replaced
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34bedb58c7
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@ -9,6 +9,7 @@ import baritone.bot.pathing.calc.AbstractNodeCostSearch;
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import baritone.bot.pathing.calc.IPathFinder;
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import baritone.bot.pathing.goals.Goal;
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import baritone.bot.pathing.goals.GoalBlock;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.path.IPath;
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import baritone.bot.pathing.path.PathExecutor;
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import baritone.bot.utils.BlockStateInterface;
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@ -140,11 +141,12 @@ public class PathingBehavior extends Behavior {
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getPath().ifPresent(path -> drawPath(path, player(), partialTicks, Color.RED));
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long split = System.currentTimeMillis();
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getPath().ifPresent(path -> {
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for (BlockPos pos : path.getBlocksToBreak()) {
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drawSelectionBox(player(), pos, partialTicks, Color.RED);
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}
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for (BlockPos pos : path.getBlocksToPlace()) {
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drawSelectionBox(player(), pos, partialTicks, Color.GREEN);
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for (Movement m : path.movements()) {
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for (BlockPos pos : m.toPlace())
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drawSelectionBox(player(), pos, partialTicks, Color.GREEN);
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for (BlockPos pos : m.toBreak()) {
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drawSelectionBox(player(), pos, partialTicks, Color.RED);
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}
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}
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});
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@ -52,7 +52,7 @@ public class MovementAscend extends Movement {
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}
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for (BlockPos against1 : against) {
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if (BlockStateInterface.get(against1).isBlockNormalCube()) {
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return JUMP_ONE_BLOCK_COST + WALK_ONE_BLOCK_COST + PLACE_ONE_BLOCK_COST + getTotalHardnessOfBlocksToBreak(ts);
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return JUMP_ONE_BLOCK_COST + WALK_ONE_BLOCK_COST + PLACE_ONE_BLOCK_COST + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak);
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}
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}
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return COST_INF;
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@ -60,7 +60,7 @@ public class MovementAscend extends Movement {
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if (BlockStateInterface.get(src.up(3)).getBlock() instanceof BlockFalling) {//it would fall on us and possibly suffocate us
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return COST_INF;
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}
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return WALK_ONE_BLOCK_COST / 2 + Math.max(JUMP_ONE_BLOCK_COST, WALK_ONE_BLOCK_COST / 2) + getTotalHardnessOfBlocksToBreak(ts);//we walk half the block to get to the edge, then we walk the other half while simultaneously jumping (math.max because of how it's in parallel)
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return WALK_ONE_BLOCK_COST / 2 + Math.max(JUMP_ONE_BLOCK_COST, WALK_ONE_BLOCK_COST / 2) + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak);//we walk half the block to get to the edge, then we walk the other half while simultaneously jumping (math.max because of how it's in parallel)
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}
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@Override
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@ -55,7 +55,7 @@ public class MovementDownward extends Movement {
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if (ladder) {
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return LADDER_DOWN_ONE_COST;
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} else {
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return FALL_N_BLOCKS_COST[1] + getTotalHardnessOfBlocksToBreak(ts);
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return FALL_N_BLOCKS_COST[1] + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak);
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}
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}
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}
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@ -59,7 +59,7 @@ public class MovementTraverse extends Movement {
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//double hardness1 = blocksToBreak[0].getBlockHardness(Minecraft.getMinecraft().world, positionsToBreak[0]);
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//double hardness2 = blocksToBreak[1].getBlockHardness(Minecraft.getMinecraft().world, positionsToBreak[1]);
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//Out.log("Can't walk through " + blocksToBreak[0] + " (hardness" + hardness1 + ") or " + blocksToBreak[1] + " (hardness " + hardness2 + ")");
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return WC + getTotalHardnessOfBlocksToBreak(ts);
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return WC + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak);
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} else {//this is a bridge, so we need to place a block
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//return 1000000;
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Block f = BlockStateInterface.get(src.down()).getBlock();
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@ -70,11 +70,11 @@ public class MovementTraverse extends Movement {
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if (pp0.getBlock().equals(Blocks.AIR) || (!BlockStateInterface.isWater(pp0.getBlock()) && pp0.getBlock().isReplaceable(Minecraft.getMinecraft().world, positionsToPlace[0]))) {
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for (BlockPos against1 : against) {
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if (BlockStateInterface.get(against1).isBlockNormalCube()) {
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return WC + PLACE_ONE_BLOCK_COST + getTotalHardnessOfBlocksToBreak(ts);
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return WC + PLACE_ONE_BLOCK_COST + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak);
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}
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}
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WC = WC * SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST;//since we are placing, we are sneaking
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return WC + PLACE_ONE_BLOCK_COST + getTotalHardnessOfBlocksToBreak(ts);
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return WC + PLACE_ONE_BLOCK_COST + MovementHelper.getTotalHardnessOfBlocksToBreak(ts, positionsToBreak);
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}
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return COST_INF;
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//Out.log("Can't walk on " + Baritone.get(positionsToPlace[0]).getBlock());
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