Make legitMode always explore
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@ -784,7 +784,7 @@ public final class Settings {
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public final Setting<Integer> allowOnlyExposedOresDistance = new Setting<>(1);
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/**
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* When GetToBlock or Mine doesn't know any locations for the desired block, explore randomly instead of giving up.
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* When GetToBlock or non-legit Mine doesn't know any locations for the desired block, explore randomly instead of giving up.
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*/
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public final Setting<Boolean> exploreForBlocks = new Setting<>(true);
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@ -977,6 +977,7 @@ public final class Settings {
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* Disallow MineBehavior from using X-Ray to see where the ores are. Turn this option on to force it to mine "legit"
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* where it will only mine an ore once it can actually see it, so it won't do or know anything that a normal player
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* couldn't. If you don't want it to look like you're X-Raying, turn this on
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* This will always explore, regardless of exploreForBlocks
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*/
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public final Setting<Boolean> legitMine = new Setting<>(false);
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@ -188,10 +188,10 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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return new PathingCommand(goal, legit ? PathingCommandType.FORCE_REVALIDATE_GOAL_AND_PATH : PathingCommandType.REVALIDATE_GOAL_AND_PATH);
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}
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// we don't know any ore locations at the moment
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if (!Baritone.settings().exploreForBlocks.value) {
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if (!legit && !Baritone.settings().exploreForBlocks.value) {
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return null;
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}
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// only when we should explore for blocks we do this
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// only when we should explore for blocks or are in legit mode we do this
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int y = Baritone.settings().legitMineYLevel.value;
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if (branchPoint == null) {
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/*if (!baritone.getPathingBehavior().isPathing() && playerFeet().y == y) {
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