Merge branch 'feature_yggdrasil' into develop

Conflicts:
	gui/MainWindow.cpp
	logic/OneSixInstance.h

Fix missing session id functionality for legacy and old onesix.
This commit is contained in:
Petr Mrázek 2013-11-24 18:41:35 +01:00
commit 82225a21e1
24 changed files with 1849 additions and 132 deletions

8
.gitignore vendored
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@ -9,3 +9,11 @@ build
resources/CMakeFiles
resources/MultiMCLauncher.jar
*~
*.swp
# Ctags File
tags
# YouCompleteMe config stuff.
.ycm_extra_conf.*

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@ -217,6 +217,8 @@ gui/dialogs/EditNotesDialog.h
gui/dialogs/EditNotesDialog.cpp
gui/dialogs/CustomMessageBox.h
gui/dialogs/CustomMessageBox.cpp
gui/dialogs/AccountListDialog.h
gui/dialogs/AccountListDialog.cpp
# GUI - widgets
gui/widgets/InstanceDelegate.h
@ -269,6 +271,14 @@ logic/net/LoginTask.cpp
logic/net/S3ListBucket.h
logic/net/S3ListBucket.cpp
# Yggdrasil login stuff
logic/auth/MojangAccount.h
logic/auth/MojangAccount.cpp
logic/auth/YggdrasilTask.h
logic/auth/YggdrasilTask.cpp
logic/auth/AuthenticateTask.h
logic/auth/AuthenticateTask.cpp
# legacy instances
logic/LegacyInstance.h
@ -317,6 +327,8 @@ logic/lists/ForgeVersionList.h
logic/lists/ForgeVersionList.cpp
logic/lists/JavaVersionList.h
logic/lists/JavaVersionList.cpp
logic/lists/MojangAccountList.h
logic/lists/MojangAccountList.cpp
# misc model/view
logic/EnabledItemFilter.h
@ -359,6 +371,7 @@ gui/dialogs/IconPickerDialog.ui
gui/dialogs/LegacyModEditDialog.ui
gui/dialogs/OneSixModEditDialog.ui
gui/dialogs/EditNotesDialog.ui
gui/dialogs/AccountListDialog.ui
# Widgets/other
gui/widgets/MCModInfoFrame.ui

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@ -10,6 +10,7 @@
#include "gui/MainWindow.h"
#include "gui/dialogs/VersionSelectDialog.h"
#include "logic/lists/InstanceList.h"
#include "logic/lists/MojangAccountList.h"
#include "logic/lists/IconList.h"
#include "logic/lists/LwjglVersionList.h"
#include "logic/lists/MinecraftVersionList.h"
@ -146,6 +147,12 @@ MultiMC::MultiMC(int &argc, char **argv) : QApplication(argc, argv)
connect(InstDirSetting, SIGNAL(settingChanged(const Setting &, QVariant)),
m_instances.get(), SLOT(on_InstFolderChanged(const Setting &, QVariant)));
// and accounts
m_accounts.reset(new MojangAccountList(this));
QLOG_INFO() << "Loading accounts...";
m_accounts->setListFilePath("accounts.json", true);
m_accounts->loadList();
// init the http meta cache
initHttpMetaCache();

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@ -13,6 +13,7 @@ class LWJGLVersionList;
class HttpMetaCache;
class SettingsObject;
class InstanceList;
class MojangAccountList;
class IconList;
class QNetworkAccessManager;
class ForgeVersionList;
@ -57,6 +58,11 @@ public:
return m_instances;
}
std::shared_ptr<MojangAccountList> accounts()
{
return m_accounts;
}
std::shared_ptr<IconList> icons();
Status status()
@ -101,6 +107,7 @@ private:
std::shared_ptr<QTranslator> m_mmc_translator;
std::shared_ptr<SettingsObject> m_settings;
std::shared_ptr<InstanceList> m_instances;
std::shared_ptr<MojangAccountList> m_accounts;
std::shared_ptr<IconList> m_icons;
std::shared_ptr<QNetworkAccessManager> m_qnam;
std::shared_ptr<HttpMetaCache> m_metacache;

