Working clicking goals
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3de02cbf21
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@ -408,10 +408,13 @@ public class ExampleBaritoneControl extends Behavior implements Helper {
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return true;
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}
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if (msg.equals("click")) {
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mc.addScheduledTask(() -> {
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mc.displayGuiScreen(new GuiClickMeme());
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});
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logDirect("click owo");
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new Thread(() -> {
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try {
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Thread.sleep(100);
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mc.addScheduledTask(() -> mc.displayGuiScreen(new GuiClickMeme()));
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} catch (Exception ignored) {}
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}).start();
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logDirect("aight dude");
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return true;
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}
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if (msg.startsWith("thisway") || msg.startsWith("forward")) {
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@ -18,28 +18,37 @@
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package baritone.utils;
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import baritone.Baritone;
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import baritone.api.BaritoneAPI;
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import baritone.api.pathing.goals.GoalBlock;
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import net.minecraft.client.gui.GuiScreen;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.entity.Entity;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import org.lwjgl.BufferUtils;
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import org.lwjgl.input.Mouse;
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import org.lwjgl.opengl.Display;
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import org.lwjgl.util.glu.GLU;
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import java.awt.*;
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import java.io.IOException;
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import java.nio.FloatBuffer;
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import java.nio.IntBuffer;
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import java.util.Collections;
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import static org.lwjgl.opengl.GL11.*;
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public class GuiClickMeme extends GuiScreen {
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// My name is Brady and I grant Leijurv permission to use this pasted code
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private final FloatBuffer MODELVIEW = BufferUtils.createFloatBuffer(16);
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private final FloatBuffer PROJECTION = BufferUtils.createFloatBuffer(16);
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private final IntBuffer VIEWPORT = BufferUtils.createIntBuffer(16);
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private final FloatBuffer TO_SCREEN_BUFFER = BufferUtils.createFloatBuffer(3);
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private final FloatBuffer TO_WORLD_BUFFER = BufferUtils.createFloatBuffer(3);
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private Vec3d meme;
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private BlockPos meme;
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@Override
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public boolean doesGuiPauseGame() {
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@ -48,21 +57,32 @@ public class GuiClickMeme extends GuiScreen {
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@Override
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public void drawScreen(int mouseX, int mouseY, float partialTicks) {
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System.out.println("Screen " + mouseX + " " + mouseY);
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System.out.println(toWorld(mouseX, mouseY, 0));
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System.out.println(toWorld(mouseX, mouseY, 0.1));
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System.out.println(toWorld(mouseX, mouseY, 1));
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System.out.println(VIEWPORT.get(3) + " " + Display.getHeight());
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meme = toWorld(mouseX, Display.getHeight() - mouseY, 0);
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System.out.println(toScreen(mc.player.posX + 1, mc.player.posY, mc.player.posZ));
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System.out.println(toScreen(1, 0, 0));
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int mx = Mouse.getX();
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int my = Mouse.getY();
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Vec3d near = toWorld(mx, my, 0);
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Vec3d far = toWorld(mx, my, 1); // "Use 0.945 that's what stack overflow says" - Leijurv
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if (near != null && far != null) {
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Vec3d viewerPos = new Vec3d(mc.getRenderManager().viewerPosX, mc.getRenderManager().viewerPosY, mc.getRenderManager().viewerPosZ);
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RayTraceResult result = mc.world.rayTraceBlocks(near.add(viewerPos), far.add(viewerPos), false, false, true);
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if (result != null && result.typeOfHit == RayTraceResult.Type.BLOCK) {
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meme = result.getBlockPos();
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}
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}
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}
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@Override
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protected void mouseClicked(int mouseX, int mouseY, int mouseButton) throws IOException {
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super.mouseClicked(mouseX, mouseY, mouseButton);
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if (mouseButton == 0) {
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BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoal(new GoalBlock(meme));
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}
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}
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public void onRender(float partialTicks) {
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System.out.println("on render");
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GlStateManager.getFloat(GL_MODELVIEW_MATRIX, (FloatBuffer) MODELVIEW.clear());
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GlStateManager.getFloat(GL_PROJECTION_MATRIX, (FloatBuffer) PROJECTION.clear());
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GlStateManager.glGetInteger(GL_VIEWPORT, (IntBuffer) VIEWPORT.clear());
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if (meme != null) {
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Entity e = mc.getRenderViewEntity();
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GlStateManager.enableBlend();
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@ -71,8 +91,10 @@ public class GuiClickMeme extends GuiScreen {
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GlStateManager.glLineWidth(Baritone.settings().pathRenderLineWidthPixels.get());
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GlStateManager.disableTexture2D();
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GlStateManager.depthMask(false);
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PathRenderer.drawLine(e, e.posX + 1, e.posY, e.posZ, e.posX + meme.x + 1, e.posY + meme.y, e.posZ + meme.z, partialTicks);
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Tessellator.getInstance().draw();
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// drawSingleSelectionBox WHEN?
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PathRenderer.drawManySelectionBoxes(e, Collections.singletonList(meme), partialTicks, Color.CYAN);
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GlStateManager.depthMask(true);
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GlStateManager.enableTexture2D();
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GlStateManager.disableBlend();
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