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Leijurv
2018-08-01 11:34:35 -04:00
commit f559e45f9c
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone;
import baritone.movement.Combat;
import baritone.movement.MovementManager;
import baritone.pathfinding.Path;
import baritone.pathfinding.PathFinder;
import baritone.pathfinding.actions.Action;
import baritone.pathfinding.actions.ActionPlaceOrBreak;
import baritone.pathfinding.goals.Goal;
import baritone.pathfinding.goals.GoalComposite;
import baritone.schematic.SchematicBuilder;
import baritone.ui.LookManager;
import baritone.util.Autorun;
import baritone.util.Manager;
import baritone.util.ManagerTick;
import baritone.util.Memory;
import baritone.util.Out;
import baritone.util.ToolSet;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.logging.Level;
import java.util.logging.Logger;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.Entity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
/**
*
* @author leijurv
*/
public class Baritone {
public static BlockPos playerFeet = null;
public static World world = null;
public static boolean allowDiagonal = true;
public static boolean farf5 = false;
public static boolean slowPath = false;
public static boolean pause = false;
public static boolean overrideF3 = false;
public static boolean sketchytracer = false;
public static boolean allowVerticalMotion = true;
public static boolean actuallyPutMessagesInChat = false;
public static boolean isThereAnythingInProgress = false;
public static boolean fullBright = true;
public static boolean plsCancel = false;
public static int tickNumber = 0;
public static boolean ticktimer = false;
public static boolean allowBreakOrPlace = true;
public static boolean hasThrowaway = true;
public static Path currentPath = null;
public static Path nextPath = null;
public static boolean calculatingNext = false;
public static Goal goal = null;
static int numTicksInInventoryOrCrafting = 0;
public static BlockPos death;
public static long lastDeath = 0;
public static SchematicBuilder currentBuilder = null;
public static void main(String[] args) throws IOException, InterruptedException {
String s = Autorun.class.getProtectionDomain().getCodeSource().getLocation().toString().substring(5) + "../../autorun/runmc.command";
if (s.contains("jar")) {
Autorun.start(args);
return;
}
Autorun.runprocess("/usr/local/bin/ant jar");
Autorun.runprocess("java -Djava.library.path=jars/versions/1.12.2/1.12.2-natives/ -jar dist/Baritone.jar");
}
public static IBlockState get(BlockPos pos) { // wrappers for future 1.13 compat
return world.getBlockState(pos);
}
public static Block getBlock(BlockPos pos) {
return get(pos).getBlock();
}
/**
* Called by minecraft.java
*/
public static void onTick() {
try {
long start = System.currentTimeMillis();
onTick1();
long end = System.currentTimeMillis();
long time = end - start;
if (ticktimer && time > 3) {
Out.gui("Tick took " + time + "ms", Out.Mode.Debug);
Out.log("Tick took " + time + "ms");
}
} catch (Exception ex) {
Out.log("Exception");
Logger.getLogger(Baritone.class.getName()).log(Level.SEVERE, null, ex);
}
}
public static void onTick1() {
if (pause) {
Manager.tick(LookManager.class, true);
MovementManager.clearMovement();
return;
}
world = Minecraft.getMinecraft().world;
if (world == null || Minecraft.getMinecraft().player == null) {
Baritone.cancelPath();
Baritone.plsCancel = true;
return;
}
MovementManager.leftPressTime = 0;
MovementManager.rightPressTime = 0;
if (MovementManager.isLeftClick) {
MovementManager.leftPressTime = 5;
}
if (MovementManager.isRightClick) {
MovementManager.rightPressTime = 5;
}
Manager.tick(LookManager.class, true);
/*MovementManager.isLeftClick = false;
MovementManager.isRightClick = false;
MovementManager.jumping = false;
MovementManager.sneak = false;*/
MovementManager.clearMovement();
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
World theWorld = Minecraft.getMinecraft().world;
playerFeet = new BlockPos(thePlayer.posX, thePlayer.posY, thePlayer.posZ);
if (thePlayer.isDead && System.currentTimeMillis() > lastDeath + 10000) {
death = playerFeet;
lastDeath = System.currentTimeMillis();
Out.gui("Saved death position (" + death + "). do /death to set goal.", Out.Mode.Minimal);
//impact handles this
//thePlayer.respawnPlayer();
//Minecraft.getMinecraft().displayGuiScreen(null);
}
tickNumber++;
hasThrowaway = ActionPlaceOrBreak.hasthrowaway();
ManagerTick.tickPath = true;
Manager.tick(LookManager.class);
BlockPos ts = whatAreYouLookingAt();
if (ts != null) {
Memory.scanBlock(ts);
}
if (currentBuilder != null) {
currentBuilder.tick();
}
if (currentPath != null && ManagerTick.tickPath) {
if (currentPath.tick()) {
Goal currentPathGoal = currentPath == null ? null : currentPath.goal;
if (currentPath != null && currentPath.failed) {
clearPath();
Out.gui("Recalculating because path failed", Out.Mode.Standard);
nextPath = null;
if (isAir(playerFeet.down())) {//sometimes we are jumping and we make a path that starts in the air and then jumps up, which is impossible
Out.gui("DOING THE JANKY THING, WARNING", Out.Mode.Debug);
findPathInNewThread(playerFeet.down(), true);
} else {
findPathInNewThread(playerFeet, true);
}
return;
} else {
clearPath();
}
currentPath = null;
if (goal.isInGoal(playerFeet)) {
Out.gui("All done. At goal", Out.Mode.Standard);
nextPath = null;
} else {
Out.gui("Done with segment", Out.Mode.Debug);
if (nextPath != null || calculatingNext) {
if (calculatingNext) {
calculatingNext = false;
Out.gui("Patiently waiting to finish", Out.Mode.Debug);
} else {
currentPath = nextPath;
nextPath = null;
if (!currentPath.start.equals(playerFeet)) {
//Out.gui("The next path starts at " + currentPath.start + " but I'm at " + playerFeet + ". not doing it", true);
currentPath = null;
findPathInNewThread(playerFeet, true);
} else {
Out.gui("Going onto next", Out.Mode.Debug);
if (!currentPath.goal.isInGoal(currentPath.end)) {
planAhead();
}
}
}
} else {
Out.gui("Hmm. I'm not actually at the goal. Recalculating.", Out.Mode.Debug);
findPathInNewThread(playerFeet, (currentPathGoal != null && goal != null) ? !(currentPathGoal instanceof GoalComposite) && currentPathGoal.toString().equals(goal.toString()) : true);
}
}
} else {
if (Action.isWater(theWorld.getBlockState(playerFeet).getBlock())) {
//if (Action.isWater(theWorld.getBlockState(playerFeet.down()).getBlock()) || !Action.canWalkOn(playerFeet.down()) || Action.isWater(theWorld.getBlockState(playerFeet.up()).getBlock())) {
//if water is deeper than one block, or we can't walk on what's below the water, or our head is in water, jump
Out.log("Jumping because in water");
MovementManager.jumping = true;
//}
}
if (nextPath != null) {
for (int i = 1; i < 20 && i < nextPath.path.size(); i++) {
if (playerFeet.equals(nextPath.path.get(i))) {
Out.gui("Jumping to position " + i + " in nextpath", Out.Mode.Debug);
currentPath = nextPath;
currentPath.calculatePathPosition();
nextPath = null;
if (!currentPath.goal.isInGoal(currentPath.end)) {
planAhead();
}
break;
}
}
}
LookManager.nudgeToLevel();
}
}
/*if (Minecraft.getMinecraft().currentScreen != null && (Minecraft.getMinecraft().currentScreen instanceof GuiCrafting || Minecraft.getMinecraft().currentScreen instanceof GuiInventory || Minecraft.getMinecraft().currentScreen instanceof GuiFurnace)) {
MovementManager.isLeftClick = false;
MovementManager.leftPressTime = -5;
numTicksInInventoryOrCrafting++;
if (numTicksInInventoryOrCrafting > 20 * 20) {
Minecraft.getMinecraft().player.closeScreen();
numTicksInInventoryOrCrafting = 0;
}
} else {
numTicksInInventoryOrCrafting = 0;
}*/ // impact does this
if (isThereAnythingInProgress && Action.isWater(theWorld.getBlockState(playerFeet).getBlock())) {
if (Action.isWater(theWorld.getBlockState(playerFeet.down()).getBlock()) || !Action.canWalkOn(playerFeet.down()) || Action.isWater(theWorld.getBlockState(playerFeet.up()).getBlock())) {
//if water is deeper than one block, or we can't walk on what's below the water, or our head is in water, jump
Out.log("Jumping because in water and pathfinding");
MovementManager.jumping = true;
}
}
Manager.tick(LookManager.class, false);
}
public static boolean isPathFinding() {
return isThereAnythingInProgress;
}
/**
* Clears movement, clears the current path, and lets go of left click. It
* purposefully does NOT clear nextPath.
*/
public static void clearPath() {
currentPath = null;
MovementManager.letGoOfLeftClick();
MovementManager.clearMovement();
}
public static String info(BlockPos bp) {
IBlockState state = get(bp);
Block block = state.getBlock();
return bp + " " + block + " can walk on: " + Action.canWalkOn(bp) + " can walk through: " + Action.canWalkThrough(bp) + " is full block: " + block.isFullBlock(state) + " is full cube: " + block.isFullCube(state) + " is liquid: " + Action.isLiquid(block) + " is flow: " + Action.isFlowing(bp, state);
}
/**
* Cancel the path
*
*/
public static void cancelPath() {
nextPath = null;
Combat.target = null;
currentBuilder = null;
clearPath();
}
public static boolean isAir(BlockPos pos) {
return Minecraft.getMinecraft().world.getBlockState(pos).getBlock().equals(Block.getBlockById(0));
}
public static void findPathInNewThread(final boolean talkAboutIt) {
findPathInNewThread(playerFeet, talkAboutIt);
}
/**
* In a new thread, pathfind to target blockpos
*
* @param start
* @param talkAboutIt
*/
public static void findPathInNewThread(final BlockPos start, final boolean talkAboutIt) {
if (isThereAnythingInProgress) {
return;
}
isThereAnythingInProgress = true;
new Thread() {
@Override
public void run() {
if (talkAboutIt) {
Out.gui("Starting to search for path from " + start + " to " + goal, Out.Mode.Debug);
}
try {
currentPath = findPath(start);
} catch (Exception e) {
}
isThereAnythingInProgress = false;
if (!currentPath.goal.isInGoal(currentPath.end)) {
if (talkAboutIt) {
Out.gui("I couldn't get all the way to " + goal + ", but I'm going to get as close as I can. " + currentPath.numNodes + " nodes considered", Out.Mode.Standard);
}
planAhead();
} else if (talkAboutIt) {
Out.gui("Finished finding a path from " + start + " to " + goal + ". " + currentPath.numNodes + " nodes considered", Out.Mode.Debug);
}
}
}.start();
}
/**
* In a new thread, pathfind from currentPath.end to goal. Store resulting
* path in nextPath (or in currentPath if calculatingNext was set to false
* in the meantime).
*/
public static void planAhead() {
if (isThereAnythingInProgress) {
return;
}
isThereAnythingInProgress = true;
new Thread() {
@Override
public void run() {
Out.gui("Planning ahead", Out.Mode.Debug);
calculatingNext = true;
Path path = findPath(currentPath.end);
isThereAnythingInProgress = false;
Out.gui("Done planning ahead " + calculatingNext, Out.Mode.Debug);
if (calculatingNext) {
nextPath = path;
} else {
currentPath = path;
if (!plsCancel) {
planAhead();
}
}
calculatingNext = false;
Out.gui(path.numNodes + " nodes considered, calculated " + path.start + " to " + path.end, Out.Mode.Debug);
}
}.start();
}
/**
* Actually do the pathfinding
*
* @param start
* @return
*/
private static Path findPath(BlockPos start) {
if (goal == null) {
Out.gui("babe, please. there is no goal", Out.Mode.Minimal);
return null;
}
try {
PathFinder pf = new PathFinder(start, goal);
Path path = pf.calculatePath();
return path;
} catch (Exception e) {
Logger.getLogger(Baritone.class.getName()).log(Level.SEVERE, null, e);
isThereAnythingInProgress = false;
return null;
}
}
/**
* What block is the player looking at
*
* @return the position of it
*/
public static BlockPos whatAreYouLookingAt() {
/*Minecraft mc = Minecraft.getMinecraft();
if (mc.objectMouseOver != null && mc.objectMouseOver.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK) {
return mc.objectMouseOver.getBlockPos();
}
return null;*/
throw new UnsupportedOperationException("need to figure out what MovingObjectPosition is in 1.12.2");
}
public static void switchToBestTool() {
BlockPos pos = whatAreYouLookingAt();
if (pos == null) {
return;
}
Block block = Minecraft.getMinecraft().world.getBlockState(pos).getBlock();
if (block.equals(Block.getBlockById(0))) {
return;
}
switchtotool(block);
}
public static void switchtotool(Block b) {
Baritone.switchtotool(b, new ToolSet());
}
public static void switchtotool(Block b, ToolSet ts) {
Minecraft.getMinecraft().player.inventory.currentItem = ts.getBestSlot(b);
}
public static Entity whatEntityAreYouLookingAt() {
/*Minecraft mc = Minecraft.getMinecraft();
if (mc.objectMouseOver != null && mc.objectMouseOver.typeOfHit == MovingObjectPosition.MovingObjectType.ENTITY) {
return mc.objectMouseOver.entityHit;
}*/
throw new UnsupportedOperationException("need to figure out what MovingObjectPosition is in 1.12.2");
//return null;
}
public static List<String> getDebugGui() {
if (!overrideF3) {
return null;
}
List<String> list = new ArrayList<String>();
list.add("§5[§dBaritone§5]§f");
Class<LookManager> c = LookManager.class;
list.add("§r[§" + (Manager.enabled(c) ? "a" : "c") + c.getSimpleName() + "§r]");
list.add("");
list.add("Current goal: " + goal);
list.add("");
if (currentPath != null) {
list.add("Current path start: " + currentPath.start);
list.add("Current path end: " + currentPath.end);
list.add("Current path ends in current goal: " + (goal == null ? null : goal.isInGoal(currentPath.end)));
if (!currentPath.goal.equals(goal)) {
list.add("Current path goal: " + currentPath.goal);
}
}
if (nextPath != null) {
list.add("");
list.add("Next path start: " + nextPath.start);
list.add("Next path end: " + nextPath.end);
list.add("Next path ends in current goal: " + (goal == null ? null : goal.isInGoal(nextPath.end)));
}
return list;
}
public boolean isNull() throws NullPointerException {
NullPointerException up = new NullPointerException("You are disgusting");
throw up;
//To use this surround the call to this message with a try-catch then compare the length of the NullPointerException.getMessage()
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.inventory;
import baritone.ui.LookManager;
import baritone.util.Memory;
import java.util.ArrayList;
import baritone.Baritone;
import baritone.movement.MovementManager;
import baritone.pathfinding.goals.GoalComposite;
import baritone.pathfinding.goals.GoalGetToBlock;
import baritone.util.Autorun;
import baritone.util.ChatCommand;
import baritone.util.ChatCommand;
import baritone.util.Manager;
import baritone.util.Manager;
import baritone.util.Memory;
import baritone.util.Out;
import baritone.util.Out;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.inventory.GuiChest;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.inventory.Container;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
/**
*
* @author avecowa
*/
public class AnotherStealer extends Manager {
protected static Manager newInstance() {
return null;
}
public static ArrayList<BlockPos> alreadyStolenFrom = new ArrayList<BlockPos>();
public static boolean chestStuff = false;
public static boolean stuff = false;
public static BlockPos current = null;
private static final Block CHEST = Block.getBlockFromName("chest");
private static boolean positionArmor = false;
private static int positionSlot = 0;
private static int positionStatus = 0;
@Override
public void onTick() {
//try{
if (invFull()) {
ChatCommand.stealer("stealer");
return;
}
if (Baritone.isThereAnythingInProgress || Baritone.currentPath != null) {
Out.log(Baritone.currentPath);
return;
}
if (stuff) {
stuff = false;
ArrayList<BlockPos> chests = Memory.closest(100, "chest");
chests.removeAll(alreadyStolenFrom);
if (chests.isEmpty()) {
return;
}
BlockPos[] goals = GoalGetToBlock.ajacentBlocks(chests.get(0));
for (int i = 1; i < chests.size(); i++) {
goals = Autorun.concat(goals, GoalGetToBlock.ajacentBlocks(chests.get(i)));
}
Baritone.goal = new GoalComposite(goals);
ChatCommand.path("path false");
return;
}
if (positionArmor) {
if (!(Minecraft.getMinecraft().currentScreen instanceof GuiInventory)) {
Out.gui("BAD GUI", Out.Mode.Debug);
positionArmor = false;
return;
}
Out.gui("Position Armor:" + positionSlot, Out.Mode.Debug);
if (positionStatus == 0) {
Container inv = Minecraft.getMinecraft().player.inventoryContainer;
Out.gui("Position Status 0:" + inv.inventorySlots.size(), Out.Mode.Debug);
for (int i = positionSlot; i < 45; i++) {
Out.gui((inv.getSlot(i).getHasStack() ? inv.getSlot(i).getStack().getItem().toString() : "NULL STACK") + " :" + i, Out.Mode.Debug);
if (inv.getSlot(i).getHasStack() && inv.getSlot(i).getStack().getItem() instanceof ItemArmor) {
Out.gui("ITEM IS ARMOR", Out.Mode.Debug);
ItemArmor armor = (ItemArmor) inv.getSlot(i).getStack().getItem();
if (inv.getSlot(armor.armorType).getHasStack() && ((ItemArmor) inv.getSlot(armor.armorType).getStack().getItem()).damageReduceAmount < armor.damageReduceAmount) {
positionSlot = i;
positionStatus = 1;
Minecraft.getMinecraft().playerController.windowClick(((GuiContainer) Minecraft.getMinecraft().currentScreen).inventorySlots.windowId, 103 - armor.armorType, 0, 1, Minecraft.getMinecraft().player);
return;
}
}
}
positionArmor = false;
Minecraft.getMinecraft().player.closeScreen();
return;
}
if (positionStatus == 1) {
Minecraft.getMinecraft().playerController.windowClick(((GuiContainer) Minecraft.getMinecraft().currentScreen).inventorySlots.windowId, positionSlot, 0, 1, Minecraft.getMinecraft().player);
positionStatus = 0;
return;
}
}
BlockPos near = getAjacentChest();
if (near == null) {
stuff = true;
return;
}
if (near.equals(Baritone.whatAreYouLookingAt())) {
if (chestStuff) {
Out.gui("CHEST STUFF", Out.Mode.Debug);
EntityPlayerSP player = Minecraft.getMinecraft().player;
WorldClient world = Minecraft.getMinecraft().world;
if (Minecraft.getMinecraft().currentScreen == null) {
chestStuff = false;
Out.gui("NULL GUI", Out.Mode.Debug);
return;
}
if (!(Minecraft.getMinecraft().currentScreen instanceof GuiChest)) {
Out.gui("NOT CHEST GUI", Out.Mode.Debug);
return;
}
GuiChest contain = (GuiChest) Minecraft.getMinecraft().currentScreen;
Slot slot = getFilledSlot(contain);
Out.gui(slot == null ? "null slot" : slot.getHasStack() ? slot.getStack().getItem().toString() : "empty slot", Out.Mode.Debug);
if (slot == null) {
Out.gui("CLOSING THE SCREEN", Out.Mode.Debug);
alreadyStolenFrom.add(near);
positionArmor = true;
positionSlot = 9;
positionStatus = 0;
Baritone.slowOpenInventory();
return;
}
contain.shiftClick(slot.slotNumber);
return;
}
Out.gui("NO CHEST STUFF", Out.Mode.Debug);
chestStuff = true;
MovementManager.isRightClick = true;
current = Baritone.whatAreYouLookingAt();
return;
}
LookManager.lookAtBlock(near, true);
return;
}
public static BlockPos getAjacentChest() {
BlockPos[] pos = GoalGetToBlock.ajacentBlocks(Minecraft.getMinecraft().player.getPosition0());
WorldClient w = Minecraft.getMinecraft().world;
for (BlockPos p : pos) {
if (!alreadyStolenFrom.contains(p) && w.getBlockState(p).getBlock().equals(CHEST)) {
return p;
}
}
return null;
}
public static Slot getFilledSlot(GuiChest chest) {
for (int i = 0; i < chest.lowerChestInventory.getSizeInventory(); i++) {
if (chest.lowerChestInventory.getStackInSlot(i) != null) {
return chest.inventorySlots.getSlotFromInventory(chest.lowerChestInventory, i);
}
}
return null;
}
public static boolean invFull() {
ItemStack[] inv = Minecraft.getMinecraft().player.inventory.mainInventory;
for (ItemStack i : inv) {
if (i == null) {
return false;
}
}
return true;
}
@Override
protected void onCancel() {
}
@Override
protected void onStart() {
alreadyStolenFrom = new ArrayList<BlockPos>();
chestStuff = false;
stuff = false;
current = null;
positionArmor = false;
positionSlot = 0;
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.inventory;
import java.util.ArrayList;
import java.util.List;
import baritone.inventory.InventoryManager;
import baritone.ui.LookManager;
import baritone.util.Memory;
import baritone.Baritone;
import baritone.movement.MovementManager;
import baritone.mining.MickeyMine;
import baritone.pathfinding.goals.GoalBlock;
import baritone.pathfinding.goals.GoalComposite;
import baritone.util.Manager;
import baritone.util.ManagerTick;
import baritone.util.Out;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.item.crafting.CraftingManager;
import net.minecraft.item.crafting.IRecipe;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.gui.inventory.GuiCrafting;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.ShapedRecipes;
import net.minecraft.item.crafting.ShapelessRecipes;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumFacing;
/**
*
* @author galdara
*/
public class CraftingTask extends ManagerTick {
static ArrayList<CraftingTask> overallCraftingTasks = new ArrayList<CraftingTask>();
ArrayList<CraftingTask> subCraftingTasks = new ArrayList<CraftingTask>();
private Item currentlyCrafting = null;
private int stackSize;
private int alreadyHas;
private CraftingTask(ItemStack craftStack) {
this.currentlyCrafting = craftStack.getItem();
this.stackSize = 0;
buildTasks();
increaseNeededAmount(craftStack.stackSize);
}
public static int map(int id, int width, int height, int craftingSize) {//shamelessly copied from Objectives
int yPos = id / width;
int xPos = id % width;
int z = xPos + craftingSize * yPos;
return z + 1;
}
/**
* @param item
* @return recipe for that item, or null if item has no recipe
*/
public static IRecipe getRecipeFromItem(Item item) {
List<IRecipe> recipes = CraftingManager.getInstance().getRecipeList();
for (IRecipe currRecipe : recipes) {
if (currRecipe == null) {
continue;
}
if (currRecipe.getRecipeOutput() == null) {
continue;
}
if (currRecipe.getRecipeOutput().getItem() == null) {
continue;//probably not all of these are necessary, but when I added all three it stopped a nullpointerexception somewhere in this function
}
if (currRecipe.getRecipeOutput().getItem().equals(item)) {
if (isRecipeOkay(currRecipe)) {
return currRecipe;
}
}
}
return null;
}
public static boolean isRecipeOkay(IRecipe recipe) {
if (recipe instanceof ShapedRecipes) {
if (((ShapedRecipes) recipe).recipeItems.length > 1) {
return true;
}
for (ItemStack stack : ((ShapedRecipes) recipe).recipeItems) {
if (stack == null) {
continue;
}
if (stack.toString().toLowerCase().contains("block")) {
Out.log("Not doing " + stack);
return false;
}
}
return true;
}
if (recipe instanceof ShapelessRecipes) {
if (((ShapelessRecipes) recipe).recipeItems.size() > 1) {
return true;
}
for (ItemStack stack : ((ShapelessRecipes) recipe).recipeItems) {
if (stack.toString().toLowerCase().contains("block")) {
Out.log("Not doing " + stack);
return false;
}
}
return true;
}
return false;
}
public static boolean recipeNeedsCraftingTable(IRecipe recipe) {
return (recipe instanceof ShapelessRecipes && recipe.getRecipeSize() > 4) || (recipe instanceof ShapedRecipes && (((ShapedRecipes) recipe).recipeHeight > 2 || ((ShapedRecipes) recipe).recipeWidth > 2));
}
ArrayList<int[]> plan = null;
int tickNumber = 0;
static int ticksBetweenClicks = 4;
public void tickPlan() {
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
if (tickNumber % ticksBetweenClicks == 0) {
int index = tickNumber / ticksBetweenClicks;
if (index >= plan.size()) {
Out.gui("Plan over", Out.Mode.Debug);
plan = null;
tickNumber = -40;
return;
}
if (index >= 0) {
int[] click = plan.get(index);
Out.gui(index + " " + click[0] + " " + click[1] + " " + click[2] + " " + currentlyCrafting(), Out.Mode.Debug);
contain.sketchyMouseClick(click[0], click[1], click[2]);
Out.log("Ticking plan");
}
}
tickNumber++;
}
public boolean onTick1() {
if (plan != null) {
if (Minecraft.getMinecraft().currentScreen == null || !(Minecraft.getMinecraft().currentScreen instanceof GuiContainer)) {
plan = null;
tickNumber = 0;
return true;
}
tickPlan();
return true;
}
if (isDone()) {
return false;
}
if (stackSize != 0) {
Out.log(currentlyCrafting() + " " + alreadyHas + " " + isDone());
}
boolean hasMaterials = actualDoCraft(1, false, true) != null;
//Out.log("materials " + this + " " + currentlyCrafting() + " " + hasMaterials);
if (!hasMaterials) {
return false;
}
boolean isCraftingTable = Minecraft.getMinecraft().currentScreen != null && Minecraft.getMinecraft().currentScreen instanceof GuiCrafting;
if (isCraftingTable) {
findOrCreateCraftingTask(new ItemStack(Item.getByNameOrId("minecraft:crafting_table"), 0)).clearAll();
}
if (!recipeNeedsCraftingTable(getRecipeFromItem(currentlyCrafting)) && !isCraftingTable) {
craftAsManyAsICan(true);
return true;//if this doesn't need a crafting table, return no matter what
}
//at this point we know that we need a crafting table
if (isCraftingTable) {
craftAsManyAsICan(false);
return true;//since we are already in a crafting table, return so we don't run the code to get into a crafting table repeatedly
}
if (!recipeNeedsCraftingTable(getRecipeFromItem(currentlyCrafting))) {
return false;
}
//at this point we know that we need a crafting table and we aren't in one at this moment
BlockPos craftingTableLocation = Memory.closestOne("crafting_table");
if (craftingTableLocation != null) {
MickeyMine.tempDisable = true;
if (LookManager.couldIReach(craftingTableLocation)) {
LookManager.lookAtBlock(craftingTableLocation, true);
if (craftingTableLocation.equals(Baritone.whatAreYouLookingAt())) {
Baritone.currentPath = null;
MovementManager.clearMovement();
Minecraft.getMinecraft().rightClickMouse();
findOrCreateCraftingTask(new ItemStack(Item.getByNameOrId("minecraft:crafting_table"), 0)).clearAll();
}
return true;
} else {
double diffX = craftingTableLocation.getX() + 0.5D - Minecraft.getMinecraft().player.posX;
double diffY = craftingTableLocation.getY() + 0.5D - Minecraft.getMinecraft().player.posY;
double diffZ = craftingTableLocation.getZ() + 0.5D - Minecraft.getMinecraft().player.posZ;
double distXZ = Math.sqrt(diffX * diffX + diffZ * diffZ);
if (distXZ < 50 && Math.abs(diffY) < 20) {
Baritone.goal = new GoalComposite(new GoalBlock(craftingTableLocation.up()), new GoalBlock(craftingTableLocation.north()), new GoalBlock(craftingTableLocation.south()), new GoalBlock(craftingTableLocation.east()), new GoalBlock(craftingTableLocation.west()), new GoalBlock(craftingTableLocation.north().down()), new GoalBlock(craftingTableLocation.south().down()), new GoalBlock(craftingTableLocation.east().down()), new GoalBlock(craftingTableLocation.west().down()));
if (Baritone.currentPath == null && !Baritone.isPathFinding()) {
Baritone.findPathInNewThread(false);
}
return true;
} else {
Out.gui("too far away from closest crafting table (" + distXZ + " blocks), crafting another", Out.Mode.Debug);
}
}
}
if (Baritone.whatAreYouLookingAt() != null && Block.getBlockFromName("crafting_table").equals(Minecraft.getMinecraft().world.getBlockState(Baritone.whatAreYouLookingAt()).getBlock())) {
Baritone.currentPath = null;
MovementManager.clearMovement();
Minecraft.getMinecraft().rightClickMouse();
findOrCreateCraftingTask(new ItemStack(Item.getByNameOrId("minecraft:crafting_table"), 0)).clearAll();
return true;
}
//at this point we know that we need a crafting table and we aren't in one and there isn't one nearby
if (putCraftingTableOnHotBar()) {
MickeyMine.tempDisable = true;
findOrCreateCraftingTask(new ItemStack(Item.getByNameOrId("minecraft:crafting_table"), 0)).clearAll();
Out.log("Ready to place!");
if (placeHeldBlockNearby()) {
return true;
}
BlockPos player = Minecraft.getMinecraft().player.getPosition0();
if (Baritone.isAir(player.down()) || Baritone.isAir(player.up(2))) {
Out.gui("Placing down", Out.Mode.Debug);
LookManager.lookAtBlock(Minecraft.getMinecraft().player.getPosition0().down(), true);
MovementManager.jumping = true;
MovementManager.sneak = true;
if (Minecraft.getMinecraft().player.getPosition0().down().equals(Baritone.whatAreYouLookingAt()) || Minecraft.getMinecraft().player.getPosition0().down().down().equals(Baritone.whatAreYouLookingAt())) {
Minecraft.getMinecraft().rightClickMouse();
}
return true;
}
/*
LookManager.lookAtBlock(Minecraft.getMinecraft().player.getPosition0().down().north(), true);
LookManager.beSketchy();
Baritone.forward = new Random().nextBoolean();
Baritone.backward = new Random().nextBoolean();
Baritone.left = new Random().nextBoolean();
Baritone.right = new Random().nextBoolean();
Baritone.jumping = true;*/
return true;
} else if (hasCraftingTableInInventory()) {
InventoryManager.putOnHotBar(Item.getByNameOrId("crafting_table"));
return true;
}
//at this point we know that we need a crafting table and we aren't in one and there isn't one nearby and we don't have one
ensureCraftingDesired(Item.getByNameOrId("crafting_table"), 1);
//at this point we know that we need a crafting table and we aren't in one and there isn't one nearby and we don't have one and we don't have the materials to make one
//so just rip at this point
return false;
}
public static boolean placeHeldBlockNearby() {
BlockPos player = Minecraft.getMinecraft().player.getPosition0();
for (int x = player.getX() - 3; x <= player.getX() + 3; x++) {
for (int y = player.getY() - 2; y <= player.getY() + 1; y++) {
for (int z = player.getZ() - 3; z <= player.getZ() + 3; z++) {
if (x == player.getX() && z == player.getZ()) {
continue;
}
BlockPos pos = new BlockPos(x, y, z);
if (Minecraft.getMinecraft().world.getBlockState(pos).getBlock().equals(Block.getBlockFromName("crafting_table"))) {
Memory.scanBlock(pos);
}
if (Baritone.isAir(pos)) {
for (EnumFacing f : EnumFacing.values()) {
BlockPos placeAgainst = pos.offset(f);
if (!Baritone.isAir(placeAgainst) && Minecraft.getMinecraft().world.getBlockState(placeAgainst).getBlock().isBlockNormalCube()) {
if (LookManager.couldIReach(placeAgainst, f.getOpposite())) {
MovementManager.sneak = true;
double faceX = (pos.getX() + placeAgainst.getX() + 1.0D) * 0.5D;
double faceY = (pos.getY() + placeAgainst.getY()) * 0.5D;
double faceZ = (pos.getZ() + placeAgainst.getZ() + 1.0D) * 0.5D;
if (LookManager.lookAtCoords(faceX, faceY, faceZ, true) && Minecraft.getMinecraft().player.isSneaking()) {
Minecraft.getMinecraft().rightClickMouse();
}
return true;
}
}
}
}
}
}
}
return false;
}
public static boolean hasCraftingTableInInventory() {
EntityPlayerSP p = Minecraft.getMinecraft().player;
ItemStack[] inv = p.inventory.mainInventory;
for (ItemStack item : inv) {
if (item == null) {
continue;
}
if (Item.getByNameOrId("minecraft:crafting_table").equals(item.getItem())) {
return true;
}
}
return false;
}
public static boolean putCraftingTableOnHotBar() {//shamelessly copied from MickeyMine.torch()
EntityPlayerSP p = Minecraft.getMinecraft().player;
ItemStack[] inv = p.inventory.mainInventory;
for (int i = 0; i < 9; i++) {
ItemStack item = inv[i];
if (inv[i] == null) {
continue;
}
if (Item.getByNameOrId("minecraft:crafting_table").equals(item.getItem())) {
p.inventory.currentItem = i;
return true;
}
}
return false;
}
public void clearAll() {
if (stackSize != 0) {
decreaseNeededAmount(stackSize);
}
}
/**
*
* @param inInventory
* @return did I actually craft some
*/
public boolean craftAsManyAsICan(boolean inInventory) {
int amtCurrentlyCraftable = stackSize - alreadyHas;
if (amtCurrentlyCraftable > 64) {
amtCurrentlyCraftable = 64;
}
while (true) {
Boolean b = actualDoCraft(amtCurrentlyCraftable, inInventory, false);
if (b != null) {
return b;
}
amtCurrentlyCraftable--;
if (amtCurrentlyCraftable <= 0) {
return false;
}
}
}
/**
*
* @param outputQuantity
* @param inInventory
* @param justChecking
* @return true if it was able to craft and did, null if it was unable to
* craft because of a lack of input items, false for anything else
* (including being unable to craft for other reasons)
*/
public Boolean actualDoCraft(int outputQuantity, boolean inInventory, boolean justChecking) {
IRecipe currentRecipe = getRecipeFromItem(currentlyCrafting);
int outputVolume = currentRecipe.getRecipeOutput().stackSize;
int inputQuantity = (int) Math.ceil(((double) outputQuantity) / (outputVolume));
if (currentRecipe instanceof ShapedRecipes) {
ShapedRecipes shaped = (ShapedRecipes) currentRecipe;
if (!inInventory || (inInventory && shaped.recipeHeight <= 2 && shaped.recipeWidth <= 2)) {
int numNotNull = 0;
for (ItemStack recipeItem : shaped.recipeItems) {
if (recipeItem != null) {
numNotNull++;
}
}
Item[] items = new Item[numNotNull];
int[] positions = new int[items.length];
int index = 0;
for (int i = 0; i < shaped.recipeItems.length; i++) {
if (shaped.recipeItems[i] == null) {
continue;
}
items[index] = shaped.recipeItems[i].getItem();
positions[index] = map(i, shaped.recipeWidth, shaped.recipeHeight, inInventory ? 2 : 3);
index++;
}
return actualDoCraftOne(items, positions, inputQuantity, inInventory, justChecking);
}
}
if (currentRecipe instanceof ShapelessRecipes) {
ShapelessRecipes shapeless = (ShapelessRecipes) currentRecipe;
if (!inInventory || (inInventory && shapeless.getRecipeSize() < 4)) {
Item[] items = new Item[shapeless.getRecipeSize()];
int[] positions = new int[items.length];
for (int i = 0; i < items.length; i++) {
items[i] = shapeless.recipeItems.get(i).getItem();
positions[i] = i + 1;
}
return actualDoCraftOne(items, positions, inputQuantity, inInventory, justChecking);
}
}
return justChecking ? null : false;
}
/**
*
* @param items
* @param positions
* @param amount
* @param inv
* @param justChecking
* @return true if it was able to craft and did, null if it was unable to
* craft because of a lack of input items, false for anything else
* (including being unable to craft for other reasons)
*/
public Boolean actualDoCraftOne(Item[] items, int[] positions, int amount, boolean inv, boolean justChecking) {
int[] amounts = new int[items.length];
for (int i = 0; i < items.length; i++) {
amounts[i] = amount;
}
int[] count = new int[items.length];
for (ItemStack in : Minecraft.getMinecraft().player.inventory.mainInventory) {
