbar: " + onHotbar, Out.Mode.Debug);
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}
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int slotIndex = 7;
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for (Item item : onHotbar) {
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if (putItemInSlot(slots[slotIndex], item)) {
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return;
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}
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slotIndex++;
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if (slotIndex > 8) {
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break;
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}
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}
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onHotbar.clear();
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HashMap<Item, Integer> amounts = countItems();
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for (String itemName : maximumAmounts.keySet()) {
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if (!doThrowAway) {
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continue;
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}
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Item item = Item.getByNameOrId("minecraft:" + itemName);
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if (amounts.get(item) == null) {
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amounts.put(item, 0);
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}
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//Out.log(amounts.get(item));
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int toThrowAway = amounts.get(item) > maximumAmounts.get(itemName) ? amounts.get(item) - minimumAmounts.get(itemName) : 0;
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if (amounts.get(item) <= minimumAmounts.get(itemName)) {
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MickeyMine.notifyFullness(itemName, false);
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}
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if (amounts.get(item) > ((minimumAmounts.get(itemName) + maximumAmounts.get(itemName)) / 2)) {
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MickeyMine.notifyFullness(itemName, true);
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}
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if (toThrowAway <= 0) {
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continue;
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}
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if (!openedInvYet) {
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Baritone.slowOpenInventory();
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openedInvYet = true;
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}
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GuiContainer c = (GuiContainer) Minecraft.getMinecraft().currentScreen;
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if (Minecraft.getMinecraft().currentScreen == null) {
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Out.gui("Null container", Out.Mode.Debug);
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openedInvYet = false;
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return;
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}
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int bestPos = -1;
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int bestSize = 0;
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for (int i = 0; i < c.inventorySlots.inventorySlots.size(); i++) {
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Slot slot = c.inventorySlots.inventorySlots.get(i);
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if (slot == null) {
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continue;
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}
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ItemStack is = slot.getStack();
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if (is == null) {
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continue;
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}
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if (item.equals(is.getItem())) {
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if (is.stackSize > bestSize && is.stackSize <= toThrowAway) {
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bestSize = is.stackSize;
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bestPos = i;
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}
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}
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}
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if (bestPos != -1) {
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dropAll(bestPos);//throw away the largest stack that's smaller than toThrowAway, if it exists
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return;
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}
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for (int i = 0; i < c.inventorySlots.inventorySlots.size(); i++) {
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Slot slot = c.inventorySlots.inventorySlots.get(i);
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if (slot == null) {
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continue;
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}
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ItemStack is = slot.getStack();
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if (is == null) {
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continue;
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}
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if (item.equals(is.getItem())) {
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if (is.stackSize <= toThrowAway) {
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toThrowAway -= is.stackSize;
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dropAll(i);
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return;
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} else {
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for (int j = 0; j < toThrowAway; j++) {
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dropOne(i);
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return;
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}
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toThrowAway = 0;
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}
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if (toThrowAway <= 0) {
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break;
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}
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}
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}
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}
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if (openedInvYet) {
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Minecraft.getMinecraft().player.closeScreen();
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openedInvYet = false;
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}
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}
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public static HashMap<Item, Integer> countItems() {
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HashMap<Item, Integer> amounts = new HashMap();
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for (ItemStack is : Minecraft.getMinecraft().player.inventory.mainInventory) {
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if (is != null && is.getItem() != null) {
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if (amounts.get(is.getItem()) == null) {
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amounts.put(is.getItem(), is.stackSize);
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} else {
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amounts.put(is.getItem(), is.stackSize + amounts.get(is.getItem()));
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}
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}
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}
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return amounts;
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}
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public static boolean placeSword(int slot, boolean doThrowaway) {
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ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
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int swordPos = -1;
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float bestStrength = Float.MIN_VALUE;
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for (int i = 0; i < stacks.length; i++) {
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ItemStack stack = stacks[i];
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if (stack == null) {
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continue;
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}
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Item item = stack.getItem();
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if (item instanceof ItemSword) {
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ItemSword sword = (ItemSword) item;
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float strength = sword.getDamageVsEntity();
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if (strength > bestStrength) {
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bestStrength = strength;
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swordPos = i;
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}
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}
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}
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if (swordPos == -1) {
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return false;
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}
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if (swordPos == slot) {
