Don't create a new waypoint every time a bed is clicked.
Just the first time and always for the head part.
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6669d49636
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@ -18,6 +18,7 @@
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package baritone.behavior;
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import baritone.Baritone;
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import baritone.api.cache.IWaypoint;
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import baritone.api.cache.Waypoint;
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import baritone.api.event.events.BlockInteractEvent;
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import baritone.api.event.events.PacketEvent;
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@ -30,6 +31,7 @@ import baritone.cache.ContainerMemory;
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import baritone.utils.BlockStateInterface;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockBed;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.init.Blocks;
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import net.minecraft.item.ItemStack;
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import net.minecraft.network.Packet;
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@ -167,8 +169,19 @@ public final class MemoryBehavior extends Behavior {
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@Override
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public void onBlockInteract(BlockInteractEvent event) {
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if (event.getType() == BlockInteractEvent.Type.USE && BlockStateInterface.getBlock(ctx, event.getPos()) instanceof BlockBed) {
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baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("bed", Waypoint.Tag.BED, BetterBlockPos.from(event.getPos())));
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if (event.getType() == BlockInteractEvent.Type.USE) {
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BetterBlockPos pos = BetterBlockPos.from(event.getPos());
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IBlockState state = BlockStateInterface.get(ctx, pos);
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if (state.getBlock() instanceof BlockBed) {
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if (state.getValue(BlockBed.PART) == BlockBed.EnumPartType.FOOT) {
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pos = pos.offset(state.getValue(BlockBed.FACING));
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}
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Set<IWaypoint> waypoints = baritone.getWorldProvider().getCurrentWorld().getWaypoints().getByTag(IWaypoint.Tag.BED);
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boolean exists = waypoints.stream().map(IWaypoint::getLocation).filter(pos::equals).findFirst().isPresent();
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if (!exists) {
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baritone.getWorldProvider().getCurrentWorld().getWaypoints().addWaypoint(new Waypoint("bed", Waypoint.Tag.BED, pos));
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}
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}
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}
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}
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