if (in == null) {
continue;
}
Item item = in.getItem();
int size = in.stackSize;
for (int j = 0; j < items.length; j++) {
if (items[j].equals(item)) {
int amountRemain = amounts[j] - count[j];
if (amountRemain >= size) {
count[j] += size;
size = 0;
} else {
count[j] += amountRemain;
size -= amountRemain;
}
}
}
}
for (int i = 0; i < count.length; i++) {
if (count[i] != amounts[i]) {
//Out.gui("Not enough " + items[i], true);
return null;
}
}
if (justChecking) {
return false;
}
if (inv) {
if (Minecraft.getMinecraft().currentScreen == null || !(Minecraft.getMinecraft().currentScreen instanceof GuiInventory)) {
Out.log("Opening");
Baritone.slowOpenInventory();
}
didIOpenMyInventory = true;
} else if (Minecraft.getMinecraft().currentScreen == null || !(Minecraft.getMinecraft().currentScreen instanceof GuiCrafting)) {
Out.gui("Not in crafting table", Out.Mode.Debug);
return false;
} else {
didIOpenMyInventory = true;
}
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
for (int i = 1; i < (inv ? 5 : 10); i++) {
if (contain.inventorySlots.inventorySlots.get(i).getHasStack()) {
return false;
}
}
Out.gui("Crafting amount " + amount + " of " + currentlyCrafting(), Out.Mode.Debug);
plan = new ArrayList();
tickNumber = -10;
for (int i = inv ? 9 : 10; i < contain.inventorySlots.inventorySlots.size(); i++) {
Slot slot = contain.inventorySlots.inventorySlots.get(i);
if (!slot.getHasStack()) {
continue;
}
ItemStack in = slot.getStack();
if (in == null) {
continue;
}
Item item = in.getItem();
int size = in.stackSize;
for (int j = 0; j < items.length; j++) {
if (amounts[j] <= 0) {
continue;
}
if (items[j].equals(item)) {
leftClick(i);
if (size <= amounts[j]) {
leftClick(positions[j]);
amounts[j] -= size;
size = 0;
} else {
for (int k = 0; k < amounts[j]; k++) {
rightClick(positions[j]);
}
size -= amounts[j];
leftClick(i);
amounts[j] = 0;
}
}
}
}
Out.gui("shift clicking " + contain.inventorySlots.inventorySlots.get(0).getStack(), Out.Mode.Debug);
shiftClick(0);
for (int i = 0; i < amounts.length; i++) {
if (amounts[i] > 0) {
Out.gui("Not enough " + i + " " + amounts[i] + " " + items[i] + " " + positions[i], Out.Mode.Debug);//this detects if it didn't have enough, but you shouldn't call this function unless you have already made sure you have enough
}
}
return true;
}
public void leftClick(int slot) {
if (!plan.isEmpty()) {
int[] last = plan.get(plan.size() - 1);
if (last[0] == slot && last[1] == 0 && last[2] == 0) {
plan.remove(plan.size() - 1);
return;
}
}
plan.add(new int[]{slot, 0, 0});
}
public void rightClick(int slot) {
plan.add(new int[]{slot, 1, 0});
}
public void shiftClick(int slot) {
plan.add(new int[]{slot, 0, 1});
}
static boolean didIOpenMyInventory = false;
static boolean waitingToClose = false;
static int TUC = 20;
@Override
protected boolean onTick0() {
for (CraftingTask craftingTask : overallCraftingTasks) {
if (craftingTask.plan != null) {
Out.log(craftingTask + " " + craftingTask.currentlyCrafting() + " " + craftingTask.plan);
if (!craftingTask.onTick1()) {
didIOpenMyInventory = true;
}
return true;
}
}
for (CraftingTask craftingTask : overallCraftingTasks) {
if (craftingTask.onTick1()) {
return false;
}
}
if (didIOpenMyInventory) {
waitingToClose = true;
TUC = 3;
didIOpenMyInventory = false;
}
if (waitingToClose) {
TUC--;
if (TUC <= 0) {
Out.gui("Closing screen!!!", Out.Mode.Debug);
Minecraft.getMinecraft().player.closeScreen();
waitingToClose = false;
TUC = 3;
}
return true;
}
return false;
}
public final void buildTasks() {
IRecipe currentRecipe = getRecipeFromItem(currentlyCrafting);
if (!(currentRecipe == null)) {
if (currentRecipe instanceof ShapedRecipes) {
ShapedRecipes shapedRecipe = (ShapedRecipes) currentRecipe;
for (ItemStack input : shapedRecipe.recipeItems) {
if (input == null) {
continue;
}
IRecipe inputRecipe = getRecipeFromItem(input.getItem());
if (!(inputRecipe == null)) {
Out.log("As a part of " + currentlyCrafting + ", getting " + input);
CraftingTask newTask = CraftingTask.findOrCreateCraftingTask(new ItemStack(input.getItem(), 0));
subCraftingTasks.add(newTask);
//newTask.execute();
}
}
} else if (currentRecipe instanceof ShapelessRecipes) {
ShapelessRecipes shapelessRecipe = (ShapelessRecipes) currentRecipe;
for (ItemStack input : shapelessRecipe.recipeItems) {
IRecipe inputRecipe = getRecipeFromItem(input.getItem());
if (!(inputRecipe == null)) {
Out.log("As a part of " + currentlyCrafting + ", getting " + input);
CraftingTask newTask = CraftingTask.findOrCreateCraftingTask(new ItemStack(input.getItem(), 0));
subCraftingTasks.add(newTask);
//newTask.execute();
}
}
} else {
throw new IllegalStateException("Current recipe isn't shapeless or shaped");
}
} else {
throw new IllegalArgumentException("no recipe for this");
}
}
public static CraftingTask findOrCreateCraftingTask(ItemStack itemStack) {
//Out.log("Getting a task for " + itemStack);
for (CraftingTask selectedTask : overallCraftingTasks) {
if (selectedTask.currentlyCrafting().getItem().equals(itemStack.getItem())) {
if (itemStack.stackSize != 0) {
selectedTask.increaseNeededAmount(itemStack.stackSize);
}
return selectedTask;
}
}
CraftingTask newTask = new CraftingTask(itemStack);
overallCraftingTasks.add(newTask);
return newTask;
}
public ItemStack currentlyCrafting() {
return new ItemStack(currentlyCrafting, stackSize);
}
public final void increaseNeededAmount(int amount) {
//Out.gui(currentlyCrafting() + " inc " + amount);
int stackSizeBefore = stackSize;
stackSize += amount;
IRecipe currentRecipe = getRecipeFromItem(currentlyCrafting);
int outputVolume = currentRecipe.getRecipeOutput().stackSize;
int inputQuantityBefore = (int) Math.ceil(((double) stackSizeBefore) / outputVolume);
int inputQuantityNew = (int) Math.ceil(((double) stackSize) / outputVolume);
int change = inputQuantityNew - inputQuantityBefore;
if (change != 0) {
/*for (CraftingTask craftingTask : subCraftingTasks) {
Out.gui("> inc sub " + craftingTask.currentlyCrafting() + " " + change);
}*/
for (CraftingTask craftingTask : subCraftingTasks) {
craftingTask.increaseNeededAmount(change);
}
}
}
public void decreaseNeededAmount(int amount) {
//Out.gui(currentlyCrafting() + " dec " + amount);
int stackSizeBefore = stackSize;
stackSize -= amount;
IRecipe currentRecipe = getRecipeFromItem(currentlyCrafting);
int outputVolume = currentRecipe.getRecipeOutput().stackSize;
int inputQuantityBefore = (int) Math.ceil(((double) stackSizeBefore) / (outputVolume));
int inputQuantityNew = (int) Math.ceil(((double) stackSize) / outputVolume);
int change = inputQuantityBefore - inputQuantityNew;
if (change != 0) {
/*for (CraftingTask craftingTask : subCraftingTasks) {
Out.gui("> dec sub " + craftingTask.currentlyCrafting() + " " + change);
}*/
for (CraftingTask craftingTask : subCraftingTasks) {
craftingTask.decreaseNeededAmount(change);
}
}
}
public void calculateAlreadyHasAmount() {
int count = 0;
for (ItemStack armor : Minecraft.getMinecraft().player.inventory.armorInventory) {
if (armor == null) {
continue;
}
if (currentlyCrafting.equals(armor.getItem())) {
count += armor.stackSize;
}
}
for (int i = 0; i < Minecraft.getMinecraft().player.inventory.getSizeInventory(); i++) {
if (Minecraft.getMinecraft().player.inventory.getStackInSlot(i) == null) {
continue;
}
if (Minecraft.getMinecraft().player.inventory.getStackInSlot(i).getItem().equals(currentlyCrafting)) {
count += Minecraft.getMinecraft().player.inventory.getStackInSlot(i).stackSize;
}
}
alreadyHas = count;
}
public int alreadyHas() {
return alreadyHas;
}
public boolean isDone() {
calculateAlreadyHasAmount();
return stackSize <= alreadyHas;
}
public static boolean ensureCraftingDesired(Item item, int quantity) {
if (item == null) {
throw new NullPointerException();
}
CraftingTask craftingTableTask = CraftingTask.findOrCreateCraftingTask(new ItemStack(item, 0));
//Out.log(craftingTableTask.currentlyCrafting() + " " + quantity + " " + craftingTableTask.stackSize + " " + craftingTableTask.alreadyHas + " " + craftingTableTask.isDone());
if (craftingTableTask.isDone() && craftingTableTask.alreadyHas >= quantity) {
if (craftingTableTask.stackSize > 0) {
craftingTableTask.decreaseNeededAmount(1);
}
return true;
}
if (craftingTableTask.stackSize < quantity) {
craftingTableTask.increaseNeededAmount(quantity - craftingTableTask.stackSize);
}
return craftingTableTask.alreadyHas >= quantity;
}
public static Manager createInstance(Class c) {
return new CraftingTask();
}
private CraftingTask() {
}
@Override
protected void onCancel() {
overallCraftingTasks.clear();
}
@Override
protected void onStart() {
}
@Override
protected boolean onEnabled(boolean enabled) {
return true;
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.inventory;
import baritone.movement.MovementManager;
import static baritone.Baritone.whatAreYouLookingAt;
import baritone.util.ManagerTick;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemStack;
import net.minecraft.util.FoodStats;
/**
*
* @author leijurv
*/
public class FoodManager extends ManagerTick {
@Override
protected boolean onTick0() {
EntityPlayerSP p = Minecraft.getMinecraft().player;
FoodStats fs = p.getFoodStats();
if (!fs.needFood()) {
return false;
}
int foodNeeded = 20 - fs.getFoodLevel();
boolean anything = foodNeeded >= 3 && Minecraft.getMinecraft().player.getHealth() < 20;//if this is true, we'll just eat anything to get our health up
ItemStack[] inv = p.inventory.mainInventory;
byte slotForFood = -1;
int worst = 10000;
for (byte i = 0; i < 9; i++) {
ItemStack item = inv[i];
if (inv[i] == null) {
continue;
}
if (item.getItem() instanceof ItemFood && !item.getItem().getUnlocalizedName(item).equals("item.spiderEye")) {
int healing = ((ItemFood) (item.getItem())).getHealAmount(item);
if (healing <= foodNeeded) {//whatever heals the least. wait that doesn't make sense. idk
slotForFood = i;
}
if (anything && healing > foodNeeded && healing < worst) {//whatever wastes the least
slotForFood = i;
}
}
}
if (slotForFood != -1) {
MovementManager.clearMovement();
p.inventory.currentItem = slotForFood;
MovementManager.sneak = true;
if (whatAreYouLookingAt() == null) {
MovementManager.isRightClick = true;
} else {
if (p.isSneaking()) {//if we are looking at a block, then sneak because you dont know what right click will do
MovementManager.isRightClick = true;
}
}
return true;
}
return false;
}
@Override
protected void onCancel() {
}
@Override
protected void onStart() {
}
@Override
protected boolean onEnabled(boolean enabled) {
return true;
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.inventory;
import java.util.HashMap;
import java.util.HashSet;
import java.util.Random;
import baritone.Baritone;
import baritone.mining.MickeyMine;
import baritone.util.Manager;
import baritone.util.Out;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.gui.inventory.GuiInventory;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemAxe;
import net.minecraft.item.ItemFood;
import net.minecraft.item.ItemPickaxe;
import net.minecraft.item.ItemSpade;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class InventoryManager extends Manager {
static HashMap<String, Integer> maximumAmounts = null;
static HashMap<String, Integer> minimumAmounts = null;
static HashSet<Item> onHotbar = new HashSet();
public static void initMax() {
maximumAmounts = new HashMap();
minimumAmounts = new HashMap();
addBounds("cobblestone", 128, 64);
addBounds("coal", 128, 64);
//addBounds("redstone", 0, 0);//no one wants stinking redstone
addBounds("stone", 64, 32);
addBounds("gravel", 64, 32);
addBounds("dirt", 128, 64);
}
public static void addBounds(String itemName, int max, int min) {
Item item = Item.getByNameOrId("minecraft:" + itemName);
if (item == null) {
Out.gui(itemName + " doesn't exist", Out.Mode.Minimal);
throw new NullPointerException(itemName + " doesn't exist");
}
maximumAmounts.put(itemName, max);
minimumAmounts.put(itemName, min);
}
static boolean openedInvYet = false;
/**
* Place the best instance of itemType in hot bar slot position
*
* @param pos hot bar slot to put in
* @param check what block to check break time against
* @param itemType the class of the item
* @param doThrowaway throw away all but the best two
* @return
*/
public static boolean place(int pos, Block check, Class<?> itemType, boolean doThrowaway) {
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
int itemPos = -1;
float bestStrength = Float.MIN_VALUE;
for (int i = 0; i < stacks.length; i++) {
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item.getClass() == itemType) {
float strength = item.getStrVsBlock(stack, check);
if (strength > bestStrength) {
bestStrength = strength;
itemPos = i;
}
}
}
if (itemPos == -1) {//there are none
return false;
}
if (itemPos == pos) {//there is one and this is the best
if (!doThrowaway) {
return false;
}
int seconditemPos = -1;
float secondbestStrength = Float.MIN_VALUE;
for (int i = 0; i < stacks.length; i++) {
if (i == itemPos) {
continue;
}
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item.getClass() == itemType) {
float strength = item.getStrVsBlock(stack, check);
if (strength > secondbestStrength) {
secondbestStrength = strength;
seconditemPos = i;
}
}
}
if (seconditemPos == -1) {
return false;
}
for (int i = 0; i < stacks.length; i++) {
if (i == itemPos || i == seconditemPos) {
continue;
}
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item.getClass() == itemType) {
int j = i;
if (j < 9) {
j += 36;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
dropOne(j);
return true;
}
}
return false;
}
if (itemPos < 9) {
itemPos += 36;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
switchWithHotBar(itemPos, pos);
return true;
}
/**
* Find items in the player's inventory
*
* @param items
* @return
*/
public static int find(Item... items) {
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
int bestPosition = -1;
int bestSize = 0;
for (int i = 0; i < stacks.length; i++) {
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
for (Item it : items) {
if (it.equals(stack.getItem())) {
if (stack.stackSize > bestSize) {
bestSize = stack.stackSize;
bestPosition = i;
}
}
}
}
return bestPosition;
}
/**
* Put items in the hot bar slot. If the current item in that slot matches,
* don't do anything
*
* @param hotbarslot
* @param items
* @return
*/
public static boolean putItemInSlot(int hotbarslot, Item... items) {
int currPos = find(items);
ItemStack curr = Minecraft.getMinecraft().player.inventory.mainInventory[hotbarslot];
if (curr != null) {
for (Item item : items) {
if (item.equals(curr.getItem())) {
return false;
}
}
}
if (currPos == -1) {
return false;
}
if (currPos < 9) {
currPos += 36;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
switchWithHotBar(currPos, hotbarslot);
return true;
}
/**
* Randomize an array. You know I just kinda realized that I don't know who
* originally came up with this method for randomizing arrays. I copied it
* from something we used in Terry G's web programming class when we were
* making the game of 15/16 4x4 square thingy, and we used it to randomize a
* 16 length array. I copied it from there and have been using it ever since
*
* @param array
* @param random
*/
public static void randomize(int[] array, Random random) {
for (int i = 0; i < array.length; i++) {
int j = random.nextInt(array.length);
int tmp = array[i];
array[i] = array[j];
array[j] = tmp;
}
}
public static void putOnHotBar(Item item) {
if (item == null) {
throw new NullPointerException();
}
onHotbar.add(item);
}
@Override
protected void onTick() {
if (maximumAmounts == null) {
initMax();
}
if (Minecraft.getMinecraft().currentScreen != null && !(Minecraft.getMinecraft().currentScreen instanceof GuiInventory)) {
return;
}
if (openedInvYet && Minecraft.getMinecraft().currentScreen == null) {
openedInvYet = false;
return;
}
BlockPos look = Baritone.whatAreYouLookingAt();
boolean doThrowAway = true;
if (look != null) {
int xDiff = look.getX() - Minecraft.getMinecraft().player.getPosition0().getX();
int zDiff = look.getZ() - Minecraft.getMinecraft().player.getPosition0().getZ();
if (Math.abs(xDiff) + Math.abs(zDiff) <= 2) {
doThrowAway = false;//dont throw away if we are looking at a wall and we are close, because we'll probably just pick it right back up again
}
}
if (checkArmor()) {
return;
}
if (doThrowAway && throwAwayOldArmor()) {
return;
}
Random random = new Random(Minecraft.getMinecraft().player.getName().hashCode());
int[] slots = {0, 1, 2, 3, 4, 5, 6, 7, 8};
randomize(slots, random);
if (place(slots[0], Block.getBlockFromName("stone"), ItemPickaxe.class, doThrowAway)) {
return;
}
if (placeSword(slots[1], doThrowAway)) {
return;
}
if (placeFood(slots[2])) {
return;
}
if (place(slots[3], Block.getBlockFromName("log"), ItemAxe.class, doThrowAway)) {
return;
}
if (place(slots[4], Block.getBlockFromName("dirt"), ItemSpade.class, doThrowAway)) {
return;
}
if (putItemInSlot(slots[5], Item.getByNameOrId("minecraft:dirt"), Item.getByNameOrId("minecraft:cobblestone"))) {
return;
}
if (putItemInSlot(slots[6], Item.getByNameOrId("minecraft:torch"))) {
return;
}
if (!onHotbar.isEmpty()) {
Out.gui("Hotbar: " + onHotbar, Out.Mode.Debug);
}
int slotIndex = 7;
for (Item item : onHotbar) {
if (putItemInSlot(slots[slotIndex], item)) {
return;
}
slotIndex++;
if (slotIndex > 8) {
break;
}
}
onHotbar.clear();
HashMap<Item, Integer> amounts = countItems();
for (String itemName : maximumAmounts.keySet()) {
if (!doThrowAway) {
continue;
}
Item item = Item.getByNameOrId("minecraft:" + itemName);
if (amounts.get(item) == null) {
amounts.put(item, 0);
}
//Out.log(amounts.get(item));
int toThrowAway = amounts.get(item) > maximumAmounts.get(itemName) ? amounts.get(item) - minimumAmounts.get(itemName) : 0;
if (amounts.get(item) <= minimumAmounts.get(itemName)) {
MickeyMine.notifyFullness(itemName, false);
}
if (amounts.get(item) > ((minimumAmounts.get(itemName) + maximumAmounts.get(itemName)) / 2)) {
MickeyMine.notifyFullness(itemName, true);
}
if (toThrowAway <= 0) {
continue;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
GuiContainer c = (GuiContainer) Minecraft.getMinecraft().currentScreen;
if (Minecraft.getMinecraft().currentScreen == null) {
Out.gui("Null container", Out.Mode.Debug);
openedInvYet = false;
return;
}
int bestPos = -1;
int bestSize = 0;
for (int i = 0; i < c.inventorySlots.inventorySlots.size(); i++) {
Slot slot = c.inventorySlots.inventorySlots.get(i);
if (slot == null) {
continue;
}
ItemStack is = slot.getStack();
if (is == null) {
continue;
}
if (item.equals(is.getItem())) {
if (is.stackSize > bestSize && is.stackSize <= toThrowAway) {
bestSize = is.stackSize;
bestPos = i;
}
}
}
if (bestPos != -1) {
dropAll(bestPos);//throw away the largest stack that's smaller than toThrowAway, if it exists
return;
}
for (int i = 0; i < c.inventorySlots.inventorySlots.size(); i++) {
Slot slot = c.inventorySlots.inventorySlots.get(i);
if (slot == null) {
continue;
}
ItemStack is = slot.getStack();
if (is == null) {
continue;
}
if (item.equals(is.getItem())) {
if (is.stackSize <= toThrowAway) {
toThrowAway -= is.stackSize;
dropAll(i);
return;
} else {
for (int j = 0; j < toThrowAway; j++) {
dropOne(i);
return;
}
toThrowAway = 0;
}
if (toThrowAway <= 0) {
break;
}
}
}
}
if (openedInvYet) {
Minecraft.getMinecraft().player.closeScreen();
openedInvYet = false;
}
}
public static HashMap<Item, Integer> countItems() {
HashMap<Item, Integer> amounts = new HashMap();
for (ItemStack is : Minecraft.getMinecraft().player.inventory.mainInventory) {
if (is != null && is.getItem() != null) {
if (amounts.get(is.getItem()) == null) {
amounts.put(is.getItem(), is.stackSize);
} else {
amounts.put(is.getItem(), is.stackSize + amounts.get(is.getItem()));
}
}
}
return amounts;
}
public static boolean placeSword(int slot, boolean doThrowaway) {
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
int swordPos = -1;
float bestStrength = Float.MIN_VALUE;
for (int i = 0; i < stacks.length; i++) {
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item instanceof ItemSword) {
ItemSword sword = (ItemSword) item;
float strength = sword.getDamageVsEntity();
if (strength > bestStrength) {
bestStrength = strength;
swordPos = i;
}
}
}
if (swordPos == -1) {
return false;
}
if (swordPos == slot) {
if (!doThrowaway) {
return false;
}
int seconditemPos = -1;
float secondbestStrength = Float.MIN_VALUE;
for (int i = 0; i < stacks.length; i++) {
if (i == swordPos) {
continue;
}
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item instanceof ItemSword) {
float strength = ((ItemSword) item).getDamageVsEntity();
if (strength > secondbestStrength) {
secondbestStrength = strength;
seconditemPos = i;
}
}
}
if (seconditemPos == -1) {
return false;
}
for (int i = 0; i < stacks.length; i++) {
if (i == swordPos || i == seconditemPos) {
continue;
}
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item instanceof ItemSword) {
int j = i;
if (j < 9) {
j += 36;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
dropOne(j);
return true;
}
}
return false;
}
if (swordPos < 9) {
swordPos += 36;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
switchWithHotBar(swordPos, slot);
return true;
}
public static boolean placeFood(int slot) {
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
int foodPos = -1;
float bestStrength = Float.MIN_VALUE;
for (int i = 0; i < stacks.length; i++) {
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item instanceof ItemFood && !item.getUnlocalizedName(stack).equals("item.spiderEye")) {
ItemFood food = (ItemFood) item;
float strength = food.getHealAmount(stack);
if (strength > bestStrength) {
bestStrength = strength;
foodPos = i;
}
}
}
if (foodPos == -1) {
return false;
}
if (foodPos == slot) {
return false;
}
if (foodPos < 9) {
foodPos += 36;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
switchWithHotBar(foodPos, slot);
return true;
}
public static boolean playerHasOpenSlot() {
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
for (ItemStack stack : stacks) {
if (stack == null) {
return true;
}
}
return false;
}
public static boolean throwAwayOldArmor() {
for (int i = 0; i < 4; i++) {
int betterInd = bestArmor(i, true);
if (betterInd == -1) {
continue;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
if (betterInd < 9) {
betterInd += 36;
}
dropOne(betterInd);
return true;
}
return false;
}
public static boolean checkArmor() {
//helmet, inv container slot 5, armorType 0, armorInventory 3
//chestplate, inv container slot 6, armorType 1, armorInventory 2
//leggings, inv container slot 7, armorType 2, armorInventory 1
//boots, inv container slot 8, armorType 3, armorInventory 0
for (int i = 0; i < 4; i++) {
int betterInd = bestArmor(i, false);
if (betterInd == -1) {
continue;
}
if (!openedInvYet) {
Baritone.slowOpenInventory();
openedInvYet = true;
}
ItemStack currentArmor = Minecraft.getMinecraft().player.inventory.armorInventory[3 - i];
if (currentArmor != null) {
if (playerHasOpenSlot()) {
shiftClick(i + 5);
return true;
} else {
dropOne(i + 5);//if we don't have space, drop the inferior armor
return true;
}
}
if (betterInd < 9) {
betterInd += 36;
}
shiftClick(betterInd);
return true;
}
return false;
}
public static int bestArmor(int type, boolean onlyMainInv) {
ItemStack[] stacks = Minecraft.getMinecraft().player.inventory.mainInventory;
int bestInd = -1;
int bestDamageReduce = Integer.MIN_VALUE;
for (int i = 0; i < stacks.length; i++) {
ItemStack stack = stacks[i];
if (stack == null) {
continue;
}
Item item = stack.getItem();
if (item instanceof ItemArmor) {
ItemArmor armor = (ItemArmor) item;
if (armor.armorType == type) {
if (armor.damageReduceAmount > bestDamageReduce) {
bestDamageReduce = armor.damageReduceAmount;
bestInd = i;
}
}
}
}
if (onlyMainInv) {
return bestInd;
}
ItemStack currentlyInSlot = Minecraft.getMinecraft().player.inventory.armorInventory[3 - type];
if (currentlyInSlot != null) {
ItemArmor armor = (ItemArmor) currentlyInSlot.getItem();
if (armor.armorType != type) {
throw new IllegalStateException(currentlyInSlot + " should be " + type + ", is " + armor.armorType);
}
if (armor.damageReduceAmount >= bestDamageReduce) {
return -1;//if we are already wearing better armor, pretend there is no good armor of this type in main inv
}
}
return bestInd;
}
public static void switchWithHotBar(int slotNumber, int hotbarPosition) {
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
contain.sketchyMouseClick(slotNumber, hotbarPosition, 2);
}
public static void dropAll(int slotNumber) {
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
contain.sketchyMouseClick(slotNumber, 1, 4);
}
public static void dropOne(int slotNumber) {
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
contain.sketchyMouseClick(slotNumber, 0, 4);
}
public static void shiftClick(int slotNumber) {
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
contain.shiftClick(slotNumber);
}
@Override
protected void onCancel() {
}
@Override
protected void onStart() {
}
@Override
protected boolean onEnabled(boolean enabled) {
return Baritone.tickNumber % 10 == 0 && !Minecraft.getMinecraft().player.capabilities.isCreativeMode;
}
}

569
inventory/SmeltingTask.java Normal file
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.inventory;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map;
import java.util.Map.Entry;
import baritone.inventory.InventoryManager;
import baritone.ui.LookManager;
import baritone.util.Memory;
import baritone.Baritone;
import baritone.movement.MovementManager;
import baritone.mining.MickeyMine;
import baritone.pathfinding.goals.GoalBlock;
import baritone.pathfinding.goals.GoalComposite;
import baritone.util.Manager;
import baritone.util.ManagerTick;
import baritone.util.Out;
import static baritone.inventory.CraftingTask.placeHeldBlockNearby;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.gui.inventory.GuiFurnace;
import net.minecraft.inventory.Slot;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.tileentity.TileEntityFurnace;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class SmeltingTask extends ManagerTick {
static HashMap<BlockPos, SmeltingTask> furnacesInUse = new HashMap();//smelting tasks that have been put in a furnace are here
static ArrayList<SmeltingTask> inProgress = new ArrayList();//all smelting tasks will be in here
public static boolean coalOnly = false;
public static boolean avoidBreaking(BlockPos pos) {
return furnacesInUse.containsKey(pos);
}
public static Manager createInstance(Class c) {
return new SmeltingTask();
}
private SmeltingTask() {
toPutInTheFurnace = null;
desired = null;
burnTicks = 0;
}
@Override
protected boolean onTick0() {
for (SmeltingTask task : new ArrayList<SmeltingTask>(inProgress)) {//make a copy because of concurrent modification bs
if (task.plan != null) {
task.exec();
return true;
}
}
for (SmeltingTask task : new ArrayList<SmeltingTask>(inProgress)) {//make a copy because of concurrent modification bs
if (task.exec()) {
return false;
}
}
return false;
}
public static int tasksFor(Item result) {
int sum = 0;
for (SmeltingTask task : inProgress) {
if (result.equals(task.desired.getItem())) {
sum += task.desired.stackSize;
}
}
return sum;
}
public static void clearInProgress() {
for (int i = 0; i < inProgress.size(); i++) {
if (inProgress.get(i).isItDone) {
inProgress.remove(i);
i--;
}
}
}
public static BlockPos getUnusedFurnace() {
BlockPos best = null;
double bestDist = Double.MAX_VALUE;
for (BlockPos pos : Memory.closest(100, "furnace", "lit_furnace")) {
if (furnacesInUse.get(pos) != null) {
continue;
}
double dist = dist(pos);
if (best == null || dist < bestDist) {
bestDist = dist;
best = pos;
}
}
return best;
}
public static double dist(BlockPos pos) {
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
double diffX = thePlayer.posX - pos.getX();
double diffY = thePlayer.posY - pos.getY();
double diffZ = thePlayer.posZ - pos.getZ();
return Math.sqrt(diffX * diffX + diffY * diffY + diffZ * diffZ);
}
private final ItemStack toPutInTheFurnace;
private final ItemStack desired;
private BlockPos furnace = null;
private boolean didIPutItInAlreadyPhrasing = false;
private boolean isItDone = false;
public final int burnTicks;
public SmeltingTask(ItemStack desired) {
toPutInTheFurnace = recipe(desired);
if (toPutInTheFurnace == null) {
String m = "Babe I can't smelt anyting to make " + desired;
Out.gui(m, Out.Mode.Minimal);
throw new IllegalArgumentException(m);
}
burnTicks = toPutInTheFurnace.stackSize * 200;
this.desired = desired;
}
public void begin() {
if (inProgress.contains(this)) {
return;
}
inProgress.add(this);
//todo: merge different smelting tasks for the same item
}
int numTicks = -20;//wait a couple extra ticks, for no reason (I guess server lag maybe)
int guiWaitTicks = 0;
int shiftWaitTicks = 0;
private boolean exec() {
Out.log(didIPutItInAlreadyPhrasing + " " + isItDone + " " + numTicks + " " + burnTicks + " " + furnace + " " + Minecraft.getMinecraft().currentScreen == null);
if (!didIPutItInAlreadyPhrasing && Minecraft.getMinecraft().currentScreen == null) {
BlockPos furnaceLocation = getUnusedFurnace();
if (furnaceLocation != null) {
if (LookManager.couldIReach(furnaceLocation)) {
LookManager.lookAtBlock(furnaceLocation, true);
if (furnaceLocation.equals(Baritone.whatAreYouLookingAt())) {
furnace = furnaceLocation;
Baritone.currentPath = null;
MovementManager.clearMovement();
Minecraft.getMinecraft().rightClickMouse();
}
return true;
} else {
double diffX = furnaceLocation.getX() + 0.5D - Minecraft.getMinecraft().player.posX;
double diffY = furnaceLocation.getY() + 0.5D - Minecraft.getMinecraft().player.posY;
double diffZ = furnaceLocation.getZ() + 0.5D - Minecraft.getMinecraft().player.posZ;
double distXZ = Math.sqrt(diffX * diffX + diffZ * diffZ);
if (distXZ < 50 && Math.abs(diffY) < 20) {
Baritone.goal = new GoalComposite(new GoalBlock(furnaceLocation.up()), new GoalBlock(furnaceLocation.north()), new GoalBlock(furnaceLocation.south()), new GoalBlock(furnaceLocation.east()), new GoalBlock(furnaceLocation.west()), new GoalBlock(furnaceLocation.north().down()), new GoalBlock(furnaceLocation.south().down()), new GoalBlock(furnaceLocation.east().down()), new GoalBlock(furnaceLocation.west().down()));
if (Baritone.currentPath == null && !Baritone.isPathFinding()) {
Baritone.findPathInNewThread(false);
}
return true;
} else {
Out.gui("too far away from closest furnace (" + distXZ + " blocks), crafting another", Out.Mode.Standard);
}
}
}
if (putFurnaceOnHotBar()) {
Out.log("Ready to place!");
if (placeHeldBlockNearby()) {
return true;
}
BlockPos player = Minecraft.getMinecraft().player.getPosition0();
if (Baritone.isAir(player.down()) || Baritone.isAir(player.up(2))) {
Out.gui("Placing down", Out.Mode.Debug);
LookManager.lookAtBlock(Minecraft.getMinecraft().player.getPosition0().down(), true);
MovementManager.jumping = true;
if (Minecraft.getMinecraft().player.getPosition0().down().equals(Baritone.whatAreYouLookingAt()) || Minecraft.getMinecraft().player.getPosition0().down().down().equals(Baritone.whatAreYouLookingAt())) {
Minecraft.getMinecraft().rightClickMouse();
}
return true;
}
return true;
} else if (hasFurnaceInInventory()) {
InventoryManager.putOnHotBar(Item.getByNameOrId("furnace"));
return true;
}
return false;
}
boolean guiOpen = Minecraft.getMinecraft().currentScreen != null && Minecraft.getMinecraft().currentScreen instanceof GuiFurnace;
boolean ret = false;
if (guiOpen) {
guiWaitTicks++;
if (guiWaitTicks < 5) {
guiOpen = false;
}
if (!didIPutItInAlreadyPhrasing) {
if (furnace == null) {
furnace = Baritone.whatAreYouLookingAt();
}
furnacesInUse.put(furnace, this);
ret = true;
}
} else {
guiWaitTicks = 0;
}
if (guiOpen) {
GuiFurnace contain = (GuiFurnace) Minecraft.getMinecraft().currentScreen;
if (!didIPutItInAlreadyPhrasing) {
Boolean b = realPutItIn_PHRASING(contain);
if (b != null && b) {
didIPutItInAlreadyPhrasing = true;
ret = true;//done
}
if (b == null) {
ret = true;//in progress
}
if (b != null && !b) {
ret = false;
}
}
if (isItDone && furnace.equals(Baritone.whatAreYouLookingAt())) {//if we are done, and this is our furnace
ret = true;
Out.gui("taking it out", Out.Mode.Debug);
if (isEmpty(contain, 2)) {//make sure
if (shiftWaitTicks > 5) {
Minecraft.getMinecraft().player.closeScreen();//close the screen
inProgress.remove(this);//no longer an in progress smelting dask
Out.gui("Smelting " + desired + " totally done m9", Out.Mode.Debug);
return false;
}
shiftWaitTicks++;
} else {
shiftWaitTicks = 0;
if (numTicks % 5 == 0) {
contain.shiftClick(2);//take out the output
}
}
}
}
if (didIPutItInAlreadyPhrasing) {
numTicks++;
if (Memory.blockLoaded(furnace)) {
Block curr = Minecraft.getMinecraft().world.getBlockState(furnace).getBlock();
if (!Block.getBlockFromName("furnace").equals(curr) && !Block.getBlockFromName("lit_furnace").equals(curr)) {
Out.gui("Furnace at " + furnace + " is now gone. RIP. Was trying to make " + desired + ". Is now " + curr, Out.Mode.Standard);
inProgress.remove(this);
return false;
}
}
if (!isItDone && numTicks >= burnTicks) {
isItDone = true;
Out.gui("Hey we're done. Go to your furnace at " + furnace + " and pick up " + desired, Out.Mode.Debug);
furnacesInUse.put(furnace, null);
}
if (isItDone) {
MickeyMine.tempDisable = true;
}
if (isItDone && !guiOpen) {
if (LookManager.couldIReach(furnace)) {
Baritone.currentPath = null;
MovementManager.clearMovement();
LookManager.lookAtBlock(furnace, true);
if (furnace.equals(Baritone.whatAreYouLookingAt())) {
Minecraft.getMinecraft().rightClickMouse();
}
} else {