View File

@ -57,6 +57,7 @@
#include "gui/dialogs/IconPickerDialog.h"
#include "gui/dialogs/EditNotesDialog.h"
#include "gui/dialogs/CopyInstanceDialog.h"
#include "gui/dialogs/AccountListDialog.h"
#include "gui/ConsoleWindow.h"
@ -84,11 +85,6 @@ MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWi
ui->setupUi(this);
setWindowTitle(QString("MultiMC %1").arg(MMC->version().toString()));
// Set the selected instance to null
m_selectedInstance = nullptr;
// Set active instance to null.
m_activeInst = nullptr;
// OSX magic.
setUnifiedTitleAndToolBarOnMac(true);
@ -428,6 +424,12 @@ void MainWindow::on_actionSettings_triggered()
proxymodel->sort(0);
}
void MainWindow::on_actionManageAccounts_triggered()
{
AccountListDialog dialog(this);
dialog.exec();
}
void MainWindow::on_actionReportBug_triggered()
{
openWebPage(QUrl("http://multimc.myjetbrains.com/youtrack/dashboard#newissue=yes"));
@ -538,11 +540,7 @@ void MainWindow::instanceActivated(QModelIndex index)
NagUtils::checkJVMArgs(inst->settings().get("JvmArgs").toString(), this);
bool autoLogin = inst->settings().get("AutoLogin").toBool();
if (autoLogin)
doAutoLogin();
else
doLogin();
doLogin();
}
void MainWindow::on_actionLaunchInstance_triggered()
@ -554,106 +552,74 @@ void MainWindow::on_actionLaunchInstance_triggered()
}
}
void MainWindow::doAutoLogin()
{
if (!m_selectedInstance)
return;
Keyring *k = Keyring::instance();
QStringList accounts = k->getStoredAccounts("minecraft");
if (!accounts.isEmpty())
{
QString username = accounts[0];
QString password = k->getPassword("minecraft", username);
if (!password.isEmpty())
{
QLOG_INFO() << "Automatically logging in with stored account: " << username;
m_activeInst = m_selectedInstance;
doLogin(username, password);
}
else
{
QLOG_ERROR() << "Auto login set for account, but no password was found: "
<< username;
doLogin(tr("Auto login attempted, but no password is stored."));
}
}
else
{
QLOG_ERROR() << "Auto login set but no accounts were stored.";
doLogin(tr("Auto login attempted, but no accounts are stored."));
}
}
void MainWindow::doLogin(QString username, QString password)
{
PasswordLogin uInfo{username, password};
ProgressDialog *tDialog = new ProgressDialog(this);
LoginTask *loginTask = new LoginTask(uInfo, tDialog);
connect(loginTask, SIGNAL(succeeded()), SLOT(onLoginComplete()), Qt::QueuedConnection);
connect(loginTask, SIGNAL(failed(QString)), SLOT(doLogin(QString)), Qt::QueuedConnection);
tDialog->exec(loginTask);
}
void MainWindow::doLogin(const QString &errorMsg)
{
if (!m_selectedInstance)
return;
LoginDialog *loginDlg = new LoginDialog(this, errorMsg);
if (!m_selectedInstance->lastLaunch())
loginDlg->forceOnline();
loginDlg->exec();
if (loginDlg->result() == QDialog::Accepted)
// Find an account to use.
std::shared_ptr<MojangAccountList> accounts = MMC->accounts();
MojangAccountPtr account = accounts->activeAccount();
if (accounts->count() <= 0)
{
if (loginDlg->isOnline())
// Tell the user they need to log in at least one account in order to play.
auto reply = CustomMessageBox::selectable(this, tr("No Accounts"),
tr("In order to play Minecraft, you must have at least one Mojang or Minecraft account logged in to MultiMC."
"Would you like to open the account manager to add an account now?"),
QMessageBox::Information, QMessageBox::Yes | QMessageBox::No)->exec();
if (reply == QMessageBox::Yes)
{
m_activeInst = m_selectedInstance;
doLogin(loginDlg->getUsername(), loginDlg->getPassword());
// Open the account manager.
on_actionManageAccounts_triggered();
}
else
}
else if (account.get() == nullptr)
{
// Tell the user they need to log in at least one account in order to play.
auto reply = CustomMessageBox::selectable(this, tr("No Account Selected"),
tr("You don't have an account selected as an active account."
"Would you like to open the account manager to select one now?"),
QMessageBox::Information, QMessageBox::Yes | QMessageBox::No)->exec();
if (reply == QMessageBox::Yes)
{
QString user = loginDlg->getUsername();
if (user.length() == 0)
user = QString("Player");
m_activeLogin = {user, QString("Offline"), user, QString()};
m_activeInst = m_selectedInstance;
launchInstance(m_activeInst, m_activeLogin);
// Open the account manager.
on_actionManageAccounts_triggered();
}
}
else
{
// We'll need to validate the access token to make sure the account is still logged in.
// TODO: Do that ^
prepareLaunch(m_selectedInstance, account);
}
}
void MainWindow::onLoginComplete()
void MainWindow::prepareLaunch(BaseInstance* instance, MojangAccountPtr account)
{
if (!m_activeInst)
return;
LoginTask *task = (LoginTask *)QObject::sender();
m_activeLogin = task->getResult();
Task *updateTask = m_activeInst->doUpdate();
Task *updateTask = instance->doUpdate();
if (!updateTask)
{
launchInstance(m_activeInst, m_activeLogin);
launchInstance(instance, account);
}
else
{
ProgressDialog tDialog(this);
connect(updateTask, SIGNAL(succeeded()), SLOT(onGameUpdateComplete()));
connect(updateTask, &Task::succeeded, [this, instance, account] { launchInstance(instance, account); });
connect(updateTask, SIGNAL(failed(QString)), SLOT(onGameUpdateError(QString)));
tDialog.exec(updateTask);
delete updateTask;
}
auto job = new NetJob("Player skin: " + m_activeLogin.player_name);
QString playerName = account->currentProfile()->name();
auto meta = MMC->metacache()->resolveEntry("skins", m_activeLogin.player_name + ".png");
auto job = new NetJob("Player skin: " + playerName);
auto meta = MMC->metacache()->resolveEntry("skins", playerName + ".png");
auto action = CacheDownload::make(
QUrl("http://skins.minecraft.net/MinecraftSkins/" + m_activeLogin.player_name + ".png"),
QUrl("http://skins.minecraft.net/MinecraftSkins/" + playerName + ".png"),
meta);
job->addNetAction(action);
meta->stale = true;
@ -678,12 +644,12 @@ void MainWindow::onLoginComplete()
QJsonDocument jsonDoc = QJsonDocument::fromJson(data, &jsonError);
QJsonObject root = jsonDoc.object();
QJsonObject mappings = root.value("mappings").toObject();
QJsonArray usernames = mappings.value(m_activeLogin.username).toArray();
QJsonArray usernames = mappings.value(account->username()).toArray();
if (!usernames.contains(m_activeLogin.player_name))
if (!usernames.contains(playerName))
{
usernames.prepend(m_activeLogin.player_name);
mappings[m_activeLogin.username] = usernames;
usernames.prepend(playerName);
mappings[account->username()] = usernames;
root["mappings"] = mappings;
jsonDoc.setObject(root);
@ -693,22 +659,12 @@ void MainWindow::onLoginComplete()
}
}
void MainWindow::onGameUpdateComplete()
{
launchInstance(m_activeInst, m_activeLogin);
}
void MainWindow::onGameUpdateError(QString error)
{
CustomMessageBox::selectable(this, tr("Error updating instance"), error,
QMessageBox::Warning)->show();
}
void MainWindow::launchInstance(BaseInstance *instance, LoginResponse response)
void MainWindow::launchInstance(BaseInstance *instance, MojangAccountPtr account)
{
Q_ASSERT_X(instance != NULL, "launchInstance", "instance is NULL");
Q_ASSERT_X(account.get() != nullptr, "launchInstance", "account is NULL");
proc = instance->prepareForLaunch(response);
proc = instance->prepareForLaunch(account);
if (!proc)
return;
@ -717,10 +673,19 @@ void MainWindow::launchInstance(BaseInstance *instance, LoginResponse response)
console = new ConsoleWindow(proc);
connect(console, SIGNAL(isClosing()), this, SLOT(instanceEnded()));
proc->setLogin(response.username, response.session_id);
// I think this will work...
QString username = account->username();
QString session_id = account->accessToken();
proc->setLogin(username, session_id);
proc->launch();
}
void MainWindow::onGameUpdateError(QString error)
{
CustomMessageBox::selectable(this, tr("Error updating instance"), error,
QMessageBox::Warning)->show();
}
void MainWindow::taskStart()
{
// Nothing to do here yet.

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@ -22,6 +22,8 @@
#include "logic/net/LoginTask.h"
#include "logic/BaseInstance.h"
#include "logic/auth/MojangAccount.h"
class QToolButton;
class LabeledToolButton;
class QLabel;
@ -80,6 +82,8 @@ slots:
void on_actionSettings_triggered();
void on_actionManageAccounts_triggered();
void on_actionReportBug_triggered();
void on_actionNews_triggered();
@ -103,12 +107,18 @@ slots:
void on_actionEditInstNotes_triggered();
void doLogin(const QString &errorMsg = "");
void doLogin(QString username, QString password);
void doAutoLogin();
void onLoginComplete();
/*!
* Launches the given instance with the given account.
* This function assumes that the given account has a valid, usable access token.
*/
void launchInstance(BaseInstance* instance, MojangAccountPtr account);
/*!
* Prepares the given instance for launch with the given account.
*/
void prepareLaunch(BaseInstance* instance, MojangAccountPtr account);
void onGameUpdateComplete();
void onGameUpdateError(QString error);
void taskStart();
@ -136,8 +146,6 @@ slots:
void startTask(Task *task);
void launchInstance(BaseInstance *inst, LoginResponse response);
protected:
bool eventFilter(QObject *obj, QEvent *ev);
void setCatBackground(bool enabled);
@ -155,12 +163,6 @@ private:
BaseInstance *m_selectedInstance;
// A pointer to the instance we are actively doing stuff with.
// This is set when the user launches an instance and is used to refer to that
// instance throughout the launching process.
BaseInstance *m_activeInst;
LoginResponse m_activeLogin;
Task *m_versionLoadTask;
QLabel *m_statusLeft;

