Apply suggested reordering
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@ -114,6 +114,7 @@ public class MovementDiagonal extends Movement {
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return;
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}
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IBlockState destInto = context.get(destX, y, destZ);
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IBlockState fromDown = context.get(x, y - 1, z);
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boolean ascend = false;
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IBlockState destWalkOn;
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boolean descend = false;
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@ -126,9 +127,9 @@ public class MovementDiagonal extends Movement {
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destWalkOn = destInto;
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} else {
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destWalkOn = context.get(destX, y - 1, destZ);
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boolean standingOnABlock = MovementHelper.mustBeSolidToWalkOn(context, x, y-1, z, context.get(x, y-1, z));
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boolean standingOnABlock = MovementHelper.mustBeSolidToWalkOn(context, x, y - 1, z, fromDown);
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frostWalker = standingOnABlock && MovementHelper.canUseFrostWalker(context, destWalkOn);
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if (!MovementHelper.canWalkOn(context, destX, y - 1, destZ, destWalkOn) && !frostWalker) {
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if (!frostWalker && !MovementHelper.canWalkOn(context, destX, y - 1, destZ, destWalkOn)) {
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descend = true;
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if (!context.allowDiagonalDescend || !MovementHelper.canWalkOn(context, destX, y - 2, destZ) || !MovementHelper.canWalkThrough(context, destX, y - 1, destZ, destWalkOn)) {
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return;
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@ -145,11 +146,11 @@ public class MovementDiagonal extends Movement {
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} else if (destWalkOn.getBlock() == Blocks.WATER) {
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multiplier += context.walkOnWaterOnePenalty * SQRT_2;
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}
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Block fromDown = context.get(x, y - 1, z).getBlock();
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if (fromDown == Blocks.LADDER || fromDown == Blocks.VINE) {
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Block fromDownBlock = fromDown.getBlock();
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if (fromDownBlock == Blocks.LADDER || fromDownBlock == Blocks.VINE) {
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return;
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}
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if (fromDown == Blocks.SOUL_SAND) {
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if (fromDownBlock == Blocks.SOUL_SAND) {
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multiplier += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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}
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Block cuttingOver1 = context.get(x, y - 1, destZ).getBlock();
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@ -101,7 +101,7 @@ public class MovementPillar extends Movement {
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// if we're standing on water and assumeWalkOnWater is false, we must have ascended to here, or sneak backplaced, so it is possible to pillar again
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return COST_INF;
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}
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if (fromDown.getBlock() instanceof BlockLiquid && (from == Blocks.WATERLILY || from == Blocks.CARPET)) {
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if ((from == Blocks.WATERLILY || from == Blocks.CARPET) && fromDown.getBlock() instanceof BlockLiquid) {
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// to ascend here we'd have to break the block we are standing on
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return COST_INF;
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}
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@ -71,10 +71,11 @@ public class MovementTraverse extends Movement {
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IBlockState pb0 = context.get(destX, y + 1, destZ);
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IBlockState pb1 = context.get(destX, y, destZ);
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IBlockState destOn = context.get(destX, y - 1, destZ);
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Block srcDown = context.getBlock(x, y - 1, z);
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boolean standingOnABlock = MovementHelper.mustBeSolidToWalkOn(context, x, y-1, z, context.get(x, y-1, z));
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IBlockState srcDown = context.get(x, y - 1, z);
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Block srcDownBlock = srcDown.getBlock();
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boolean standingOnABlock = MovementHelper.mustBeSolidToWalkOn(context, x, y-1, z, srcDown);
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boolean frostWalker = standingOnABlock && !context.assumeWalkOnWater && MovementHelper.canUseFrostWalker(context, destOn);
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if (MovementHelper.canWalkOn(context, destX, y - 1, destZ, destOn) || frostWalker) { //this is a walk, not a bridge
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if (frostWalker || MovementHelper.canWalkOn(context, destX, y - 1, destZ, destOn)) { //this is a walk, not a bridge
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double WC = WALK_ONE_BLOCK_COST;
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boolean water = false;
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if (MovementHelper.isWater(pb0.getBlock()) || MovementHelper.isWater(pb1.getBlock())) {
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@ -88,7 +89,7 @@ public class MovementTraverse extends Movement {
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} else if (destOn.getBlock() == Blocks.WATER) {
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WC += context.walkOnWaterOnePenalty;
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}
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if (srcDown == Blocks.SOUL_SAND) {
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if (srcDownBlock == Blocks.SOUL_SAND) {
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WC += (WALK_ONE_OVER_SOUL_SAND_COST - WALK_ONE_BLOCK_COST) / 2;
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}
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}
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@ -106,13 +107,13 @@ public class MovementTraverse extends Movement {
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}
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return WC;
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}
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if (srcDown == Blocks.LADDER || srcDown == Blocks.VINE) {
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if (srcDownBlock == Blocks.LADDER || srcDownBlock == Blocks.VINE) {
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hardness1 *= 5;
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hardness2 *= 5;
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}
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return WC + hardness1 + hardness2;
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} else {//this is a bridge, so we need to place a block
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if (srcDown == Blocks.LADDER || srcDown == Blocks.VINE) {
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if (srcDownBlock == Blocks.LADDER || srcDownBlock == Blocks.VINE) {
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return COST_INF;
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}
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if (MovementHelper.isReplaceable(destX, y - 1, destZ, destOn, context.bsi)) {
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@ -143,14 +144,14 @@ public class MovementTraverse extends Movement {
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}
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}
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// now that we've checked all possible directions to side place, we actually need to backplace
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if (srcDown == Blocks.SOUL_SAND || (srcDown instanceof BlockSlab && !((BlockSlab) srcDown).isDouble())) {
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if (srcDownBlock == Blocks.SOUL_SAND || (srcDownBlock instanceof BlockSlab && !((BlockSlab) srcDownBlock).isDouble())) {
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return COST_INF; // can't sneak and backplace against soul sand or half slabs (regardless of whether it's top half or bottom half) =/
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}
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if (!standingOnABlock) { // standing on water / swimming
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return COST_INF; // this is obviously impossible
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}
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Block blockSrc = context.getBlock(x, y, z);
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if (srcDown instanceof BlockLiquid && (blockSrc == Blocks.WATERLILY || blockSrc == Blocks.CARPET)) {
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if ((blockSrc == Blocks.WATERLILY || blockSrc == Blocks.CARPET) && srcDownBlock instanceof BlockLiquid) {
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return COST_INF; // we can stand on these but can't place against them
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}
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WC = WC * (SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST);//since we are sneak backplacing, we are sneaking lol
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