Minecraft AI pathfinder bot
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Baritone

Build Status Release License Codacy Badge HitCount Known Vulnerabilities contributions welcome Issues GitHub issues-closed Pull Requests Code size GitHub repo size Minecraft GitHub contributors GitHub commits Asuna integration Impact integration KAMI integration WWE integration Future integration ForgeHax integration

A Minecraft pathfinder bot.

Baritone is the pathfinding system used in Impact since 4.4. There's a showcase video made by @Adovin#3153 on Baritone's integration into Impact. Here's a video I made showing off what it can do.

This project is an updated version of MineBot, the original version of the bot for Minecraft 1.8, rebuilt for 1.12.2. Baritone focuses on reliability and particularly performance (it's over 30x faster than MineBot at calculating paths).

Have committed at least once a day for the last 6 months =D 🦀

1Leijurv3DWTrGAfmmiTphjhXLvQiHg7K2

Getting Started

Here are some links to help to get started:

API

The API is heavily documented, you can find the Javadocs for the latest release here. Please note that usage of anything located outside of the baritone.api package is not supported by the API release jar.

Below is an example of basic usage for changing some settings, and then pathing to a X/Z goal.

BaritoneAPI.getSettings().allowSprint.value = true;
BaritoneAPI.getSettings().primaryTimeoutMS.value = 2000L;

BaritoneAPI.getProvider().getPrimaryBaritone().getCustomGoalProcess().setGoalAndPath(new GoalXZ(10000, 20000));

FAQ

Can I use Baritone as a library in my custom utility client?

That's what it's for, sure! (As long as usage is in compliance with the LGPL 3 License)

How is it so fast?

Magic. (Hours of Leijurv enduring excruciating pain)

Why is it called Baritone?

It's named for FitMC's deep sultry voice.