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@ -70,6 +70,7 @@
<addaction name="separator"/>
<addaction name="actionCheckUpdate"/>
<addaction name="actionSettings"/>
<addaction name="actionManageAccounts"/>
<addaction name="separator"/>
<addaction name="actionReportBug"/>
<addaction name="actionNews"/>
@ -465,6 +466,14 @@
<string>Add a new instance.</string>
</property>
</action>
<action name="actionManageAccounts">
<property name="text">
<string>Manage Accounts</string>
</property>
<property name="toolTip">
<string>Manage your Mojang or Minecraft accounts.</string>
</property>
</action>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources>

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@ -0,0 +1,112 @@
/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "AccountListDialog.h"
#include "ui_AccountListDialog.h"
#include <QItemSelectionModel>
#include <logger/QsLog.h>
#include <logic/auth/AuthenticateTask.h>
#include <gui/dialogs/LoginDialog.h>
#include <gui/dialogs/ProgressDialog.h>
#include <MultiMC.h>
AccountListDialog::AccountListDialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::AccountListDialog)
{
ui->setupUi(this);
m_accounts = MMC->accounts();
// TODO: Make the "Active?" column show checkboxes or radio buttons.
ui->listView->setModel(m_accounts.get());
}
AccountListDialog::~AccountListDialog()
{
delete ui;
}
void AccountListDialog::on_addAccountBtn_clicked()
{
doLogin("Please log in to add your account.");
}
void AccountListDialog::on_rmAccountBtn_clicked()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
m_accounts->removeAccount(selected);
}
}
void AccountListDialog::on_editAccountBtn_clicked()
{
// TODO
}
void AccountListDialog::on_setActiveBtn_clicked()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
if (selection.size() > 0)
{
QModelIndex selected = selection.first();
MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
m_accounts->setActiveAccount(account->username());
}
}
void AccountListDialog::on_closeBtnBox_rejected()
{
close();
}
void AccountListDialog::doLogin(const QString& errMsg)
{
// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.
LoginDialog loginDialog(this);
loginDialog.exec();
if (loginDialog.result() == QDialog::Accepted)
{
QString username(loginDialog.getUsername());
QString password(loginDialog.getPassword());
MojangAccountPtr account = MojangAccountPtr(new MojangAccount(username));
ProgressDialog* progDialog = new ProgressDialog(this);
m_authTask = new AuthenticateTask(account, password, progDialog);
connect(m_authTask, SIGNAL(succeeded()), SLOT(onLoginComplete()), Qt::QueuedConnection);
connect(m_authTask, SIGNAL(failed(QString)), SLOT(doLogin(QString)), Qt::QueuedConnection);
progDialog->exec(m_authTask);
//delete m_authTask;
}
}
void AccountListDialog::onLoginComplete()
{
// Add the authenticated account to the accounts list.
MojangAccountPtr account = m_authTask->getMojangAccount();
m_accounts->addAccount(account);
//ui->listView->update();
}

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@ -0,0 +1,63 @@
/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QDialog>
#include <memory>
#include "logic/lists/MojangAccountList.h"
namespace Ui {
class AccountListDialog;
}
class AuthenticateTask;
class AccountListDialog : public QDialog
{
Q_OBJECT
public:
explicit AccountListDialog(QWidget *parent = 0);
~AccountListDialog();
public
slots:
void on_addAccountBtn_clicked();
void on_rmAccountBtn_clicked();
void on_editAccountBtn_clicked();
void on_setActiveBtn_clicked();
// This will be sent when the "close" button is clicked.
void on_closeBtnBox_rejected();
protected:
std::shared_ptr<MojangAccountList> m_accounts;
AuthenticateTask* m_authTask;
protected
slots:
void doLogin(const QString& errMsg="");
void onLoginComplete();
private:
Ui::AccountListDialog *ui;
};

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@ -0,0 +1,93 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>AccountListDialog</class>
<widget class="QDialog" name="AccountListDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>300</height>
</rect>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<layout class="QVBoxLayout" name="verticalLayout_2">
<item>
<widget class="QLabel" name="welcomeLabel">
<property name="text">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Welcome! If you're new here, you can click the &amp;quot;Add&amp;quot; button to add your Mojang or Minecraft account.&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="wordWrap">
<bool>true</bool>
</property>
</widget>
</item>
<item>
<layout class="QHBoxLayout" name="horizontalLayout">
<item>
<widget class="QTreeView" name="listView"/>
</item>
<item>
<layout class="QVBoxLayout" name="manageAcctsBtnBox">
<item>
<widget class="QPushButton" name="addAccountBtn">
<property name="text">
<string>&amp;Add</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="editAccountBtn">
<property name="text">
<string>&amp;Edit</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="rmAccountBtn">
<property name="text">
<string>&amp;Remove</string>
</property>
</widget>
</item>
<item>
<spacer name="buttonSpacer">
<property name="orientation">
<enum>Qt::Vertical</enum>
</property>
<property name="sizeHint" stdset="0">
<size>
<width>20</width>
<height>40</height>
</size>
</property>
</spacer>
</item>
<item>
<widget class="QPushButton" name="setActiveBtn">
<property name="toolTip">
<string>&lt;html&gt;&lt;head/&gt;&lt;body&gt;&lt;p&gt;Set the currently selected account as the active account. The active account is the account that is used to log in (unless it is overridden in an instance-specific setting).&lt;/p&gt;&lt;/body&gt;&lt;/html&gt;</string>
</property>
<property name="text">
<string>&amp;Set Active</string>
</property>
</widget>
</item>
</layout>
</item>
</layout>
</item>
<item>
<widget class="QDialogButtonBox" name="closeBtnBox">
<property name="standardButtons">
<set>QDialogButtonBox::Close</set>
</property>
</widget>
</item>
</layout>
</widget>
<resources/>
<connections/>
</ui>

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@ -22,7 +22,7 @@
#include "inifile.h"
#include "lists/BaseVersionList.h"
#include "net/LoginTask.h"
#include "logic/auth/MojangAccount.h"
class QDialog;
class Task;
@ -153,8 +153,8 @@ public:
/// returns a valid update task if update is needed, NULL otherwise
virtual Task *doUpdate() = 0;
/// returns a valid minecraft process, ready for launch
virtual MinecraftProcess *prepareForLaunch(LoginResponse response) = 0;
/// returns a valid minecraft process, ready for launch with the given account.
virtual MinecraftProcess *prepareForLaunch(MojangAccountPtr account) = 0;
/// do any necessary cleanups after the instance finishes. also runs before
/// 'prepareForLaunch'

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@ -38,6 +38,8 @@ void InstanceLauncher::onTerminated()
void InstanceLauncher::onLoginComplete()
{
// TODO: Fix this.
/*
LoginTask *task = (LoginTask *)QObject::sender();
auto result = task->getResult();
auto instance = MMC->instances()->getInstanceById(instId);
@ -52,6 +54,7 @@ void InstanceLauncher::onLoginComplete()
proc->setLogin(result.username, result.session_id);
proc->launch();
*/
}
void InstanceLauncher::doLogin(const QString &errorMsg)