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if (!doThrowaway) {
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return false;
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}
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int seconditemPos = -1;
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float secondbestStrength = Float.MIN_VALUE;
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for (int i = 0; i < stacks.length; i++) {
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if (i == swordPos) {
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continue;
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}
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ItemStack stack = stacks[i];
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if (stack == null) {
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continue;
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}
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Item item = stack.getItem();
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if (item instanceof ItemSword) {
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float strength = ((ItemSword) item).getDamageVsEntity();
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if (strength > secondbestStrength) {
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secondbestStrength = strength;
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seconditemPos = i;
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}
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}
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}
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if (seconditemPos == -1) {
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return false;
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}
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for (int i = 0; i < stacks.length; i++) {
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if (i == swordPos || i == seconditemPos) {
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continue;
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}
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ItemStack stack = stacks[i];
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if (stack == null) {
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continue;
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}
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Item item = stack.getItem();
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if (item instanceof ItemSword) {
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int j = i;
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if (j < 9) {
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j += 36;
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}
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if (!openedInvYet) {
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Baritone.slowOpenInventory();
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openedInvYet = true;
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}
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dropOne(j);
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return true;
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}
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}
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return false;
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}
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if (swordPos < 9) {
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swordPos += 36;
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}
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if (!openedInvYet) {
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Baritone.slowOpenInventory();
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openedInvYet = true;
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}
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switchWithHotBar(swordPos, slot);
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return true;
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}
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public static boolean placeFood(int slot) {
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ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
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int foodPos = -1;
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float bestStrength = Float.MIN_VALUE;
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for (int i = 0; i < stacks.length; i++) {
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ItemStack stack = stacks[i];
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if (stack == null) {
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continue;
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}
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Item item = stack.getItem();
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if (item instanceof ItemFood && !item.getUnlocalizedName(stack).equals("item.spiderEye")) {
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ItemFood food = (ItemFood) item;
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float strength = food.getHealAmount(stack);
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if (strength > bestStrength) {
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bestStrength = strength;
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foodPos = i;
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}
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}
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}
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||||
if (foodPos == -1) {
|
||||
return false;
|
||||
}
|
||||
if (foodPos == slot) {
|
||||
return false;
|
||||
}
|
||||
if (foodPos < 9) {
|
||||
foodPos += 36;
|
||||
}
|
||||
if (!openedInvYet) {
|
||||
Baritone.slowOpenInventory();
|
||||
openedInvYet = true;
|
||||
}
|
||||
switchWithHotBar(foodPos, slot);
|
||||
return true;
|
||||
}
|
||||
public static boolean playerHasOpenSlot() {
|
||||
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
|
||||
for (ItemStack stack : stacks) {
|
||||
if (stack == null) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static boolean throwAwayOldArmor() {
|
||||
for (int i = 0; i < 4; i++) {
|
||||
int betterInd = bestArmor(i, true);
|
||||
if (betterInd == -1) {
|
||||
continue;
|
||||
}
|
||||
if (!openedInvYet) {
|
||||
Baritone.slowOpenInventory();
|
||||
openedInvYet = true;
|
||||
}
|
||||
if (betterInd < 9) {
|
||||
betterInd += 36;
|
||||
}
|
||||
dropOne(betterInd);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static boolean checkArmor() {
|
||||
//helmet, inv container slot 5, armorType 0, armorInventory 3
|
||||
//chestplate, inv container slot 6, armorType 1, armorInventory 2
|
||||
//leggings, inv container slot 7, armorType 2, armorInventory 1
|
||||
//boots, inv container slot 8, armorType 3, armorInventory 0
|
||||
for (int i = 0; i < 4; i++) {
|
||||
int betterInd = bestArmor(i, false);
|
||||
if (betterInd == -1) {
|
||||
continue;
|
||||
}
|
||||
if (!openedInvYet) {
|
||||
Baritone.slowOpenInventory();
|
||||
openedInvYet = true;
|
||||
}
|
||||
ItemStack currentArmor = Minecraft.getMinecraft().player.inventory.armorInventory[3 - i];
|
||||
if (currentArmor != null) {
|
||||
if (playerHasOpenSlot()) {
|
||||
shiftClick(i + 5);
|
||||
return true;
|
||||
} else {
|
||||
dropOne(i + 5);//if we don't have space, drop the inferior armor
|
||||
return true;
|
||||
}
|
||||
}
|
||||
if (betterInd < 9) {
|
||||
betterInd += 36;
|
||||
}
|
||||
shiftClick(betterInd);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
public static int bestArmor(int type, boolean onlyMainInv) {
|
||||
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
|
||||
int bestInd = -1;
|
||||
int bestDamageReduce = Integer.MIN_VALUE;
|
||||
for (int i = 0; i < stacks.length; i++) {
|
||||
ItemStack stack = stacks[i];
|
||||
if (stack == null) {
|
||||
continue;
|
||||
}
|
||||
Item item = stack.getItem();
|
||||
if (item instanceof ItemArmor) {
|
||||
ItemArmor armor = (ItemArmor) item;
|
||||
if (armor.armorType == type) {
|
||||
if (armor.damageReduceAmount > bestDamageReduce) {
|
||||
bestDamageReduce = armor.damageReduceAmount;
|
||||
bestInd = i;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (onlyMainInv) {
|
||||
return bestInd;
|
||||
}
|
||||
ItemStack currentlyInSlot = Minecraft.getMinecraft().player.inventory.armorInventory[3 - type];
|
||||
if (currentlyInSlot != null) {
|
||||
ItemArmor armor = (ItemArmor) currentlyInSlot.getItem();
|
||||
if (armor.armorType != type) {
|
||||
throw new IllegalStateException(currentlyInSlot + " should be " + type + ", is " + armor.armorType);
|
||||
}
|
||||
if (armor.damageReduceAmount >= bestDamageReduce) {
|
||||
return -1;//if we are already wearing better armor, pretend there is no good armor of this type in main inv
|
||||
}
|
||||
}
|
||||
return bestInd;
|
||||
}
|
||||
public static void switchWithHotBar(int slotNumber, int hotbarPosition) {
|
||||
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
|
||||
contain.sketchyMouseClick(slotNumber, hotbarPosition, 2);
|
||||
}
|
||||
public static void dropAll(int slotNumber) {
|
||||
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
|
||||
contain.sketchyMouseClick(slotNumber, 1, 4);
|
||||
}
|
||||
public static void dropOne(int slotNumber) {
|
||||
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
|
||||
contain.sketchyMouseClick(slotNumber, 0, 4);
|
||||
}
|
||||
public static void shiftClick(int slotNumber) {
|
||||
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
|
||||
contain.shiftClick(slotNumber);
|
||||
}
|
||||
@Override
|
||||
protected void onCancel() {
|
||||
}
|
||||
@Override
|
||||
protected void onStart() {
|
||||
}
|
||||
@Override
|
||||
protected boolean onEnabled(boolean enabled) {
|
||||
return Baritone.tickNumber % 10 == 0 && !Minecraft.getMinecraft().player.capabilities.isCreativeMode;
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user