Baritone.goal = new GoalComposite(new GoalBlock(furnace.up()), new GoalBlock(furnace.north()), new GoalBlock(furnace.south()), new GoalBlock(furnace.east()), new GoalBlock(furnace.west()), new GoalBlock(furnace.north().down()), new GoalBlock(furnace.south().down()), new GoalBlock(furnace.east().down()), new GoalBlock(furnace.west().down()));
if (Baritone.currentPath == null && !Baritone.isThereAnythingInProgress) {
Baritone.findPathInNewThread(false);
}
}
}
if (isItDone && (numTicks - 1) % (60 * 20) == 0) {
Out.gui("DUDE. Go to your furnace at " + furnace + " and pick up " + desired + ". Do /cancelfurnace if you want these notifications to piss off.", Out.Mode.Minimal);
}
}
return ret;
}
public static boolean hasFurnaceInInventory() {
EntityPlayerSP p = Minecraft.getMinecraft().player;
ItemStack[] inv = p.inventory.mainInventory;
for (ItemStack item : inv) {
if (item == null) {
continue;
}
if (Item.getByNameOrId("minecraft:furnace").equals(item.getItem())) {
return true;
}
}
return false;
}
public static boolean putFurnaceOnHotBar() {//shamelessly copied from MickeyMine.torch()
EntityPlayerSP p = Minecraft.getMinecraft().player;
ItemStack[] inv = p.inventory.mainInventory;
for (int i = 0; i < 9; i++) {
ItemStack item = inv[i];
if (inv[i] == null) {
continue;
}
if (Item.getByNameOrId("furnace").equals(item.getItem())) {
p.inventory.currentItem = i;
return true;
}
}
return false;
}
public boolean isInFurnace() {
return didIPutItInAlreadyPhrasing;
}
public boolean lookingForFurnace() {
return furnace == null;
}
private ArrayList<int[]> plan;
int tickNumber = 0;
static int ticksBetweenClicks = 4;
public boolean tickPlan() {
GuiContainer contain = (GuiContainer) Minecraft.getMinecraft().currentScreen;
if (tickNumber % ticksBetweenClicks == 0) {
int index = tickNumber / ticksBetweenClicks;
if (index >= plan.size()) {
if (index >= plan.size() + 2) {
Out.gui("Plan over", Out.Mode.Debug);
plan = null;
tickNumber = -40;
Minecraft.getMinecraft().player.closeScreen();
return true;
}
tickNumber++;
return false;
}
if (index >= 0) {
int[] click = plan.get(index);
Out.gui(index + " " + click[0] + " " + click[1] + " " + click[2] + " " + desired, Out.Mode.Debug);
contain.sketchyMouseClick(click[0], click[1], click[2]);
Out.log("Ticking plan");
}
}
tickNumber++;
return false;
}
private Boolean realPutItIn_PHRASING(GuiFurnace contain) {//null: in progress. false: unable. true: done
if (plan == null) {
if (!generatePlan(contain)) {
return false;
}
return null;
}
if (tickPlan()) {
return true;
}
return null;
}
private boolean generatePlan(GuiFurnace contain) {
int desiredAmount = toPutInTheFurnace.stackSize;
if (currentSize1(contain, 0, toPutInTheFurnace.getItem()) == -1) {
Out.gui("Furnace already in use", Out.Mode.Debug);
return false;
}
ArrayList<Item> burnableItems = new ArrayList<Item>();
ArrayList<Integer> burnTimes = new ArrayList<Integer>();
ArrayList<Integer> amountWeHave = new ArrayList<Integer>();
ArrayList<Integer> amtNeeded = new ArrayList<Integer>();
for (int i = 3; i < contain.inventorySlots.inventorySlots.size(); i++) {
Slot slot = contain.inventorySlots.inventorySlots.get(i);
if (!slot.getHasStack()) {
continue;
}
ItemStack in = slot.getStack();
if (in == null) {
continue;
}
Item item = in.getItem();
int ind = burnableItems.indexOf(item);
if (ind == -1) {
int time = TileEntityFurnace.getItemBurnTime(in);
if (time <= 0) {
Out.gui(in + " isn't fuel, lol", Out.Mode.Standard);
continue;
}
burnableItems.add(in.getItem());
amountWeHave.add(in.stackSize);
burnTimes.add(time);
int numRequired = (int) Math.ceil(((double) burnTicks) / (time));
amtNeeded.add(numRequired);
} else {
amountWeHave.set(ind, amountWeHave.get(ind) + in.stackSize);
}
}
for (int i = 0; i < burnableItems.size(); i++) {
if (amountWeHave.get(i) < amtNeeded.get(i)) {
Out.gui("Not using fuel " + burnableItems.get(i) + " because not enough (have " + amountWeHave.get(i) + ", need " + amtNeeded.get(i) + ")", Out.Mode.Standard);
burnableItems.remove(i);
amountWeHave.remove(i);
amtNeeded.remove(i);
burnTimes.remove(i);
i--;
}
}
if (burnableItems.isEmpty()) {
Out.gui("lol no fuel", Out.Mode.Standard);
return false;
}
Out.log(burnableItems);
Out.log(amountWeHave);
Out.log(amtNeeded);
Out.log(burnTimes);
Item bestFuel = null;
int fuelAmt = Integer.MAX_VALUE;
int bestExtra = Integer.MAX_VALUE;
for (int i = 0; i < burnableItems.size(); i++) {
int amt = amtNeeded.get(i);
int extra = burnTimes.get(i) * amtNeeded.get(i) - burnTicks;
boolean better = extra < bestExtra || (extra == bestExtra && amt < fuelAmt);
boolean thisisCoal = Item.getByNameOrId("coal").equals(burnableItems.get(i));
boolean bestIsCoal = Item.getByNameOrId("coal").equals(bestFuel);
if ((better && !coalOnly) || (coalOnly && ((thisisCoal && !bestIsCoal) || (thisisCoal && bestIsCoal && better) || (!thisisCoal && !bestIsCoal && better)))) {
fuelAmt = amt;
bestExtra = extra;
bestFuel = burnableItems.get(i);
}
}
Out.gui("Using " + fuelAmt + " items of " + bestFuel + ", which wastes " + bestExtra + " ticks of fuel.", Out.Mode.Debug);
int currFuelSize = 0;
if (currentSize1(contain, 1, bestFuel) == -1) {
Out.gui("Furnace already in use", Out.Mode.Debug);
return false;
}
if (currentSize1(contain, 0, toPutInTheFurnace.getItem()) == -1) {
Out.gui("Furnace already in use", Out.Mode.Debug);
return false;
}
plan = new ArrayList();
tickNumber = -10;
int currSmeltSize = 0;
for (int i = 3; i < contain.inventorySlots.inventorySlots.size(); i++) {
Slot slot = contain.inventorySlots.inventorySlots.get(i);
if (!slot.getHasStack()) {
continue;
}
ItemStack in = slot.getStack();
if (in == null) {
continue;
}
if (in.getItem().equals(toPutInTheFurnace.getItem())) {
int amountHere = in.stackSize;
int amountNeeded = desiredAmount - currSmeltSize;
leftClick(i);
if (amountNeeded >= amountHere) {
leftClick(0);
currSmeltSize += amountHere;
leftClick(i);
} else {
for (int j = 0; j < amountNeeded; j++) {
rightClick(0);
}
leftClick(i);
break;
}
}
}
for (int i = 3; i < contain.inventorySlots.inventorySlots.size(); i++) {
Slot slot = contain.inventorySlots.inventorySlots.get(i);
if (!slot.getHasStack()) {
continue;
}
ItemStack in = slot.getStack();
if (in == null) {
continue;
}
if (in.getItem().equals(bestFuel)) {
int currentSize = currFuelSize;
int amountHere = in.stackSize;
int amountNeeded = fuelAmt - currentSize;
leftClick(i);
if (amountNeeded >= amountHere) {
leftClick(1);
currFuelSize += amountHere;
leftClick(i);
} else {
for (int j = 0; j < amountNeeded; j++) {
rightClick(1);
}
leftClick(i);
Out.gui("done with fuel", Out.Mode.Debug);
break;
}
}
}
return true;
}
public void leftClick(int slot) {
if (!plan.isEmpty()) {
int[] last = plan.get(plan.size() - 1);
if (last[0] == slot && last[1] == 0 && last[2] == 0) {
plan.remove(plan.size() - 1);
return;
}
}
plan.add(new int[]{slot, 0, 0});
}
public void rightClick(int slot) {
plan.add(new int[]{slot, 1, 0});
}
public void shiftClick(int slot) {
plan.add(new int[]{slot, 0, 1});
}
private static boolean isEmpty(GuiFurnace contain, int id) {
Slot slot = contain.inventorySlots.inventorySlots.get(id);
if (!slot.getHasStack()) {
return true;
}
return slot.getStack() == null;
}
private static int currentSize1(GuiFurnace contain, int id, Item item) {
Slot slot = contain.inventorySlots.inventorySlots.get(id);
if (!slot.getHasStack()) {
return 0;
}
ItemStack in = slot.getStack();
if (in == null) {
return 0;
}
if (!in.getItem().equals(item)) {
return -1;
}
return in.stackSize;
}
private static ItemStack recipe(ItemStack desired) {
for (Entry<ItemStack, ItemStack> recipe : getRecipes().entrySet()) {
ItemStack input = recipe.getKey();
ItemStack output = recipe.getValue();
if (output.getItem().equals(desired.getItem())) {
int desiredQuantity = desired.stackSize;
int outputQuantity = output.stackSize;
int totalQuantity = (int) Math.ceil(((double) desiredQuantity) / (outputQuantity));
int inputQuantity = input.stackSize * totalQuantity;
Out.log("Recipe from " + input + " to " + output + " " + desiredQuantity + " " + outputQuantity + " " + totalQuantity + " " + inputQuantity);
if (inputQuantity > 64) {
throw new IllegalStateException("lol");
}
return new ItemStack(input.getItem(), inputQuantity, input.getMetadata());
}
}
return null;
}
@Override
protected void onCancel() {
inProgress.clear();
furnacesInUse.clear();
}
@Override
protected void onStart() {
}
@Override
protected boolean onEnabled(boolean enabled) {
return true;
}
private static class wrapper {//so that people don't try to directly reference recipess
private static Map<ItemStack, ItemStack> recipes = null;
public static Map<ItemStack, ItemStack> getRecipes() {
if (recipes == null) {
recipes = FurnaceRecipes.instance().getSmeltingList();
}
return recipes;
}
}
public static Map<ItemStack, ItemStack> getRecipes() {
return wrapper.getRecipes();
}
}

464
mining/MickeyMine.java Normal file
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@ -0,0 +1,464 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.mining;
import java.util.ArrayList;
import baritone.ui.LookManager;
import baritone.util.Memory;
import baritone.Baritone;
import baritone.movement.MovementManager;
import baritone.pathfinding.actions.Action;
import baritone.pathfinding.goals.Goal;
import baritone.pathfinding.goals.GoalBlock;
import baritone.pathfinding.goals.GoalComposite;
import baritone.pathfinding.goals.GoalTwoBlocks;
import baritone.pathfinding.goals.GoalYLevel;
import baritone.inventory.CraftingTask;
import baritone.util.Manager;
import baritone.util.ManagerTick;
import baritone.util.Out;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.chunk.Chunk;
/**
*
* @author galdara
*/
public class MickeyMine extends ManagerTick {
public static final int Y_DIAMOND = 13;
public static final int Y_IRON = 36;
public static int yLevel = Y_DIAMOND;
static ArrayList<Block> goalBlocks = null;
static boolean isGoingToMine = false;
static boolean isMining = false;
public static boolean tempDisable = false;
static EnumFacing miningFacing = EnumFacing.EAST;
static ArrayList<IntegerTuple> diamondChunks = new ArrayList<IntegerTuple>();
static ArrayList<BlockPos> hasBeenMined = new ArrayList<BlockPos>();
static ArrayList<BlockPos> needsToBeMined = new ArrayList<BlockPos>();
static ArrayList<BlockPos> priorityNeedsToBeMined = new ArrayList<BlockPos>();
static ArrayList<IntegerTuple> chunkHasDiamonds = new ArrayList<IntegerTuple>();
static BlockPos branchPosition = null;
static final String[] ores = {"diamond", "iron", "coal", "gold", "emerald"};
static final boolean[] enabled = {true, true, false, true, true};
static boolean mightNeedToGoBackToPath = false;
public static void notifyFullness(String item, boolean isFull) {
if (item.equals("stone")) {
return;
}
boolean up = false;
for (int i = 0; i < ores.length; i++) {
if (ores[i].endsWith(item)) {
if (enabled[i] == isFull) {
Out.gui((isFull ? "is full" : "not full") + " of " + item + " so therefore " + ores[i], Out.Mode.Minimal);
enabled[i] = !isFull;
up = true;
}
}
}
if (up) {
calculateGoal();
}
}
public static void toggleOre(String ore) {
String lower = ore.toLowerCase();
if (lower.trim().length() == 0) {
for (int i = 0; i < ores.length; i++) {
Out.gui(ores[i] + ": " + enabled[i], Out.Mode.Minimal);
}
return;
}
boolean m = false;
for (int i = 0; i < ores.length; i++) {
if (!ores[i].contains(lower)) {
Out.gui(ores[i] + ": " + enabled[i], Out.Mode.Minimal);
continue;
}
m = true;
enabled[i] = !enabled[i];
Out.gui(ores[i] + ": " + enabled[i] + " (I toggled this one just now)", Out.Mode.Minimal);
}
if (m) {
goalBlocks = new ArrayList<Block>();
calculateGoal();
}
}
public static void calculateGoal() {
goalBlocks = new ArrayList<Block>();
for (int i = 0; i < ores.length; i++) {
if (!enabled[i]) {
continue;
}
String oreName = "minecraft:" + ores[i] + "_ore";
Block block = Block.getBlockFromName(oreName);
if (block == null) {
Out.gui(oreName + " doesn't exist bb", Out.Mode.Minimal);
throw new NullPointerException(oreName + " doesn't exist bb");
}
goalBlocks.add(block);
}
}
public static void doMine() {
if (goalBlocks == null) {
calculateGoal();
}
MovementManager.clearMovement();
Out.log("Goal blocks: " + goalBlocks);
Out.log("priority: " + priorityNeedsToBeMined);
Out.log("needs to be mined: " + needsToBeMined);
updateBlocksMined();
if (priorityNeedsToBeMined.isEmpty() && needsToBeMined.isEmpty()) {
doBranchMine();
} else if (priorityNeedsToBeMined.isEmpty()) {
doNormalMine();
}
if (ticksSinceBlockMined > 200) {
Out.gui("Mickey mine stops, its been like 10 seconds and nothing has happened", Out.Mode.Debug);
Manager.getManager(MickeyMine.class).cancel();
}
}
public static boolean torch() {
EntityPlayerSP p = Minecraft.getMinecraft().player;
ItemStack[] inv = p.inventory.mainInventory;
CraftingTask.ensureCraftingDesired(Item.getByNameOrId("minecraft:torch"), 32);
for (int i = 0; i < 9; i++) {
ItemStack item = inv[i];
if (inv[i] == null) {
continue;
}
if (item.getItem().equals(Item.getByNameOrId("minecraft:torch"))) {
p.inventory.currentItem = i;
return true;
}
}
return false;
}
public static void doBranchMine() {
if (branchPosition == null) {
BlockPos player = Minecraft.getMinecraft().player.getPosition0();
branchPosition = new BlockPos(player.getX(), yLevel, player.getZ());
}
if (!Memory.blockLoaded(branchPosition)) {//if this starts before chunks load, this thing just goes on forever
branchPosition = null;
return;
}
if (!branchPosition.equals(Minecraft.getMinecraft().player.getPosition0())) {
Out.gui("Should be at branch position " + branchPosition + " " + Minecraft.getMinecraft().player.getPosition0(), Out.Mode.Debug);
mightNeedToGoBackToPath = true;
} else if (torch()) {
if (LookManager.lookAtBlock(branchPosition.down(), true)) {
Minecraft.getMinecraft().rightClickMouse();
} else {
return;
}
}
int i;
int l = 5;
for (i = 0; i < l || diamondChunks.contains(tupleFromBlockPos(branchPosition.offset(miningFacing, i))); i++) {
addNormalBlock(branchPosition.offset(miningFacing, i).up(), true);
addNormalBlock(branchPosition.offset(miningFacing, i), true);
Out.log("branche" + i);
if (i >= l) {
Out.gui("Not mining " + branchPosition.offset(miningFacing, i) + " because it's in known diamond chunk " + tupleFromBlockPos(branchPosition.offset(miningFacing, i)), Out.Mode.Debug);
}
}
i--;
Out.gui("Branch distance " + i, Out.Mode.Debug);
BlockPos futureBranchPosition = branchPosition.offset(miningFacing, i);
if (futureBranchPosition.getY() != yLevel) {
onCancel1();
return;
}
Out.log("player reach: " + Minecraft.getMinecraft().playerController.getBlockReachDistance());
for (int j = 1; j <= Math.ceil(Minecraft.getMinecraft().playerController.getBlockReachDistance()); j++) {
addNormalBlock(futureBranchPosition.offset(miningFacing.rotateY(), j).up(), false);
}
for (int j = 1; j <= Math.ceil(Minecraft.getMinecraft().playerController.getBlockReachDistance()); j++) {
addNormalBlock(futureBranchPosition.offset(miningFacing.rotateYCCW(), j).up(), false);
}
branchPosition = futureBranchPosition;
}
public static void doPriorityMine() {
Goal[] toComposite = new Goal[priorityNeedsToBeMined.size()];
for (int i = 0; i < toComposite.length; i++) {
toComposite[i] = new GoalTwoBlocks(priorityNeedsToBeMined.get(i));
}
Baritone.goal = new GoalComposite(toComposite);
if (Baritone.currentPath == null && !Baritone.isPathFinding()) {
Baritone.findPathInNewThread(Minecraft.getMinecraft().player.getPosition0(), false);
} else {
addNearby();
}
}
public static void addNearby() {
BlockPos playerFeet = Minecraft.getMinecraft().player.getPosition0();
int searchDist = 4;//why four? idk
for (int x = playerFeet.getX() - searchDist; x <= playerFeet.getX() + searchDist; x++) {
for (int y = playerFeet.getY() - searchDist; y <= playerFeet.getY() + searchDist; y++) {
for (int z = playerFeet.getZ() - searchDist; z <= playerFeet.getZ() + searchDist; z++) {
BlockPos pos = new BlockPos(x, y, z);
if (isGoalBlock(pos)) {
if (LookManager.couldIReach(pos)) {//crucial to only add blocks we can see because otherwise this is an x-ray and it'll get caught
addPriorityBlock(pos);
}
}
}
}
}
}
public static void doNormalMine() {
if (mightNeedToGoBackToPath) {
Baritone.goal = new GoalBlock(branchPosition);
if (Baritone.currentPath == null && !Baritone.isPathFinding()) {
Baritone.findPathInNewThread(Minecraft.getMinecraft().player.getPosition0(), false);
Out.gui("Pathing back to branch", Out.Mode.Standard);
}
if (Minecraft.getMinecraft().player.getPosition0().equals(branchPosition)) {
mightNeedToGoBackToPath = false;
Out.gui("I'm back", Out.Mode.Debug);
}
return;
}
addNearby();
BlockPos toMine = needsToBeMined.get(0);
if (LookManager.lookAtBlock(toMine, true)) {
if (Action.avoidBreaking(toMine)) {
miningFacing = miningFacing.rotateY();
Out.gui("Since I need to avoid breaking " + toMine + ", I'm rotating to " + miningFacing, Out.Mode.Debug);
needsToBeMined.clear();
//.priorityNeedsToBeMined.clear();
} else {
Baritone.switchToBestTool();
MovementManager.isLeftClick = true;
Out.log("Looking");
if (Minecraft.getMinecraft().player.getPosition0().equals(branchPosition)) {
Out.log("IN position");
if (Baritone.whatAreYouLookingAt() == null) {
Out.log("Can't see, going");
MovementManager.forward = true;
}
} else {
Out.log("Going to position");
if (!Action.canWalkOn(Minecraft.getMinecraft().player.getPosition0().offset(Minecraft.getMinecraft().player.getHorizontalFacing()).down())) {
Out.gui("About to fall off", Out.Mode.Debug);
mightNeedToGoBackToPath = true;
return;
}
MovementManager.moveTowardsBlock(branchPosition, false);
if (Minecraft.getMinecraft().player.getPosition0().getY() != branchPosition.getY()) {
Out.gui("wrong Y coordinate", Out.Mode.Debug);
mightNeedToGoBackToPath = true;
}
}
}
}
}
static double ticksSinceBlockMined = 0;
public static void updateBlocksMined() {
if (Baritone.currentPath == null) {
ticksSinceBlockMined++;
} else {
ticksSinceBlockMined += 0.1;
}
ArrayList<BlockPos> shouldBeRemoved = new ArrayList<BlockPos>();
for (BlockPos isMined : needsToBeMined) {
Block block = net.minecraft.client.Minecraft.getMinecraft().world.getBlockState(isMined).getBlock();
if (isGoalBlock(isMined) || block.equals(Block.getBlockById(0)) || block.equals(Block.getBlockFromName("minecraft:torch")) || block.equals(Blocks.bedrock)) {
hasBeenMined.add(isMined);
shouldBeRemoved.add(isMined);
updateBlocks(isMined);
ticksSinceBlockMined = 0;
}
}
for (BlockPos needsRemoval : shouldBeRemoved) {
needsToBeMined.remove(needsRemoval);
}
}
public static void updatePriorityBlocksMined() {
boolean wasEmpty = priorityNeedsToBeMined.isEmpty();
ArrayList<BlockPos> shouldBeRemoved = new ArrayList<BlockPos>();
for (BlockPos isMined : priorityNeedsToBeMined) {
Block block = net.minecraft.client.Minecraft.getMinecraft().world.getBlockState(isMined).getBlock();
if (block.equals(Block.getBlockById(0)) || block.equals(Block.getBlockFromName("minecraft:torch")) || block.equals(Blocks.bedrock)) {
hasBeenMined.add(isMined);
shouldBeRemoved.add(isMined);
updateBlocks(isMined);
ticksSinceBlockMined = 0;
}
}
for (BlockPos needsRemoval : shouldBeRemoved) {
priorityNeedsToBeMined.remove(needsRemoval);
}
if (priorityNeedsToBeMined.isEmpty() && !wasEmpty) {
mightNeedToGoBackToPath = true;
if (!chunkHasDiamonds.isEmpty()) {
for (IntegerTuple shouldAdd : chunkHasDiamonds) {
if (!diamondChunks.contains(shouldAdd)) {
diamondChunks.add(shouldAdd);
}
}
chunkHasDiamonds.clear();
}
}
}
public static void updateBlocks(BlockPos blockPos) {
for (int i = 0; i < 4; i++) {
Out.log(blockPos.offset(miningFacing));
}
addPriorityBlock(blockPos);
addPriorityBlock(blockPos.north());
addPriorityBlock(blockPos.south());
addPriorityBlock(blockPos.east());
addPriorityBlock(blockPos.west());
addPriorityBlock(blockPos.up());
addPriorityBlock(blockPos.down());
}
public static boolean addNormalBlock(BlockPos blockPos, boolean mainBranch) {
if (!needsToBeMined.contains(blockPos)) {
if (Action.avoidBreaking(blockPos) && mainBranch) {//who gives a crap if a side branch will hit lava? lol
Out.gui("Uh oh, lava nearby", Out.Mode.Debug);
miningFacing = miningFacing.rotateY();
return false;
}
needsToBeMined.add(blockPos);
return true;
}
return false;
}
public static boolean addPriorityBlock(BlockPos blockPos) {
if (!priorityNeedsToBeMined.contains(blockPos) && isGoalBlock(blockPos)) {
if (Action.avoidBreaking(blockPos)) {
Out.gui("Can't break " + Minecraft.getMinecraft().world.getBlockState(blockPos).getBlock() + " at " + blockPos + " because it's near lava", Out.Mode.Debug);
return false;
}
priorityNeedsToBeMined.add(blockPos);
if (Block.getBlockFromName("minecraft:diamond_ore").equals(Minecraft.getMinecraft().world.getBlockState(blockPos).getBlock())) {
chunkHasDiamonds.add(tupleFromBlockPos(blockPos));
for (int x = -1; x <= 1; x++) {
for (int y = -1; y <= 1; y++) {
for (int z = -1; z <= 1; z++) {
BlockPos oth = new BlockPos(blockPos.getX() + x, blockPos.getY() + y, blockPos.getZ() + z);
if (!Action.avoidBreaking(oth) && !priorityNeedsToBeMined.contains(oth)) {
priorityNeedsToBeMined.add(oth);
}
}
}
}
}
return true;
}
return false;
}
public static boolean isGoalBlock(BlockPos blockPos) {
return isGoalBlock(Minecraft.getMinecraft().world.getBlockState(blockPos).getBlock());
}
public static boolean isGoalBlock(Block block) {
return goalBlocks.contains(block);
}
public static boolean isNull(Object object) {
try {
object.toString();
return false;
} catch (NullPointerException ex) {
return true;
}
}
public static IntegerTuple tupleFromChunk(Chunk chunk) {
return new IntegerTuple(chunk.xPosition, chunk.zPosition);
}
public static IntegerTuple tupleFromBlockPos(BlockPos blockPos) {
return tupleFromChunk(Minecraft.getMinecraft().world.getChunkFromBlockCoords(blockPos));
}
@Override
protected boolean onTick0() {
if (tempDisable) {
return false;
}
Out.log("mickey" + isGoingToMine + " " + isMining);
if (!isGoingToMine && !isMining) {
Baritone.goal = new GoalYLevel(yLevel);
if (Baritone.currentPath == null && !Baritone.isPathFinding()) {
Baritone.findPathInNewThread(Minecraft.getMinecraft().player.getPosition0(), true);
isGoingToMine = true;
}
}
if (isGoingToMine && Minecraft.getMinecraft().player.getPosition0().getY() == yLevel) {
isGoingToMine = false;
isMining = true;
}
updatePriorityBlocksMined();
if (isMining) {
doMine();
}
if (!priorityNeedsToBeMined.isEmpty()) {
doPriorityMine();
}
Out.log("mickey done");
return false;
}
@Override
protected void onCancel() {
onCancel1();
}
private static void onCancel1() {
isGoingToMine = false;
isMining = false;
needsToBeMined.clear();
priorityNeedsToBeMined.clear();
branchPosition = null;
mightNeedToGoBackToPath = false;
ticksSinceBlockMined = 0;
}
@Override
protected void onStart() {
}
@Override
protected void onTickPre() {
tempDisable = false;
}
public static class IntegerTuple {//why not use the normal net.minecraft.util.Tuple? Because it doesn't implement equals or hashCode
private final int a;
private final int b;
public IntegerTuple(int a, int b) {
this.a = a;
this.b = b;
}
@Override
public String toString() {
return a + "," + b;
}
@Override
public int hashCode() {
int hash = 3;
hash = 73 * hash + this.a;
hash = 73 * hash + this.b;
return hash;
}
@Override
public boolean equals(Object obj) {
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
final IntegerTuple other = (IntegerTuple) obj;
if (this.a != other.a) {
return false;
}
return this.b == other.b;
}
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.movement;
import baritone.ui.LookManager;
import java.util.ArrayList;
import java.util.Comparator;
import baritone.Baritone;
import static baritone.Baritone.findPathInNewThread;
import static baritone.Baritone.goal;
import static baritone.Baritone.isAir;
import static baritone.Baritone.whatEntityAreYouLookingAt;
import baritone.pathfinding.goals.GoalRunAway;
import baritone.pathfinding.goals.GoalTwoBlocks;
import baritone.util.ManagerTick;
import baritone.util.Out;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.entity.Entity;
import net.minecraft.entity.monster.EntityEnderman;
import net.minecraft.entity.monster.EntityMob;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.item.ItemAxe;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemSword;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
/**
* this entire class is sketchy i don't even know
*
* @author leijurv
*/
public class Combat extends ManagerTick {
public static boolean mobHunting = false;
public static boolean mobKilling = false;
public static boolean playerHunt = false;
public static Entity target = null;
public static boolean wasTargetSetByMobHunt = false;
@Override
public boolean onTick0() {
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
World theWorld = Minecraft.getMinecraft().world;
BlockPos playerFeet = new BlockPos(thePlayer.posX, thePlayer.posY, thePlayer.posZ);
boolean healthOkToHunt = Minecraft.getMinecraft().player.getHealth() >= 12 || (target != null && target instanceof EntityPlayer);
ArrayList<Entity> killAura = new ArrayList<Entity>();
for (Entity entity : theWorld.loadedEntityList) {
if (entity.isEntityAlive() && !(entity instanceof EntityEnderman)) {
if ((mobKilling && entity instanceof EntityMob) || ((playerHunt && (entity instanceof EntityPlayer) && !(entity.getName().equals(thePlayer.getName())) && !couldBeInCreative((EntityPlayer) entity)))) {
if (distFromMe(entity) < 5) {
killAura.add(entity);
}
}
}
}
killAura.sort(new Comparator<Entity>() {
@Override
public int compare(Entity o1, Entity o2) {
return new Double(distFromMe(o1)).compareTo(distFromMe(o2));
}
});
if (!killAura.isEmpty()) {
Entity entity = killAura.get(0);
AxisAlignedBB lol = entity.getEntityBoundingBox();
switchtosword();
Out.log("looking");
LookManager.lookAtCoords((lol.minX + lol.maxX) / 2, (lol.minY + lol.maxY) / 2, (lol.minZ + lol.maxZ) / 2, true);
if (entity.equals(Baritone.whatEntityAreYouLookingAt())) {
MovementManager.isLeftClick = true;
if (Baritone.tickNumber % 10 < 3) {
MovementManager.isLeftClick = false;
}
tickPath = false;
Out.log("Doing it");
}
}
ArrayList<Entity> huntMobs = new ArrayList<Entity>();
for (Entity entity : theWorld.loadedEntityList) {
if (entity.isEntityAlive() && distFromMe(entity) < 30 && !(entity instanceof EntityEnderman)) {
if (!playerHunt && (entity instanceof EntityMob) && entity.posY > thePlayer.posY - 6) {
huntMobs.add(entity);
}
if ((playerHunt && (entity instanceof EntityPlayer) && !(entity.getName().equals(thePlayer.getName())) && !couldBeInCreative((EntityPlayer) entity))) {
huntMobs.add(entity);
}
}
}
huntMobs.sort(new Comparator<Entity>() {
@Override
public int compare(Entity o1, Entity o2) {
return new Double(distFromMe(o1)).compareTo(distFromMe(o2));
}
});
if (mobHunting && (target == null || wasTargetSetByMobHunt)) {
if (!huntMobs.isEmpty()) {
Entity entity = huntMobs.get(0);
if (!entity.equals(target)) {
if (!(!(entity instanceof EntityPlayer) && (target instanceof EntityPlayer) && playerHunt)) {//if playerhunt is true, dont overwrite a player target with a non player target
Out.gui("Mobhunting=true. Killing " + entity, Out.Mode.Minimal);
Baritone.currentPath = null;
target = entity;
wasTargetSetByMobHunt = true;
}
}
}
}
if (!healthOkToHunt && target != null && wasTargetSetByMobHunt && mobHunting) {
if (Baritone.currentPath != null) {
if (!(Baritone.currentPath.goal instanceof GoalRunAway)) {
Out.gui("Health too low, cancelling hunt", Out.Mode.Minimal);
Baritone.currentPath = null;
}
}
MovementManager.clearMovement();
BlockPos[] away = new BlockPos[Math.min(5, huntMobs.size())];
for (int i = 0; i < away.length; i++) {
away[i] = new BlockPos(huntMobs.get(i).posX, huntMobs.get(i).posY, huntMobs.get(i).posZ);
}
if (away.length != 0) {
Baritone.goal = new GoalRunAway(35, away);
if (Baritone.currentPath == null || (!Baritone.isThereAnythingInProgress && Baritone.tickNumber % 4 == 0)) {
Out.gui("Running away", Out.Mode.Minimal);
Baritone.findPathInNewThread(playerFeet, false);
}
}
}
if (target != null && target.isDead) {
Out.gui(target + " is dead", Out.Mode.Standard);
target = null;
Baritone.currentPath = null;
MovementManager.clearMovement();
}
if (target != null && healthOkToHunt) {
BlockPos targetPos = new BlockPos(target.posX, target.posY, target.posZ);
Baritone.goal = new GoalTwoBlocks(targetPos);
if (Baritone.currentPath != null) {
double movementSince = dist(targetPos, Baritone.currentPath.end);
if (movementSince > 4 && !Baritone.isThereAnythingInProgress) {
Out.gui("They moved too much, " + movementSince + " blocks. recalculating", Out.Mode.Standard);
Baritone.findPathInNewThread(playerFeet, true);//this will overwrite currentPath
}
}
double dist = distFromMe(target);
boolean actuallyLookingAt = target.equals(Baritone.whatEntityAreYouLookingAt());
//Out.gui(dist + " " + actuallyLookingAt, Out.Mode.Debug);
if (dist > 4 && Baritone.currentPath == null) {
Baritone.findPathInNewThread(playerFeet, true);
}
if (dist <= 4) {
AxisAlignedBB lol = target.getEntityBoundingBox();
switchtosword();
boolean direction = LookManager.lookAtCoords((lol.minX + lol.maxX) / 2, (lol.minY + lol.maxY) / 2, (lol.minZ + lol.maxZ) / 2, true);
if (direction && !actuallyLookingAt) {
Baritone.findPathInNewThread(playerFeet, false);
}
}
if (actuallyLookingAt) {
MovementManager.isLeftClick = true;
if (Baritone.tickNumber % 10 < 3) {
MovementManager.isLeftClick = false;
}
tickPath = false;
}
}
return false;
}
public static double distFromMe(Entity a) {
EntityPlayerSP player = Minecraft.getMinecraft().player;
double diffX = player.posX - a.posX;
double diffY = player.posY - a.posY;
double diffZ = player.posZ - a.posZ;
return Math.sqrt(diffX * diffX + diffY * diffY + diffZ * diffZ);
}
public static boolean couldBeInCreative(EntityPlayer player) {
if (player.capabilities.isCreativeMode || player.capabilities.allowFlying || player.capabilities.isFlying) {
return true;
}
BlockPos inFeet = new BlockPos(player.posX, player.posY, player.posZ);
BlockPos standingOn = inFeet.down();
return isAir(standingOn) && isAir(standingOn.north()) && isAir(standingOn.south()) && isAir(standingOn.east()) && isAir(standingOn.west()) && isAir(standingOn.north().west()) && isAir(standingOn.north().east()) && isAir(standingOn.south().west()) && isAir(standingOn.south().east());
}
public static double dist(BlockPos a, BlockPos b) {
int diffX = a.getX() - b.getX();
int diffY = a.getY() - b.getY();
int diffZ = a.getZ() - b.getZ();
return Math.sqrt(diffX * diffX + diffY * diffY + diffZ * diffZ);
}
public static void switchtosword() {
EntityPlayerSP p = Minecraft.getMinecraft().player;
ItemStack[] inv = p.inventory.mainInventory;
float bestDamage = 0;
for (byte i = 0; i < 9; i++) {
ItemStack item = inv[i];
if (inv[i] == null) {
item = new ItemStack(Item.getByNameOrId("minecraft:apple"));
}
if (item.getItem() instanceof ItemSword) {
float damage = ((ItemSword) (item.getItem())).getDamageVsEntity();
if (damage > bestDamage) {
p.inventory.currentItem = i;
bestDamage = damage;
}
}
if (item.getItem() instanceof ItemAxe) {
if (bestDamage == 0) {
p.inventory.currentItem = i;
}
}
}
}
public static String killCommand(String name) {//TODO make this use Memory.playerLocationMemory
BlockPos playerFeet = Minecraft.getMinecraft().player.getPosition0();
if (name.length() > 2) {
for (EntityPlayer pl : Minecraft.getMinecraft().world.playerEntities) {
String blah = pl.getName().trim().toLowerCase();
if (!blah.equals(Minecraft.getMinecraft().player.getName().trim().toLowerCase())) {
Out.gui("Considering " + blah, Out.Mode.Debug);
if (Combat.couldBeInCreative(pl)) {
Out.gui("No, creative", Out.Mode.Minimal);
continue;
}
if (blah.contains(name) || name.contains(blah)) {
Combat.target = pl;
Combat.wasTargetSetByMobHunt = false;
BlockPos pos = new BlockPos(Combat.target.posX, Combat.target.posY, Combat.target.posZ);
goal = new GoalTwoBlocks(pos);
findPathInNewThread(playerFeet, false);
return "Killing " + pl;
}
}
}
}
Entity w = whatEntityAreYouLookingAt();
if (w != null) {
Combat.target = w;
BlockPos pos = new BlockPos(Combat.target.posX, Combat.target.posY, Combat.target.posZ);
goal = new GoalTwoBlocks(pos);
Combat.wasTargetSetByMobHunt = false;
findPathInNewThread(playerFeet, false);
return "Killing " + w;
}
return "Couldn't find " + name;
}
@Override
protected void onCancel() {
target = null;
}
@Override
protected void onStart() {
}
@Override
protected boolean onEnabled(boolean enabled) {
return true;
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.movement;
import baritone.ui.LookManager;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLadder;
import net.minecraft.block.BlockVine;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class MovementManager {
public static boolean forward = false;
public static int leftPressTime = 0;
public static boolean isRightClick = false;
public static int rightPressTime = 0;
public static boolean right = false;
public static boolean left = false;
public static boolean jumping = false;
public static boolean sneak = false;
public static boolean isLeftClick = false;
public static boolean backward = false;
/**
* calls moveTowardsCoords on the center of this block
*
* @param p
* @return am I moving, or am I still rotating
*/
public static boolean moveTowardsBlock(BlockPos p) {
return moveTowardsBlock(p, true);
}
public static boolean moveTowardsBlock(BlockPos p, boolean rotate) {
Block b = Minecraft.getMinecraft().world.getBlockState(p).getBlock();
double xDiff = (b.getBlockBoundsMinX() + b.getBlockBoundsMaxX()) / 2;
double yolo = (b.getBlockBoundsMinY() + b.getBlockBoundsMaxY()) / 2;
double zDiff = (b.getBlockBoundsMinZ() + b.getBlockBoundsMaxZ()) / 2;
if (b instanceof BlockLadder || b instanceof BlockVine) {
xDiff = 0.5;
yolo = 0.5;
zDiff = 0.5;
}
double x = p.getX() + xDiff;
double y = p.getY() + yolo;
double z = p.getZ() + zDiff;
return moveTowardsCoords(x, y, z, rotate);
}
/**
* Clears movement, but nothing else. Includes jumping and sneaking, but not
* left clicking.