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@ -50,7 +50,7 @@ Task *LegacyInstance::doUpdate()
return new LegacyUpdate(this, this);
}
MinecraftProcess *LegacyInstance::prepareForLaunch(LoginResponse response)
MinecraftProcess *LegacyInstance::prepareForLaunch(MojangAccountPtr account)
{
MinecraftProcess *proc = new MinecraftProcess(this);
@ -103,8 +103,8 @@ MinecraftProcess *LegacyInstance::prepareForLaunch(LoginResponse response)
#endif
args << "-jar" << LAUNCHER_FILE;
args << response.player_name;
args << response.session_id;
args << account->currentProfile()->name();
args << account->sessionId();
args << windowTitle;
args << windowSize;
args << lwjgl;

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@ -80,7 +80,7 @@ public:
virtual void setShouldUpdate(bool val);
virtual Task *doUpdate();
virtual MinecraftProcess *prepareForLaunch(LoginResponse response);
virtual MinecraftProcess *prepareForLaunch(MojangAccountPtr account);
virtual void cleanupAfterRun();
virtual QDialog *createModEditDialog(QWidget *parent);
@ -93,4 +93,4 @@ public:
protected
slots:
virtual void jarModsChanged();
};
};

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@ -66,7 +66,7 @@ QString replaceTokensIn(QString text, QMap<QString, QString> with)
return result;
}
QStringList OneSixInstance::processMinecraftArgs(LoginResponse response)
QStringList OneSixInstance::processMinecraftArgs(MojangAccountPtr account)
{
I_D(OneSixInstance);
auto version = d->version;
@ -74,11 +74,11 @@ QStringList OneSixInstance::processMinecraftArgs(LoginResponse response)
QMap<QString, QString> token_mapping;
// yggdrasil!
token_mapping["auth_username"] = response.username;
token_mapping["auth_session"] = response.session_id;
token_mapping["auth_access_token"] = response.access_token;
token_mapping["auth_player_name"] = response.player_name;
token_mapping["auth_uuid"] = response.player_id;
token_mapping["auth_username"] = account->username();
token_mapping["auth_session"] = account->sessionId();
token_mapping["auth_access_token"] = account->accessToken();
token_mapping["auth_player_name"] = account->currentProfile()->name();
token_mapping["auth_uuid"] = account->currentProfile()->id();
// this is for offline?:
/*
@ -105,7 +105,7 @@ QStringList OneSixInstance::processMinecraftArgs(LoginResponse response)
return parts;
}
MinecraftProcess *OneSixInstance::prepareForLaunch(LoginResponse response)
MinecraftProcess *OneSixInstance::prepareForLaunch(MojangAccountPtr account)
{
I_D(OneSixInstance);
cleanupAfterRun();
@ -177,7 +177,7 @@ MinecraftProcess *OneSixInstance::prepareForLaunch(LoginResponse response)
args << classPath;
}
args << version->mainClass;
args.append(processMinecraftArgs(response));
args.append(processMinecraftArgs(account));
// Set the width and height for 1.6 instances
bool maximize = settings().get("LaunchMaximized").toBool();

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@ -40,7 +40,8 @@ public:
virtual QString instanceConfigFolder() const;
virtual Task *doUpdate();
virtual MinecraftProcess *prepareForLaunch(LoginResponse response);
virtual MinecraftProcess *prepareForLaunch(MojangAccountPtr account);
virtual void cleanupAfterRun();
virtual QString intendedVersionId() const;
@ -72,5 +73,5 @@ public:
virtual QString getStatusbarDescription();
private:
QStringList processMinecraftArgs(LoginResponse response);
};
QStringList processMinecraftArgs(MojangAccountPtr account);
};

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@ -0,0 +1,180 @@
/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <logic/auth/AuthenticateTask.h>
#include <logic/auth/MojangAccount.h>
#include <QJsonDocument>
#include <QJsonObject>
#include <QJsonArray>
#include <QVariant>
#include <QDebug>
#include "logger/QsLog.h"
AuthenticateTask::AuthenticateTask(MojangAccountPtr account, const QString& password, QObject* parent) :
YggdrasilTask(account, parent), m_password(password)
{
}
QJsonObject AuthenticateTask::getRequestContent() const
{
/*
* {
* "agent": { // optional
* "name": "Minecraft", // So far this is the only encountered value
* "version": 1 // This number might be increased
* // by the vanilla client in the future
* },
* "username": "mojang account name", // Can be an email address or player name for
// unmigrated accounts
* "password": "mojang account password",
* "clientToken": "client identifier" // optional
* }
*/
QJsonObject req;
{
QJsonObject agent;
// C++ makes string literals void* for some stupid reason, so we have to tell it QString... Thanks Obama.
agent.insert("name", QString("Minecraft"));
agent.insert("version", 1);
req.insert("agent", agent);
}
req.insert("username", getMojangAccount()->username());
req.insert("password", m_password);
// If we already have a client token, give it to the server.
// Otherwise, let the server give us one.
if (!getMojangAccount()->clientToken().isEmpty())
req.insert("clientToken", getMojangAccount()->clientToken());
return req;
}
bool AuthenticateTask::processResponse(QJsonObject responseData)
{
// Read the response data. We need to get the client token, access token, and the selected profile.
QLOG_DEBUG() << "Processing authentication response.";
// If we already have a client token, make sure the one the server gave us matches our existing one.
QLOG_DEBUG() << "Getting client token.";
QString clientToken = responseData.value("clientToken").toString("");
if (clientToken.isEmpty())
{
// Fail if the server gave us an empty client token
// TODO: Set an error properly to display to the user.
QLOG_ERROR() << "Server didn't send a client token.";
return false;
}
if (!getMojangAccount()->clientToken().isEmpty() && clientToken != getMojangAccount()->clientToken())
{
// The server changed our client token! Obey its wishes, but complain. That's what I do for my parents, so...
QLOG_WARN() << "Server changed our client token to '" << clientToken
<< "'. This shouldn't happen, but it isn't really a big deal.";
}
// Set the client token.
getMojangAccount()->setClientToken(clientToken);
// Now, we set the access token.
QLOG_DEBUG() << "Getting access token.";
QString accessToken = responseData.value("accessToken").toString("");
if (accessToken.isEmpty())
{
// Fail if the server didn't give us an access token.
// TODO: Set an error properly to display to the user.
QLOG_ERROR() << "Server didn't send an access token.";
}
// Set the access token.
getMojangAccount()->setAccessToken(accessToken);
// Now we load the list of available profiles.
// Mojang hasn't yet implemented the profile system,
// but we might as well support what's there so we
// don't have trouble implementing it later.
QLOG_DEBUG() << "Loading profile list.";
QJsonArray availableProfiles = responseData.value("availableProfiles").toArray();
ProfileList loadedProfiles;
for (auto iter : availableProfiles)
{
QJsonObject profile = iter.toObject();
// Profiles are easy, we just need their ID and name.
QString id = profile.value("id").toString("");
QString name = profile.value("name").toString("");
if (id.isEmpty() || name.isEmpty())
{
// This should never happen, but we might as well
// warn about it if it does so we can debug it easily.
// You never know when Mojang might do something truly derpy.
QLOG_WARN() << "Found entry in available profiles list with missing ID or name field. Ignoring it.";
}
// Now, add a new AccountProfile entry to the list.
loadedProfiles.append(AccountProfile(id, name));
}
// Put the list of profiles we loaded into the MojangAccount object.
getMojangAccount()->loadProfiles(loadedProfiles);
// Finally, we set the current profile to the correct value. This is pretty simple.
// We do need to make sure that the current profile that the server gave us
// is actually in the available profiles list.
// If it isn't, we'll just fail horribly (*shouldn't* ever happen, but you never know).
QLOG_DEBUG() << "Setting current profile.";
QJsonObject currentProfile = responseData.value("selectedProfile").toObject();
QString currentProfileId = currentProfile.value("id").toString("");
if (currentProfileId.isEmpty())
{
// TODO: Set an error to display to the user.
QLOG_ERROR() << "Server didn't specify a currently selected profile.";
return false;
}
if (!getMojangAccount()->setProfile(currentProfileId))
{
// TODO: Set an error to display to the user.
QLOG_ERROR() << "Server specified a selected profile that wasn't in the available profiles list.";
return false;
}
// We've made it through the minefield of possible errors. Return true to indicate that we've succeeded.
QLOG_DEBUG() << "Finished reading authentication response.";
return true;
}
QString AuthenticateTask::getEndpoint() const
{
return "authenticate";
}
QString AuthenticateTask::getStateMessage(const YggdrasilTask::State state) const
{
switch (state)
{
case STATE_SENDING_REQUEST:
return tr("Authenticating: Sending request.");
case STATE_PROCESSING_RESPONSE:
return tr("Authenticating: Processing response.");
default:
return YggdrasilTask::getStateMessage(state);
}
}

