Annotation for proguard -keep
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580ba60762
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7
scripts/proguard.pro
vendored
7
scripts/proguard.pro
vendored
@ -23,6 +23,13 @@
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-keep class baritone.api.utils.MyChunkPos { *; } # even in standalone we need to keep this for gson reflect
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# Keep any class or member annotated with @KeepName so we dont have to put everything in the script
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-keep,allowobfuscation @interface baritone.KeepName
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-keep @baritone.KeepName class *
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-keepclassmembers class * {
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@baritone.KeepName *;
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}
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# setting names are reflected from field names, so keep field names
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-keepclassmembers class baritone.api.Settings {
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public <fields>;
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21
src/main/java/baritone/KeepName.java
Normal file
21
src/main/java/baritone/KeepName.java
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@ -0,0 +1,21 @@
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/*
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* This file is part of Baritone.
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*
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* Baritone is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Baritone is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
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*/
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package baritone;
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// Annotation for classes and class members that should not be renamed by proguard
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public @interface KeepName { }
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@ -17,6 +17,7 @@
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package baritone.command.defaults;
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import baritone.KeepName;
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import baritone.api.IBaritone;
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import baritone.api.command.Command;
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import baritone.api.command.datatypes.EntityClassById;
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@ -130,6 +131,7 @@ public class FollowCommand extends Command {
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);
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}
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@KeepName
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private enum FollowGroup {
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ENTITIES(EntityLiving.class::isInstance),
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PLAYERS(EntityPlayer.class::isInstance); /* ,
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@ -142,6 +144,7 @@ public class FollowCommand extends Command {
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}
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}
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@KeepName
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private enum FollowList {
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ENTITY(EntityClassById.INSTANCE),
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PLAYER(NearbyPlayer.INSTANCE);
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