*/
public static void clearMovement() {
jumping = false;
forward = false;
left = false;
right = false;
backward = false;
sneak = false;
isRightClick = false;
//rightPressTime = 0;
isLeftClick = false;
//leftPressTime = 0;
}
/**
* Do not question the logic. Called by Minecraft.java
*
* @return
*/
public static boolean rightIsPressed() {
if (rightPressTime <= 0) {
return false;
} else {
--rightPressTime;
return true;
}
}
/**
* Called by our code
*/
public static void letGoOfLeftClick() {
leftPressTime = 0;
isLeftClick = false;
}
/**
* Do not question the logic. Called by Minecraft.java
*
* @return
*/
public static boolean getLeftIsPressed() {
return isLeftClick && leftPressTime >= -2;
}
/**
* Do not question the logic. Called by Minecraft.java
*
* @return
*/
public static boolean leftIsPressed() {
if (leftPressTime <= 0) {
return false;
} else {
--leftPressTime;
return true;
}
}
/**
* Do not question the logic. Called by Minecraft.java
*
* @return
*/
public static boolean getRightIsPressed() {
return isRightClick && rightPressTime >= -2;
}
public static boolean moveTowardsCoords(double x, double y, double z) {
return moveTowardsCoords(x, y, z, true);
}
/**
* Move towards coordinates, not necesarily forwards. e.g. if coordinates
* are closest to being directly behind us, go backwards. This minimizes
* time spent waiting for rotating
*
* @param x
* @param y
* @param z
* @param doRotate
* @return true if we are moving, false if we are still rotating. we will
* rotate until within ANGLE_THRESHOLD (currently 7°) of moving in correct
* direction
*/
public static boolean moveTowardsCoords(double x, double y, double z, boolean doRotate) {
boolean rotate = doRotate;
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
float currentYaw = thePlayer.rotationYaw;
float yaw = (float) (Math.atan2(thePlayer.posX - x, -thePlayer.posZ + z) * 180 / Math.PI);
float diff = yaw - currentYaw;
if (diff < 0) {
diff += 360;
}
float distanceToForward = Math.min(Math.abs(diff - 0), Math.abs(diff - 360)) % 360;
float distanceToForwardRight = Math.abs(diff - 45) % 360;
float distanceToRight = Math.abs(diff - 90) % 360;
float distanceToBackwardRight = Math.abs(diff - 135) % 360;
float distanceToBackward = Math.abs(diff - 180) % 360;
float distanceToBackwardLeft = Math.abs(diff - 225) % 360;
float distanceToLeft = Math.abs(diff - 270) % 360;
float distanceToForwardLeft = Math.abs(diff - 315) % 360;
float tmp = Math.round(diff / 45) * 45;
if (tmp > 359) {
tmp -= 360;
}
if (rotate) {
if (LookManager.lookingYaw()) {//if something else has set the yaw, just move anyway
rotate = false;
}
LookManager.setDesiredYaw(yaw - tmp);
}
double t = rotate ? LookManager.ANGLE_THRESHOLD : 23;
if (distanceToForward < t || distanceToForward > 360 - t) {
forward = true;
return true;
}
if (distanceToForwardLeft < t || distanceToForwardLeft > 360 - t) {
forward = true;
left = true;
return true;
}
if (distanceToForwardRight < t || distanceToForwardRight > 360 - t) {
forward = true;
right = true;
return true;
}
if (distanceToBackward < t || distanceToBackward > 360 - t) {
backward = true;
return true;
}
if (distanceToBackwardLeft < t || distanceToBackwardLeft > 360 - t) {
backward = true;
left = true;
return true;
}
if (distanceToBackwardRight < t || distanceToBackwardRight > 360 - t) {
backward = true;
right = true;
return true;
}
if (distanceToLeft < t || distanceToLeft > 360 - t) {
left = true;
return true;
}
if (distanceToRight < t || distanceToRight > 360 - t) {
right = true;
return true;
}
return false;
}
}

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movement/Parkour.java Normal file
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.movement;
import baritone.pathfinding.actions.Action;
import baritone.util.Manager;
import baritone.util.Out;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumFacing;
/**
*
* @author leijurv
*/
public class Parkour extends Manager {
public static boolean preemptivejump() {
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
BlockPos playerFeet = thePlayer.getPosition0();
EnumFacing dir = thePlayer.getHorizontalFacing();
for (int height = 0; height < 3; height++) {
BlockPos bp = playerFeet.offset(dir, 1).up(height);
if (!Minecraft.getMinecraft().world.getBlockState(bp).getBlock().equals(Block.getBlockById(0))) {
return Action.canWalkOn(playerFeet.offset(dir, 1));
}
}
for (int height = 0; height < 3; height++) {
BlockPos bp = playerFeet.offset(dir, 2).up(height);
if (!Minecraft.getMinecraft().world.getBlockState(bp).getBlock().equals(Block.getBlockById(0))) {
return Action.canWalkOn(playerFeet.offset(dir, 2));
}
}
return Action.canWalkOn(playerFeet.offset(dir, 3));
}
public static void parkour() {
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
BlockPos playerFeet = thePlayer.getPosition0();
BlockPos down = playerFeet.down();
BlockPos prev = down.offset(thePlayer.getHorizontalFacing().getOpposite());
boolean onAir = Minecraft.getMinecraft().world.getBlockState(down).getBlock().equals(Block.getBlockById(0));
boolean jumpAnyway = preemptivejump();
if (onAir || jumpAnyway) {
if ((thePlayer.isSprinting() && !Minecraft.getMinecraft().world.getBlockState(prev).getBlock().equals(Block.getBlockById(0))) || !Minecraft.getMinecraft().world.getBlockState(playerFeet.offset(thePlayer.getHorizontalFacing())).getBlock().equals(Block.getBlockById(0))) {
double distX = Math.abs(thePlayer.posX - (prev.getX() + 0.5));
distX *= Math.abs(prev.getX() - down.getX());
double distZ = Math.abs(thePlayer.posZ - (prev.getZ() + 0.5));
distZ *= Math.abs(prev.getZ() - down.getZ());
double dist = distX + distZ;
thePlayer.rotationYaw = Math.round(thePlayer.rotationYaw / 90) * 90;
if (dist > 0.7) {
MovementManager.jumping = true;
Out.gui("Parkour jumping!!!", Out.Mode.Standard);
}
}
}
}
@Override
protected void onTick() {
parkour();
}
@Override
protected void onCancel() {
}
@Override
protected void onStart() {
}
}

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pathfinding/Node.java Normal file
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding;
import baritone.pathfinding.goals.Goal;
import baritone.pathfinding.actions.Action;
import java.util.Objects;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class Node {
final BlockPos pos;
double cost;
Node previous;
final Goal goal;
final double estimatedCostToGoal;
Action previousAction;
boolean isOpen;
Node nextOpen;
public Node(BlockPos pos, Goal goal) {
this.pos = pos;
this.previous = null;
this.cost = Short.MAX_VALUE;
this.goal = goal;
this.estimatedCostToGoal = goal.heuristic(pos);
this.previousAction = null;
this.isOpen = false;
}
@Override
public int hashCode() {//this is some OG code right here
int hash = 3241;
hash = 3457689 * hash + this.pos.getX();
hash = 8734625 * hash + this.pos.getY();
hash = 2873465 * hash + this.pos.getZ();
hash = 3241543 * hash + Objects.hashCode(this.goal);
return hash;
}
@Override
public boolean equals(Object obj) {//autogenerated by netbeans. that's why it looks disgusting.
if (obj == null) {
return false;
}
if (getClass() != obj.getClass()) {
return false;
}
final Node other = (Node) obj;
if (!Objects.equals(this.pos, other.pos)) {
return false;
}
return Objects.equals(this.goal, other.goal);
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding;
import baritone.pathfinding.goals.Goal;
import baritone.pathfinding.actions.ActionBridge;
import baritone.pathfinding.actions.Action;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.logging.Level;
import java.util.logging.Logger;
import baritone.ui.LookManager;
import baritone.Baritone;
import baritone.movement.MovementManager;
import baritone.pathfinding.actions.ActionPlaceOrBreak;
import baritone.util.Out;
import baritone.util.ToolSet;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class Path {
public final BlockPos start;
public final BlockPos end;
public final Goal goal;
/**
* The blocks on the path. Guaranteed that path.get(0) equals start and
* path.get(path.size()-1) equals end
*/
public final ArrayList<BlockPos> path;
final ArrayList<Action> actions;
/**
* note that this ISN'T the number of nodes in this path, it's actually the
* number of nodes used to calculate this path. this is here for idk why
*
*/
public final int numNodes;
Path(Node start, Node end, Goal goal, int numNodes) {
this.numNodes = numNodes;
this.start = start.pos;
this.end = end.pos;
this.goal = goal;
this.path = new ArrayList<BlockPos>();
this.actions = new ArrayList<Action>();
Node current = end;
while (!current.equals(start)) {//assemble the path
path.add(0, current.pos);
actions.add(0, current.previousAction);
current = current.previous;
}
path.add(0, start.pos);
/*Out.log("Final path: " + path);
Out.log("Final actions: " + actions);
for (int i = 0; i < path.size() - 1; i++) {//print it all out
int oldX = path.get(i).getX();
int oldY = path.get(i).getY();
int oldZ = path.get(i).getZ();
int newX = path.get(i + 1).getX();
int newY = path.get(i + 1).getY();
int newZ = path.get(i + 1).getZ();
int xDiff = newX - oldX;
int yDiff = newY - oldY;
int zDiff = newZ - oldZ;
Out.log(actions.get(i) + ": " + xDiff + "," + yDiff + "," + zDiff);//print it all out
}*/
}
/**
* We don't really use this any more
*/
public void showPathInStone() {
IBlockState[] originalStates = new IBlockState[path.size()];
for (int i = 0; i < path.size(); i++) {
originalStates[i] = Minecraft.getMinecraft().world.getBlockState(path.get(i));
Minecraft.getMinecraft().world.setBlockState(path.get(i), Block.getBlockById(1).getDefaultState());
try {
Thread.sleep(250);
} catch (InterruptedException ex) {
Logger.getLogger(Path.class.getName()).log(Level.SEVERE, null, ex);
}
}
try {
Thread.sleep(2500);
} catch (InterruptedException ex) {
Logger.getLogger(Path.class.getName()).log(Level.SEVERE, null, ex);
}
for (int i = 0; i < path.size(); i++) {
Minecraft.getMinecraft().world.setBlockState(path.get(i), originalStates[i]);
}
}
/**
* Where are we in the path? This is an index in the actions list
*/
int pathPosition = 0;
public double howFarAmIFromThePath(double x, double y, double z) {
double best = -1;
for (BlockPos pos : path) {
double dist = distance(x, y, z, pos);
if (dist < best || best == -1) {
best = dist;
}
}
return best;
}
public void calculatePathPosition() {
BlockPos playerFeet = Minecraft.getMinecraft().player.getPosition0();
for (int i = 0; i < path.size(); i++) {
if (playerFeet.equals(path.get(i))) {
pathPosition = i;
}
}
}
public static double distance(double x, double y, double z, BlockPos pos) {
double xdiff = x - (pos.getX() + 0.5D);
double ydiff = y - (pos.getY() + 0.5D);
double zdiff = z - (pos.getZ() + 0.5D);
return Math.sqrt(xdiff * xdiff + ydiff * ydiff + zdiff * zdiff);
}
/**
* How many ticks have I been more than MAX_DISTANCE_FROM_PATH away from the
* path
*/
int ticksAway = 0;
/**
* How far away from the path can I get and still be okay
*/
static final double MAX_DISTANCE_FROM_PATH = 2;
/**
* How many ticks can I be more than MAX_DISTANCE_FROM_PATH before we
* consider it a failure
*/
static final int MAX_TICKS_AWAY = 20 * 10;
/**
* How many ticks have elapsed on this action
*/
int ticksOnCurrent = 0;
/**
* Did I fail, either by being too far away for too long, or by having an
* action take too long
*/
public boolean failed = false;
public boolean tick() {
if (pathPosition >= path.size()) {
Baritone.clearPath();//stop bugging me, I'm done
return true;
}
BlockPos whereShouldIBe = path.get(pathPosition);
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
BlockPos whereAmI = thePlayer.getPosition0();
if (pathPosition == path.size() - 1) {
Out.log("On last path position");
Baritone.clearPath();
return true;
}
if (!whereShouldIBe.equals(whereAmI)) {
Out.log("Should be at " + whereShouldIBe + " actually am at " + whereAmI);
if (!Blocks.air.equals(Minecraft.getMinecraft().world.getBlockState(thePlayer.getPosition0().down()))) {//do not skip if standing on air, because our position isn't stable to skip
for (int i = 0; i < pathPosition - 2 && i < path.size(); i++) {//this happens for example when you lag out and get teleported back a couple blocks
if (whereAmI.equals(path.get(i))) {
Out.gui("Skipping back " + (pathPosition - i) + " steps, to " + i, Out.Mode.Debug);
pathPosition = Math.max(i - 1, 0);
return false;
}
}
for (int i = pathPosition + 2; i < path.size(); i++) {//dont check pathPosition+1
if (whereAmI.equals(path.get(i))) {
Out.gui("Skipping forward " + (i - pathPosition) + " steps, to " + i, Out.Mode.Debug);
pathPosition = i - 1;
return false;
}
}
}
}
double distanceFromPath = howFarAmIFromThePath(thePlayer.posX, thePlayer.posY, thePlayer.posZ);
if (distanceFromPath > MAX_DISTANCE_FROM_PATH) {
ticksAway++;
Out.log("FAR AWAY FROM PATH FOR " + ticksAway + " TICKS. Current distance: " + distanceFromPath + ". Threshold: " + MAX_DISTANCE_FROM_PATH);
if (ticksAway > MAX_TICKS_AWAY) {
Out.gui("Too far away from path for too long, cancelling path", Out.Mode.Standard);
Out.log("Too many ticks");
pathPosition = path.size() + 3;
failed = true;
return true;
}
} else {
ticksAway = 0;
}
Out.log(actions.get(pathPosition));
if (pathPosition < actions.size() - 1) {//if there are two ActionBridges in a row and they are at right angles, walk diagonally. This makes it so you walk at 45 degrees along a zigzag path instead of doing inefficient zigging and zagging
if ((actions.get(pathPosition) instanceof ActionBridge) && (actions.get(pathPosition + 1) instanceof ActionBridge)) {
ActionBridge curr = (ActionBridge) actions.get(pathPosition);
ActionBridge next = (ActionBridge) actions.get(pathPosition + 1);
if (curr.dx() != next.dx() || curr.dz() != next.dz()) {//two actions are not parallel, so this is a right angle
if (curr.amIGood() && next.amIGood()) {//nothing in the way
BlockPos cornerToCut1 = new BlockPos(next.to.getX() - next.from.getX() + curr.from.getX(), next.to.getY(), next.to.getZ() - next.from.getZ() + curr.from.getZ());
BlockPos cornerToCut2 = cornerToCut1.up();
//Block corner1 = Minecraft.getMinecraft().world.getBlockState(cornerToCut1).getBlock();
//Block corner2 = Minecraft.getMinecraft().world.getBlockState(cornerToCut2).getBlock();
//Out.gui("Cutting conner " + cornerToCut1 + " " + corner1, Out.Mode.Debug);
if (!Action.avoidWalkingInto(cornerToCut1) && !Action.avoidWalkingInto(cornerToCut2)) {
double x = (next.from.getX() + next.to.getX() + 1.0D) * 0.5D;
double z = (next.from.getZ() + next.to.getZ() + 1.0D) * 0.5D;
MovementManager.clearMovement();
if (!MovementManager.forward && curr.oneInTen != null && curr.oneInTen) {
MovementManager.clearMovement();
MovementManager.forward = LookManager.lookAtCoords(x, 0, z, false);
} else {
MovementManager.moveTowardsCoords(x, 0, z);
}
if (MovementManager.forward && !MovementManager.backward) {
thePlayer.setSprinting(true);
}
return false;
}
}
}
}
}
MovementManager.clearMovement();
Action action = actions.get(pathPosition);
if (action.calculateCost0(new ToolSet()) >= Action.COST_INF) {
Out.gui("Something has changed in the world and this action has become impossible. Cancelling.", Out.Mode.Standard);
pathPosition = path.size() + 3;
failed = true;
return true;
}
if (action.tick()) {
Out.log("Action done, next path");
pathPosition++;
ticksOnCurrent = 0;
} else {
ticksOnCurrent++;
if (ticksOnCurrent > action.cost(null) + 100) {
Out.gui("This action has taken too long (" + ticksOnCurrent + " ticks, expected " + action.cost(null) + "). Cancelling.", Out.Mode.Standard);
pathPosition = path.size() + 3;
failed = true;
return true;
}
}
return false;
}
public HashSet<BlockPos> toMine() {
HashSet<BlockPos> tm = new HashSet<>();
for (int i = pathPosition; i < actions.size(); i++) {
if (actions.get(i) instanceof ActionPlaceOrBreak) {
tm.addAll(((ActionPlaceOrBreak) actions.get(i)).toMine());
}
}
return tm;
}
public HashSet<BlockPos> toPlace() {
HashSet<BlockPos> tp = new HashSet<>();
for (int i = pathPosition; i < actions.size(); i++) {
if (actions.get(i) instanceof ActionPlaceOrBreak) {
tp.addAll(((ActionPlaceOrBreak) actions.get(i)).toPlace());
}
}
return tp;
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding;
import baritone.pathfinding.goals.Goal;
import baritone.pathfinding.actions.ActionDescendTwo;
import baritone.pathfinding.actions.ActionBridge;
import baritone.pathfinding.actions.ActionClimb;
import baritone.pathfinding.actions.Action;
import baritone.pathfinding.actions.ActionDescend;
import baritone.pathfinding.actions.ActionFall;
import baritone.pathfinding.actions.ActionPillar;
import java.util.HashMap;
import java.util.Random;
import java.util.logging.Level;
import java.util.logging.Logger;
import baritone.Baritone;
import baritone.pathfinding.actions.ActionDescendThree;
import baritone.pathfinding.actions.ActionWalkDiagonal;
import baritone.util.Out;
import baritone.util.ToolSet;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.world.chunk.EmptyChunk;
/**
*
* @author leijurv
*/
public class PathFinder {
final BlockPos start;
final Goal goal;
final HashMap<BlockPos, Node> map;
public PathFinder(BlockPos start, Goal goal) {
this.start = start;
this.goal = goal;
this.map = new HashMap<BlockPos, Node>();
}
static final double[] COEFFICIENTS = {1.5, 2, 2.5, 3, 4, 5, 10};
public static PathFinder currentlyRunning = null;
Node[] bestSoFar;
Node startNode;
Node mostRecentConsidered;
public Path getTempSolution() {
if (startNode == null || bestSoFar[0] == null) {
return null;
}
return new Path(startNode, bestSoFar[0], goal, 0);
}
public Path getMostRecentNodeConsidered() {
return mostRecentConsidered == null ? null : new Path(startNode, mostRecentConsidered, goal, 0);
}
/**
* Do the actual path calculation. The returned path might not actually go
* to goal, but it will get as close as I could get
*
* @return
*/
public Path calculatePath() {
//a lot of these vars are local. that's because if someone tries to call this from multiple threads, they won't interfere (much)
startNode = getNodeAtPosition(start);
startNode.cost = 0;
bestSoFar = new Node[COEFFICIENTS.length];//keep track of the best node by the metric of (estimatedCostToGoal + cost / COEFFICIENTS[i])
double[] bestHeuristicSoFar = new double[COEFFICIENTS.length];
for (int i = 0; i < bestHeuristicSoFar.length; i++) {
bestHeuristicSoFar[i] = Double.MAX_VALUE;
}
OpenSet openSet = new OpenSet();
startNode.isOpen = true;
openSet.insert(startNode);
currentlyRunning = this;
long startTime = System.currentTimeMillis();
long timeoutTime = startTime + (Baritone.slowPath ? 40000 : 4000);
long lastPrintout = 0;
int numNodes = 0;
ToolSet ts = new ToolSet();
int numEmptyChunk = 0;
while (openSet.first != null && numEmptyChunk < 50 && System.currentTimeMillis() < timeoutTime) {
if (Baritone.slowPath) {
try {
Thread.sleep(100);
} catch (InterruptedException ex) {
Logger.getLogger(PathFinder.class.getName()).log(Level.SEVERE, null, ex);
}
}
Node currentNode = openSet.removeLowest();
mostRecentConsidered = currentNode;
currentNode.isOpen = false;
currentNode.nextOpen = null;
BlockPos currentNodePos = currentNode.pos;
numNodes++;
if (System.currentTimeMillis() > lastPrintout + 1000) {//print once a second
Out.log("searching... at " + currentNodePos + ", considered " + numNodes + " nodes so far");
lastPrintout = System.currentTimeMillis();
}
if (goal.isInGoal(currentNodePos)) {
currentlyRunning = null;
return new Path(startNode, currentNode, goal, numNodes);
}
//long constructStart = System.nanoTime();
Action[] possibleActions = getConnectedPositions(currentNodePos);//actions that we could take that start at myPos, in random order
shuffle(possibleActions);
//long constructEnd = System.nanoTime();
//System.out.println(constructEnd - constructStart);
for (Action actionToGetToNeighbor : possibleActions) {
//long costStart = System.nanoTime();
double actionCost = actionToGetToNeighbor.cost(ts);
//long costEnd = System.nanoTime();
//System.out.println(actionToGetToNeighbor.getClass() + "" + (costEnd - costStart));
if (actionCost >= Action.COST_INF) {
continue;
}
if (Minecraft.getMinecraft().world.getChunkFromBlockCoords(actionToGetToNeighbor.to) instanceof EmptyChunk) {
numEmptyChunk++;
continue;
}
Node neighbor = getNodeAtPosition(actionToGetToNeighbor.to);
double tentativeCost = currentNode.cost + actionCost;
if (tentativeCost < neighbor.cost) {
neighbor.previous = currentNode;
neighbor.previousAction = actionToGetToNeighbor;
neighbor.cost = tentativeCost;
if (!neighbor.isOpen) {
openSet.insert(neighbor);//dont double count, dont insert into open set if it's already there
neighbor.isOpen = true;
}
for (int i = 0; i < bestSoFar.length; i++) {
double heuristic = neighbor.estimatedCostToGoal + neighbor.cost / COEFFICIENTS[i];
if (heuristic < bestHeuristicSoFar[i]) {
bestHeuristicSoFar[i] = heuristic;
bestSoFar[i] = neighbor;
}
}
}
}
}
double bestDist = 0;
for (int i = 0; i < bestSoFar.length; i++) {
if (bestSoFar[i] == null) {
continue;
}
double dist = distFromStart(bestSoFar[i]);
if (dist > bestDist) {
bestDist = dist;
}
if (dist > MIN_DIST_PATH) {
Out.gui("A* cost coefficient " + COEFFICIENTS[i], Out.Mode.Debug);
if (COEFFICIENTS[i] >= 3) {
Out.gui("Warning: cost coefficient is greater than three! Probably means that", Out.Mode.Debug);
Out.gui("the path I found is pretty terrible (like sneak-bridging for dozens of blocks)", Out.Mode.Debug);
Out.gui("But I'm going to do it anyway, because yolo", Out.Mode.Debug);
}
Out.gui("Path goes for " + dist + " blocks", Out.Mode.Debug);
currentlyRunning = null;
return new Path(startNode, bestSoFar[i], goal, numNodes);
}
}
Out.gui("Even with a cost coefficient of " + COEFFICIENTS[COEFFICIENTS.length - 1] + ", I couldn't get more than " + bestDist + " blocks =(", Out.Mode.Debug);
Out.gui("No path found =(", Out.Mode.Standard);
currentlyRunning = null;
return null;
}
private double distFromStart(Node n) {
int xDiff = n.pos.getX() - start.getX();
int yDiff = n.pos.getY() - start.getY();
int zDiff = n.pos.getZ() - start.getZ();
return Math.sqrt(xDiff * xDiff + yDiff * yDiff + zDiff * zDiff);
}
private final double MIN_DIST_PATH = 5;
private Node getNodeAtPosition(BlockPos pos) {
Node alr = map.get(pos);
if (alr == null) {
Node node = new Node(pos, goal);
map.put(pos, node);
return node;
}
return alr;
}
private static Action[] getConnectedPositions(BlockPos pos) {
int x = pos.getX();
int y = pos.getY();
int z = pos.getZ();
Action[] actions = new Action[26];
actions[0] = new ActionPillar(pos);
actions[1] = new ActionBridge(pos, new BlockPos(x + 1, y, z));
actions[2] = new ActionBridge(pos, new BlockPos(x - 1, y, z));
actions[3] = new ActionBridge(pos, new BlockPos(x, y, z + 1));
actions[4] = new ActionBridge(pos, new BlockPos(x, y, z - 1));
actions[5] = new ActionClimb(pos, new BlockPos(x + 1, y + 1, z));
actions[6] = new ActionClimb(pos, new BlockPos(x - 1, y + 1, z));
actions[7] = new ActionClimb(pos, new BlockPos(x, y + 1, z + 1));
actions[8] = new ActionClimb(pos, new BlockPos(x, y + 1, z - 1));
actions[9] = new ActionDescend(pos, new BlockPos(x, y - 1, z - 1));
actions[10] = new ActionDescend(pos, new BlockPos(x, y - 1, z + 1));
actions[11] = new ActionDescend(pos, new BlockPos(x - 1, y - 1, z));
actions[12] = new ActionDescend(pos, new BlockPos(x + 1, y - 1, z));
actions[13] = new ActionFall(pos);
actions[14] = new ActionDescendTwo(pos, new BlockPos(x, y - 2, z - 1));
actions[15] = new ActionDescendTwo(pos, new BlockPos(x, y - 2, z + 1));
actions[16] = new ActionDescendTwo(pos, new BlockPos(x - 1, y - 2, z));
actions[17] = new ActionDescendTwo(pos, new BlockPos(x + 1, y - 2, z));
actions[18] = new ActionDescendThree(pos, new BlockPos(x, y - 3, z - 1));
actions[19] = new ActionDescendThree(pos, new BlockPos(x, y - 3, z + 1));
actions[20] = new ActionDescendThree(pos, new BlockPos(x - 1, y - 3, z));
actions[21] = new ActionDescendThree(pos, new BlockPos(x + 1, y - 3, z));
actions[22] = new ActionWalkDiagonal(pos, EnumFacing.NORTH, EnumFacing.WEST);
actions[23] = new ActionWalkDiagonal(pos, EnumFacing.NORTH, EnumFacing.EAST);
actions[24] = new ActionWalkDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST);
actions[25] = new ActionWalkDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST);
return actions;
}
private final Random random = new Random();
private void shuffle(Action[] list) {
int len = list.length;
for (int i = 0; i < len; i++) {
int j = random.nextInt(len);
Action e = list[j];
list[j] = list[i];
list[i] = e;
}
}
/**
* My own implementation of a singly linked list
*/
private static class OpenSet {
Node first = null;
public Node removeLowest() {
if (first == null) {
return null;
}
Node current = first.nextOpen;
if (current == null) {
Node n = first;
first = null;
return n;
}
Node previous = first;
double bestValue = first.estimatedCostToGoal + first.cost;
Node bestNode = first;
Node beforeBest = null;
while (current != null) {
double comp = current.estimatedCostToGoal + current.cost;
if (comp < bestValue) {
bestValue = comp;
bestNode = current;
beforeBest = previous;
}
previous = current;
current = current.nextOpen;
}
if (beforeBest == null) {
first = first.nextOpen;
return bestNode;
}
beforeBest.nextOpen = bestNode.nextOpen;
return bestNode;
}
public void insert(Node node) {
node.nextOpen = first;
first = node;
}
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.actions;
import baritone.util.Out;
import baritone.util.ToolSet;
import net.minecraft.block.Block;
import net.minecraft.block.BlockCactus;
import net.minecraft.block.BlockFire;
import net.minecraft.block.BlockLadder;
import net.minecraft.block.BlockLilyPad;
import net.minecraft.block.BlockLiquid;
import net.minecraft.block.BlockVine;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public abstract class Action {
//These costs are measured roughly in ticks btw
public static final double WALK_ONE_BLOCK_COST = 20 / 4.317;
public static final double WALK_ONE_IN_WATER_COST = 20 / 2.2;
public static final double JUMP_ONE_BLOCK_COST = 5.72854;//see below calculation for fall. 1.25 blocks
public static final double LADDER_UP_ONE_COST = 20 / 2.35;
public static final double LADDER_DOWN_ONE_COST = 20 / 3;
public static final double SNEAK_ONE_BLOCK_COST = 20 / 1.3;
public static final double SPRINT_ONE_BLOCK_COST = 20 / 5.612;
/**
* Doesn't include walking forwards, just the falling
*
* Based on a sketchy formula from minecraftwiki
*
* d(t) = 3.92 × (99 - 49.50×(0.98^t+1) - t)
*
* Solved in mathematica
*/
public static final double FALL_ONE_BLOCK_COST = 5.11354;
public static final double FALL_TWO_BLOCK_COST = 7.28283;
public static final double FALL_THREE_BLOCK_COST = 8.96862;
/**
* It doesn't actually take ten ticks to place a block, this cost is so high
* because we want to generally conserve blocks which might be limited
*/
public static final double PLACE_ONE_BLOCK_COST = 20;
/**
* Add this to the cost of breaking any block. The cost of breaking any
* block is calculated as the number of ticks that block takes to break with
* the tools you have. You add this because there's always a little overhead
* (e.g. looking at the block)
*/
public static final double BREAK_ONE_BLOCK_ADD = 4;
public static final double COST_INF = 1000000;
public final BlockPos from;
public final BlockPos to;
private Double cost;
public boolean finished = false;
protected Action(BlockPos from, BlockPos to) {
this.from = from;
this.to = to;
this.cost = null;
}
/**
* Get the cost. It's cached
*
* @param ts
* @return
*/
public double cost(ToolSet ts) {
if (cost == null) {
cost = calculateCost0(ts == null ? new ToolSet() : ts);
}
if (cost < 1) {
Out.log("Bad cost " + this + " " + cost);
}
return cost;
}
public double calculateCost0(ToolSet ts) {
if (!(this instanceof ActionPillar) && !(this instanceof ActionBridge) && !(this instanceof ActionFall)) {
Block fromDown = Minecraft.getMinecraft().world.getBlockState(from.down()).getBlock();
if (fromDown instanceof BlockLadder || fromDown instanceof BlockVine) {
return COST_INF;
}
}
return calculateCost(ts);
}
protected abstract double calculateCost(ToolSet ts);
static Block waterFlowing = Block.getBlockById(8);
static Block waterStill = Block.getBlockById(9);
static Block lavaFlowing = Block.getBlockById(10);
static Block lavaStill = Block.getBlockById(11);
/**
* Is this block water? Includes both still and flowing
*
* @param b
* @return
*/
public static boolean isWater(Block b) {
return waterFlowing.equals(b) || waterStill.equals(b);
}
public static boolean isWater(BlockPos bp) {
return isWater(Minecraft.getMinecraft().world.getBlockState(bp).getBlock());
}
public static boolean isLiquid(Block b) {
return b instanceof BlockLiquid;
//return b != null && (waterFlowing.equals(b) || waterStill.equals(b) || lavaFlowing.equals(b) || lavaStill.equals(b));
}
public static boolean isFlowing(BlockPos pos, IBlockState state) {
Block b = state.getBlock();
Material m = b.getMaterial(state);
if (b instanceof BlockLiquid) {
throw new UnsupportedOperationException("TODO");
//return BlockLiquid.getFlow(Minecraft.getMinecraft().world, pos, state) != -1000.0D;
}
return false;
}
public static boolean isLava(Block b) {
return lavaFlowing.equals(b) || lavaStill.equals(b);
}
public static boolean isLiquid(BlockPos p) {
return isLiquid(Minecraft.getMinecraft().world.getBlockState(p).getBlock());
}
public static boolean avoidBreaking(BlockPos pos) {
Block b = Minecraft.getMinecraft().world.getBlockState(pos).getBlock();
Block below = Minecraft.getMinecraft().world.getBlockState(new BlockPos(pos.getX(), pos.getY() - 1, pos.getZ())).getBlock();
return Block.getBlockFromName("minecraft:ice").equals(b)//ice becomes water, and water can mess up the path
|| isLiquid(new BlockPos(pos.getX(), pos.getY() + 1, pos.getZ()))//don't break anything touching liquid on any side
|| isLiquid(new BlockPos(pos.getX() + 1, pos.getY(), pos.getZ()))
|| isLiquid(new BlockPos(pos.getX() - 1, pos.getY(), pos.getZ()))
|| isLiquid(new BlockPos(pos.getX(), pos.getY(), pos.getZ() + 1))
|| isLiquid(new BlockPos(pos.getX(), pos.getY(), pos.getZ() - 1))
|| (!(b instanceof BlockLilyPad && isWater(below)) && isLiquid(below));//if it's a lilypad above water, it's ok to break, otherwise don't break if its liquid
}
/**
* Can I walk through this block? e.g. air, saplings, torches, etc
*
* @param pos
* @return
*/
public static boolean canWalkThrough(BlockPos pos) {
IBlockState state = Minecraft.getMinecraft().world.getBlockState(pos);
Block block = state.getBlock();
if (block instanceof BlockLilyPad || block instanceof BlockFire) {//you can't actually walk through a lilypad from the side, and you shouldn't walk through fire
return false;
}
if (isFlowing(pos, state)) {
return false;//don't walk through flowing liquids
}
if (isLiquid(pos.up())) {
return false;//you could drown
}
return block.isPassable(Minecraft.getMinecraft().world, pos);
}
public static boolean avoidWalkingInto(BlockPos pos) {
Block block = Minecraft.getMinecraft().world.getBlockState(pos).getBlock();
if (isLava(block)) {
return true;
}
if (block instanceof BlockCactus) {
return true;
}
return block instanceof BlockFire;
}
/**
* Can I walk on this block without anything weird happening like me falling
* through? Includes water because we know that we automatically jump on
* lava
*
* @param pos
* @return
*/
public static boolean canWalkOn(BlockPos pos) {
IBlockState state = Minecraft.getMinecraft().world.getBlockState(pos);
Block block = state.getBlock();
if (block instanceof BlockLadder || block instanceof BlockVine) {
return true;
}
if (isWater(block)) {
return isWater(pos.up());//you can only walk on water if there is water above it
}
return block.isBlockNormalCube(state) && !isLava(block);
}
/**
* Tick this action
*
* @return is it done
*/
public abstract boolean tick();
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.actions;
import java.util.Objects;
import java.util.Random;
import baritone.ui.LookManager;
import baritone.Baritone;
import baritone.movement.MovementManager;
import baritone.util.Out;
import baritone.util.ToolSet;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLadder;
import net.minecraft.block.BlockVine;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumFacing;
/**
*
* @author leijurv
*/
public class ActionBridge extends ActionPlaceOrBreak {
BlockPos[] against = new BlockPos[3];
public ActionBridge(BlockPos from, BlockPos to) {
super(from, to, new BlockPos[]{to.up(), to}, new BlockPos[]{to.down()});
int i = 0;
if (!to.north().equals(from)) {
against[i] = to.north().down();
i++;
}
if (!to.south().equals(from)) {
against[i] = to.south().down();
i++;
}
if (!to.east().equals(from)) {
against[i] = to.east().down();
i++;
}
if (!to.west().equals(from)) {
against[i] = to.west().down();
i++;
}
//note: do NOT add ability to place against .down().down()
}
@Override
protected double calculateCost(ToolSet ts) {
double WC = isWater(blocksToBreak[0]) || isWater(blocksToBreak[1]) ? WALK_ONE_IN_WATER_COST : WALK_ONE_BLOCK_COST;
if (canWalkOn(positionsToPlace[0])) {//this is a walk, not a bridge
if (canWalkThrough(positionsToBreak[0]) && canWalkThrough(positionsToBreak[1])) {
return WC;
}
//double hardness1 = blocksToBreak[0].getBlockHardness(Minecraft.getMinecraft().world, positionsToBreak[0]);
//double hardness2 = blocksToBreak[1].getBlockHardness(Minecraft.getMinecraft().world, positionsToBreak[1]);
//Out.log("Can't walk through " + blocksToBreak[0] + " (hardness" + hardness1 + ") or " + blocksToBreak[1] + " (hardness " + hardness2 + ")");
return WC + getTotalHardnessOfBlocksToBreak(ts);
} else {//this is a bridge, so we need to place a block
//return 1000000;
Block f = Minecraft.getMinecraft().world.getBlockState(from.down()).getBlock();
if (f instanceof BlockLadder || f instanceof BlockVine) {
return COST_INF;
}
if (blocksToPlace[0].equals(Block.getBlockById(0)) || (!isWater(blocksToPlace[0]) && blocksToPlace[0].isReplaceable(Minecraft.getMinecraft().world, positionsToPlace[0]))) {
for (BlockPos against1 : against) {
if (Minecraft.getMinecraft().world.getBlockState(against1).getBlock().isBlockNormalCube()) {
return WC + PLACE_ONE_BLOCK_COST + getTotalHardnessOfBlocksToBreak(ts);
}
}
WC = WC * SNEAK_ONE_BLOCK_COST / WALK_ONE_BLOCK_COST;//since we are placing, we are sneaking
return WC + PLACE_ONE_BLOCK_COST + getTotalHardnessOfBlocksToBreak(ts);
}
return COST_INF;
//Out.log("Can't walk on " + Minecraft.getMinecraft().world.getBlockState(positionsToPlace[0]).getBlock());
}
}
boolean wasTheBridgeBlockAlwaysThere = true;//did we have to place a bridge block or was it always there
public Boolean oneInTen = null;//a one in ten chance
public boolean amIGood() {
return canWalkThrough(positionsToBreak[0]) && canWalkThrough(positionsToBreak[1]) && canWalkOn(positionsToPlace[0]);
}
public int dx() {
return to.getX() - from.getX();
}
public int dz() {
return to.getZ() - from.getZ();
}
@Override
protected boolean tick0() {
if (oneInTen == null) {
oneInTen = new Random().nextInt(10) == 0;
}
Block fd = Minecraft.getMinecraft().world.getBlockState(from.down()).getBlock();
boolean ladder = fd instanceof BlockLadder || fd instanceof BlockVine;
boolean isTheBridgeBlockThere = canWalkOn(positionsToPlace[0]) || ladder;
//Out.log("is block there: " + isTheBridgeBlockThere + " block " + Minecraft.getMinecraft().world.getBlockState(positionsToPlace[0]).getBlock());
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
BlockPos whereAmI = new BlockPos(thePlayer.posX, thePlayer.posY, thePlayer.posZ);
if (whereAmI.getY() != to.getY() && !ladder) {
Out.log("Wrong Y coordinate");
if (whereAmI.getY() < to.getY()) {
MovementManager.jumping = true;
}
return false;
}
if (isTheBridgeBlockThere) {//either the bridge block was there the whole time or we just placed it
if (oneInTen && wasTheBridgeBlockAlwaysThere) {
//basically one in every ten blocks we walk forwards normally without sneaking and placing, rotate to look forwards.