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@ -0,0 +1,46 @@
/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <logic/auth/YggdrasilTask.h>
#include <QObject>
#include <QString>
#include <QJsonObject>
/**
* The authenticate task takes a MojangAccount with no access token and password and attempts to authenticate with Mojang's servers.
* If successful, it will set the MojangAccount's access token.
*/
class AuthenticateTask : public YggdrasilTask
{
Q_OBJECT
public:
AuthenticateTask(MojangAccountPtr account, const QString& password, QObject* parent=0);
protected:
virtual QJsonObject getRequestContent() const;
virtual QString getEndpoint() const;
virtual bool processResponse(QJsonObject responseData);
QString getStateMessage(const YggdrasilTask::State state) const;
private:
QString m_password;
};

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@ -0,0 +1,220 @@
/* Copyright 2013 MultiMC Contributors
*
* Authors: Orochimarufan <orochimarufan.x3@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "MojangAccount.h"
#include <QUuid>
#include <QJsonObject>
#include <QJsonArray>
#include <logger/QsLog.h>
MojangAccount::MojangAccount(const QString& username, QObject* parent) :
QObject(parent)
{
// Generate a client token.
m_clientToken = QUuid::createUuid().toString();
m_username = username;
m_currentProfile = -1;
}
MojangAccount::MojangAccount(const QString& username, const QString& clientToken,
const QString& accessToken, QObject* parent) :
QObject(parent)
{
m_username = username;
m_clientToken = clientToken;
m_accessToken = accessToken;
m_currentProfile = -1;
}
MojangAccount::MojangAccount(const MojangAccount& other, QObject* parent)
{
m_username = other.username();
m_clientToken = other.clientToken();
m_accessToken = other.accessToken();
m_profiles = other.m_profiles;
m_currentProfile = other.m_currentProfile;
}
QString MojangAccount::username() const
{
return m_username;
}
QString MojangAccount::clientToken() const
{
return m_clientToken;
}
void MojangAccount::setClientToken(const QString& clientToken)
{
m_clientToken = clientToken;
}
QString MojangAccount::accessToken() const
{
return m_accessToken;
}
void MojangAccount::setAccessToken(const QString& accessToken)
{
m_accessToken = accessToken;
}
QString MojangAccount::sessionId() const
{
return "token:" + m_accessToken + ":" + currentProfile()->id();
}
const QList<AccountProfile> MojangAccount::profiles() const
{
return m_profiles;
}
const AccountProfile* MojangAccount::currentProfile() const
{
if (m_currentProfile < 0)
{
if (m_profiles.length() > 0)
return &m_profiles.at(0);
else
return nullptr;
}
else
return &m_profiles.at(m_currentProfile);
}
bool MojangAccount::setProfile(const QString& profileId)
{
const QList<AccountProfile>& profiles = this->profiles();
for (int i = 0; i < profiles.length(); i++)
{
if (profiles.at(i).id() == profileId)
{
m_currentProfile = i;
return true;
}
}
return false;
}
void MojangAccount::loadProfiles(const ProfileList& profiles)
{
m_profiles.clear();
for (auto profile : profiles)
m_profiles.append(profile);
}
MojangAccountPtr MojangAccount::loadFromJson(const QJsonObject& object)
{
// The JSON object must at least have a username for it to be valid.
if (!object.value("username").isString())
{
QLOG_ERROR() << "Can't load Mojang account info from JSON object. Username field is missing or of the wrong type.";
return nullptr;
}
QString username = object.value("username").toString("");
QString clientToken = object.value("clientToken").toString("");
QString accessToken = object.value("accessToken").toString("");
QJsonArray profileArray = object.value("profiles").toArray();
if (profileArray.size() < 1)
{
QLOG_ERROR() << "Can't load Mojang account with username \"" << username << "\". No profiles found.";
return nullptr;
}
ProfileList profiles;
for (QJsonValue profileVal : profileArray)
{
QJsonObject profileObject = profileVal.toObject();
QString id = profileObject.value("id").toString("");
QString name = profileObject.value("name").toString("");
if (id.isEmpty() || name.isEmpty())
{
QLOG_WARN() << "Unable to load a profile because it was missing an ID or a name.";
continue;
}
profiles.append(AccountProfile(id, name));
}
MojangAccountPtr account(new MojangAccount(username, clientToken, accessToken));
account->loadProfiles(profiles);
// Get the currently selected profile.
QString currentProfile = object.value("activeProfile").toString("");
if (!currentProfile.isEmpty())
account->setProfile(currentProfile);
return account;
}
QJsonObject MojangAccount::saveToJson()
{
QJsonObject json;
json.insert("username", username());
json.insert("clientToken", clientToken());
json.insert("accessToken", accessToken());
QJsonArray profileArray;
for (AccountProfile profile : m_profiles)
{
QJsonObject profileObj;
profileObj.insert("id", profile.id());
profileObj.insert("name", profile.name());
profileArray.append(profileObj);
}
json.insert("profiles", profileArray);
if (currentProfile() != nullptr)
json.insert("activeProfile", currentProfile()->id());
return json;
}
AccountProfile::AccountProfile(const QString& id, const QString& name)
{
m_id = id;
m_name = name;
}
AccountProfile::AccountProfile(const AccountProfile& other)
{
m_id = other.m_id;
m_name = other.m_name;
}
QString AccountProfile::id() const
{
return m_id;
}
QString AccountProfile::name() const
{
return m_name;
}

