baritone/FEATURES.md
2018-09-02 10:45:07 -07:00

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Pathing features

  • Long distance pathing and splicing. Baritone calculates paths in segments

Goals

The pathing goal can be set to any of these options

  • GoalBlock - one specific block that the player should stand inside at foot level
  • GoalXZ - an X and a Z coordinate, used for long distance pathing
  • GoalYLevel - a Y coordinate
  • GoalTwoBlocks - a block position that the player should stand in, either at foot or eye level
  • GoalGetToBlock - a block position that the player should stand adjacent to, below, or on top of
  • GoalNear - a block position that the player should get within a certain radius of, used for following entities

And finally GoalComposite. GoalComposite is a list of other goals, any one of which satisfies the goal. For example, mine diamond_ore creates a GoalComposite of GoalTwoBlock s for every diamond ore location it knows of.