NOISSUE fix logging for gametype
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@ -385,7 +385,7 @@ void World::loadFromLevelDat(QByteArray data)
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qDebug() << "World Name:" << m_actualName;
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qDebug() << "Last Played:" << m_lastPlayed.toString();
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qDebug() << "Seed:" << m_randomSeed;
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qDebug() << "GameMode:" << m_randomSeed;
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qDebug() << "GameMode:" << m_gameType;
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}
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catch (const nbt::io::input_error &e)
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{
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