154
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@ -0,0 +1,154 @@
/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QObject>
#include <QString>
#include <QList>
#include <QJsonObject>
#include <memory>
class MojangAccount;
typedef std::shared_ptr<MojangAccount> MojangAccountPtr;
Q_DECLARE_METATYPE(MojangAccountPtr)
/**
* Class that represents a profile within someone's Mojang account.
*
* Currently, the profile system has not been implemented by Mojang yet,
* but we might as well add some things for it in MultiMC right now so
* we don't have to rip the code to pieces to add it later.
*/
class AccountProfile
{
public:
AccountProfile(const QString& id, const QString& name);
AccountProfile(const AccountProfile& other);
QString id() const;
QString name() const;
protected:
QString m_id;
QString m_name;
};
typedef QList<AccountProfile> ProfileList;
/**
* Object that stores information about a certain Mojang account.
*
* Said information may include things such as that account's username, client token, and access
* token if the user chose to stay logged in.
*/
class MojangAccount : public QObject
{
Q_OBJECT
public:
/**
* Constructs a new MojangAccount with the given username.
* The client token will be generated automatically and the access token will be blank.
*/
explicit MojangAccount(const QString& username, QObject* parent = 0);
/**
* Constructs a new MojangAccount with the given username, client token, and access token.
*/
explicit MojangAccount(const QString& username, const QString& clientToken, const QString& accessToken, QObject* parent = 0);
/**
* Constructs a new MojangAccount matching the given account.
*/
MojangAccount(const MojangAccount& other, QObject* parent);
/**
* Loads a MojangAccount from the given JSON object.
*/
static MojangAccountPtr loadFromJson(const QJsonObject& json);
/**
* Saves a MojangAccount to a JSON object and returns it.
*/
QJsonObject saveToJson();
/**
* This MojangAccount's username. May be an email address if the account is migrated.
*/
QString username() const;
/**
* This MojangAccount's client token. This is a UUID used by Mojang's auth servers to identify this client.
* This is unique for each MojangAccount.
*/
QString clientToken() const;
/**
* Sets the MojangAccount's client token to the given value.
*/
void setClientToken(const QString& token);
/**
* This MojangAccount's access token.
* If the user has not chosen to stay logged in, this will be an empty string.
*/
QString accessToken() const;
/**
* Changes this MojangAccount's access token to the given value.
*/
void setAccessToken(const QString& token);
/**
* Get full session ID
*/
QString sessionId() const;
/**
* Returns a list of the available account profiles.
*/
const ProfileList profiles() const;
/**
* Returns a pointer to the currently selected profile.
* If no profile is selected, returns the first profile in the profile list or nullptr if there are none.
*/
const AccountProfile* currentProfile() const;
/**
* Sets the currently selected profile to the profile with the given ID string.
* If profileId is not in the list of available profiles, the function will simply return false.
*/
bool setProfile(const QString& profileId);
/**
* Clears the current account profile list and replaces it with the given profile list.
*/
void loadProfiles(const ProfileList& profiles);
protected:
QString m_username;
QString m_clientToken;
QString m_accessToken; // Blank if not logged in.
int m_currentProfile; // Index of the selected profile within the list of available profiles. -1 if nothing is selected.
ProfileList m_profiles; // List of available profiles.
};

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/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <logic/auth/YggdrasilTask.h>
#include <QObject>
#include <QString>
#include <QJsonObject>
#include <QJsonDocument>
#include <QNetworkReply>
#include <QByteArray>
#include <MultiMC.h>
#include <logic/auth/MojangAccount.h>
YggdrasilTask::YggdrasilTask(MojangAccountPtr account, QObject* parent) : Task(parent)
{
m_error = nullptr;
m_account = account;
}
YggdrasilTask::~YggdrasilTask()
{
if (m_error)
delete m_error;
}
void YggdrasilTask::executeTask()
{
setStatus(getStateMessage(STATE_SENDING_REQUEST));
// Get the content of the request we're going to send to the server.
QJsonDocument doc(getRequestContent());
auto worker = MMC->qnam();
connect(worker.get(), SIGNAL(finished(QNetworkReply*)), this,
SLOT(processReply(QNetworkReply*)));
QUrl reqUrl("https://authserver.mojang.com/" + getEndpoint());
QNetworkRequest netRequest(reqUrl);
netRequest.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
m_netReply = worker->post(netRequest, doc.toJson());
}
void YggdrasilTask::processReply(QNetworkReply* reply)
{
setStatus(getStateMessage(STATE_PROCESSING_RESPONSE));
if (m_netReply != reply)
// Wrong reply for some reason...
return;
// Check for errors.
switch (reply->error())
{
case QNetworkReply::NoError:
{
// Try to parse the response regardless of the response code.
// Sometimes the auth server will give more information and an error code.
QJsonParseError jsonError;
QByteArray replyData = reply->readAll();
QJsonDocument doc = QJsonDocument::fromJson(replyData, &jsonError);
// Check the response code.
int responseCode = reply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
switch (responseCode)
{
case 200:
{
// If the response code was 200, then there shouldn't be an error. Make sure anyways.
switch (jsonError.error)
{
case QJsonParseError::NoError:
if (!processResponse(doc.object()))
{
YggdrasilTask::Error* err = getError();
if (err)
emitFailed(err->getErrorMessage());
else
emitFailed(tr("An unknown error occurred when processing the response from the authentication server."));
}
else
{
emitSucceeded();
}
break;
default:
emitFailed(tr("Failed to parse Yggdrasil JSON response: \"%1\".").arg(jsonError.errorString()));
break;
}
break;
}
default:
// If the response code was something else, then Yggdrasil may have given us information about the error.
// If we can parse the response, then get information from it. Otherwise just say there was an unknown error.
switch (jsonError.error)
{
case QJsonParseError::NoError:
// We were able to parse the server's response. Woo!
// Call processError. If a subclass has overridden it then they'll handle their stuff there.
processError(doc.object());
break;
default:
// The server didn't say anything regarding the error. Give the user an unknown error.
emitFailed(tr("Login failed: Unknown HTTP code %1 encountered.").arg(responseCode));
break;
}
break;
}
break;
}
case QNetworkReply::OperationCanceledError:
emitFailed(tr("Login canceled."));
break;
default:
emitFailed(tr("An unknown error occurred when trying to communicate with the authentication server."));
break;
}
}
QString YggdrasilTask::processError(QJsonObject responseData)
{
QJsonValue errorVal = responseData.value("error");
QJsonValue msgVal = responseData.value("errorMessage");
QJsonValue causeVal = responseData.value("cause");
if (errorVal.isString() && msgVal.isString() && causeVal.isString())
{
m_error = new Error(errorVal.toString(""), msgVal.toString(""), causeVal.toString(""));
return m_error->getDisplayMessage();
}
else
{
// Error is not in standard format. Don't set m_error and return unknown error.
return tr("An unknown Yggdrasil error occurred.");
}
}
QString YggdrasilTask::getStateMessage(const YggdrasilTask::State state) const
{
switch (state)
{
case STATE_SENDING_REQUEST:
return tr("Sending request to auth servers.");
case STATE_PROCESSING_RESPONSE:
return tr("Processing response from servers.");
default:
return tr("Processing. Please wait.");
}
}
YggdrasilTask::Error *YggdrasilTask::getError() const
{
return this->m_error;
}
MojangAccountPtr YggdrasilTask::getMojangAccount() const
{
return this->m_account;
}