//this way we tend towards looking forwards
MovementManager.forward = LookManager.lookAtBlock(to, false);
} else {
MovementManager.moveTowardsBlock(to);
}
if (wasTheBridgeBlockAlwaysThere) {
if (MovementManager.forward && !MovementManager.backward) {
thePlayer.setSprinting(true);
}
}
if (whereAmI.equals(to)) {//if we are there
Out.log("Done walking to " + to);
return true;//and we are done
}
Out.log("Trying to get to " + to + " currently at " + whereAmI);
return false;//not there yet
} else {
wasTheBridgeBlockAlwaysThere = false;
for (BlockPos against1 : against) {
if (Minecraft.getMinecraft().world.getBlockState(against1).getBlock().isBlockNormalCube()) {
if (!switchtothrowaway(true)) {//get ready to place a throwaway block
return false;
}
MovementManager.sneak = true;
double faceX = (to.getX() + against1.getX() + 1.0D) * 0.5D;
double faceY = (to.getY() + against1.getY()) * 0.5D;
double faceZ = (to.getZ() + against1.getZ() + 1.0D) * 0.5D;
LookManager.lookAtCoords(faceX, faceY, faceZ, true);
EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
if (Objects.equals(Baritone.whatAreYouLookingAt(), against1) && Minecraft.getMinecraft().player.isSneaking()) {
if (Baritone.whatAreYouLookingAt().offset(side).equals(positionsToPlace[0])) {
Minecraft.getMinecraft().rightClickMouse();
} else {
Out.gui("Wrong. " + side + " " + Baritone.whatAreYouLookingAt().offset(side) + " " + positionsToPlace[0], Out.Mode.Debug);
}
}
Out.log("Trying to look at " + against1 + ", actually looking at" + Baritone.whatAreYouLookingAt());
return false;
}
}
MovementManager.sneak = true;
if (whereAmI.equals(to)) {
//if we are in the block that we are trying to get to, we are sneaking over air and we need to place a block beneath us against the one we just walked off of
//Out.log(from + " " + to + " " + faceX + "," + faceY + "," + faceZ + " " + whereAmI);
if (!switchtothrowaway(true)) {//get ready to place a throwaway block
return false;
}
double faceX = (to.getX() + from.getX() + 1.0D) * 0.5D;
double faceY = (to.getY() + from.getY() - 1.0D) * 0.5D;
double faceZ = (to.getZ() + from.getZ() + 1.0D) * 0.5D;
//faceX,faceY,faceZ is the middle of the face between from and to
BlockPos goalLook = from.down();//this is the block we were just standing on, and the one we want to place against
MovementManager.backward = LookManager.lookAtCoords(faceX, faceY, faceZ, true);//if we are in the block, then we are off the edge of the previous looking backward, so we should be moving backward
if (Objects.equals(Baritone.whatAreYouLookingAt(), goalLook)) {
Minecraft.getMinecraft().rightClickMouse();//wait to right click until we are able to place
return false;
}
Out.log("Trying to look at " + goalLook + ", actually looking at" + Baritone.whatAreYouLookingAt());
return false;
} else {
Out.log("Not there yet m9");
MovementManager.moveTowardsBlock(to);//move towards not look at because if we are bridging for a couple blocks in a row, it is faster if we dont spin around and walk forwards then spin around and place backwards for every block
return false;
}
}
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.actions;
import java.util.Objects;
import baritone.ui.LookManager;
import baritone.Baritone;
import baritone.movement.MovementManager;
import baritone.util.Out;
import baritone.util.ToolSet;
import net.minecraft.block.BlockFalling;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumFacing;
/**
*
* @author leijurv
*/
public class ActionClimb extends ActionPlaceOrBreak {
BlockPos[] against = new BlockPos[3];
public ActionClimb(BlockPos start, BlockPos end) {
super(start, end, new BlockPos[]{end, start.up(2), end.up()}, new BlockPos[]{end.down()});
BlockPos placementLocation = positionsToPlace[0];//end.down()
int i = 0;
if (!placementLocation.north().equals(from)) {
against[i] = placementLocation.north();
i++;
}
if (!placementLocation.south().equals(from)) {
against[i] = placementLocation.south();
i++;
}
if (!placementLocation.east().equals(from)) {
against[i] = placementLocation.east();
i++;
}
if (!placementLocation.west().equals(from)) {
against[i] = placementLocation.west();
i++;
}
//TODO: add ability to place against .down() as well as the cardinal directions
//useful for when you are starting a staircase without anything to place against
}
@Override
protected double calculateCost(ToolSet ts) {
if (!canWalkOn(positionsToPlace[0])) {
if (!Baritone.isAir(positionsToPlace[0]) && !isWater(positionsToPlace[0])) {
return COST_INF;
}
for (BlockPos against1 : against) {
if (Minecraft.getMinecraft().world.getBlockState(against1).getBlock().isBlockNormalCube()) {
return JUMP_ONE_BLOCK_COST + WALK_ONE_BLOCK_COST + PLACE_ONE_BLOCK_COST + getTotalHardnessOfBlocksToBreak(ts);
}
}
return COST_INF;
}
if (Minecraft.getMinecraft().world.getBlockState(from.up(3)).getBlock() instanceof BlockFalling) {//it would fall on us and possibly suffocate us
return COST_INF;
}
return WALK_ONE_BLOCK_COST / 2 + Math.max(JUMP_ONE_BLOCK_COST, WALK_ONE_BLOCK_COST / 2) + getTotalHardnessOfBlocksToBreak(ts);//we walk half the block to get to the edge, then we walk the other half while simultaneously jumping (math.max because of how it's in parallel)
}
int ticksWithoutPlacement = 0;
@Override
protected boolean tick0() {//basically just hold down W and space until we are where we want to be
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
if (!canWalkOn(positionsToPlace[0])) {
for (int i = 0; i < against.length; i++) {
if (Minecraft.getMinecraft().world.getBlockState(against[i]).getBlock().isBlockNormalCube()) {
if (!switchtothrowaway(true)) {//get ready to place a throwaway block
return false;
}
double faceX = (to.getX() + against[i].getX() + 1.0D) * 0.5D;
double faceY = (to.getY() + against[i].getY()) * 0.5D;
double faceZ = (to.getZ() + against[i].getZ() + 1.0D) * 0.5D;
LookManager.lookAtCoords(faceX, faceY, faceZ, true);
EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit;
if (Objects.equals(Baritone.whatAreYouLookingAt(), against[i]) && Baritone.whatAreYouLookingAt().offset(side).equals(positionsToPlace[0])) {
ticksWithoutPlacement++;
MovementManager.sneak = true;
if (Minecraft.getMinecraft().player.isSneaking()) {
Minecraft.getMinecraft().rightClickMouse();
}
if (ticksWithoutPlacement > 20) {
MovementManager.backward = true;//we might be standing in the way, move back
}
}
Out.log("Trying to look at " + against[i] + ", actually looking at" + Baritone.whatAreYouLookingAt());
return false;
}
}
Out.gui("This is impossible", Out.Mode.Standard);
return false;
}
double flatDistToNext = Math.abs(to.getX() - from.getX()) * Math.abs((to.getX() + 0.5D) - thePlayer.posX) + Math.abs(to.getZ() - from.getZ()) * Math.abs((to.getZ() + 0.5D) - thePlayer.posZ);
boolean pointingInCorrectDirection = MovementManager.moveTowardsBlock(to);
MovementManager.jumping = flatDistToNext < 1.2 && pointingInCorrectDirection;
//once we are pointing the right way and moving, start jumping
//this is slightly more efficient because otherwise we might start jumping before moving, and fall down without moving onto the block we want to jump onto
//also wait until we are close enough, because we might jump and hit our head on an adjacent block
return Minecraft.getMinecraft().player.getPosition0().equals(to);
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.actions;
import baritone.movement.MovementManager;
import baritone.util.ToolSet;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLadder;
import net.minecraft.block.BlockVine;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class ActionDescend extends ActionPlaceOrBreak {
public ActionDescend(BlockPos start, BlockPos end) {
super(start, end, new BlockPos[]{end.up(2), end.up(), end}, new BlockPos[]{end.down()});
}
@Override
protected double calculateCost(ToolSet ts) {
if (!canWalkOn(positionsToPlace[0])) {
return COST_INF;
}
Block tmp1 = Minecraft.getMinecraft().world.getBlockState(to).getBlock();
if (tmp1 instanceof BlockLadder || tmp1 instanceof BlockVine) {
return COST_INF;
}
return WALK_ONE_BLOCK_COST * 0.8 + Math.max(FALL_ONE_BLOCK_COST, WALK_ONE_BLOCK_COST * 0.2) + getTotalHardnessOfBlocksToBreak(ts);//we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
}
@Override
protected boolean tick0() {//basically just hold down W until we are where we want to be
MovementManager.moveTowardsBlock(to);
return Minecraft.getMinecraft().player.getPosition0().equals(to);
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.actions;
import baritone.movement.MovementManager;
import baritone.util.ToolSet;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class ActionDescendThree extends ActionPlaceOrBreak {
public ActionDescendThree(BlockPos start, BlockPos end) {
super(start, end, new BlockPos[]{end.up(4), end.up(3), end.up(2), end.up(), end}, new BlockPos[]{end.down()});
}
@Override
protected double calculateCost(ToolSet ts) {
if (!canWalkOn(positionsToPlace[0])) {
return COST_INF;
}
if (getTotalHardnessOfBlocksToBreak(ts) != 0) {
return COST_INF;
}
return WALK_ONE_BLOCK_COST * 0.8 + Math.max(FALL_THREE_BLOCK_COST, WALK_ONE_BLOCK_COST * 0.2);//we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
}
@Override
protected boolean tick0() {//basically just hold down W until we are where we want to be
MovementManager.moveTowardsBlock(to);
return Minecraft.getMinecraft().player.getPosition0().equals(to);
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.actions;
import baritone.movement.MovementManager;
import baritone.util.ToolSet;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class ActionDescendTwo extends ActionPlaceOrBreak {
public ActionDescendTwo(BlockPos start, BlockPos end) {
super(start, end, new BlockPos[]{end.up(3), end.up(2), end.up(), end}, new BlockPos[]{end.down()});
}
@Override
protected double calculateCost(ToolSet ts) {
if (!canWalkOn(positionsToPlace[0])) {
return COST_INF;
}
if (getTotalHardnessOfBlocksToBreak(ts) != 0) {
return COST_INF;
}
return WALK_ONE_BLOCK_COST * 0.8 + Math.max(FALL_TWO_BLOCK_COST, WALK_ONE_BLOCK_COST * 0.2);//we walk half the block plus 0.3 to get to the edge, then we walk the other 0.2 while simultaneously falling (math.max because of how it's in parallel)
}
@Override
protected boolean tick0() {//basically just hold down W until we are where we want to be
MovementManager.moveTowardsBlock(to);
return Minecraft.getMinecraft().player.getPosition0().equals(to);
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.actions;
import baritone.Baritone;
import baritone.movement.MovementManager;
import baritone.util.ToolSet;
import net.minecraft.block.Block;
import net.minecraft.block.BlockLadder;
import net.minecraft.block.BlockVine;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class ActionFall extends ActionPlaceOrBreak {
public ActionFall(BlockPos start) {
super(start, start.down(), new BlockPos[]{start.down()}, new BlockPos[0]);
}
int numTicks = 0;
@Override
protected boolean tick0() {
numTicks++;
if (numTicks > 10) {
MovementManager.moveTowardsBlock(to);
}
return Minecraft.getMinecraft().player.getPosition0().equals(to);
}
@Override
protected double calculateCost(ToolSet ts) {
if (!Baritone.allowVerticalMotion || !canWalkOn(to.down())) {
return COST_INF;
}
Block td = Minecraft.getMinecraft().world.getBlockState(to).getBlock();
boolean ladder = td instanceof BlockLadder || td instanceof BlockVine;
if (ladder) {
return LADDER_DOWN_ONE_COST;
} else {
return FALL_ONE_BLOCK_COST + getTotalHardnessOfBlocksToBreak(ts);
}
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.actions;
import baritone.ui.LookManager;
import baritone.Baritone;
import baritone.movement.MovementManager;
import baritone.util.Out;
import baritone.util.ToolSet;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling;
import net.minecraft.block.BlockLadder;
import net.minecraft.block.BlockVine;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class ActionPillar extends ActionPlaceOrBreak {
public ActionPillar(BlockPos start) {
super(start, start.up(), new BlockPos[]{start.up(2)}, new BlockPos[]{start});
}
@Override
protected double calculateCost(ToolSet ts) {
Block fromDown = Minecraft.getMinecraft().world.getBlockState(from).getBlock();
boolean ladder = fromDown instanceof BlockLadder || fromDown instanceof BlockVine;
if (!ladder) {
Block d = Minecraft.getMinecraft().world.getBlockState(from.down()).getBlock();
if (d instanceof BlockLadder || d instanceof BlockVine) {
return COST_INF;
}
}
if ((!Baritone.hasThrowaway && !ladder) || !Baritone.allowVerticalMotion) {
return COST_INF;
}
if (fromDown instanceof BlockVine) {
if (getAgainst(from) == null) {
return COST_INF;
}
}
double hardness = getTotalHardnessOfBlocksToBreak(ts);
if (hardness != 0) {
Block tmp = Minecraft.getMinecraft().world.getBlockState(from.up(2)).getBlock();
if (tmp instanceof BlockLadder || tmp instanceof BlockVine) {
hardness = 0;
} else if (!canWalkOn(from.up(3)) || canWalkThrough(from.up(3)) || Minecraft.getMinecraft().world.getBlockState(from.up(3)).getBlock() instanceof BlockFalling) {//if the block above where we want to break is not a full block, don't do it
return COST_INF;
}
}
if (isLiquid(from) || isLiquid(from.down())) {//can't pillar on water or in water
return COST_INF;
}
if (ladder) {
return LADDER_UP_ONE_COST + hardness;
} else {
return JUMP_ONE_BLOCK_COST + PLACE_ONE_BLOCK_COST + hardness;
}
}
int numTicks = 0;
public BlockPos getAgainst(BlockPos vine) {
if (Minecraft.getMinecraft().world.getBlockState(vine.north()).getBlock().isBlockNormalCube()) {
return vine.north();
}
if (Minecraft.getMinecraft().world.getBlockState(vine.south()).getBlock().isBlockNormalCube()) {
return vine.south();
}
if (Minecraft.getMinecraft().world.getBlockState(vine.east()).getBlock().isBlockNormalCube()) {
return vine.east();
}
if (Minecraft.getMinecraft().world.getBlockState(vine.west()).getBlock().isBlockNormalCube()) {
return vine.west();
}
return null;
}
@Override
protected boolean tick0() {
IBlockState fromDown = Minecraft.getMinecraft().world.getBlockState(from);
boolean ladder = fromDown.getBlock() instanceof BlockLadder || fromDown.getBlock() instanceof BlockVine;
boolean vine = fromDown.getBlock() instanceof BlockVine;
if (!ladder && !LookManager.lookAtBlock(positionsToPlace[0], true)) {
return false;
}
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
boolean blockIsThere = canWalkOn(from) || ladder;
if (ladder) {
BlockPos against = vine ? getAgainst(from) : from.offset(fromDown.getValue(BlockLadder.FACING).getOpposite());
if (against == null) {
Out.gui("Unable to climb vines", Out.Mode.Standard);
return false;
}
if (thePlayer.getPosition0().equals(against.up()) || thePlayer.getPosition0().equals(to)) {
return true;
}
/*if (thePlayer.getPosition0().getX() != from.getX() || thePlayer.getPosition0().getZ() != from.getZ()) {
Baritone.moveTowardsBlock(from);
}*/
MovementManager.moveTowardsBlock(against);
return false;
} else {
if (!switchtothrowaway(true)) {//get ready to place a throwaway block
return false;
}
numTicks++;
MovementManager.jumping = thePlayer.posY < to.getY(); //if our Y coordinate is above our goal, stop jumping
MovementManager.sneak = true;
//otherwise jump
if (numTicks > 40) {
double diffX = thePlayer.posX - (to.getX() + 0.5);
double diffZ = thePlayer.posZ - (to.getZ() + 0.5);
double dist = Math.sqrt(diffX * diffX + diffZ * diffZ);
if (dist > 0.17) {//why 0.17? because it seemed like a good number, that's why
MovementManager.forward = true;//if it's been more than forty ticks of trying to jump and we aren't done yet, go forward, maybe we are stuck
}
}
if (!blockIsThere) {
Out.log("Block not there yet");
Block fr = Minecraft.getMinecraft().world.getBlockState(from).getBlock();
if (!(Baritone.isAir(from) || fr.isReplaceable(Minecraft.getMinecraft().world, from))) {
MovementManager.isLeftClick = true;
blockIsThere = false;
} else if (Minecraft.getMinecraft().player.isSneaking()) {
Minecraft.getMinecraft().rightClickMouse();//constantly right click
}
}
}
BlockPos whereAmI = new BlockPos(thePlayer.posX, thePlayer.posY, thePlayer.posZ);
if (whereAmI.equals(to) && blockIsThere) {//if we are at our goal and the block below us is placed
Out.log("Done pillaring to " + to);
MovementManager.jumping = false;//stop jumping
return true;//we are done
}
return false;
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.actions;
import java.util.ArrayList;
import baritone.util.ToolSet;
import java.util.Arrays;
import java.util.HashSet;
import java.util.List;
import baritone.ui.LookManager;
import baritone.Baritone;
import baritone.movement.MovementManager;
import baritone.util.Out;
import baritone.inventory.SmeltingTask;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFalling;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public abstract class ActionPlaceOrBreak extends Action {
public final BlockPos[] positionsToBreak;//the positions that need to be broken before this action can ensue
public final BlockPos[] positionsToPlace;//the positions where we need to place a block before this aciton can ensue
public final Block[] blocksToBreak;//the blocks at those positions
public final Block[] blocksToPlace;
public ActionPlaceOrBreak(BlockPos start, BlockPos end, BlockPos[] toBreak, BlockPos[] toPlace) {
super(start, end);
this.positionsToBreak = toBreak;
this.positionsToPlace = toPlace;
blocksToBreak = new Block[positionsToBreak.length];
blocksToPlace = new Block[positionsToPlace.length];
for (int i = 0; i < blocksToBreak.length; i++) {
blocksToBreak[i] = Minecraft.getMinecraft().world.getBlockState(positionsToBreak[i]).getBlock();
}
for (int i = 0; i < blocksToPlace.length; i++) {
blocksToPlace[i] = Minecraft.getMinecraft().world.getBlockState(positionsToPlace[i]).getBlock();
}
}
public double getTotalHardnessOfBlocksToBreak() {//of all the blocks we need to break before starting this action, what's the sum of how hard they are (phrasing)
ToolSet ts = new ToolSet();
return this.getTotalHardnessOfBlocksToBreak(ts);
}
public double getTotalHardnessOfBlocksToBreak(ToolSet ts) {
double sum = 0;
HashSet<BlockPos> toBreak = new HashSet();
for (BlockPos positionsToBreak1 : positionsToBreak) {
toBreak.add(positionsToBreak1);
if (this instanceof ActionFall) {//if we are digging straight down, assume we have already broken the sand above us
continue;
}
BlockPos tmp = positionsToBreak1.up();
while (canFall(tmp)) {
toBreak.add(tmp);
tmp = tmp.up();
}
}
for (BlockPos pos : toBreak) {
sum += getHardness(ts, Minecraft.getMinecraft().world.getBlockState(pos).getBlock(), pos);
if (sum >= COST_INF) {
return COST_INF;
}
}
if (!Baritone.allowBreakOrPlace || !Baritone.hasThrowaway) {
for (int i = 0; i < blocksToPlace.length; i++) {
if (!canWalkOn(positionsToPlace[i])) {
return COST_INF;
}
}
}
return sum;
}
public static boolean canFall(BlockPos pos) {
return Minecraft.getMinecraft().world.getBlockState(pos).getBlock() instanceof BlockFalling;
}
public static double getHardness(ToolSet ts, Block block, BlockPos position) {
if (!block.equals(Block.getBlockById(0)) && !canWalkThrough(position)) {
if (avoidBreaking(position)) {
return COST_INF;
}
if (!Baritone.allowBreakOrPlace) {
return COST_INF;
}
if (SmeltingTask.avoidBreaking(position)) {
return COST_INF;
}
double m = Block.getBlockFromName("minecraft:crafting_table").equals(block) ? 10 : 1;
return m / ts.getStrVsBlock(block, position) + BREAK_ONE_BLOCK_ADD;
}
return 0;
}
@Override
public String toString() {
return this.getClass() + " place " + Arrays.asList(blocksToPlace) + " break " + Arrays.asList(blocksToBreak) + " cost " + cost(null) + " break cost " + getTotalHardnessOfBlocksToBreak();
}
@Override
public boolean tick() {
//breaking first
for (int i = 0; i < positionsToBreak.length; i++) {
if (!canWalkThrough(positionsToBreak[i])) {
if (!Baritone.allowBreakOrPlace) {
Out.gui("BB I can't break this =(((", Out.Mode.Standard);
return false;
}
//Out.log("Breaking " + blocksToBreak[i] + " at " + positionsToBreak[i]);
boolean lookingInCorrectDirection = LookManager.lookAtBlock(positionsToBreak[i], true);
//TODO decide if when actuallyLookingAtTheBlock==true then should it still keep moving the look direction to the exact center of the block
boolean actuallyLookingAtTheBlock = positionsToBreak[i].equals(Baritone.whatAreYouLookingAt());
if (!(lookingInCorrectDirection || actuallyLookingAtTheBlock)) {
return false;
}
/*if (!positionsToBreak[i].equals(Baritone.whatAreYouLookingAt())) {//hmmm, our crosshairs are looking at the wrong block
//TODO add a timer here, and if we are stuck looking at the wrong block for more than 1 second, do something
//(it cant take longer than twenty ticks, because the Baritone.MAX_YAW_CHANGE_PER_TICK=18, and 18*20 = 360°
Out.log("Wrong");
return false;
}*/
if (Baritone.whatAreYouLookingAt() != null) {
Baritone.switchtotool(Minecraft.getMinecraft().world.getBlockState(Baritone.whatAreYouLookingAt()).getBlock());
}
MovementManager.isLeftClick = true;//hold down left click
if (canWalkThrough(positionsToBreak[i])) {
MovementManager.letGoOfLeftClick();
Out.log("Done breaking " + blocksToBreak[i] + " at " + positionsToBreak[i]);
}
return false;
}
}
MovementManager.letGoOfLeftClick();//sometimes it keeps on left clicking so we need this here (yes it scares me too)
for (BlockPos positionsToPlace1 : positionsToPlace) {
if (!canWalkOn(positionsToPlace1)) {
if (!Baritone.allowBreakOrPlace) {
Out.gui("BB I can't place this =(((", Out.Mode.Standard);
return false;
}
//Baritone.lookAtBlock(positionsToPlace[i], true);
//Out.log("CANT DO IT. CANT WALK ON " + blocksToPlace[i] + " AT " + positionsToPlace[i]);
//one of the blocks that needs to be there isn't there
//so basically someone mined out our path from under us
//
//this doesn't really do anything, because all the cases for positionToPlace are handled in their respective action tick0s (e.g. pillar and bridge)
}
}
return tick0();
}
//I dont want to make this static, because then it might be executed before Item gets initialized
private static List<Item> ACCEPTABLE_THROWAWAY_ITEMS = null;
private static void set() {
if (ACCEPTABLE_THROWAWAY_ITEMS != null) {
return;
}
ACCEPTABLE_THROWAWAY_ITEMS = Arrays.asList(new Item[]{Item.getByNameOrId("minecraft:dirt"), Item.getByNameOrId("minecraft:cobblestone")});
}
public static boolean switchtothrowaway(boolean message) {
set();
EntityPlayerSP p = Minecraft.getMinecraft().player;
ItemStack[] inv = p.inventory.mainInventory;
for (byte i = 0; i < 9; i++) {
ItemStack item = inv[i];
if (inv[i] == null) {
item = new ItemStack(Item.getByNameOrId("minecraft:apple"));
}
if (ACCEPTABLE_THROWAWAY_ITEMS.contains(item.getItem())) {
p.inventory.currentItem = i;
return true;
}
}
if (message) {
Out.gui("bb pls get me some blocks. dirt or cobble", Out.Mode.Minimal);
}
return false;
}
public static boolean hasthrowaway() {
set();
EntityPlayerSP p = Minecraft.getMinecraft().player;
ItemStack[] inv = p.inventory.mainInventory;
for (byte i = 0; i < 9; i++) {
ItemStack item = inv[i];
if (inv[i] == null) {
item = new ItemStack(Item.getByNameOrId("minecraft:apple"));
}
if (ACCEPTABLE_THROWAWAY_ITEMS.contains(item.getItem())) {
return true;
}
}
return false;
}
/**
* Do the actual tick. This function can assume that all blocks in
* positionsToBreak are now walk-through-able.
*
* @return
*/
protected abstract boolean tick0();
public ArrayList<BlockPos> toMine() {
ArrayList<BlockPos> result = new ArrayList<>();
for (BlockPos positionsToBreak1 : positionsToBreak) {
if (!canWalkThrough(positionsToBreak1)) {
result.add(positionsToBreak1);
}
}
return result;
}
public ArrayList<BlockPos> toPlace() {
ArrayList<BlockPos> result = new ArrayList<>();
for (BlockPos positionsToPlace1 : positionsToPlace) {
if (!canWalkOn(positionsToPlace1)) {
result.add(positionsToPlace1);
}
}
return result;
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.actions;
import java.util.Random;
import baritone.Baritone;
import baritone.movement.MovementManager;
import baritone.ui.LookManager;
import baritone.util.ToolSet;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumFacing;
/**
*
* @author leijurv
*/
public class ActionWalkDiagonal extends ActionPlaceOrBreak {
public ActionWalkDiagonal(BlockPos start, EnumFacing dir1, EnumFacing dir2) {
this(start, start.offset(dir1), start.offset(dir2), dir2);
//super(start, start.offset(dir1).offset(dir2), new BlockPos[]{start.offset(dir1), start.offset(dir1).up(), start.offset(dir2), start.offset(dir2).up(), start.offset(dir1).offset(dir2), start.offset(dir1).offset(dir2).up()}, new BlockPos[]{start.offset(dir1).offset(dir2).down()});
}
public ActionWalkDiagonal(BlockPos start, BlockPos dir1, BlockPos dir2, EnumFacing drr2) {
this(start, dir1.offset(drr2), dir1, dir2);
}
public ActionWalkDiagonal(BlockPos start, BlockPos end, BlockPos dir1, BlockPos dir2) {
super(start, end, new BlockPos[]{dir1, dir1.up(), dir2, dir2.up(), end, end.up()}, new BlockPos[]{end.down()});
}
private Boolean oneInTen = null;
@Override
protected boolean tick0() {
if (oneInTen == null) {
oneInTen = new Random().nextInt(10) == 0;
}
if (oneInTen) {
MovementManager.forward = LookManager.lookAtBlock(to, false);
} else {
MovementManager.moveTowardsBlock(to);
}
if (MovementManager.forward && !MovementManager.backward) {
Minecraft.getMinecraft().player.setSprinting(true);
}
return to.equals(Minecraft.getMinecraft().player.getPosition0());
}
@Override
protected double calculateCost(ToolSet ts) {
if (!Baritone.allowDiagonal) {
return COST_INF;
}
if (getTotalHardnessOfBlocksToBreak(ts) != 0) {
return COST_INF;
}
if (!canWalkOn(positionsToPlace[0])) {
return COST_INF;
}
return Math.sqrt(2) * (isWater(from) || isWater(to) ? WALK_ONE_IN_WATER_COST : WALK_ONE_BLOCK_COST);
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.goals;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public interface Goal {
/**
* Does this position satisfy the goal?
*
* @param pos
* @return
*/
public boolean isInGoal(BlockPos pos);
/**
* Estimate the number of ticks it will take to get to the goal
*
* @param pos
* @return
*/
public double heuristic(BlockPos pos);
@Override
public String toString();
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.goals;
import baritone.pathfinding.actions.Action;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class GoalBlock implements Goal {
final int x, y, z;
public GoalBlock() {
this(Minecraft.getMinecraft().player.playerFeet());
}
public GoalBlock(BlockPos pos) {
this(pos.getX(), pos.getY(), pos.getZ());
}
public GoalBlock(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
public BlockPos pos() {
return new BlockPos(x, y, z);
}
@Override
public boolean isInGoal(BlockPos pos) {
return pos.getX() == this.x && pos.getY() == this.y && pos.getZ() == this.z;
}
static final double MIN = 20;
static final double MAX = 150;
@Override
public double heuristic(BlockPos pos) {
double xDiff = pos.getX() - this.x;
double yDiff = pos.getY() - this.y;
double zDiff = pos.getZ() - this.z;
return calculate(xDiff, yDiff, zDiff);
}
public static double calculate(double xDiff, double yDiff, double zDiff) {
double pythaDist = Math.sqrt(xDiff * xDiff + zDiff * zDiff);
double heuristic = 0;
double baseline = (Action.PLACE_ONE_BLOCK_COST + Action.FALL_ONE_BLOCK_COST) * 32;
if (pythaDist < MAX) {//if we are more than MAX away, ignore the Y coordinate. It really doesn't matter how far away your Y coordinate is if you X coordinate is 1000 blocks away.
double multiplier = pythaDist < MIN ? 1 : 1 - (pythaDist - MIN) / (MAX - MIN);
if (yDiff < 0) {//pos.getY()-this.y<0 therefore pos.getY()<this.y, so target is above current
heuristic -= yDiff * (Action.PLACE_ONE_BLOCK_COST * 0.7 + Action.JUMP_ONE_BLOCK_COST);//target above current
} else {
heuristic += yDiff * (10 + Action.FALL_ONE_BLOCK_COST);//target below current
}
heuristic *= multiplier;
heuristic += (1 - multiplier) * baseline;
} else {
heuristic += baseline;
}
heuristic += GoalXZ.calculate(xDiff, zDiff, pythaDist);
return heuristic;
}
@Override
public String toString() {
return "Goal{x=" + x + ",y=" + y + ",z=" + z + "}";
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.goals;
import java.util.Arrays;
import java.util.Collection;
import net.minecraft.util.math.BlockPos;
/**
*
* @author avecowa
*/
public class GoalComposite implements Goal {
public final Goal[] goals;
public GoalComposite(Goal... goals) {
this.goals = goals;
}
public GoalComposite(BlockPos... blocks) {
goals = new Goal[blocks.length];
for (int i = 0; i < blocks.length; i++) {
goals[i] = new GoalBlock(blocks[i]);
}
}
public GoalComposite(Collection<BlockPos> blocks) {
goals = new Goal[blocks.size()];
int i = 0;
for (BlockPos pos : blocks) {
goals[i] = new GoalBlock(pos);
i++;
}
}
public Goal[] goals() {
return goals;
}
@Override
public boolean isInGoal(BlockPos pos) {
for (Goal g : goals) {
if (g.isInGoal(pos)) {
return true;
}
}
return false;
}
@Override
public double heuristic(BlockPos pos) {
double min = Double.MAX_VALUE;
for (Goal g : goals) {
min = Math.min(min, g.heuristic(pos));
}
return min;
}
@Override
public String toString() {
return "GoalComposite" + Arrays.toString(goals);
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.goals;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumFacing;
/**
*
* @author avecowa
*/
public class GoalGetToBlock extends GoalComposite{
public static BlockPos goalPos;
public GoalGetToBlock(BlockPos pos) {
super(ajacentBlocks(goalPos = pos));
}
public GoalGetToBlock(){
this(Minecraft.getMinecraft().player.getPosition0());
}
public static BlockPos[] ajacentBlocks(BlockPos pos){
BlockPos[] sides = new BlockPos[6];
for(int i = 0; i < 6; i++){
sides[i] = pos.offset(EnumFacing.values()[i]);
}
return sides;
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.goals;
import java.util.Arrays;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class GoalRunAway implements Goal {
public final BlockPos[] from;
final double distanceSq;
public GoalRunAway(double distance, BlockPos... from) {
if (from.length == 0) {
throw new IllegalArgumentException();
}
this.from = from;
this.distanceSq = distance * distance;
}
@Override
public boolean isInGoal(BlockPos pos) {
for (BlockPos p : from) {
int diffX = pos.getX() - p.getX();
int diffZ = pos.getZ() - p.getZ();
double distSq = diffX * diffX + diffZ * diffZ;
if (distSq < distanceSq) {
return false;
}
}
return true;
}
@Override
public double heuristic(BlockPos pos) {//mostly copied from GoalBlock
double min = Double.MAX_VALUE;
for (BlockPos p : from) {
double h = GoalXZ.calculate(p.getX() - pos.getX(), p.getZ() - pos.getZ());
if (h < min) {
min = h;
}
}
return -min;
}
@Override
public String toString() {
return "GoalRunAwayFrom[" + Arrays.asList(from) + "]";
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.goals;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class GoalTwoBlocks implements Goal {
final int x, y, z;
public GoalTwoBlocks(BlockPos pos) {
this(pos.getX(), pos.getY(), pos.getZ());
}
public GoalTwoBlocks(int x, int y, int z) {
this.x = x;
this.y = y;
this.z = z;
}
@Override
public boolean isInGoal(BlockPos pos) {
return pos.getX() == this.x && (pos.getY() == this.y || pos.getY() == this.y - 1) && pos.getZ() == this.z;
}
@Override
public double heuristic(BlockPos pos) {
double xDiff = pos.getX() - this.x;
double yDiff = pos.getY() - this.y;
if (yDiff < 0) {
yDiff++;
}
double zDiff = pos.getZ() - this.z;
return GoalBlock.calculate(xDiff, yDiff, zDiff);
}
@Override
public String toString() {
return "GoalTwoBlocks{x=" + x + ",y=" + y + ",z=" + z + "}";
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.goals;
import baritone.pathfinding.actions.Action;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class GoalXZ implements Goal {
final int x;
final int z;
public GoalXZ(int x, int z) {
this.x = x;
this.z = z;
}
@Override
public boolean isInGoal(BlockPos pos) {
return pos.getX() == x && pos.getZ() == z;
}
@Override
public double heuristic(BlockPos pos) {//mostly copied from GoalBlock
double xDiff = pos.getX() - this.x;
double zDiff = pos.getZ() - this.z;
return calculate(xDiff, zDiff);
}
public static double calculate(double xDiff, double zDiff) {
return calculate(xDiff, zDiff, 0);
}
/*
public static double calculate(double xDiff, double zDiff) {
double pythaDist = Math.sqrt(xDiff * xDiff + zDiff * zDiff);
return calculate(xDiff, zDiff, pythaDist);
}
public static double calculateOld(double xDiff, double zDiff, double pythaDist) {
double heuristic = 0;
heuristic += Math.abs(xDiff) * Action.WALK_ONE_BLOCK_COST * 1.1;//overestimate
heuristic += Math.abs(zDiff) * Action.WALK_ONE_BLOCK_COST * 1.1;
heuristic += pythaDist / 10 * Action.WALK_ONE_BLOCK_COST;
return heuristic;
}
*/
static final double sq = Math.sqrt(2);
public static double calculate(double xDiff, double zDiff, double pythaDist) {
double x = Math.abs(xDiff);
double z = Math.abs(zDiff);
double straight;
double diagonal;
if (x < z) {
straight = z - x;
diagonal = x;
} else {
straight = x - z;
diagonal = z;
}
diagonal *= sq;
return (diagonal + straight) * Action.WALK_ONE_BLOCK_COST;
}
@Override
public String toString() {
return "Goal{x=" + x + ",z=" + z + "}";
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.pathfinding.goals;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class GoalYLevel implements Goal {
final int level;
public GoalYLevel(int level) {
this.level = level;
}
@Override
public boolean isInGoal(BlockPos pos) {
return pos.getY() == level;
}
@Override
public double heuristic(BlockPos pos) {
return 20 * Math.abs(pos.getY() - level);//the number 20 was chosen somewhat randomly.
//TODO fix that
}
@Override
public String toString() {
return "Goal{y=" + level + "}";
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.schematic;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Map.Entry;
import net.minecraft.block.Block;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.Tuple;
/**
*
* @author galdara
*/
public class Schematic {
private final HashMap<BlockPos, Block> schematicBlocks;
private final int width;
private final int height;
private final int length;
public Schematic(HashMap<BlockPos, Block> blocks, int width, int height, int length) {
schematicBlocks = blocks;
this.width = width;
this.height = height;
this.length = length;
}
public Schematic(Block type, int desiredWidth) {
if (type == null) {
throw new IllegalArgumentException();
}
width = desiredWidth;
height = desiredWidth;
length = 1;
schematicBlocks = new HashMap();
for (int i = 0; i < desiredWidth; i++) {
schematicBlocks.put(new BlockPos(i, 0, 0), type);
schematicBlocks.put(new BlockPos(i, desiredWidth - 1, 0), type);
schematicBlocks.put(new BlockPos(desiredWidth / 2, i, 0), type);
}
}
public Schematic(Block type, int desiredWidth, boolean rightFacing, boolean dots) {
if (type == null) {
throw new IllegalArgumentException();
}
int size = (desiredWidth - 1) / 2;
width = size * 2 + 1;
height = 1;
length = width;
schematicBlocks = new HashMap();
for (int x = 0; x < width; x++) {
schematicBlocks.put(new BlockPos(x, 0, size), type);
schematicBlocks.put(new BlockPos(size, 0, x), type);
}
for (int x = 0; x < size; x++) {
schematicBlocks.put(new BlockPos(rightFacing ? x + size + 1 : x, 0, 0), type);
schematicBlocks.put(new BlockPos(0, 0, rightFacing ? x : x + size + 1), type);
schematicBlocks.put(new BlockPos(width - 1, 0, rightFacing ? x + size + 1 : x), type);
schematicBlocks.put(new BlockPos(rightFacing ? x : x + size + 1, 0, width - 1), type);
}
if (dots) {
schematicBlocks.put(new BlockPos(size / 2, 0, size / 2), type);
schematicBlocks.put(new BlockPos(size / 2 + size + 1, 0, size / 2), type);
schematicBlocks.put(new BlockPos(size / 2 + size + 1, 0, size / 2 + size + 1), type);
schematicBlocks.put(new BlockPos(size / 2, 0, size / 2 + size + 1), type);
}
}
/**
* Tuple links the BlockPos and Block to one another.
