fix: don't disable interaction on non-mod models when inst. is running
It is still useful for mods though, since we don't wnt to allow disabling mods when the instance is running, as that wouldn't affect the running instance, possibly causing confusion Signed-off-by: flow <flowlnlnln@gmail.com>
This commit is contained in:
parent
a5b0b4800a
commit
4e27e132a0
@ -1110,8 +1110,6 @@ std::shared_ptr<ResourcePackFolderModel> MinecraftInstance::resourcePackList() c
|
||||
if (!m_resource_pack_list)
|
||||
{
|
||||
m_resource_pack_list.reset(new ResourcePackFolderModel(resourcePacksDir()));
|
||||
m_resource_pack_list->enableInteraction(!isRunning());
|
||||
connect(this, &BaseInstance::runningStatusChanged, m_resource_pack_list.get(), &ResourcePackFolderModel::disableInteraction);
|
||||
}
|
||||
return m_resource_pack_list;
|
||||
}
|
||||
@ -1121,8 +1119,6 @@ std::shared_ptr<TexturePackFolderModel> MinecraftInstance::texturePackList() con
|
||||
if (!m_texture_pack_list)
|
||||
{
|
||||
m_texture_pack_list.reset(new TexturePackFolderModel(texturePacksDir()));
|
||||
m_texture_pack_list->disableInteraction(isRunning());
|
||||
connect(this, &BaseInstance::runningStatusChanged, m_texture_pack_list.get(), &ModFolderModel::disableInteraction);
|
||||
}
|
||||
return m_texture_pack_list;
|
||||
}
|
||||
@ -1132,8 +1128,6 @@ std::shared_ptr<ShaderPackFolderModel> MinecraftInstance::shaderPackList() const
|
||||
if (!m_shader_pack_list)
|
||||
{
|
||||
m_shader_pack_list.reset(new ShaderPackFolderModel(shaderPacksDir()));
|
||||
m_shader_pack_list->disableInteraction(isRunning());
|
||||
connect(this, &BaseInstance::runningStatusChanged, m_shader_pack_list.get(), &ModFolderModel::disableInteraction);
|
||||
}
|
||||
return m_shader_pack_list;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user