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/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <logic/tasks/Task.h>
#include <QString>
#include <QJsonObject>
#include "logic/auth/MojangAccount.h"
class QNetworkReply;
/**
* A Yggdrasil task is a task that performs an operation on a given mojang account.
*/
class YggdrasilTask : public Task
{
Q_OBJECT
public:
explicit YggdrasilTask(MojangAccountPtr account, QObject* parent=0);
~YggdrasilTask();
/**
* Class describing a Yggdrasil error response.
*/
class Error
{
public:
Error(const QString& shortError, const QString& errorMessage, const QString& cause) :
m_shortError(shortError), m_errorMessage(errorMessage), m_cause(cause) {}
QString getShortError() const { return m_shortError; }
QString getErrorMessage() const { return m_errorMessage; }
QString getCause() const { return m_cause; }
/// Gets the string to display in the GUI for describing this error.
QString getDisplayMessage() { return getErrorMessage(); }
protected:
QString m_shortError;
QString m_errorMessage;
QString m_cause;
};
/**
* Gets the Mojang account that this task is operating on.
*/
virtual MojangAccountPtr getMojangAccount() const;
/**
* Returns a pointer to a YggdrasilTask::Error object if an error has occurred.
* If no error has occurred, returns a null pointer.
*/
virtual Error* getError() const;
protected:
/**
* Enum for describing the state of the current task.
* Used by the getStateMessage function to determine what the status message should be.
*/
enum State
{
STATE_SENDING_REQUEST,
STATE_PROCESSING_RESPONSE,
STATE_OTHER,
};
virtual void executeTask();
/**
* Gets the JSON object that will be sent to the authentication server.
* Should be overridden by subclasses.
*/
virtual QJsonObject getRequestContent() const = 0;
/**
* Gets the endpoint to POST to.
* No leading slash.
*/
virtual QString getEndpoint() const = 0;
/**
* Processes the response received from the server.
* If an error occurred, this should emit a failed signal and return false.
* If Yggdrasil gave an error response, it should call setError() first, and then return false.
* Otherwise, it should return true.
*/
virtual bool processResponse(QJsonObject responseData) = 0;
/**
* Processes an error response received from the server.
* The default implementation will read data from Yggdrasil's standard error response format and set it as this task's Error.
* \returns a QString error message that will be passed to emitFailed.
*/
virtual QString processError(QJsonObject responseData);
/**
* Returns the state message for the given state.
* Used to set the status message for the task.
* Should be overridden by subclasses that want to change messages for a given state.
*/
virtual QString getStateMessage(const State state) const;
MojangAccountPtr m_account;
QNetworkReply* m_netReply;
Error* m_error;
protected slots:
void processReply(QNetworkReply* reply);
};

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/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "logic/lists/MojangAccountList.h"
#include <QIODevice>
#include <QFile>
#include <QTextStream>
#include <QJsonDocument>
#include <QJsonArray>
#include <QJsonObject>
#include <QJsonParseError>
#include "logger/QsLog.h"
#include "logic/auth/MojangAccount.h"
#define ACCOUNT_LIST_FORMAT_VERSION 1
MojangAccountList::MojangAccountList(QObject *parent) : QAbstractListModel(parent)
{
}
MojangAccountPtr MojangAccountList::findAccount(const QString &username) const
{
for (int i = 0; i < count(); i++)
{
MojangAccountPtr account = at(i);
if (account->username() == username)
return account;
}
return nullptr;
}
const MojangAccountPtr MojangAccountList::at(int i) const
{
return MojangAccountPtr(m_accounts.at(i));
}
void MojangAccountList::addAccount(const MojangAccountPtr account)
{
beginResetModel();
m_accounts.append(account);
endResetModel();
onListChanged();
}
void MojangAccountList::removeAccount(const QString& username)
{
beginResetModel();
for (auto account : m_accounts)
{
if (account->username() == username)
{
m_accounts.removeOne(account);
return;
}
}
endResetModel();
onListChanged();
}
void MojangAccountList::removeAccount(QModelIndex index)
{
beginResetModel();
m_accounts.removeAt(index.row());
endResetModel();
onListChanged();
}
MojangAccountPtr MojangAccountList::activeAccount() const
{
if (m_activeAccount.isEmpty())
return nullptr;
else
return findAccount(m_activeAccount);
}
void MojangAccountList::setActiveAccount(const QString& username)
{
beginResetModel();
for (MojangAccountPtr account : m_accounts)
if (account->username() == username)
m_activeAccount = username;
endResetModel();
onListChanged();
}
void MojangAccountList::onListChanged()
{
if (m_autosave)
// TODO: Alert the user if this fails.
saveList();
emit listChanged();
}
int MojangAccountList::count() const
{
return m_accounts.count();
}
QVariant MojangAccountList::data(const QModelIndex &index, int role) const
{
if (!index.isValid())
return QVariant();
if (index.row() > count())
return QVariant();
MojangAccountPtr account = at(index.row());
switch (role)
{
case Qt::DisplayRole:
switch (index.column())
{
case ActiveColumn:
return account->username() == m_activeAccount;
case NameColumn:
return account->username();
default:
return QVariant();
}
case Qt::ToolTipRole:
return account->username();
case PointerRole:
return qVariantFromValue(account);
default:
return QVariant();
}
}
QVariant MojangAccountList::headerData(int section, Qt::Orientation orientation, int role) const
{
switch (role)
{
case Qt::DisplayRole:
switch (section)
{
case ActiveColumn:
return "Active?";
case NameColumn:
return "Name";
default:
return QVariant();
}
case Qt::ToolTipRole:
switch (section)
{
case NameColumn:
return "The name of the version.";
default:
return QVariant();
}
default:
return QVariant();
}
}
int MojangAccountList::rowCount(const QModelIndex &parent) const
{
// Return count
return count();
}
int MojangAccountList::columnCount(const QModelIndex &parent) const
{
return 2;
}
void MojangAccountList::updateListData(QList<MojangAccountPtr> versions)
{
beginResetModel();
m_accounts = versions;
endResetModel();
}
bool MojangAccountList::loadList(const QString& filePath)
{
QString path = filePath;
if (path.isEmpty()) path = m_listFilePath;
if (path.isEmpty())
{
QLOG_ERROR() << "Can't load Mojang account list. No file path given and no default set.";
return false;
}
QFile file(path);
// Try to open the file and fail if we can't.
// TODO: We should probably report this error to the user.
if (!file.open(QIODevice::ReadOnly))
{
QLOG_ERROR() << QString("Failed to read the account list file (%1).").arg(path).toUtf8();
return false;
}
// Read the file and close it.
QByteArray jsonData = file.readAll();
file.close();
QJsonParseError parseError;
QJsonDocument jsonDoc = QJsonDocument::fromJson(jsonData, &parseError);
// Fail if the JSON is invalid.
if (parseError.error != QJsonParseError::NoError)
{
QLOG_ERROR() << QString("Failed to parse account list file: %1 at offset %2")
.arg(parseError.errorString(), QString::number(parseError.offset))
.toUtf8();
return false;
}
// Make sure the root is an object.
if (!jsonDoc.isObject())
{
QLOG_ERROR() << "Invalid account list JSON: Root should be an array.";
return false;
}
QJsonObject root = jsonDoc.object();
// Make sure the format version matches.
if (root.value("formatVersion").toVariant().toInt() != ACCOUNT_LIST_FORMAT_VERSION)
{
QString newName = "accounts-old.json";
QLOG_WARN() << "Format version mismatch when loading account list. Existing one will be renamed to"
<< newName;
// Attempt to rename the old version.
file.rename(newName);
return false;
}
// Now, load the accounts array.
beginResetModel();
QJsonArray accounts = root.value("accounts").toArray();
for (QJsonValue accountVal : accounts)
{
QJsonObject accountObj = accountVal.toObject();
MojangAccountPtr account = MojangAccount::loadFromJson(accountObj);
if (account.get() != nullptr)
{
m_accounts.append(account);
}
else
{
QLOG_WARN() << "Failed to load an account.";
}
}
endResetModel();
// Load the active account.
m_activeAccount = root.value("activeAccount").toString("");
return true;
}
bool MojangAccountList::saveList(const QString& filePath)
{
QString path(filePath);
if (path.isEmpty()) path = m_listFilePath;
if (path.isEmpty())
{
QLOG_ERROR() << "Can't save Mojang account list. No file path given and no default set.";
return false;
}
QLOG_INFO() << "Writing account list to" << path;
QLOG_DEBUG() << "Building JSON data structure.";
// Build the JSON document to write to the list file.
QJsonObject root;
root.insert("formatVersion", ACCOUNT_LIST_FORMAT_VERSION);
// Build a list of accounts.
QLOG_DEBUG() << "Building account array.";
QJsonArray accounts;
for (MojangAccountPtr account : m_accounts)
{
QJsonObject accountObj = account->saveToJson();
accounts.append(accountObj);
}
// Insert the account list into the root object.
root.insert("accounts", accounts);
// Save the active account.
root.insert("activeAccount", m_activeAccount);
// Create a JSON document object to convert our JSON to bytes.
QJsonDocument doc(root);
// Now that we're done building the JSON object, we can write it to the file.
QLOG_DEBUG() << "Writing account list to file.";
QFile file(path);
// Try to open the file and fail if we can't.
// TODO: We should probably report this error to the user.
if (!file.open(QIODevice::WriteOnly))
{
QLOG_ERROR() << QString("Failed to read the account list file (%1).").arg(path).toUtf8();
return false;
}
// Write the JSON to the file.
file.write(doc.toJson());
file.close();
QLOG_INFO() << "Saved account list to" << path;
return true;
}
void MojangAccountList::setListFilePath(QString path, bool autosave)
{
m_listFilePath = path;
autosave = autosave;
}