*
* @param blockPos
* @return Tuple of BlockPos and Block
*/
public Tuple<BlockPos, Block> getTupleFromBlockPos(BlockPos blockPos) {
if (schematicBlocks.containsKey(blockPos)) {
return new Tuple<BlockPos, Block>(blockPos, schematicBlocks.get(blockPos));
}
return null;
}
/**
* Gets given block type in schematic from a BlockPos
*
* @param blockPos
* @return
*/
public Block getBlockFromBlockPos(BlockPos blockPos) {
return schematicBlocks.get(blockPos);
}
/**
* Gives the length along the X axis
*
* @return Schematic width
*/
public int getWidth() {
return width;
}
/**
* Gives the height along the y axis
*
* @return Schematic height
*/
public int getHeight() {
return height;
}
/**
* Gives the length along the z axis
*
* @return Schematic length
*/
public int getLength() {
return length;
}
public ArrayList<Entry<BlockPos, Block>> getEntries() {
return new ArrayList(schematicBlocks.entrySet());
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.schematic;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Map.Entry;
import baritone.Baritone;
import baritone.pathfinding.goals.GoalComposite;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.Tuple;
/**
*
* @author leijurv
*/
public class SchematicBuilder {
ArrayList<Tuple<BlockPos, Block>> plan = new ArrayList();
BlockPos offset;
Schematic schematic;
public SchematicBuilder(Schematic schematic, BlockPos offset) {
this.schematic = schematic;
this.offset = offset;
for (Entry<BlockPos, Block> entry : schematic.getEntries()) {
plan.add(new Tuple(offset(entry.getKey()), entry.getValue()));
}
}
public void tick() {
HashSet<BlockPos> goal = getAllBlocksToPlaceShiftedUp();
//Out.log("Ticking " + goal);
if (goal != null) {
Baritone.goal = new GoalComposite(goal);
if (Baritone.currentPath == null && !Baritone.isThereAnythingInProgress) {
Baritone.findPathInNewThread(false);
}
} else {
//Out.gui("done building", Out.Mode.Standard);
}
}
public HashSet<BlockPos> getAllBlocksToPlaceShiftedUp() {
HashSet<BlockPos> toPlace = new HashSet<BlockPos>();
Block air = Block.getBlockById(0);
for (int y = 0; y < schematic.getHeight(); y++) {
for (int x = 0; x < schematic.getWidth(); x++) {
for (int z = 0; z < schematic.getLength(); z++) {
BlockPos inSchematic = new BlockPos(x, y, z);
BlockPos inWorld = offset(inSchematic);
Block current = Minecraft.getMinecraft().world.getBlockState(inWorld).getBlock();
Block desired = schematic.getBlockFromBlockPos(inSchematic);
//Out.log(inSchematic + " " + current + " " + desired);
boolean currentlyAir = air.equals(current);
boolean shouldBeAir = desired == null || air.equals(desired);
if (currentlyAir && !shouldBeAir) {
toPlace.add(inWorld.up());
}
}
}
}
return toPlace.isEmpty() ? null : toPlace;
}
private BlockPos offset(BlockPos original) {
return new BlockPos(original.getX() + offset.getX(), original.getY() + offset.getY(), original.getZ() + offset.getZ());
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.schematic;
import java.io.File;
import java.io.FileFilter;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.util.HashMap;
import java.util.logging.Level;
import java.util.logging.Logger;
import baritone.util.Out;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.nbt.CompressedStreamTools;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.math.BlockPos;
/**
*
* @author galdara
*/
public class SchematicLoader {
public static File schematicDir;
private static final HashMap<File, Schematic> cachedSchematics = new HashMap<File, Schematic>();
private SchematicLoader() {
schematicDir = new File(Minecraft.getMinecraft().mcDataDir, "schematics");
schematicDir.mkdir();
for (File file : schematicDir.listFiles(new FileFilter() {
@Override
public boolean accept(File pathname) {
return pathname.getName().endsWith(".schematic");
}
})) {
try {
cachedSchematics.put(file, loadFromFile(file));
} catch (IOException ex) {
Logger.getLogger(SchematicLoader.class.getName()).log(Level.SEVERE, null, ex);
}
}
}
public static SchematicLoader getLoader() {
return new SchematicLoader();
}
public final Schematic loadFromFile(File nbtFile) throws FileNotFoundException, IOException {
if (cachedSchematics.containsKey(nbtFile)) {
return cachedSchematics.get(nbtFile);
}
FileInputStream fileInputStream = new FileInputStream(nbtFile);
NBTTagCompound compound = CompressedStreamTools.readCompressed(fileInputStream);
System.out.print(compound);
int height, width, length;
height = compound.getInteger("Height");
width = compound.getInteger("Width");
length = compound.getInteger("Length");
byte[][][] blocks = new byte[width][height][length], data = new byte[width][height][length];
byte[] rawBlocks = compound.getByteArray("Blocks");
HashMap<BlockPos, Block> blocksMap = new HashMap<BlockPos, Block>();
for (int y = 0; y < height; y++) {
for (int z = 0; z < length; z++) {
for (int x = 0; x < width; x++) {
int index = y * width * length + z * width + x;
blocks[x][y][z] = rawBlocks[index];
blocksMap.put(new BlockPos(x, y, z), Block.getBlockById(rawBlocks[index]));
}
}
}
Out.log(blocksMap);
Schematic schematic = new Schematic(blocksMap, width, height, length);
cachedSchematics.put(nbtFile, schematic);
return schematic;
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.strategy;
import baritone.movement.Combat;
import baritone.util.BlockPuncher;
import baritone.mining.MickeyMine;
import baritone.inventory.CraftingTask;
import baritone.util.Manager;
import baritone.util.ManagerTick;
import baritone.util.Out;
import baritone.inventory.SmeltingTask;
import net.minecraft.client.Minecraft;
import net.minecraft.item.Item;
import net.minecraft.item.ItemArmor;
import net.minecraft.item.ItemStack;
import net.minecraft.item.ItemTool;
/**
* goals:
*
* get dirt
*
* get wood
*
* make a crafting table
*
* make a wooden pickaxe
*
* get stone
*
* make a stone pickaxe
*
* get more stone
*
* make stone tools and a furnace
*
* go mining at level 36
*
* craft torches
*
* smelt iron
*
* make iron pick and iron armor and an iron sword
*
* change mining level to 6
*
* craft a diamond pickaxe
*
* @author leijurv
*/
public class EarlyGameStrategy extends ManagerTick {
static boolean gotWood_PHRASING = false;
static int WOOD_AMT = 16;//triggers stopping
static int MIN_WOOD_AMT = 1;//triggers getting more
static final int DIRT_AMT = 32;
static boolean gotDirt = false;
static boolean cobble = false;
@Override
protected boolean onTick0() {
if (!gotDirt) {
int dirt = countDirt();
if (dirt >= DIRT_AMT) {
Out.gui("Done getting dirt", Out.Mode.Debug);
gotDirt = true;
return false;
}
if (!BlockPuncher.tick("dirt", "grass")) {
Out.gui("No dirt or grass nearby =(", Out.Mode.Debug);
}
return false;
}
int wood = countWood_PHRASING();
if (wood >= WOOD_AMT) {
if (!gotWood_PHRASING) {
Out.gui("Done getting wood", Out.Mode.Debug);
}
gotWood_PHRASING = true;
}
if (wood < MIN_WOOD_AMT) {
if (gotWood_PHRASING) {
Out.gui("Getting more wood", Out.Mode.Debug);
}
gotWood_PHRASING = false;
}
if (!gotWood_PHRASING) {
if (!BlockPuncher.tick("log", "log2")) {
Out.gui("No wood nearby =(", Out.Mode.Debug);
}
return false;
}
boolean hasWooden = false;
boolean readyForMining = true;
boolean hasStone = craftTool(Item.getByNameOrId("minecraft:stone_pickaxe"), 1);
if (hasStone) {
dontCraft(Item.getByNameOrId("minecraft:wooden_pickaxe"));
} else {
hasWooden = craftTool(Item.getByNameOrId("minecraft:wooden_pickaxe"), 1);
}
readyForMining &= hasStone;
if (hasWooden || hasStone) {
if (!cobble) {
if (countCobble() > 16) {
cobble = true;
} else if (!BlockPuncher.tick("stone")) {
Out.gui("No stone nearby =(", Out.Mode.Debug);
}
}
}
if (!cobble) {
readyForMining = false;
}
if (cobble && gotDirt && countCobble() + countDirt() < 10) {//if we have already gotten cobble and dirt, but our amounts have run low, get more
if (!BlockPuncher.tick("dirt", "grass", "stone")) {
Out.gui("No dirt, grass, or stone", Out.Mode.Debug);
}
readyForMining = false;
}
if (countCobble() > 5) {
boolean axe = craftTool(Item.getByNameOrId("minecraft:stone_axe"), 1);
if (axe) {
WOOD_AMT = 64;
MIN_WOOD_AMT = 16;
} else {
readyForMining = false;
}
if (!craftTool(Item.getByNameOrId("minecraft:stone_shovel"), 1)) {
readyForMining = false;
}
if (!craftTool(Item.getByNameOrId("minecraft:stone_sword"), 1)) {
readyForMining = false;
}
}
if (countCobble() > 8) {
if (!craftTool(Item.getByNameOrId("minecraft:furnace"), 1)) {
readyForMining = false;
}
}
int miningLevel = MickeyMine.Y_IRON;
if (readyForMining) {
int amtIron = 0;
boolean ironPick = craftTool(Item.getByNameOrId("minecraft:iron_pickaxe"), 1);
if (ironPick) {
boolean ironSword = craftTool(Item.getByNameOrId("minecraft:iron_sword"), 1);
if (ironSword) {
boolean ironHelmet = craftTool(Item.getByNameOrId("minecraft:iron_helmet"), 1);
boolean ironChestplate = craftTool(Item.getByNameOrId("minecraft:iron_chestplate"), 1);
boolean ironLeggings = craftTool(Item.getByNameOrId("minecraft:iron_leggings"), 1);
boolean ironBoots = craftTool(Item.getByNameOrId("minecraft:iron_boots"), 1);
if (ironHelmet && ironChestplate && ironLeggings && ironBoots) {
miningLevel = MickeyMine.Y_DIAMOND;
} else {
amtIron = (!ironHelmet ? 5 : 0) + (!ironChestplate ? 8 : 0) + (!ironLeggings ? 7 : 0) + (!ironBoots ? 4 : 0);
}
} else {
amtIron = 2;
}
} else {
amtIron = 3;
}
int currIron = countItem("minecraft:iron_ingot");
boolean hasOre = countItem("iron_ore") >= amtIron - currIron;
if (hasOre && currIron < amtIron) {
int tasksForIron = SmeltingTask.tasksFor(Item.getByNameOrId("iron_ingot"));
int newTask = amtIron - currIron - tasksForIron;
if (newTask > 0) {
new SmeltingTask(new ItemStack(Item.getByNameOrId("iron_ingot"), Math.min(countItem("iron_ore"), 64))).begin();
}
readyForMining = false;
}
}
int numDiamonds = countItem("diamond");
if (readyForMining && numDiamonds >= 1) {
if (craftTool(Item.getByNameOrId("diamond_pickaxe"), 1)) {
if (craftTool(Item.getByNameOrId("diamond_sword"), 1)) {
if (craftTool(Item.getByNameOrId("diamond_chestplate"), 1)) {
if (craftTool(Item.getByNameOrId("diamond_leggings"), 1)) {
if (craftTool(Item.getByNameOrId("diamond_helmet"), 1)) {
if (craftTool(Item.getByNameOrId("diamond_boots"), 1)) {
if (craftTool(Item.getByNameOrId("diamond_axe"), 1)) {
if (craftTool(Item.getByNameOrId("diamond_shovel"), 1)) {
Out.gui("My job here is done.", Out.Mode.Minimal);
cancel();
return false;
}
}
}
}
}
}
}
}
}
Manager instance = Manager.getManager(MickeyMine.class);
if (readyForMining) {
MickeyMine.yLevel = miningLevel;
if (!instance.enabled()) {
instance.toggle();
}
} else if (instance.enabled()) {
instance.toggle();
}
return false;
}
public static boolean craftTool(Item tool, int amt) {
if (tool instanceof ItemTool) {
for (ItemStack stack : Minecraft.getMinecraft().player.inventory.mainInventory) {
if (stack == null) {
continue;
}
if (stack.getItem() instanceof ItemTool && stack.getItem().getClass() == tool.getClass()) {
ItemTool t = (ItemTool) (stack.getItem());
if (t.getToolMaterial().getEfficiencyOnProperMaterial() >= ((ItemTool) tool).getToolMaterial().getEfficiencyOnProperMaterial()) {
//Out.gui("Saying has " + new ItemStack(tool, 0) + " because has " + stack);
return true;
}
}
}
return CraftingTask.ensureCraftingDesired(tool, amt);
}
if (tool instanceof ItemArmor) {
ItemArmor armor = (ItemArmor) tool;
for (ItemStack stack : Minecraft.getMinecraft().player.inventory.mainInventory) {
if (stack == null) {
continue;
}
if (stack.getItem() instanceof ItemArmor) {
ItemArmor a = (ItemArmor) (stack.getItem());
if (a.armorType == armor.armorType) {
if (a.damageReduceAmount >= armor.damageReduceAmount) {
//Out.gui("Saying has " + new ItemStack(tool, 0) + " because has " + stack);
return true;
}
}
}
}
for (ItemStack stack : Minecraft.getMinecraft().player.inventory.armorInventory) {
if (stack == null) {
continue;
}
ItemArmor a = (ItemArmor) (stack.getItem());
if (a.armorType == armor.armorType) {
if (a.damageReduceAmount >= armor.damageReduceAmount) {
//Out.gui("Saying has " + new ItemStack(tool, 0) + " because has " + stack);
return true;
}
}
}
}
return CraftingTask.ensureCraftingDesired(tool, amt);
}
public static void dontCraft(Item item) {
CraftingTask task = CraftingTask.findOrCreateCraftingTask(new ItemStack(item, 0));
if (task.currentlyCrafting().stackSize > 0) {
task.decreaseNeededAmount(1);
}
}
public static int countItem(String s) {
Item item = Item.getByNameOrId(s);
int count = 0;
for (ItemStack stack : Minecraft.getMinecraft().player.inventory.mainInventory) {
if (stack == null) {
continue;
}
if (item.equals(stack.getItem())) {
count += stack.stackSize;
}
}
return count;
}
public static int countWood_PHRASING() {
return countItem("log") + countItem("log2");
}
public static int countDirt() {
return countItem("dirt");
}
public static int countCobble() {
return countItem("cobblestone");
}
@Override
protected void onCancel() {
gotWood_PHRASING = false;
WOOD_AMT = 16;
MIN_WOOD_AMT = 1;
gotDirt = false;
cobble = false;
Combat.mobKilling = false;
SmeltingTask.coalOnly = false;
Manager.getManager(MickeyMine.class).cancel();
}
@Override
protected void onStart() {
gotWood_PHRASING = false;
WOOD_AMT = 16;
MIN_WOOD_AMT = 1;
gotDirt = false;
cobble = false;
Combat.mobKilling = true;
SmeltingTask.coalOnly = true;
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.ui;
import baritone.aiming.Arrow;
import baritone.aiming.Constants;
import baritone.aiming.Helper;
import baritone.ui.LookManager;
import net.minecraft.block.Block;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemBow;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import org.lwjgl.opengl.GL11;
import org.lwjgl.util.Color;
import org.lwjgl.util.ReadableColor;
/**
*
* @author galdara
*/
public class AimBow {
public static BlockPos lastBlock = null;
public static boolean canHit(BlockPos target) {
return false;
}
public static void render(EntityPlayer player, float partialTicks) {
if (player.getCurrentEquippedItem() != null && player.getCurrentEquippedItem().getItem() instanceof ItemBow) {
drawArrowArc(player, new Arrow(Constants.BowConstants.bowFullDraw, Helper.degreesToRadians(player.rotationPitch * -1)), Color.BLUE, Color.RED, partialTicks);
} else {
lastBlock = null;
}
}
public static void drawArrowArc(EntityPlayer player, Arrow arrow, ReadableColor airColor, ReadableColor liquidColor, float partialTicks) {
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GL11.glLineWidth(0.5F);
GlStateManager.disableTexture2D();
GlStateManager.depthMask(false);
GlStateManager.color(airColor.getRed(), airColor.getGreen(), airColor.getBlue());
double previousDist = 0;
double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
double previousX = d0 + previousDist - (double) (Math.cos(Helper.degreesToRadians(player.rotationYaw)) * 0.16F);
double previousY = arrow.getVerticalPositionAtHorizontalPosition(previousDist) + d1 + (double) player.getEyeHeight() - 0.10000000149011612D;;
double previousZ = d2 + previousDist - (double) (Math.sin(Helper.degreesToRadians(player.rotationYaw)) * 0.16F);
for (double dist = Constants.BowConstants.renderTrajectoryIncrement; dist < Constants.BowConstants.renderTrajectoryCutoff; dist += Constants.BowConstants.renderTrajectoryIncrement) {
BlockPos blockPos = new BlockPos(previousX, previousY, previousZ);
IBlockState blockState = Minecraft.getMinecraft().world.getBlockState(blockPos);
Block block = blockState.getBlock();
if (Constants.BlockConstants.materialsPassable.contains(block.getMaterial())) {
if (Constants.BlockConstants.materialsLiquid.contains(block.getMaterial()) && arrow.isInAir) {
arrow.setIsInAir(false);
GlStateManager.color(liquidColor.getRed(), liquidColor.getGreen(), liquidColor.getBlue());
} else if (!arrow.isInAir) {
arrow.setIsInAir(true);
GlStateManager.color(airColor.getRed(), airColor.getGreen(), airColor.getBlue());
}
double currentX = (-Math.sin(Helper.degreesToRadians(player.rotationYaw)) * dist) + d0 - (double) (Math.cos((float) Helper.degreesToRadians(player.rotationYaw)) * 0.16F);
double currentY = arrow.getVerticalPositionAtHorizontalPosition(dist) + d1 + (double) player.getEyeHeight() - 0.10000000149011612D;
double currentZ = (Math.cos(Helper.degreesToRadians(player.rotationYaw)) * dist) + d2 - (double) (Math.sin((float) Helper.degreesToRadians(player.rotationYaw)) * 0.16F);
drawLine(player, previousX, previousY, previousZ, currentX, currentY, currentZ, partialTicks);
previousX = currentX;
previousY = currentY;
previousZ = currentZ;
} else {
drawSelectionBox(player, blockPos, partialTicks, (arrow.isInAir ? airColor : liquidColor));
AimBow.lastBlock = blockPos;
break;
}
}
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
public static void drawLine(EntityPlayer player, double bp1x, double bp1y, double bp1z, double bp2x, double bp2y, double bp2z, float partialTicks) {
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
worldrenderer.begin(3, DefaultVertexFormats.POSITION);
worldrenderer.pos(bp1x - d0, bp1y - d1, bp1z - d2).endVertex();
worldrenderer.pos(bp2x - d0, bp2y - d1, bp2z - d2).endVertex();
worldrenderer.pos(bp2x - d0, bp2y - d1, bp2z - d2).endVertex();
worldrenderer.pos(bp1x - d0, bp1y - d1, bp1z - d2).endVertex();
worldrenderer.pos(bp1x - d0, bp1y - d1, bp1z - d2).endVertex();
tessellator.draw();
}
public static void drawSelectionBox(EntityPlayer player, BlockPos blockpos, float partialTicks, ReadableColor color) {
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(color.getRed(), color.getGreen(), color.getBlue(), 0.4F);
GL11.glLineWidth(5.0F);
GlStateManager.disableTexture2D();
GlStateManager.depthMask(false);
float f = 0.002F;
//BlockPos blockpos = movingObjectPositionIn.getBlockPos();
Block block = Minecraft.getMinecraft().world.getBlockState(blockpos).getBlock();
if (block.equals(Blocks.air)) {
block = Blocks.dirt;
}
block.setBlockBoundsBasedOnState(Minecraft.getMinecraft().world, blockpos);
double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
AxisAlignedBB toDraw = block.getSelectedBoundingBox(Minecraft.getMinecraft().world, blockpos).expand(0.0020000000949949026D, 0.0020000000949949026D, 0.0020000000949949026D).offset(-d0, -d1, -d2);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(3, DefaultVertexFormats.POSITION);
worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
tessellator.draw();
worldrenderer.begin(3, DefaultVertexFormats.POSITION);
worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
tessellator.draw();
worldrenderer.begin(1, DefaultVertexFormats.POSITION);
worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
tessellator.draw();
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
public static void aimAtEntity(Entity entity) {
LookManager.setDesiredYaw((float) Math.atan2(entity.posX - Minecraft.getMinecraft().player.posX, entity.posZ - Minecraft.getMinecraft().player.posZ));
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.ui;
import java.io.IOException;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.client.gui.GuiIngameMenu;
import net.minecraft.client.gui.GuiMainMenu;
import net.minecraft.client.gui.GuiMultiplayer;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.client.resources.I18n;
import net.minecraft.realms.RealmsBridge;
/**
*
* @author avecowa
*/
public class GuiEscMenu extends GuiScreen {
private int field_146445_a;
private int field_146444_f;
/**
* Adds the buttons (and other controls) to the screen in question. Called
* when the GUI is displayed and when the window resizes, the buttonList is
* cleared beforehand.
*/
public void initGui() {
this.field_146445_a = 0;
this.buttonList.clear();
int i = -16;
int j = 98;
int returnWidth = 130;
int returnHeight = 20;
this.buttonList.add(new GuiButton(1, /*this.width / 2 - returnWidth / 2*/ this.width - returnWidth - 10, 10 + 30, returnWidth, returnHeight, I18n.format("menu.returnToMenu", new Object[0])));
this.buttonList.add(new GuiButton(0, /*this.width / 2 - returnWidth / 2*/ this.width - returnWidth - 10, 10, returnWidth, returnHeight, I18n.format("menu.options", new Object[0])));
if (!this.mc.isIntegratedServerRunning()) {
((GuiButton) this.buttonList.get(0)).displayString = I18n.format("menu.disconnect", new Object[0]);
}
/* this.buttonList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 24 + i, I18n.format("menu.returnToGame", new Object[0])));
this.buttonList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + i, 98, 20, I18n.format("menu.options", new Object[0])));
GuiButton guibutton;
this.buttonList.add(guibutton = new GuiButton(7, this.width / 2 + 2, this.height / 4 + 96 + i, 98, 20, I18n.format("menu.shareToLan", new Object[0])));
this.buttonList.add(new GuiButton(5, this.width / 2 - 100, this.height / 4 + 48 + i, 98, 20, I18n.format("gui.achievements", new Object[0])));
this.buttonList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + i, 98, 20, I18n.format("gui.stats", new Object[0])));
guibutton.enabled = this.mc.isSingleplayer() && !this.mc.getIntegratedServer().getPublic();*/
}
/**
* Called by the controls from the buttonList when activated. (Mouse pressed
* for buttons)
*/
protected void actionPerformed(GuiButton button) throws IOException {
switch (button.id) {
case 0:
this.mc.displayGuiScreen(new GuiIngameMenu());
break;
case 1:
boolean flag = this.mc.isIntegratedServerRunning();
boolean flag1 = this.mc.func_181540_al();
button.enabled = false;
this.mc.world.sendQuittingDisconnectingPacket();
this.mc.loadWorld((WorldClient) null);
if (flag) {
this.mc.displayGuiScreen(new GuiMainMenu());
} else if (flag1) {
RealmsBridge realmsbridge = new RealmsBridge();
realmsbridge.switchToRealms(new GuiMainMenu());
} else {
this.mc.displayGuiScreen(new GuiMultiplayer(new GuiMainMenu()));
}
default:
break;
}
}
/**
* Called from the main game loop to update the screen.
*/
public void updateScreen() {
super.updateScreen();
++this.field_146444_f;
}
/**
* Draws the screen and all the components in it. Args : mouseX, mouseY,
* renderPartialTicks
*/
public void drawScreen(int mouseX, int mouseY, float partialTicks) {
//this.drawDefaultBackground(); NOPE
this.drawCenteredString(this.fontRendererObj, "hit ESC to return to game", this.width / 2, 5, 16777215);
super.drawScreen(mouseX, mouseY, partialTicks);
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.ui;
import java.util.ArrayList;
import java.util.Random;
import baritone.pathfinding.goals.GoalXZ;
import baritone.util.Manager;
import net.minecraft.block.Block;
import net.minecraft.block.BlockFire;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.Vec3;
/**
*
* @author leijurv
*/
public class LookManager extends Manager {
public static boolean randomLooking = true;
static final float MAX_YAW_CHANGE_PER_TICK = 360 / 20;
static final float MAX_PITCH_CHANGE_PER_TICK = 360 / 20;
static float previousYaw = 0;
static float previousPitch = 0;
/**
* Something with smoothing between ticks
*/
static float desiredNextYaw = 0;
static float desiredNextPitch = 0;
/**
* The desired yaw, as set by whatever action is happening. Remember to also
* set lookingYaw to true if you really want the yaw to change
*
*/
static float desiredYaw;
/**
* The desired pitch, as set by whatever action is happening. Remember to
* also set lookingPitch to true if you really want the yaw to change
*
*/
static float desiredPitch;
/**
* Set to true if the action wants the player's yaw to be moved towards
* desiredYaw
*/
static boolean lookingYaw = false;
/**
* Set to true if the action wants the player's pitch to be moved towards
* desiredPitch
*/
static boolean lookingPitch = false;
public static void frame(float partialTicks) {
//Out.log("Part: " + partialTicks);
if (Minecraft.getMinecraft() == null || Minecraft.getMinecraft().player == null) {
return;
}
if (lookingPitch) {
Minecraft.getMinecraft().player.rotationPitch = (desiredNextPitch - previousPitch) * partialTicks + previousPitch;
}
if (lookingYaw) {
Minecraft.getMinecraft().player.rotationYaw = (desiredNextYaw - previousYaw) * partialTicks + previousYaw;
}
}
/**
* Because I had to do it the janky way
*/
private static final double[][] BLOCK_SIDE_MULTIPLIERS = {{0, 0.5, 0.5}, {1, 0.5, 0.5}, {0.5, 0, 0.5}, {0.5, 1, 0.5}, {0.5, 0.5, 0}, {0.5, 0.5, 1}};
/**
* Called by our code in order to look in the direction of the center of a
* block
*
* @param p the position to look at
* @param alsoDoPitch whether to set desired pitch or just yaw
* @return is the actual player yaw (and actual player pitch, if alsoDoPitch
* is true) within ANGLE_THRESHOLD (currently 7°) of looking straight at
* this block?
*/
public static boolean lookAtBlock(BlockPos p, boolean alsoDoPitch) {
if (couldIReachCenter(p)) {
return lookAtCenterOfBlock(p, alsoDoPitch);
}
Block b = Minecraft.getMinecraft().world.getBlockState(p).getBlock();
for (double[] mult : BLOCK_SIDE_MULTIPLIERS) {
double xDiff = b.getBlockBoundsMinX() * mult[0] + b.getBlockBoundsMaxX() * (1 - mult[0]);//lol
double yDiff = b.getBlockBoundsMinY() * mult[1] + b.getBlockBoundsMaxY() * (1 - mult[1]);
double zDiff = b.getBlockBoundsMinZ() * mult[2] + b.getBlockBoundsMaxZ() * (1 - mult[2]);
double x = p.getX() + xDiff;
double y = p.getY() + yDiff;
double z = p.getZ() + zDiff;
if (couldIReachByLookingAt(p, x, y, z)) {
return lookAtCoords(x, y, z, alsoDoPitch);
}
}
return lookAtCenterOfBlock(p, alsoDoPitch);
}
public static boolean lookAtCenterOfBlock(BlockPos p, boolean alsoDoPitch) {
Block b = Minecraft.getMinecraft().world.getBlockState(p).getBlock();
double xDiff = (b.getBlockBoundsMinX() + b.getBlockBoundsMaxX()) / 2;
double yDiff = (b.getBlockBoundsMinY() + b.getBlockBoundsMaxY()) / 2;
double zDiff = (b.getBlockBoundsMinZ() + b.getBlockBoundsMaxZ()) / 2;
if (b instanceof BlockFire) {//look at bottom of fire when putting it out
yDiff = 0;
}
double x = p.getX() + xDiff;
double y = p.getY() + yDiff;
double z = p.getZ() + zDiff;
return lookAtCoords(x, y, z, alsoDoPitch);
}
/**
* The threshold for how close it tries to get to looking straight at things
*/
public static final float ANGLE_THRESHOLD = 7;
public static boolean couldIReach(BlockPos pos) {
if (couldIReachCenter(pos)) {
return true;
}
Block b = Minecraft.getMinecraft().world.getBlockState(pos).getBlock();
for (double[] mult : BLOCK_SIDE_MULTIPLIERS) {
double xDiff = b.getBlockBoundsMinX() * mult[0] + b.getBlockBoundsMaxX() * (1 - mult[0]);
double yDiff = b.getBlockBoundsMinY() * mult[1] + b.getBlockBoundsMaxY() * (1 - mult[1]);
double zDiff = b.getBlockBoundsMinZ() * mult[2] + b.getBlockBoundsMaxZ() * (1 - mult[2]);
double x = pos.getX() + xDiff;
double y = pos.getY() + yDiff;
double z = pos.getZ() + zDiff;
if (couldIReachByLookingAt(pos, x, y, z)) {
return true;
}
}
return false;
}
public static boolean couldIReachCenter(BlockPos pos) {
float[] pitchAndYaw = pitchAndYawToCenter(pos);
MovingObjectPosition blah = raytraceTowards(pitchAndYaw);
return blah != null && blah.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK && blah.getBlockPos().equals(pos);
}
public static boolean couldIReach(BlockPos pos, EnumFacing dir) {
BlockPos side = pos.offset(dir);
double faceX = (pos.getX() + side.getX() + 1.0D) * 0.5D;
double faceY = (pos.getY() + side.getY()) * 0.5D;
double faceZ = (pos.getZ() + side.getZ() + 1.0D) * 0.5D;
MovingObjectPosition blah = raytraceTowards(faceX, faceY, faceZ);
return blah != null && blah.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK && blah.getBlockPos().equals(pos) && blah.sideHit == dir;
}
public static MovingObjectPosition raytraceTowards(double x, double y, double z) {
return raytraceTowards(pitchAndYaw(x, y, z));
}
public static MovingObjectPosition raytraceTowards(float[] pitchAndYaw) {
float yaw = pitchAndYaw[0];
float pitch = pitchAndYaw[1];
double blockReachDistance = (double) Minecraft.getMinecraft().playerController.getBlockReachDistance();
Vec3 vec3 = Minecraft.getMinecraft().player.getPositionEyes(1.0F);
Vec3 vec31 = getVectorForRotation(pitch, yaw);
Vec3 vec32 = vec3.addVector(vec31.xCoord * blockReachDistance, vec31.yCoord * blockReachDistance, vec31.zCoord * blockReachDistance);
MovingObjectPosition blah = Minecraft.getMinecraft().world.rayTraceBlocks(vec3, vec32, false, false, true);
return blah;
}
public static boolean couldIReachByLookingAt(BlockPos pos, double x, double y, double z) {
MovingObjectPosition blah = raytraceTowards(x, y, z);
return blah != null && blah.typeOfHit == MovingObjectPosition.MovingObjectType.BLOCK && blah.getBlockPos().equals(pos);
}
public static Vec3 getVectorForRotation(float pitch, float yaw) {//shamelessly copied from Entity.java
float f = MathHelper.cos(-yaw * 0.017453292F - (float) Math.PI);
float f1 = MathHelper.sin(-yaw * 0.017453292F - (float) Math.PI);
float f2 = -MathHelper.cos(-pitch * 0.017453292F);
float f3 = MathHelper.sin(-pitch * 0.017453292F);
return new Vec3((double) (f1 * f2), (double) f3, (double) (f * f2));
}
public static GoalXZ fromAngleAndDirection(double distance) {
double theta = ((double) Minecraft.getMinecraft().player.rotationYaw) * Math.PI / 180D;
double x = Minecraft.getMinecraft().player.posX - Math.sin(theta) * distance;
double z = Minecraft.getMinecraft().player.posZ + Math.cos(theta) * distance;
return new GoalXZ((int) x, (int) z);
}
public static boolean lookingYaw() {
return lookingYaw;
}
static double SPEED = 1000;
/**
* Smoothly moves between random pitches and yaws every second
*
* @return
*/
public static float[] getRandom() {
long now = (long) Math.ceil(((double) System.currentTimeMillis()) / SPEED);
now *= SPEED;
long prev = now - (long) SPEED;
float frac = (System.currentTimeMillis() - prev) / ((float) SPEED);//fraction between previous second and next
Random prevR = new Random(prev);//fite me
Random nowR = new Random(now);
float prevFirst = prevR.nextFloat() * 10 - 5;
float prevSecond = prevR.nextFloat() * 10 - 5;
float nowFirst = nowR.nextFloat() * 10 - 5;
float nowSecond = nowR.nextFloat() * 10 - 5;
float first = prevFirst + frac * (nowFirst - prevFirst);//smooth between previous and next second
float second = prevSecond + frac * (nowSecond - prevSecond);
return new float[]{first, second};
}
public static float[] pitchAndYawToCenter(BlockPos p) {
Block b = Minecraft.getMinecraft().world.getBlockState(p).getBlock();
double xDiff = (b.getBlockBoundsMinX() + b.getBlockBoundsMaxX()) / 2;
double yolo = (b.getBlockBoundsMinY() + b.getBlockBoundsMaxY()) / 2;
double zDiff = (b.getBlockBoundsMinZ() + b.getBlockBoundsMaxZ()) / 2;
if (b instanceof BlockFire) {//look at bottom of fire when putting it out
yolo = 0;
}
double x = p.getX() + xDiff;
double y = p.getY() + yolo;
double z = p.getZ() + zDiff;
return pitchAndYaw(x, y, z);
}
public static float[] pitchAndYaw(double x, double y, double z) {
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
double yDiff = (thePlayer.posY + 1.62) - y;//lol
double yaw = Math.atan2(thePlayer.posX - x, -thePlayer.posZ + z);
double dist = Math.sqrt((thePlayer.posX - x) * (thePlayer.posX - x) + (-thePlayer.posZ + z) * (-thePlayer.posZ + z));
double pitch = Math.atan2(yDiff, dist);
return new float[]{(float) (yaw * 180 / Math.PI), (float) (pitch * 180 / Math.PI)};
}
static ArrayList<Exception> sketchiness = new ArrayList<>();
public static void setDesiredYaw(float y) {
sketchiness.add(new Exception("Desired yaw already set!"));
if (lookingYaw) {
/*for (Exception ex : sketchiness) {
Logger.getLogger(LookManager.class.getName()).log(Level.SEVERE, null, ex);//print out everyone who has tried to set the desired yaw this tick to show the conflict
}*/
sketchiness.clear();
return;
}
desiredYaw = y;
lookingYaw = true;
}
/**
* Look at coordinates
*
* @param x
* @param y
* @param z
* @param alsoDoPitch also adjust the pitch? if false, y is ignored
* @return is the actual player yaw (and actual player pitch, if alsoDoPitch
* is true) within ANGLE_THRESHOLD (currently 7°) of looking straight at
* these coordinates?
*/
public static boolean lookAtCoords(double x, double y, double z, boolean alsoDoPitch) {
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
double yDiff = (thePlayer.posY + 1.62) - y;
double yaw = Math.atan2(thePlayer.posX - x, -thePlayer.posZ + z);
double dist = Math.sqrt((thePlayer.posX - x) * (thePlayer.posX - x) + (-thePlayer.posZ + z) * (-thePlayer.posZ + z));
double pitch = Math.atan2(yDiff, dist);
setDesiredYaw((float) (yaw * 180 / Math.PI));
float yawDist = Math.abs(desiredYaw - thePlayer.rotationYaw);
boolean withinRange = yawDist < ANGLE_THRESHOLD || yawDist > 360 - ANGLE_THRESHOLD;
if (alsoDoPitch) {
lookingPitch = true;
desiredPitch = (float) (pitch * 180 / Math.PI);
float pitchDist = Math.abs(desiredPitch - thePlayer.rotationPitch);
withinRange = withinRange && (pitchDist < ANGLE_THRESHOLD || pitchDist > 360 - ANGLE_THRESHOLD);
}
return withinRange;
}
@Override
public void onTickPre() {
if (lookingYaw) {
Minecraft.getMinecraft().player.rotationYaw = desiredNextYaw;
}
if (lookingPitch) {
Minecraft.getMinecraft().player.rotationPitch = desiredNextPitch;
}
lookingYaw = false;
sketchiness.clear();
lookingPitch = false;
}
public static void nudgeToLevel() {
EntityPlayerSP thePlayer = Minecraft.getMinecraft().player;
if (!lookingPitch) {
if (thePlayer.rotationPitch < -20) {
thePlayer.rotationPitch++;
} else if (thePlayer.rotationPitch > 20) {
thePlayer.rotationPitch--;
}
}
}
@Override
public void onTickPost() {
if (randomLooking) {
desiredYaw += getRandom()[0];
desiredPitch += getRandom()[1];
}
if (desiredPitch > 90) {
desiredPitch = 90;
}
if (desiredPitch < -90) {
desiredPitch = -90;
}
if (lookingYaw) {
previousYaw = Minecraft.getMinecraft().player.rotationYaw;
desiredYaw += 360;
desiredYaw %= 360;
float yawDistance = Minecraft.getMinecraft().player.rotationYaw - desiredYaw;
if (yawDistance > 180) {
yawDistance -= 360;
} else if (yawDistance < -180) {
yawDistance += 360;
}
if (Math.abs(yawDistance) > MAX_YAW_CHANGE_PER_TICK) {
yawDistance = Math.signum(yawDistance) * MAX_YAW_CHANGE_PER_TICK;
}
desiredNextYaw = Minecraft.getMinecraft().player.rotationYaw - yawDistance;
}
if (lookingPitch) {
previousPitch = Minecraft.getMinecraft().player.rotationPitch;
desiredPitch += 360;
desiredPitch %= 360;
float pitchDistance = Minecraft.getMinecraft().player.rotationPitch - desiredPitch;
if (pitchDistance > 180) {
pitchDistance -= 360;
} else if (pitchDistance < -180) {
pitchDistance += 360;
}
if (Math.abs(pitchDistance) > MAX_PITCH_CHANGE_PER_TICK) {
pitchDistance = Math.signum(pitchDistance) * MAX_PITCH_CHANGE_PER_TICK;
}
desiredNextPitch = Minecraft.getMinecraft().player.rotationPitch - pitchDistance;
}
}
@Override
protected void onTick() {
}
@Override
protected void onCancel() {
}
@Override
protected void onStart() {
}
@Override
protected boolean onEnabled(boolean enabled) {
return true;
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.ui;
import java.awt.Color;
import java.util.logging.Level;
import java.util.logging.Logger;
import baritone.Baritone;
import baritone.pathfinding.Path;
import baritone.pathfinding.PathFinder;
import baritone.pathfinding.actions.Action;
import baritone.util.FakeArrow;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.WorldRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.item.ItemBow;
import net.minecraft.item.ItemStack;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import org.lwjgl.opengl.GL11;
/**
*
* @author leijurv
*/
public class PathRenderer {
public static void render(EntityPlayer player, float partialTicks) {
if (Baritone.currentPath != null) {
drawPath(Baritone.currentPath, player, partialTicks, Color.RED);
for (BlockPos pos : Baritone.currentPath.toMine()) {
drawSelectionBox(player, pos, partialTicks, Color.RED);
}
for (BlockPos pos : Baritone.currentPath.toPlace()) {
drawSelectionBox(player, pos, partialTicks, Color.GREEN);
}
}
if (Baritone.nextPath != null) {
drawPath(Baritone.nextPath, player, partialTicks, Color.GREEN);
for (BlockPos pos : Baritone.nextPath.toMine()) {
drawSelectionBox(player, pos, partialTicks, Color.RED);
}
for (BlockPos pos : Baritone.nextPath.toPlace()) {
drawSelectionBox(player, pos, partialTicks, Color.GREEN);
}
}
try {
if (PathFinder.currentlyRunning != null) {
Path p = PathFinder.currentlyRunning.getTempSolution();
if (p != null) {
drawPath(p, player, partialTicks, Color.BLUE);
Path mr = PathFinder.currentlyRunning.getMostRecentNodeConsidered();
if (mr != null) {
drawPath(mr, player, partialTicks, Color.CYAN);
drawSelectionBox(player, mr.end, partialTicks, Color.CYAN);
}
}
}
} catch (Exception ex) {
Logger.getLogger(PathRenderer.class.getName()).log(Level.SEVERE, null, ex);
}
if (!Baritone.sketchytracer) {
return;
}
try {
ItemStack holding = Minecraft.getMinecraft().player.inventory.mainInventory[Minecraft.getMinecraft().player.inventory.currentItem];
if (holding != null && (holding.getItem() instanceof ItemBow)) {
if (Minecraft.getMinecraft().player.getItemInUse() != null) {
int i = holding.getItem().getMaxItemUseDuration(holding) - Minecraft.getMinecraft().player.getItemInUseCount();
float f = (float) i / 20.0F;
f = (f * f + f * 2.0F) / 3.0F;
if ((double) f < 0.1D) {
return;
}
if (f > 1.0F) {
f = 1.0F;
}
drawBowStuff(player, partialTicks, f * 2);
} else {
drawBowStuff(player, partialTicks, 2.0F);
}
}
} catch (Exception ex) {
Logger.getLogger(PathRenderer.class.getName()).log(Level.SEVERE, null, ex);
}
}
public static void drawBowStuff(EntityPlayer player, float partialTicks, float strength) {
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
FakeArrow ar1 = new FakeArrow(Minecraft.getMinecraft().world, Minecraft.getMinecraft().player, strength, partialTicks);
for (int i = 0; i < 200; i++) {
ar1.onUpdate();
}
Color color = ar1.didIHitAnEntity ? Color.RED : Color.BLACK;
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
GL11.glLineWidth(3.0F);
GlStateManager.disableTexture2D();
GlStateManager.depthMask(false);
FakeArrow ar = new FakeArrow(Minecraft.getMinecraft().world, Minecraft.getMinecraft().player, strength, partialTicks);
double prevX = ar.posX;
double prevY = ar.posY;
double prevZ = ar.posZ;
for (int i = 0; i < 200; i++) {
ar.onUpdate();
double currX = ar.posX;
double currY = ar.posY;
double currZ = ar.posZ;
drawLine(Minecraft.getMinecraft().player, prevX - 0.5, prevY - 0.5, prevZ - 0.5, currX - 0.5, currY - 0.5, currZ - 0.5, partialTicks);
prevX = currX;
prevY = currY;
prevZ = currZ;
}
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
public static void drawPath(Path path, EntityPlayer player, float partialTicks, Color color) {
/*for (BlockPos pos : path.path) {
drawSelectionBox(player, pos, partialTicks, color);
}*/
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
GL11.glLineWidth(3.0F);
GlStateManager.disableTexture2D();
GlStateManager.depthMask(false);
boolean[] cornerFirstHalf = new boolean[path.path.size()];
boolean[] cornerSecondHalf = new boolean[path.path.size()];
for (int i = 0; i < path.path.size() - 2; i++) {
BlockPos a = path.path.get(i);
BlockPos b = path.path.get(i + 1);
BlockPos c = path.path.get(i + 2);
if (a.getY() != b.getY() || b.getY() != c.getY()) {
continue;
}
if (b.getX() - a.getX() == c.getX() - b.getX() && b.getZ() - a.getZ() == c.getZ() - b.getZ()) {
continue;
}
if (a.getX() != b.getX() && a.getZ() != b.getZ()) {
continue;
}
if (b.getX() != c.getX() && b.getZ() != c.getZ()) {
continue;
}
BlockPos corner = new BlockPos(c.getX() - b.getX() + a.getX(), a.getY(), c.getZ() - b.getZ() + a.getZ());
if (Action.avoidWalkingInto(corner) || Action.avoidWalkingInto(corner.up())) {
continue;
}
cornerFirstHalf[i] = true;
cornerSecondHalf[i + 1] = true;
double bp1x = (a.getX() + b.getX()) * 0.5D;
double bp1z = (a.getZ() + b.getZ()) * 0.5D;
double bp2x = (c.getX() + b.getX()) * 0.5D;
double bp2z = (c.getZ() + b.getZ()) * 0.5D;
drawLine(player, bp1x, a.getY(), bp1z, bp2x, a.getY(), bp2z, partialTicks);
}
for (int i = 0; i < path.path.size() - 1; i++) {
BlockPos a = path.path.get(i);
BlockPos b = path.path.get(i + 1);
if (cornerFirstHalf[i] && !cornerSecondHalf[i]) {
drawLine(player, a.getX(), a.getY(), a.getZ(), (b.getX() + a.getX()) * 0.5D, b.getY(), (b.getZ() + a.getZ()) * 0.5D, partialTicks);
}
if (cornerSecondHalf[i] && !cornerFirstHalf[i]) {
drawLine(player, (a.getX() + b.getX()) * 0.5D, a.getY(), (a.getZ() + b.getZ()) * 0.5D, b.getX(), b.getY(), b.getZ(), partialTicks);
}
if (!cornerFirstHalf[i] && !cornerSecondHalf[i]) {
drawLine(player, a.getX(), a.getY(), a.getZ(), b.getX(), b.getY(), b.getZ(), partialTicks);
} else {
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.1F);
drawLine(player, a.getX(), a.getY(), a.getZ(), b.getX(), b.getY(), b.getZ(), partialTicks);
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
}
}
//GlStateManager.color(0.0f, 0.0f, 0.0f, 0.4f);
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
public static void drawLine(EntityPlayer player, double bp1x, double bp1y, double bp1z, double bp2x, double bp2y, double bp2z, float partialTicks) {
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
worldrenderer.begin(3, DefaultVertexFormats.POSITION);
worldrenderer.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
worldrenderer.pos(bp2x + 0.5D - d0, bp2y + 0.5D - d1, bp2z + 0.5D - d2).endVertex();
worldrenderer.pos(bp2x + 0.5D - d0, bp2y + 0.53D - d1, bp2z + 0.5D - d2).endVertex();
worldrenderer.pos(bp1x + 0.5D - d0, bp1y + 0.53D - d1, bp1z + 0.5D - d2).endVertex();
worldrenderer.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex();
tessellator.draw();
}
public static void drawSelectionBox(EntityPlayer player, BlockPos blockpos, float partialTicks, Color color) {
GlStateManager.enableBlend();
GlStateManager.tryBlendFuncSeparate(770, 771, 1, 0);
GlStateManager.color(color.getColorComponents(null)[0], color.getColorComponents(null)[1], color.getColorComponents(null)[2], 0.4F);
GL11.glLineWidth(5.0F);
GlStateManager.disableTexture2D();
GlStateManager.depthMask(false);
float f = 0.002F;
//BlockPos blockpos = movingObjectPositionIn.getBlockPos();
Block block = Minecraft.getMinecraft().world.getBlockState(blockpos).getBlock();
if (block.equals(Blocks.air)) {
block = Blocks.dirt;
}
block.setBlockBoundsBasedOnState(Minecraft.getMinecraft().world, blockpos);
double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks;
double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks;
double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks;
AxisAlignedBB toDraw = block.getSelectedBoundingBox(Minecraft.getMinecraft().world, blockpos).expand(0.0020000000949949026D, 0.0020000000949949026D, 0.0020000000949949026D).offset(-d0, -d1, -d2);
Tessellator tessellator = Tessellator.getInstance();
WorldRenderer worldrenderer = tessellator.getWorldRenderer();
worldrenderer.begin(3, DefaultVertexFormats.POSITION);
worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
tessellator.draw();
worldrenderer.begin(3, DefaultVertexFormats.POSITION);
worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
tessellator.draw();
worldrenderer.begin(1, DefaultVertexFormats.POSITION);
worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.minY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.maxY, toDraw.minZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.minY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.maxX, toDraw.maxY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.minY, toDraw.maxZ).endVertex();
worldrenderer.pos(toDraw.minX, toDraw.maxY, toDraw.maxZ).endVertex();
tessellator.draw();
GlStateManager.depthMask(true);
GlStateManager.enableTexture2D();
GlStateManager.disableBlend();
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.ui;
import java.io.DataOutputStream;
import java.io.IOException;
import java.io.ObjectOutputStream;
import java.io.OutputStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.Random;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.Level;
import java.util.logging.Logger;
import baritone.util.Manager;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.texture.TextureUtil;
import org.lwjgl.BufferUtils;
import org.lwjgl.opengl.GL11;
import org.lwjgl.opengl.GL12;
/**
* I swear, this *isn't* copied from net.minecraft.util.ScreenShotHelper. Pinky
* promise.
*
* @author leijurv
*/
public class Screenshot extends Manager {
static ExecutorService lol = Executors.newCachedThreadPool();
public static class Dank<E> {
E curr;
Dank<E> next;
}
static final Object valCacheLock = new Object();
static Dank<int[]> valCache = null;
public static int[] getInt(int size) {
while (true) {
int[] blah = popInt();
if (blah == null) {
System.out.println("CREATING INT ARRAY OF SIZE " + size);
return new int[size];
}
if (blah.length >= size) {
if (blah.length > size) {
if (new Random().nextInt(100) == 0) {
continue;
}
}
return blah;
}
}
}
public static void pushInt(int[] blah) {
synchronized (valCacheLock) {
Dank<int[]> xd = new Dank<>();
xd.next = valCache;
xd.curr = blah;
valCache = xd;
}
}
public static int[] popInt() {
synchronized (valCacheLock) {
if (valCache == null) {
return null;
}
int[] result = valCache.curr;
valCache = valCache.next;
return result;
}
}
static final Object bufCacheLock = new Object();
static Dank<IntBuffer> bufCache = null;
public static IntBuffer getBuf(int size) {
while (true) {
IntBuffer blah = popBuf();
if (blah == null) {
System.out.println("CREATING INT BUFFER OF SIZE " + size);
return BufferUtils.createIntBuffer(size);
}
if (blah.capacity() >= size) {
if (blah.capacity() > size) {
if (new Random().nextInt(100) == 0) {
continue;
}
}
return blah;
}
}
}
public static void pushBuf(IntBuffer blah) {
blah.clear();
synchronized (bufCacheLock) {
Dank<IntBuffer> xd = new Dank<>();
xd.next = bufCache;
xd.curr = blah;
bufCache = xd;
}
}
public static IntBuffer popBuf() {
synchronized (bufCacheLock) {
if (bufCache == null) {
return null;
}
IntBuffer result = bufCache.curr;
bufCache = bufCache.next;
return result;
}
}
public static void screenshot() {
if (currPixVal != null) {
System.out.println("Skipping");
return;
}
int width = Minecraft.getMinecraft().displayWidth;
int height = Minecraft.getMinecraft().displayHeight;
int i = width * height;
final IntBuffer pixelBuffer = getBuf(i);
GL11.glPixelStorei(GL11.GL_PACK_ALIGNMENT, 1);
GL11.glPixelStorei(GL11.GL_UNPACK_ALIGNMENT, 1);
GL11.glReadPixels(0, 0, width, height, GL12.GL_BGRA, GL12.GL_UNSIGNED_INT_8_8_8_8_REV, pixelBuffer);
new Thread() {
@Override
public void run() {
int[] pixelValues = getInt(i);
pixelBuffer.get(pixelValues);
TextureUtil.processPixelValues(pixelValues, width, height);
/*BufferedImage bufferedimage;
bufferedimage = new BufferedImage(width, height, 1);
bufferedimage.setRGB(0, 0, width, height, pixelValues, 0, width);*/
pushBuf(pixelBuffer);
boolean hasSockets;
synchronized (socketsLock) {
hasSockets = !sockets.isEmpty();
}
if (!hasSockets) {
pushInt(pixelValues);
return;
}
synchronized (currPixLock) {
if (currPixVal != null) {
pushInt(currPixVal);
}
currPixVal = pixelValues;
currWidth = width;
currHeight = height;
}
}
}.start();
}
static final Object currPixLock = new Object();
static int[] currPixVal = null;
static int currWidth = 0;
static int currHeight = 0;
@Override
protected void onTick() {
boolean hasSockets;
synchronized (socketsLock) {
hasSockets = !sockets.isEmpty();
}
if (hasSockets) {
long bef = System.currentTimeMillis();
screenshot();
long aft = System.currentTimeMillis();
if (aft != bef) {
System.out.println("Took " + (aft - bef));
}
}
}
@Override
protected void onCancel() {
//throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
static final Object socketsLock = new Object();
static ArrayList<Socket> sockets = new ArrayList<>();
@Override
protected void onStart() {
try {
ServerSocket blah = new ServerSocket(5021);
new Thread() {
@Override
public void run() {
try {
while (true) {
Thread.sleep(100);
synchronized (socketsLock) {
if (sockets.isEmpty()) {
continue;
}
}
int width;
int height;
int[] pixelValues;
synchronized (currPixLock) {
if (currPixVal == null) {
continue;
}
width = currWidth;
height = currHeight;
pixelValues = currPixVal;
currPixVal = null;
}
ArrayList<Socket> tmpCopy;
synchronized (socketsLock) {
tmpCopy = sockets;
}
for (Socket socket : tmpCopy) {
try {
long start = System.currentTimeMillis();
OutputStream o = socket.getOutputStream();
System.out.println("Write " + width + " " + height + " " + pixelValues.length);
new DataOutputStream(o).writeInt(width);
new DataOutputStream(o).writeInt(height);
new ObjectOutputStream(o).writeObject(pixelValues);
long end = System.currentTimeMillis();
System.out.println("Written in " + (end - start));
} catch (IOException ex) {
Logger.getLogger(Screenshot.class.getName()).log(Level.SEVERE, null, ex);
synchronized (socketsLock) {
sockets.remove(socket);
}
}
}
pushInt(pixelValues);
}
} catch (InterruptedException ex) {
Logger.getLogger(Screenshot.class.getName()).log(Level.SEVERE, null, ex);
}
}
}.start();
new Thread() {
@Override
public void run() {
try {
while (true) {
Socket socket = blah.accept();
synchronized (socketsLock) {
sockets.add(socket);
}
}
} catch (IOException ex) {
Logger.getLogger(Screenshot.class.getName()).log(Level.SEVERE, null, ex);
}
}
}.start();
//throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
} catch (IOException ex) {
Logger.getLogger(Screenshot.class.getName()).log(Level.SEVERE, null, ex);
}
}
}

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util/Autorun.java Normal file
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package baritone.util;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import java.util.Arrays;
import baritone.util.Out;
import net.minecraft.client.main.Main;
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
/**
*
* @author avecowa
*/
public class Autorun {
public static void start(String[] args) {
Out.log(Arrays.asList(args));
Out.log(System.getProperty("java.library.path"));
//System.setProperty("java.library.path", System.getProperty("user.home") + "/Dropbox/Baritone/mcp918/jars/versions/1.8.8/1.8.8-natives/");
//Out.log(System.getProperty("java.library.path"));
Main.main(concat(new String[]{"--version", "mcp", "--accessToken", "0", "--assetsDir", "assets", "--assetIndex", "1.8", "--userProperties", "{}"}, args));
}
public static void runprocess(String s) throws IOException {
Process p;
Out.log(p = Runtime.getRuntime().exec(s));
InputStream i = p.getInputStream();
InputStream e = p.getErrorStream();
OutputStream o = p.getOutputStream();
while (p.isAlive() || e.available() > 0 || i.available() > 0) {
while (i.available() > 0) {
System.out.print((char) (i.read()));
}
while (e.available() > 0) {
System.out.print((char) (e.read()));
}
}
}
public static <T> T[] concat(T[] first, T[] second) {
T[] result = Arrays.copyOf(first, first.length + second.length);
System.arraycopy(second, 0, result, first.length, second.length);
return result;
}
}

48
util/BlockPuncher.java Normal file
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.util;
import java.util.ArrayList;
import java.util.Arrays;
import baritone.Baritone;
import baritone.pathfinding.goals.Goal;
import baritone.pathfinding.goals.GoalComposite;
import baritone.pathfinding.goals.GoalTwoBlocks;
import baritone.util.Out;
import net.minecraft.util.math.BlockPos;
/**
* yeah so just like go and punch this type of block
*
* @author avecowa
* @author leijurv
*
* =P
*/
public class BlockPuncher {
public static boolean setGoalTo(String... block) {
ArrayList<BlockPos> closest = Memory.closest(10, block);
if (closest == null || closest.isEmpty()) {
Out.gui("NO " + Arrays.asList(block) + " NEARBY. OH MAN", Out.Mode.Standard);
return false;
}
Goal[] goals = new Goal[closest.size()];
for (int i = 0; i < goals.length; i++) {
goals[i] = new GoalTwoBlocks(closest.get(i));
}
Baritone.goal = new GoalComposite(goals);
return true;
}
public static boolean tick(String... block) {
if (!setGoalTo(block)) {
return false;
}
if (Baritone.currentPath == null && !Baritone.isThereAnythingInProgress) {
Baritone.findPathInNewThread(false);
}
return true;
}
}

436
util/ChatCommand.java Normal file
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.util;
import baritone.inventory.AnotherStealer;
import baritone.schematic.SchematicBuilder;
import baritone.schematic.Schematic;
import baritone.schematic.SchematicLoader;
import baritone.inventory.SmeltingTask;
import baritone.inventory.CraftingTask;
import java.io.File;
import java.io.IOException;
import java.lang.reflect.Field;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.lang.reflect.Modifier;
import java.util.ArrayList;
import java.util.Random;
import baritone.movement.Combat;
import baritone.strategy.EarlyGameStrategy;
import baritone.ui.LookManager;
import baritone.Baritone;
import baritone.movement.Parkour;
import baritone.mining.MickeyMine;
import baritone.pathfinding.goals.GoalBlock;
import baritone.pathfinding.goals.GoalGetToBlock;
import baritone.pathfinding.goals.GoalXZ;
import baritone.pathfinding.goals.GoalYLevel;
import baritone.ui.AimBow;
import baritone.ui.Screenshot;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.multiplayer.WorldClient;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
/**
*
* @author avecowa
*/
public class ChatCommand {
private static WorldClient theWorld() {
return Minecraft.getMinecraft().world;
}
private static EntityPlayerSP thePlayer() {
return Minecraft.getMinecraft().player;
}
private static ArrayList<Field> fields;
private static ArrayList<Method> methods;
private static Method DONTYOUDARE;
static {
DONTYOUDARE = null;
// try {
// DONTYOUDARE = ChatCommand.class.getMethod("message", String.class);
// } catch (NoSuchMethodException ex) {
// Logger.getLogger(ChatCommand.class.getName()).log(Level.SEVERE, null, ex);
// } catch (SecurityException ex) {
// Logger.getLogger(ChatCommand.class.getName()).log(Level.SEVERE, null, ex);
// }
methods = new ArrayList<Method>();
fields = new ArrayList<Field>();
addMethods(ChatCommand.class);
addMethods(MCEdit.class);
addFields(Baritone.class);
addFields(Combat.class);
addFields(SmeltingTask.class);
addFields(LookManager.class);
}
public static void addFields(Class<?> c) {
Field[] temp = c.getFields();
for (Field f : temp) {
if (f.getType().equals(boolean.class) && Modifier.isPublic(f.getModifiers()) && Modifier.isStatic(f.getModifiers()) && !Modifier.isFinal(f.getModifiers())) {
fields.add(f);
}
}
}
public static void addMethods(Class<?> c) {
Method[] temp = c.getDeclaredMethods();
for (Method m : temp) {
if (m.getParameterCount() == 1 && m.getParameterTypes()[0].equals(String.class) && m.getReturnType().equals(String.class) && !m.equals(DONTYOUDARE)) {
methods.add(m);
}
}
}
public static boolean message(String message) throws IllegalAccessException, IllegalArgumentException, InvocationTargetException {
Out.log("MSG: " + message);
String text = (message.charAt(0) == '/' ? message.substring(1) : message).trim();
String command = text.split(" ")[0];
for (Method method : methods) {
if (method.getName().equalsIgnoreCase(command)) {
message = (String) method.invoke(null, text);
Out.gui(message, Out.Mode.Minimal);
return true;
}
}
int argc = text.split(" ").length;
for (Field field : fields) {
if (field.getName().equalsIgnoreCase(command)) {
boolean value = argc == 1 ? !field.getBoolean(null) : Boolean.parseBoolean(text.split(" ")[2]);
field.setBoolean(null, value);
Out.gui(command + " is now " + value, Out.Mode.Minimal);
return true;
}
}
return false;
}
public static String set(String message) throws IllegalArgumentException, IllegalAccessException {
int argc = message.split(" ").length;
if (argc <= 1) {
return "Arguments plz";
}
String item = message.split(" ")[1];
for (Field field : fields) {
if (field.getName().equalsIgnoreCase(item)) {
boolean value;
if (argc == 2) {
value = !field.getBoolean(null);
} else {
value = Boolean.parseBoolean(message.split(" ")[2]);
}
field.setBoolean(null, value);
return item + " is now " + value;
}
}
return "THATS NOT A THING";
}
public static String importfrom(String message) throws ClassNotFoundException {
String[] args = message.split(" ");
if (args.length != 3 || (!"m".equals(args[1]) && !"f".equals(args[1]))) {
return "import (m/f) class";
}
Class c = Class.forName(args[2]);
if (args[1].equals("m")) {
addMethods(c);
} else {
addFields(c);
}
return "Added from " + c;
}
public static String death(String message) {
Baritone.goal = new GoalBlock(Baritone.death);
return "Set goal to " + Baritone.goal;
}
public static String craft(String message) {
String spec = message.substring(5).trim();
if (spec.length() > 0) {
String item = spec.split(" ")[0];
String amt = spec.split(" ")[1];
ItemStack stack = new ItemStack(Item.getByNameOrId(item), Integer.parseInt(amt));
Out.log(CraftingTask.findOrCreateCraftingTask(stack));
}
return "k";
}
public static String smelt(String message) {
String spec = message.substring(5).trim();
if (spec.length() > 0) {
String item = spec.split(" ")[0];
String amt = spec.split(" ")[1];
ItemStack stack = new ItemStack(Item.getByNameOrId(item), Integer.parseInt(amt));
new SmeltingTask(stack).begin();
} else {
new SmeltingTask(Minecraft.getMinecraft().player.getCurrentEquippedItem()).begin();
}
return "k";
}
public static String containeritem(String message) {
CraftingTask.getRecipeFromItem(thePlayer().getCurrentEquippedItem().getItem());
return "k";
}
public static String ore(String message) {
MickeyMine.toggleOre(message.substring(3).trim());
return "";
}
public static String parkour(String message) {
return "Parkour: " + Manager.toggle(Parkour.class);
}
public static String mine(String message) {
return "Mreow mine: " + Manager.toggle(MickeyMine.class);
}
public static String fullauto(String message) {
return "Full Auto: " + Manager.toggle(EarlyGameStrategy.class);
}
public static String record(String message) {
return "Record: " + Manager.toggle(Screenshot.class);
}
public static String wizard(String message) {
return "YOURE A LIZARD HARRY " + (Baritone.isThereAnythingInProgress ^= true);
}
public static String actuallyTalk(String message) {
Baritone.actuallyPutMessagesInChat ^= true;
return "toggled to " + Baritone.actuallyPutMessagesInChat;
}
public static String allowPlaceOrBreak(String message) {
return adventure(message);
}
public static String arrowPearl(String message) {
if (AimBow.lastBlock != null) {
Baritone.goal = new GoalXZ(AimBow.lastBlock.getX(), AimBow.lastBlock.getZ());
Baritone.findPathInNewThread(false);
return "Aiming: Pathing to X" + AimBow.lastBlock.getX() + ", Z" + AimBow.lastBlock.getZ();
} else {
return "Aiming: You need to be holding a bow!";
}
}
public static String adventure(String message) {
return "allowBreakOrPlace: " + (Baritone.allowBreakOrPlace ^= true);
}
public static String steal(String message) {
return stealer(message);
}
public static String save(String message) {
String t = message.substring(4).trim();
if (Baritone.goal == null) {
return "no goal to save";
}
if (!(Baritone.goal instanceof GoalBlock)) {
return "sorry, goal has to be instanceof GoalBlock";
}
Memory.goalMemory.put(t, ((GoalBlock) Baritone.goal).pos());
return "Saved " + Baritone.goal + " under " + t;
}
public static String load(String message) {
return "Set goal to " + (Baritone.goal = new GoalBlock(Memory.goalMemory.get(message.substring(4).trim())));
}
public static String random(String message) {
double dist = Double.parseDouble(message.substring("random direction".length()).trim());
double ang = new Random().nextDouble() * Math.PI * 2;
Out.gui("Angle: " + ang, Out.Mode.Debug);
BlockPos playerFeet = new BlockPos(thePlayer().posX, thePlayer().posY, thePlayer().posZ);
int x = playerFeet.getX() + (int) (Math.sin(ang) * dist);
int z = playerFeet.getZ() + (int) (Math.cos(ang) * dist);
Baritone.goal = new GoalXZ(x, z);
return "Set goal to " + Baritone.goal;
}
public static String findgo(String message) {
return Memory.findGoCommand(message.substring(6).trim());
}
public static String find(String message) {
return Memory.findCommand(message.substring(4).trim());
}
public static String look(String message) {
LookManager.lookAtBlock(new BlockPos(0, 0, 0), true);
return "";
}
public static String cancel(String message) {
Baritone.cancelPath();
Combat.mobHunting = false;
Combat.mobKilling = false;
Baritone.plsCancel = true;
for (Class c : Baritone.managers) {
Manager.cancel(c);
}
return Baritone.isThereAnythingInProgress ? "Cancelled it, but btw I'm pathfinding right now" : "Cancelled it";
}
public static String cancelfurnace(String message) {
SmeltingTask.clearInProgress();
return "k =)";
}
public static String st(String message) {
WorldClient theWorld = theWorld();
EntityPlayerSP thePlayer = thePlayer();
BlockPos playerFeet = new BlockPos(thePlayer.posX, thePlayer.posY, thePlayer.posZ);
Out.gui(Baritone.info(playerFeet), Out.Mode.Minimal);
Out.gui(Baritone.info(playerFeet.down()), Out.Mode.Minimal);
Out.gui(Baritone.info(playerFeet.up()), Out.Mode.Minimal);
return "";
}
public static String setgoal(String message) {
return goal(message);
}
public static String goal(String message) {
Baritone.plsCancel = false;
int ind = message.indexOf(' ') + 1;
if (ind == 0) {
Baritone.goal = new GoalBlock(thePlayer().playerFeet());
return "Set goal to " + Baritone.goal;
}
String[] strs = message.substring(ind).split(" ");
int[] coords = new int[strs.length];
for (int i = 0; i < strs.length; i++) {
try {
coords[i] = Integer.parseInt(strs[i]);
} catch (NumberFormatException nfe) {
Baritone.goal = new GoalBlock();
return strs[i] + ". yup. A+ coordinate";//A+? you might even say A*
}
}
switch (strs.length) {
case 3:
Baritone.goal = new GoalBlock(coords[0], coords[1], coords[2]);
break;
case 2:
Baritone.goal = new GoalXZ(coords[0], coords[1]);
break;
case 1:
Baritone.goal = new GoalYLevel(coords[0]);
break;
default:
Baritone.goal = new GoalBlock();
if (strs.length != 0) {
return strs.length + " coordinates. Nice.";
}
break;
}
return "Set goal to " + Baritone.goal;
}
public static String gotoblock(String message) {
return Memory.gotoCommand(message.substring(4).trim().toLowerCase());
}
public static String kill(String message) {
return Combat.killCommand(message.substring(4).trim().toLowerCase());
}
public static String player(String message) {
return Memory.playerCommand(message.substring(6).trim());
}
public static String thisway(String message) {
return "Set goal to " + (Baritone.goal = LookManager.fromAngleAndDirection(Double.parseDouble(message.substring(7).trim())));
}
public static String path(String message) {
Baritone.plsCancel = false;
String[] split = message.split(" ");
Baritone.findPathInNewThread(thePlayer().playerFeet(), split.length > 1 ? Boolean.parseBoolean(split[1]) : true);
return "";
}
public static String hardness(String message) {
BlockPos bp = Baritone.whatAreYouLookingAt();
return bp == null ? "0" : (1 / theWorld().getBlockState(bp).getBlock().getPlayerRelativeBlockHardness(thePlayer(), theWorld(), Baritone.whatAreYouLookingAt())) + "";
}
public static String info(String message) {
return Baritone.info(Baritone.whatAreYouLookingAt());
}
public static String toggle(String message) throws IllegalArgumentException, IllegalAccessException {
return set(message);
}
public static String stealer(String message) {
return "stealer: " + Manager.toggle(AnotherStealer.class);
}
public static String printtag(String message) throws IOException {
Schematic sch = SchematicLoader.getLoader().loadFromFile(new File("/Users/galdara/Downloads/schematics/Bakery.schematic"));
Baritone.currentBuilder = new SchematicBuilder(sch, Minecraft.getMinecraft().player.getPosition0());
return "printed schematic to console.";
}
public static String samplebuild(String message) {
int size = 5;
BlockPos pl = Minecraft.getMinecraft().player.getPosition0();
BlockPos center = new BlockPos(pl.getX() - size / 2, pl.getY(), pl.getZ());
Baritone.currentBuilder = new SchematicBuilder(new Schematic(Block.getBlockFromName("dirt"), size), center);
return "ok";
}
public static String pinwheel(String message) {
if (true) {
return "haha. no.";
}
int size = 5;
BlockPos pl = Minecraft.getMinecraft().player.getPosition0();
BlockPos center = new BlockPos(pl.getX() - size, pl.getY(), pl.getZ() - size);
Baritone.currentBuilder = new SchematicBuilder(new Schematic(Block.getBlockFromName("dirt"), size * 2 + 1, false, true), center);
return "ok";
}
public static String getToGoal(String message) {
Baritone.plsCancel = false;
int ind = message.indexOf(' ') + 1;
if (ind == 0) {
Baritone.goal = new GoalGetToBlock(thePlayer().playerFeet());
return "Set goal to " + Baritone.goal;
}
String[] strs = message.substring(ind).split(" ");
int[] coords = new int[strs.length];
for (int i = 0; i < strs.length; i++) {
try {
coords[i] = Integer.parseInt(strs[i]);
} catch (NumberFormatException nfe) {
Baritone.goal = new GoalGetToBlock();
return strs[i] + ". yup. A+ coordinate";//A+? you might even say A*
}
}
switch (strs.length) {
case 3:
Baritone.goal = new GoalGetToBlock(new BlockPos(coords[0], coords[1], coords[2]));
break;
default:
Baritone.goal = new GoalGetToBlock();
if (strs.length != 0) {
return strs.length + " coordinates. Nice.";
}
break;
}
return "Set goal to " + Baritone.goal;
}
public static String debug(String message) {
Out.mode = Out.Mode.Debug;
return "Set mode to debug";
}
public static String chatMode(String message) {
String[] args = message.split(" ");
if (args.length == 1) {
return "To what...";
}
String arg = args[1].toLowerCase();
switch (arg) {
case "none":
case "1":
Out.mode = Out.Mode.None;
break;
case "minimal":
case "2":
Out.mode = Out.Mode.Minimal;
break;
case "standard":
case "3":
Out.mode = Out.Mode.Standard;
break;
case "debug":
case "4":
Out.mode = Out.Mode.Debug;
break;
case "ludicrous":
case "5":
Out.mode = Out.Mode.Ludicrous;
break;
default:
return "That is note a valid mode";
}
return "ok";
}
// public static String testcode(String message) {
// Out.mode = Out.Mode.Debug;
// Out.gui("Testing", Out.Mode.Debug);
// return "OK";
// }
}

343
util/FakeArrow.java Normal file
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package baritone.util;
import java.util.List;
import net.minecraft.block.Block;
import net.minecraft.block.material.Material;
import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.IProjectile;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.AxisAlignedBB;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.EnumParticleTypes;
import net.minecraft.util.MathHelper;
import net.minecraft.util.MovingObjectPosition;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.Vec3;
import net.minecraft.world.World;
public class FakeArrow extends Entity implements IProjectile {
private int xTile = -1;
private int yTile = -1;
private int zTile = -1;
private Block inTile;
private int inData;
private boolean inGround;
/**
* 1 if the player can pick up the arrow
*/
public int canBePickedUp;
/**
* Seems to be some sort of timer for animating an arrow.
*/
public int arrowShake;
/**
* The owner of this arrow.
*/
public Entity shootingEntity;
public boolean didIHitAnEntity = false;
private int ticksInGround;
private int ticksInAir;
private double damage = 2.0D;
/**
* The amount of knockback an arrow applies when it hits a mob.
*/
private int knockbackStrength;
public FakeArrow(World worldIn, EntityLivingBase shooter, float velocity, float partialTucks) {
super(worldIn);
double d0 = shooter.lastTickPosX + (shooter.posX - shooter.lastTickPosX) * (double) partialTucks;
double d1 = shooter.lastTickPosY + (shooter.posY - shooter.lastTickPosY) * (double) partialTucks;
double d2 = shooter.lastTickPosZ + (shooter.posZ - shooter.lastTickPosZ) * (double) partialTucks;
this.renderDistanceWeight = 10.0D;
this.shootingEntity = shooter;
if (shooter instanceof EntityPlayer) {
this.canBePickedUp = 1;
}
this.setSize(0.5F, 0.5F);
this.setLocationAndAngles(d0, d1 + (double) shooter.getEyeHeight(), d2, shooter.rotationYaw, shooter.rotationPitch);
this.posX -= (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
this.posY -= 0.10000000149011612D;
this.posZ -= (double) (MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * 0.16F);
this.setPosition(this.posX, this.posY, this.posZ);
this.motionX = (double) (-MathHelper.sin(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
this.motionZ = (double) (MathHelper.cos(this.rotationYaw / 180.0F * (float) Math.PI) * MathHelper.cos(this.rotationPitch / 180.0F * (float) Math.PI));
this.motionY = (double) (-MathHelper.sin(this.rotationPitch / 180.0F * (float) Math.PI));
this.setThrowableHeading(this.motionX, this.motionY, this.motionZ, velocity * 1.5F, 1.0F);
}
protected void entityInit() {
this.dataWatcher.addObject(16, Byte.valueOf((byte) 0));
}
/**
* Similar to setArrowHeading, it's point the throwable entity to a x, y, z
* direction.