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/* Copyright 2013 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <QObject>
#include <QVariant>
#include <QAbstractListModel>
#include <QSharedPointer>
#include "logic/auth/MojangAccount.h"
/*!
* \brief List of available Mojang accounts.
* This should be loaded in the background by MultiMC on startup.
*
* This class also inherits from QAbstractListModel. Methods from that
* class determine how this list shows up in a list view. Said methods
* all have a default implementation, but they can be overridden by subclasses to
* change the behavior of the list.
*/
class MojangAccountList : public QAbstractListModel
{
Q_OBJECT
public:
enum ModelRoles
{
PointerRole = 0x34B1CB48
};
enum VListColumns
{
// TODO: Add icon column.
// First column - Active?
ActiveColumn = 0,
// Second column - Name
NameColumn,
};
explicit MojangAccountList(QObject *parent = 0);
//! Gets the account at the given index.
virtual const MojangAccountPtr at(int i) const;
//! Returns the number of accounts in the list.
virtual int count() const;
//////// List Model Functions ////////
virtual QVariant data(const QModelIndex &index, int role) const;
virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const;
virtual int rowCount(const QModelIndex &parent) const;
virtual int columnCount(const QModelIndex &parent) const;
/*!
* Adds a the given Mojang account to the account list.
*/
virtual void addAccount(const MojangAccountPtr account);
/*!
* Removes the mojang account with the given username from the account list.
*/
virtual void removeAccount(const QString& username);
/*!
* Removes the account at the given QModelIndex.
*/
virtual void removeAccount(QModelIndex index);
/*!
* \brief Finds an account by its username.
* \param The username of the account to find.
* \return A const pointer to the account with the given username. NULL if
* one doesn't exist.
*/
virtual MojangAccountPtr findAccount(const QString &username) const;
/*!
* Sets the default path to save the list file to.
* If autosave is true, this list will automatically save to the given path whenever it changes.
* THIS FUNCTION DOES NOT LOAD THE LIST. If you set autosave, be sure to call loadList() immediately
* after calling this function to ensure an autosaved change doesn't overwrite the list you intended
* to load.
*/
virtual void setListFilePath(QString path, bool autosave=false);
/*!
* \brief Loads the account list from the given file path.
* If the given file is an empty string (default), will load from the default account list file.
* \return True if successful, otherwise false.
*/
virtual bool loadList(const QString& file="");
/*!
* \brief Saves the account list to the given file.
* If the given file is an empty string (default), will save from the default account list file.
* \return True if successful, otherwise false.
*/
virtual bool saveList(const QString& file="");
/*!
* \brief Gets a pointer to the account that the user has selected as their "active" account.
* Which account is active can be overridden on a per-instance basis, but this will return the one that
* is set as active globally.
* \return The currently active MojangAccount. If there isn't an active account, returns a null pointer.
*/
virtual MojangAccountPtr activeAccount() const;
/*!
* Sets the given account as the current active account.
*/
virtual void setActiveAccount(const QString& username);
signals:
/*!
* Signal emitted to indicate that the account list has changed.
* This will also fire if the value of an element in the list changes (will be implemented later).
*/
void listChanged();
protected:
/*!
* Called whenever the list changes.
* This emits the listChanged() signal and autosaves the list (if autosave is enabled).
*/
void onListChanged();
QList<MojangAccountPtr> m_accounts;
/*!
* Username of the account that is currently active.
* Empty string if no account is active.
*/
QString m_activeAccount;
//! Path to the account list file. Empty string if there isn't one.
QString m_listFilePath;
/*!
* If true, the account list will automatically save to the account list path when it changes.
* Ignored if m_listFilePath is blank.
*/
bool m_autosave;
protected
slots:
/*!
* Updates this list with the given list of accounts.
* This is done by copying each account in the given list and inserting it
* into this one.
* We need to do this so that we can set the parents of the accounts are set to this
* account list. This can't be done in the load task, because the accounts the load
* task creates are on the load task's thread and Qt won't allow their parents
* to be set to something created on another thread.
* To get around that problem, we invoke this method on the GUI thread, which
* then copies the accounts and sets their parents correctly.
* \param accounts List of accounts whose parents should be set.
*/
virtual void updateListData(QList<MojangAccountPtr> versions);
};