*/
public void setThrowableHeading(double x, double y, double z, float velocity, float inaccuracy) {
float f = MathHelper.sqrt_double(x * x + y * y + z * z);
x = x / (double) f;
y = y / (double) f;
z = z / (double) f;
//x = x + this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) inaccuracy;
//y = y + this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) inaccuracy;
//z = z + this.rand.nextGaussian() * (double) (this.rand.nextBoolean() ? -1 : 1) * 0.007499999832361937D * (double) inaccuracy;
x = x * (double) velocity;
y = y * (double) velocity;
z = z * (double) velocity;
this.motionX = x;
this.motionY = y;
this.motionZ = z;
float f1 = MathHelper.sqrt_double(x * x + z * z);
this.prevRotationYaw = this.rotationYaw = (float) (MathHelper.func_181159_b(x, z) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (MathHelper.func_181159_b(y, (double) f1) * 180.0D / Math.PI);
this.ticksInGround = 0;
}
public void setPositionAndRotation2(double x, double y, double z, float yaw, float pitch, int posRotationIncrements, boolean p_180426_10_) {
this.setPosition(x, y, z);
this.setRotation(yaw, pitch);
}
/**
* Sets the velocity to the args. Args: x, y, z
*/
public void setVelocity(double x, double y, double z) {
this.motionX = x;
this.motionY = y;
this.motionZ = z;
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(x * x + z * z);
this.prevRotationYaw = this.rotationYaw = (float) (MathHelper.func_181159_b(x, z) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (MathHelper.func_181159_b(y, (double) f) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch;
this.prevRotationYaw = this.rotationYaw;
this.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
this.ticksInGround = 0;
}
}
/**
* Called to update the entity's position/logic.
*/
public void onUpdate() {
super.onUpdate();
if (this.prevRotationPitch == 0.0F && this.prevRotationYaw == 0.0F) {
float f = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.prevRotationYaw = this.rotationYaw = (float) (MathHelper.func_181159_b(this.motionX, this.motionZ) * 180.0D / Math.PI);
this.prevRotationPitch = this.rotationPitch = (float) (MathHelper.func_181159_b(this.motionY, (double) f) * 180.0D / Math.PI);
}
BlockPos blockpos = new BlockPos(this.xTile, this.yTile, this.zTile);
IBlockState iblockstate = this.worldObj.getBlockState(blockpos);
Block block = iblockstate.getBlock();
if (block.getMaterial() != Material.air) {
block.setBlockBoundsBasedOnState(this.worldObj, blockpos);
AxisAlignedBB axisalignedbb = block.getCollisionBoundingBox(this.worldObj, blockpos, iblockstate);
if (axisalignedbb != null && axisalignedbb.isVecInside(new Vec3(this.posX, this.posY, this.posZ))) {
this.inGround = true;
}
}
if (this.arrowShake > 0) {
--this.arrowShake;
}
if (this.inGround) {
int j = block.getMetaFromState(iblockstate);
if (block == this.inTile && j == this.inData) {
++this.ticksInGround;
if (this.ticksInGround >= 1200) {
this.setDead();
}
} else {
this.inGround = false;
this.motionX *= (double) (this.rand.nextFloat() * 0.2F);
this.motionY *= (double) (this.rand.nextFloat() * 0.2F);
this.motionZ *= (double) (this.rand.nextFloat() * 0.2F);
this.ticksInGround = 0;
this.ticksInAir = 0;
}
} else {
++this.ticksInAir;
Vec3 vec31 = new Vec3(this.posX, this.posY, this.posZ);
Vec3 vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
MovingObjectPosition movingobjectposition = this.worldObj.rayTraceBlocks(vec31, vec3, false, true, false);
vec31 = new Vec3(this.posX, this.posY, this.posZ);
vec3 = new Vec3(this.posX + this.motionX, this.posY + this.motionY, this.posZ + this.motionZ);
if (movingobjectposition != null) {
vec3 = new Vec3(movingobjectposition.hitVec.xCoord, movingobjectposition.hitVec.yCoord, movingobjectposition.hitVec.zCoord);
}
Entity entity = null;
List<Entity> list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.getEntityBoundingBox().addCoord(this.motionX, this.motionY, this.motionZ).expand(1.0D, 1.0D, 1.0D));
double d0 = 0.0D;
for (int i = 0; i < list.size(); ++i) {
Entity entity1 = (Entity) list.get(i);
if (entity1.canBeCollidedWith() && (entity1 != this.shootingEntity || this.ticksInAir >= 5)) {
float f1 = 0.3F;
AxisAlignedBB axisalignedbb1 = entity1.getEntityBoundingBox().expand((double) f1, (double) f1, (double) f1);
MovingObjectPosition movingobjectposition1 = axisalignedbb1.calculateIntercept(vec31, vec3);
if (movingobjectposition1 != null) {
double d1 = vec31.squareDistanceTo(movingobjectposition1.hitVec);
if (d1 < d0 || d0 == 0.0D) {
entity = entity1;
d0 = d1;
}
}
}
}
if (entity != null) {
movingobjectposition = new MovingObjectPosition(entity);
}
if (movingobjectposition != null && movingobjectposition.entityHit != null && movingobjectposition.entityHit instanceof EntityPlayer) {
EntityPlayer entityplayer = (EntityPlayer) movingobjectposition.entityHit;
if (entityplayer.capabilities.disableDamage || this.shootingEntity instanceof EntityPlayer && !((EntityPlayer) this.shootingEntity).canAttackPlayer(entityplayer)) {
movingobjectposition = null;
}
}
if (movingobjectposition != null) {
if (movingobjectposition.entityHit != null) {
float f2 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
int l = MathHelper.ceiling_double_int((double) f2 * this.damage);
didIHitAnEntity = true;
/*if (this.getIsCritical()) {
l += this.rand.nextInt(l / 2 + 2);
}
mageSource damagesource;
if (this.shootingEntity == null) {
damagesource = DamageSource.causeArrowDamage(this, this);
} else {
damagesource = DamageSource.causeArrowDamage(this, this.shootingEntity);
}
if (this.isBurning() && !(movingobjectposition.entityHit instanceof EntityEnderman)) {
movingobjectposition.entityHit.setFire(5);
}
if (movingobjectposition.entityHit.attackEntityFrom(damagesource, (float) l)) {
if (movingobjectposition.entityHit instanceof EntityLivingBase) {
EntityLivingBase entitylivingbase = (EntityLivingBase) movingobjectposition.entityHit;
if (!this.worldObj.isRemote) {
entitylivingbase.setArrowCountInEntity(entitylivingbase.getArrowCountInEntity() + 1);
}
if (this.knockbackStrength > 0) {
float f7 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
if (f7 > 0.0F) {
movingobjectposition.entityHit.addVelocity(this.motionX * (double) this.knockbackStrength * 0.6000000238418579D / (double) f7, 0.1D, this.motionZ * (double) this.knockbackStrength * 0.6000000238418579D / (double) f7);
}
}
if (this.shootingEntity instanceof EntityLivingBase) {
EnchantmentHelper.applyThornEnchantments(entitylivingbase, this.shootingEntity);
EnchantmentHelper.applyArthropodEnchantments((EntityLivingBase) this.shootingEntity, entitylivingbase);
}
if (this.shootingEntity != null && movingobjectposition.entityHit != this.shootingEntity && movingobjectposition.entityHit instanceof EntityPlayer && this.shootingEntity instanceof EntityPlayerMP) {
((EntityPlayerMP) this.shootingEntity).playerNetServerHandler.sendPacket(new S2BPacketChangeGameState(6, 0.0F));
}
}
this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
if (!(movingobjectposition.entityHit instanceof EntityEnderman)) {
this.setDead();
}
} else {
this.motionX *= -0.10000000149011612D;
this.motionY *= -0.10000000149011612D;
this.motionZ *= -0.10000000149011612D;
this.rotationYaw += 180.0F;
this.prevRotationYaw += 180.0F;
this.ticksInAir = 0;
}*/
} else {
BlockPos blockpos1 = movingobjectposition.getBlockPos();
this.xTile = blockpos1.getX();
this.yTile = blockpos1.getY();
this.zTile = blockpos1.getZ();
IBlockState iblockstate1 = this.worldObj.getBlockState(blockpos1);
this.inTile = iblockstate1.getBlock();
this.inData = this.inTile.getMetaFromState(iblockstate1);
this.motionX = (double) ((float) (movingobjectposition.hitVec.xCoord - this.posX));
this.motionY = (double) ((float) (movingobjectposition.hitVec.yCoord - this.posY));
this.motionZ = (double) ((float) (movingobjectposition.hitVec.zCoord - this.posZ));
float f5 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionY * this.motionY + this.motionZ * this.motionZ);
this.posX -= this.motionX / (double) f5 * 0.05000000074505806D;
this.posY -= this.motionY / (double) f5 * 0.05000000074505806D;
this.posZ -= this.motionZ / (double) f5 * 0.05000000074505806D;
//this.playSound("random.bowhit", 1.0F, 1.2F / (this.rand.nextFloat() * 0.2F + 0.9F));
this.inGround = true;
this.arrowShake = 7;
if (this.inTile.getMaterial() != Material.air) {
this.inTile.onEntityCollidedWithBlock(this.worldObj, blockpos1, iblockstate1, this);
}
}
}
this.posX += this.motionX;
this.posY += this.motionY;
this.posZ += this.motionZ;
float f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ);
this.rotationYaw = (float) (MathHelper.func_181159_b(this.motionX, this.motionZ) * 180.0D / Math.PI);
for (this.rotationPitch = (float) (MathHelper.func_181159_b(this.motionY, (double) f3) * 180.0D / Math.PI); this.rotationPitch - this.prevRotationPitch < -180.0F; this.prevRotationPitch -= 360.0F) {
;
}
while (this.rotationPitch - this.prevRotationPitch >= 180.0F) {
this.prevRotationPitch += 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw < -180.0F) {
this.prevRotationYaw -= 360.0F;
}
while (this.rotationYaw - this.prevRotationYaw >= 180.0F) {
this.prevRotationYaw += 360.0F;
}
this.rotationPitch = this.prevRotationPitch + (this.rotationPitch - this.prevRotationPitch) * 0.2F;
this.rotationYaw = this.prevRotationYaw + (this.rotationYaw - this.prevRotationYaw) * 0.2F;
float f4 = 0.99F;
float f6 = 0.05F;
if (this.isInWater()) {
for (int i1 = 0; i1 < 4; ++i1) {
float f8 = 0.25F;
this.worldObj.spawnParticle(EnumParticleTypes.WATER_BUBBLE, this.posX - this.motionX * (double) f8, this.posY - this.motionY * (double) f8, this.posZ - this.motionZ * (double) f8, this.motionX, this.motionY, this.motionZ, new int[0]);
}
f4 = 0.6F;
}
if (this.isWet()) {
this.extinguish();
}
this.motionX *= (double) f4;
this.motionY *= (double) f4;
this.motionZ *= (double) f4;
this.motionY -= (double) f6;
this.setPosition(this.posX, this.posY, this.posZ);
this.doBlockCollisions();
}
}
/**
* (abstract) Protected helper method to write subclass entity data to NBT.
*/
public void writeEntityToNBT(NBTTagCompound tagCompound) {
tagCompound.setShort("xTile", (short) this.xTile);
tagCompound.setShort("yTile", (short) this.yTile);
tagCompound.setShort("zTile", (short) this.zTile);
tagCompound.setShort("life", (short) this.ticksInGround);
ResourceLocation resourcelocation = (ResourceLocation) Block.blockRegistry.getNameForObject(this.inTile);
tagCompound.setString("inTile", resourcelocation == null ? "" : resourcelocation.toString());
tagCompound.setByte("inData", (byte) this.inData);
tagCompound.setByte("shake", (byte) this.arrowShake);
tagCompound.setByte("inGround", (byte) (this.inGround ? 1 : 0));
tagCompound.setByte("pickup", (byte) this.canBePickedUp);
tagCompound.setDouble("damage", this.damage);
}
/**
* (abstract) Protected helper method to read subclass entity data from NBT.
*/
public void readEntityFromNBT(NBTTagCompound tagCompund) {
this.xTile = tagCompund.getShort("xTile");
this.yTile = tagCompund.getShort("yTile");
this.zTile = tagCompund.getShort("zTile");
this.ticksInGround = tagCompund.getShort("life");
if (tagCompund.hasKey("inTile", 8)) {
this.inTile = Block.getBlockFromName(tagCompund.getString("inTile"));
} else {
this.inTile = Block.getBlockById(tagCompund.getByte("inTile") & 255);
}
this.inData = tagCompund.getByte("inData") & 255;
this.arrowShake = tagCompund.getByte("shake") & 255;
this.inGround = tagCompund.getByte("inGround") == 1;
if (tagCompund.hasKey("damage", 99)) {
this.damage = tagCompund.getDouble("damage");
}
if (tagCompund.hasKey("pickup", 99)) {
this.canBePickedUp = tagCompund.getByte("pickup");
} else if (tagCompund.hasKey("player", 99)) {
this.canBePickedUp = tagCompund.getBoolean("player") ? 1 : 0;
}
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.util;
import java.util.HashSet;
import baritone.Baritone;
import baritone.pathfinding.goals.GoalComposite;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.init.Blocks;
import net.minecraft.util.math.BlockPos;
/**
*
* @author leijurv
*/
public class MCEdit extends Manager {
static BlockPos pos1 = null;
static BlockPos pos2 = null;
public static String pos1(String s) {
return "Pos 1: " + (pos1 = Minecraft.getMinecraft().player.getPosition0());
}
public static String pos2(String s) {
return "Pos 2: " + (pos2 = Minecraft.getMinecraft().player.getPosition0());
}
public static String delete(String s) {
Manager.getManager(MCEdit.class).toggle();
return "k";
}
private static HashSet<BlockPos> toBreak() {
HashSet<BlockPos> toBreak = new HashSet<>();
for (int x = Math.min(pos1.getX(), pos2.getX()); x <= Math.max(pos1.getX(), pos2.getX()); x++) {
for (int y = Math.max(pos1.getY(), pos2.getY()); y >= Math.min(pos1.getY(), pos2.getY()); y--) {
for (int z = Math.min(pos1.getZ(), pos2.getZ()); z <= Math.max(pos1.getZ(), pos2.getZ()); z++) {
BlockPos po = new BlockPos(x, y, z);
Block b = Minecraft.getMinecraft().world.getBlockState(po).getBlock();
if (!Blocks.air.equals(b)) {
toBreak.add(po);
if (toBreak.size() > 20) {
return toBreak;
}
}
}
}
}
return toBreak;
}
@Override
protected void onTick() {
HashSet<BlockPos> toBreak = toBreak();
if (!toBreak.isEmpty()) {
Baritone.goal = new GoalComposite(toBreak);
if (Baritone.currentPath == null && !Baritone.isThereAnythingInProgress) {
Baritone.findPathInNewThread(false);
}
}
}
@Override
protected void onCancel() {
//throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
protected void onStart() {
//throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.util;
import java.lang.reflect.InvocationTargetException;
import java.util.HashMap;
import java.util.logging.Level;
import java.util.logging.Logger;
/**
*
* @author avecowa
*/
public abstract class Manager {
private boolean enabled = false;
private static HashMap<Class<? extends Manager>, Manager> managers = new HashMap<Class<? extends Manager>, Manager>();
public final static Manager getManager(Class<? extends Manager> c) {
if (managers.get(c) == null) {
try {
managers.put(c, (Manager) c.getMethod("createInstance", Class.class).invoke(null, c));
} catch (NoSuchMethodException ex) {
Logger.getLogger(Manager.class.getName()).log(Level.SEVERE, null, ex);
managers.put(c, createInstance(c));
} catch (SecurityException ex) {
Logger.getLogger(Manager.class.getName()).log(Level.SEVERE, null, ex);
} catch (IllegalAccessException ex) {
Logger.getLogger(Manager.class.getName()).log(Level.SEVERE, null, ex);
} catch (IllegalArgumentException ex) {
Logger.getLogger(Manager.class.getName()).log(Level.SEVERE, null, ex);
} catch (InvocationTargetException ex) {
Logger.getLogger(Manager.class.getName()).log(Level.SEVERE, null, ex);
}
}
if (managers.get(c) == null) {
throw new RuntimeException("Wtf idek");
}
return managers.get(c);
}
public final static void tick(Class<? extends Manager> c) {
getManager(c).tick();
}
public final static void tick(Class<? extends Manager> c, boolean prepost) {
getManager(c).tick(prepost);
}
public final static boolean enabled(Class<? extends Manager> c) {
return getManager(c).enabled();
}
public final static void cancel(Class<? extends Manager> c) {
getManager(c).cancel();
}
public final static void start(Class<? extends Manager> c) {
getManager(c).start();
}
public final static boolean toggle(Class<? extends Manager> c) {
return getManager(c).toggle();
}
public static Manager createInstance(Class c) {
try {
return (Manager) c.newInstance();
} catch (InstantiationException ex) {
throw new RuntimeException(ex);
} catch (IllegalAccessException ex) {
throw new RuntimeException(ex);
}
}
public final void tick() {
this.tick((Boolean) null);
}
public final void tick(Boolean prepost) {
//Out.log(this + " " + enabled());
if (!enabled()) {
return;
}
if (prepost == null) {
onTick();
} else if (prepost) {
onTickPre();
} else {
onTickPost();
}
}
public final boolean enabled() {
return onEnabled(enabled);
}
public final void cancel() {
enabled = false;
onCancel();
}
public final void start() {
enabled = true;
onStart();
}
public final boolean toggle() {
if (enabled()) {
cancel();
} else {
start();
}
return enabled();
}
protected void onTickPre() {
}
protected void onTickPost() {
}
protected boolean onEnabled(boolean enabled) {
return enabled;
}
protected abstract void onTick();
protected abstract void onCancel();
protected abstract void onStart();
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.util;
/**
*
* @author avecowa
*/
public abstract class ManagerTick extends Manager {
public static boolean tickPath = false;
@Override
protected final void onTick() {
if (tickPath) {
if (onTick0()) {
tickPath = false;
}
}
}
protected abstract boolean onTick0();
}

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util/Memory.java Normal file
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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.util;
import java.util.ArrayList;
import java.util.Comparator;
import java.util.HashMap;
import java.util.Random;
import java.util.logging.Level;
import java.util.logging.Logger;
import baritone.Baritone;
import static baritone.Baritone.findPathInNewThread;
import static baritone.Baritone.goal;
import baritone.pathfinding.goals.GoalBlock;
import baritone.pathfinding.goals.GoalTwoBlocks;
import baritone.util.Manager;
import baritone.util.Out;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.client.gui.GuiScreen;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.Item;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.chunk.EmptyChunk;
/**
*
* @author leijurv
*/
public class Memory extends Manager {
public static HashMap<Block, BlockMemory> blockMemory = new HashMap();
public static HashMap<String, BlockPos> playerLocationMemory = new HashMap();
public static HashMap<String, BlockPos> goalMemory = new HashMap();
public static ArrayList<String> playersCurrentlyInRange = new ArrayList();
public static Thread scanThread = null;
public static Block air = null;
public Memory() {
}
@Override
protected void onCancel() {
//throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
protected void onStart() {
//throw new UnsupportedOperationException("Not supported yet."); //To change body of generated methods, choose Tools | Templates.
}
@Override
protected boolean onEnabled(boolean enabled) {
return true;
}
public static class BlockMemory {
final Block block;
final ArrayList<BlockPos> knownPositions;//idk whether to use hashset or arraylist here...
private volatile double furthest;
public BlockMemory(Block block) {
this.block = block;
this.knownPositions = new ArrayList();
}
public void checkForChange() {
for (BlockPos pos : new ArrayList<BlockPos>(knownPositions)) {//make duplicate to prevent concurrent modification exceptions
boolean loaded = blockLoaded(pos);
if (!loaded) {
//Out.gui("Too far away from " + pos + " to remember that it's " + block, true);
}
Block current = Minecraft.getMinecraft().world.getBlockState(pos).getBlock();
if (!current.equals(block) || !loaded) {
//Out.gui("Block at " + pos + " has changed from " + block + " to " + current + ". Removing from memory.", true);
knownPositions.remove(pos);
if (loaded) {
scanBlock(pos);//rescan to put in proper memory
}
}
}
}
public void put(BlockPos pos) {
if (knownPositions.size() < 100) {
knownPositions.add(pos);
double dist = distSq(pos);
if (dist > furthest) {
furthest = dist;
return;
}
}
double dist = distSq(pos);
if (dist < furthest) {
knownPositions.add(pos);
knownPositions.remove(furthest());
recalcFurthest();
}
}
public BlockPos getOne() {
for (BlockPos pos : knownPositions) {
return pos;
}
return null;
}
public BlockPos closest() {
BlockPos best = null;
double dist = Double.MAX_VALUE;
for (BlockPos pos : knownPositions) {
if (!blockLoaded(pos)) {
continue;
}
if (!block.equals(Minecraft.getMinecraft().world.getBlockState(pos).getBlock())) {
continue;
}
double d = distSq(pos);
if (best == null || d < dist) {
dist = d;
best = pos;
}
}
return best;
}
public void recalcFurthest() {
double dist = Double.MIN_VALUE;
for (BlockPos pos : knownPositions) {
double d = distSq(pos);
if (d > dist) {
dist = d;
}
}
furthest = dist;
}
public BlockPos furthest() {
BlockPos best = null;
double dist = Double.MIN_VALUE;
for (BlockPos pos : knownPositions) {
double d = distSq(pos);
if (best == null || d > dist) {
dist = d;
best = pos;
}
}
return best;
}
}
public static double distSq(BlockPos pos) {
EntityPlayerSP player = Minecraft.getMinecraft().player;
double diffX = player.posX - (pos.getX() + 0.5D);
double diffY = (player.posY + 1.62) - (pos.getY() + 0.5D);
double diffZ = player.posZ - (pos.getZ() + 0.5D);
return diffX * diffX + diffY * diffY + diffZ * diffZ;
}
@Override
public void onTick() {
if (air == null) {
air = Block.getBlockById(0);
}
playersCurrentlyInRange.clear();
for (EntityPlayer pl : Minecraft.getMinecraft().world.playerEntities) {
String blah = pl.getName().trim().toLowerCase();
playerLocationMemory.put(blah, new BlockPos(pl.posX, pl.posY, pl.posZ));
playersCurrentlyInRange.add(blah);
}
if (scanThread == null) {
scanThread = new Thread() {
@Override
public void run() {
try {
run1();
} catch (Exception ex) {
Logger.getLogger(Memory.class.getName()).log(Level.SEVERE, null, ex);
}
scanThread = null;
}
public void run1() {
Out.gui("Starting passive block scan thread", Out.Mode.Debug);
try {
Thread.sleep(2000);
} catch (InterruptedException ex) {
Logger.getLogger(Memory.class.getName()).log(Level.SEVERE, null, ex);
return;
}
while (true) {
if (Minecraft.getMinecraft() != null && Minecraft.getMinecraft().player != null && Minecraft.getMinecraft().world != null) {
//Out.gui("Beginning passive block scan", true);
long start = System.currentTimeMillis();
scan();
long end = System.currentTimeMillis();
//Out.gui("Passive block scan over after " + (end - start) + "ms", true);
}
try {
Thread.sleep(10000);
} catch (InterruptedException ex) {
Logger.getLogger(Memory.class.getName()).log(Level.SEVERE, null, ex);
return;
}
}
}
};
scanThread.start();
}
}
public static String findCommand(String block) {
String lower = block.toLowerCase();
Out.log(lower);
BlockPos best = null;
double d = Double.MAX_VALUE;
for (Block type : blockMemory.keySet()) {
//Out.log("Considering " + type);
if (type.toString().toLowerCase().contains(lower)) {
BlockPos pos = blockMemory.get(type).closest();
Out.log("find" + type + " " + pos);
if (pos != null) {
double dist = distSq(pos);
if (best == null || dist < d) {
d = dist;
best = pos;
}
}
}
}
if (best != null) {
return block + " at " + best;
}
return "none";
}
public static BlockPos closestOne(String... block) {
/*BlockPos best = null;
double d = Double.MAX_VALUE;
for (Block type : blockMemory.keySet()) {
//Out.log("Considering " + type);
for (String b : block) {
String lower = "block{minecraft:" + b.toLowerCase() + "}";
if (type.toString().toLowerCase().equals(lower)) {
BlockPos pos = blockMemory.get(type).closest();
Out.log("closest" + type + " " + pos);
if (pos != null) {
double dist = distSq(pos);
if (best == null || dist < d) {
d = dist;
best = pos;
}
}
}
}
}
return best;*/
ArrayList<BlockPos> u = closest(1, block);
if (u.isEmpty()) {
return null;
}
return u.get(0);
}
public static ArrayList<BlockPos> closest(int num, String... block) {
ArrayList<BlockPos> result = new ArrayList();
for (Block type : blockMemory.keySet()) {
//Out.log("Considering " + type);
for (String b : block) {
String lower = "block{minecraft:" + b.toLowerCase() + "}";
if (type.toString().toLowerCase().equals(lower)) {
for (BlockPos pos : blockMemory.get(type).knownPositions) {
if (type.equals(Minecraft.getMinecraft().world.getBlockState(pos).getBlock()) && !result.contains(pos)) {
if (b.equals("stone")) {
if (!type.getItemDropped(Minecraft.getMinecraft().world.getBlockState(pos), new Random(), 0).equals(Item.getByNameOrId("cobblestone"))) {
continue;
}
}
result.add(pos);
}
}
}
}
}
result.sort(new Comparator<BlockPos>() {
@Override
public int compare(BlockPos o1, BlockPos o2) {
return Double.compare(distSq(o1), distSq(o2));
}
});
return new ArrayList(result.subList(0, Math.min(num, result.size())));
}
public static String findGoCommand(String block) {
String lower = block.toLowerCase();
Out.log(lower);
BlockPos best = null;
double d = Double.MAX_VALUE;
for (Block type : blockMemory.keySet()) {
//Out.log("Considering " + type);
if (type.toString().toLowerCase().contains(lower)) {
BlockPos pos = blockMemory.get(type).closest();
Out.log("findgo" + type + " " + pos);
if (pos != null) {
double dist = distSq(pos);
if (best == null || dist < d) {
d = dist;
best = pos;
}
}
}
}
if (best != null) {
goal = new GoalTwoBlocks(best);
Baritone.findPathInNewThread(true);
return "Pathing to " + goal + " " + block + " at " + best;
}
return "none";
}
public static void scan() {
for (Block block : blockMemory.keySet()) {
blockMemory.get(block).checkForChange();
}
for (Block block : blockMemory.keySet()) {
blockMemory.get(block).recalcFurthest();
}
BlockPos playerFeet = Minecraft.getMinecraft().player.getPosition0();
int X = playerFeet.getX();
int Y = playerFeet.getY();
int Z = playerFeet.getZ();
int ymin = Math.max(0, Y - 10);
int ymax = Math.min(Y + 10, 256);
for (int x = X; x >= X - SCAN_DIST && blockLoaded(new BlockPos(x, Y, Z)); x--) {
for (int z = Z; z >= Z - SCAN_DIST && blockLoaded(new BlockPos(x, Y, z)); z--) {
for (int y = ymin; y <= ymax; y++) {
scanBlock(new BlockPos(x, y, z));
}
}
for (int z = Z; z <= Z + SCAN_DIST && blockLoaded(new BlockPos(x, Y, z)); z++) {
for (int y = ymin; y <= ymax; y++) {
scanBlock(new BlockPos(x, y, z));
}
}
}
for (int x = X; x <= X + SCAN_DIST && blockLoaded(new BlockPos(x, Y, Z)); x++) {
for (int z = Z; z >= Z - SCAN_DIST && blockLoaded(new BlockPos(x, Y, z)); z--) {
for (int y = ymin; y <= ymax; y++) {
scanBlock(new BlockPos(x, y, z));
}
}
for (int z = Z; z <= Z + SCAN_DIST && blockLoaded(new BlockPos(x, Y, z)); z++) {
for (int y = ymin; y <= ymax; y++) {
scanBlock(new BlockPos(x, y, z));
}
}
}
}
public static final int SCAN_DIST = 50;
public static void scanBlock(BlockPos pos) {
Block block = Minecraft.getMinecraft().world.getBlockState(pos).getBlock();
if (air.equals(block)) {
return;
}
BlockMemory memory = getMemory(block);
memory.put(pos);
}
public static BlockMemory getMemory(Block block) {
BlockMemory cached = blockMemory.get(block);
if (cached != null) {
return cached;
}
BlockMemory n = new BlockMemory(block);
blockMemory.put(block, n);
return n;
}
public static boolean blockLoaded(BlockPos pos) {
return !(Minecraft.getMinecraft().world.getChunkFromBlockCoords(pos) instanceof EmptyChunk);
}
public static String gotoCommand(String targetName) {
for (String name : playerLocationMemory.keySet()) {
if (name.contains(targetName) || targetName.contains(name)) {
Baritone.goal = new GoalBlock(playerLocationMemory.get(name));
findPathInNewThread(Minecraft.getMinecraft().player.getPosition0(), true);
return "Pathing to " + name + " at " + goal;
}
}
/*
for (EntityPlayer pl : Minecraft.getMinecraft().world.playerEntities) {
String blah = pl.getName().trim().toLowerCase();
if (blah.contains(name) || name.contains(blah)) {
BlockPos pos = new BlockPos(pl.posX, pl.posY, pl.posZ);
goal = new GoalBlock(pos);
findPathInNewThread(Minecraft.getMinecraft().player.getPosition0(), true);
return "Pathing to " + pl.getName() + " at " + goal;
}
}*/
return "Couldn't find " + targetName;
}
public static String playerCommand(String targetName) {
String resp = "";
for (EntityPlayer pl : Minecraft.getMinecraft().world.playerEntities) {
resp += "(" + pl.getName() + "," + pl.posX + "," + pl.posY + "," + pl.posZ + ")\n";
if (pl.getName().equals(targetName)) {
BlockPos pos = new BlockPos(pl.posX, pl.posY, pl.posZ);
goal = new GoalBlock(pos);
return "Set goal to " + goal;
}
}
for (String x : resp.split("\n")) {
Out.gui(x, Out.Mode.Minimal);
}
if (targetName.equals("")) {
return "";
}
return "Couldn't find " + targetName;
}
}

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/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.util;
import net.minecraft.client.Minecraft;
import net.minecraft.util.ChatComponentText;
/**
* This class serves the purpose of filtering what messages get send to the chat
* and the standard out.
*
* @author avecowa
*/
public class Out {
/**
* Out has an Mode at all times. The Mode determines behavior of of the
* filter.
*/
public static enum Mode {
/**
* This mode signifies that NO messages should be sent to the chat.
*/
None,
/**
* This mode signifies that almost no messages should be sent to the
* chat. The exceptions are mainly outputs of chat commands.Background
* activities should not use this mode.
*/
Minimal,
/**
* This mode signifies that important messages should be sent to the
* chat. Rapidly repeating messages or long messages should not use this
* mode. Generally no more than 1 of these should be called within 4
* seconds. The expectation is for the user to read everything that is
* of this mode.
*/
Standard,
/**
* This mode signifies that all messages should be sent to the chat.
* This mode should not exclude any messages Additionally, if this is
* set all messages will begin with a file trace:
* "baritone.util.Out:44\tMessage"
*/
Debug,
/**
* This is a dangerous game. All log writes will also be posted to the
* chat. Expect messages to fire at you at about 10 per tick. You may
* not survive.
*/
Ludicrous
}
public static Mode mode = Mode.Standard;
/**
* Logs a message to the standard system output. Before writing it runs a
* stacktrace and appends the class and line number of the calling method to
* the front of the message.
*
* @see Out.Mode.Ludicrous
* @param o This is the object to be printed out. If this is not a String,
* o.toString() will be used.
*/
public static void log(Object o) {
String trace = trace();
System.out.println(trace + '\t' + o.toString());
if (mode == Mode.Ludicrous) {
chatRaw("§5[§dLog§5|§2" + trace + "§5]§f " + o.toString());
}
}
/**
* Prints a message to the client's chat GUI. Messages will not be displayed
* if their Mode is a lower importance than the set mode.
*
* @param o This is the object to be printed out. If this is not a String,
* o.toString() will be used.
* @param req This determines how the filter will treat the message. If a
* message is sent with a Mode.Debug requirement, it will only be printed if
* Out.mode is Debug or Ludicrous. Do not use a Mode.None or a
* Mode.Ludicrous in this parameter.
* @exception IllegalArgumentException This will only be triggered if a
* messages given with a req of Node or Ludicrous
*/
public static void gui(Object o, Mode req) throws IllegalArgumentException {
if (req.equals(Mode.None) || req.equals(Mode.Ludicrous)) {
throw new IllegalArgumentException("You cannot send messages of mode " + req);
}
if (o == null) {
return;
}
String message = o.toString();
if (message.isEmpty()) {
return;
}
String trace = trace();
System.out.println(trace + '\t' + message);
if (req.compareTo(mode) <= 0) {
if (Mode.Debug.compareTo(mode) <= 0) {
message = "§5[§dBaritone§5|§2" + trace() + "§5]§f " + message;
} else {
message = "§5[§dBaritone§5]§7 " + message;
}
chatRaw(message);
}
}
private static void chatRaw(String s) {
Minecraft.getMinecraft().ingameGUI.getChatGUI().printChatMessage(new ChatComponentText(s));
}
private static String trace() {
StackTraceElement[] stack = Thread.currentThread().getStackTrace();
StackTraceElement trace = stack[3];
boolean a = false;
for (int i = 3; i < stack.length; i++) {
StackTraceElement e = stack[i];
if (!e.getClassName().equals(Out.class.getName())) {
trace = e;
break;
}
}
return trace.getClassName() + ":" + trace.getLineNumber();
}
}

107
util/ToolSet.java Normal file
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@ -0,0 +1,107 @@
/*
* To change this license header, choose License Headers in Project Properties.
* To change this template file, choose Tools | Templates
* and open the template in the editor.
*/
package baritone.util;
import java.util.ArrayList;
import java.util.HashMap;
import net.minecraft.block.Block;
import net.minecraft.client.Minecraft;
import net.minecraft.client.entity.EntityPlayerSP;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.math.BlockPos;
/**
*
* @author avecowa
*/
public class ToolSet {
public ArrayList<Item> tools;
public ArrayList<Byte> slots;
public HashMap<Block, Byte> cache = new HashMap<Block, Byte>();
public ToolSet(ArrayList<Item> tools, ArrayList<Byte> slots) {
this.tools = tools;
this.slots = slots;
}
public ToolSet() {
EntityPlayerSP p = Minecraft.getMinecraft().player;
ItemStack[] inv = p.inventory.mainInventory;
tools = new ArrayList<Item>();
slots = new ArrayList<Byte>();
//Out.log("inv: " + Arrays.toString(inv));
boolean fnull = false;
for (byte i = 0; i < 9; i++) {
if (!fnull || (inv[i] != null && inv[i].getItem().isItemTool(null))) {
tools.add(inv[i] != null ? inv[i].getItem() : null);
slots.add(i);
fnull |= inv[i] == null || (!inv[i].getItem().isDamageable());
}
}
}
public Item getBestTool(Block b) {
if (cache.get(b) != null) {
return tools.get(cache.get(b));
}
byte best = 0;
//Out.log("best: " + best);
float value = 0;
for (byte i = 0; i < tools.size(); i++) {
Item item = tools.get(i);
if (item == null) {
item = Item.getByNameOrId("minecraft:apple");
}
//Out.log(inv[i]);
float v = item.getStrVsBlock(new ItemStack(item), b);
//Out.log("v: " + v);
if (v > value) {
value = v;
best = i;
}
}
//Out.log("best: " + best);
cache.put(b, best);
return tools.get(best);
}
public byte getBestSlot(Block b) {
if (cache.get(b) != null) {
return slots.get(cache.get(b));
}
byte best = 0;
//Out.log("best: " + best);
float value = 0;
for (byte i = 0; i < tools.size(); i++) {
Item item = tools.get(i);
if (item == null) {
item = Item.getByNameOrId("minecraft:apple");
}
//Out.log(inv[i]);
float v = item.getStrVsBlock(new ItemStack(item), b);
//Out.log("v: " + v);
if (v > value) {
value = v;
best = i;
}
}
//Out.log("best: " + best);
cache.put(b, best);
return slots.get(best);
}
public double getStrVsBlock(Block b, BlockPos pos) {
Item item = this.getBestTool(b);
if (item == null) {
item = Item.getByNameOrId("minecraft:apple");
}
float f = b.getBlockHardness(Minecraft.getMinecraft().world, pos);
return f < 0.0F ? 0.0F : (!canHarvest(b, item) ? item.getStrVsBlock(new ItemStack(item), b) / f / 100.0F : item.getStrVsBlock(new ItemStack(item), b) / f / 30.0F);
}
public boolean canHarvest(Block blockIn, Item item) {
if (blockIn.getMaterial().isToolNotRequired()) {
return true;
} else {
return new ItemStack(item).canHarvestBlock(blockIn);
}
}
}