Allow setting no default account
This allows the user to select an account to use every time they launch an instance.
This commit is contained in:
parent
d794a4d0bf
commit
a4c5f0135e
@ -219,6 +219,8 @@ gui/dialogs/CustomMessageBox.h
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gui/dialogs/CustomMessageBox.cpp
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gui/dialogs/AccountListDialog.h
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gui/dialogs/AccountListDialog.cpp
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gui/dialogs/AccountSelectDialog.h
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gui/dialogs/AccountSelectDialog.cpp
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# GUI - widgets
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gui/widgets/InstanceDelegate.h
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@ -374,6 +376,7 @@ gui/dialogs/LegacyModEditDialog.ui
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gui/dialogs/OneSixModEditDialog.ui
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gui/dialogs/EditNotesDialog.ui
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gui/dialogs/AccountListDialog.ui
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gui/dialogs/AccountSelectDialog.ui
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# Widgets/other
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gui/widgets/MCModInfoFrame.ui
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@ -58,6 +58,7 @@
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#include "gui/dialogs/EditNotesDialog.h"
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#include "gui/dialogs/CopyInstanceDialog.h"
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#include "gui/dialogs/AccountListDialog.h"
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#include "gui/dialogs/AccountSelectDialog.h"
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#include "gui/ConsoleWindow.h"
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@ -627,19 +628,21 @@ void MainWindow::doLogin(const QString &errorMsg)
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}
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else if (account.get() == nullptr)
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{
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// Tell the user they need to log in at least one account in order to play.
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auto reply = CustomMessageBox::selectable(this, tr("No Account Selected"),
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tr("You don't have an account selected as an active account."
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"Would you like to open the account manager to select one now?"),
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QMessageBox::Information, QMessageBox::Yes | QMessageBox::No)->exec();
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// If no default account is set, ask the user which one to use.
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AccountSelectDialog selectDialog(tr("Which account would you like to use?"),
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AccountSelectDialog::GlobalDefaultCheckbox, this);
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if (reply == QMessageBox::Yes)
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{
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// Open the account manager.
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on_actionManageAccounts_triggered();
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}
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selectDialog.exec();
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// Launch the instance with the selected account.
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account = selectDialog.selectedAccount();
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// If the user said to use the account as default, do that.
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if (selectDialog.useAsGlobalDefault() && account.get() != nullptr)
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accounts->setActiveAccount(account->username());
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}
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else
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if (account.get() != nullptr)
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{
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// We'll need to validate the access token to make sure the account is still logged in.
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// TODO: Do that ^
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@ -25,6 +25,7 @@
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#include <gui/dialogs/LoginDialog.h>
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#include <gui/dialogs/ProgressDialog.h>
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#include <gui/dialogs/AccountSelectDialog.h>
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#include <MultiMC.h>
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@ -37,6 +38,14 @@ AccountListDialog::AccountListDialog(QWidget *parent) :
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m_accounts = MMC->accounts();
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// TODO: Make the "Active?" column show checkboxes or radio buttons.
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ui->listView->setModel(m_accounts.get());
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QItemSelectionModel* selectionModel = ui->listView->selectionModel();
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connect(selectionModel, &QItemSelectionModel::selectionChanged,
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[this] (const QItemSelection& sel, const QItemSelection& dsel) { updateButtonStates(); });
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connect(m_accounts.get(), &MojangAccountList::listChanged,
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[this] () { updateButtonStates(); });
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updateButtonStates();
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}
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AccountListDialog::~AccountListDialog()
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@ -67,7 +76,7 @@ void AccountListDialog::on_editAccountBtn_clicked()
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// TODO
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}
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void AccountListDialog::on_setActiveBtn_clicked()
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void AccountListDialog::on_setDefaultBtn_clicked()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0)
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@ -80,11 +89,28 @@ void AccountListDialog::on_setActiveBtn_clicked()
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}
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}
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void AccountListDialog::on_noDefaultBtn_clicked()
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{
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m_accounts->setActiveAccount("");
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}
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void AccountListDialog::on_closeBtnBox_rejected()
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{
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close();
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}
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void AccountListDialog::updateButtonStates()
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{
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// If there is no selection, disable buttons that require something selected.
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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ui->rmAccountBtn->setEnabled(selection.size() > 0);
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ui->editAccountBtn->setEnabled(selection.size() > 0);
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ui->setDefaultBtn->setEnabled(selection.size() > 0);
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ui->noDefaultBtn->setDown(m_accounts->activeAccount().get() == nullptr);
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}
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void AccountListDialog::doLogin(const QString& errMsg)
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{
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// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.
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@ -42,11 +42,16 @@ slots:
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void on_editAccountBtn_clicked();
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void on_setActiveBtn_clicked();
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void on_setDefaultBtn_clicked();
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void on_noDefaultBtn_clicked();
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// This will be sent when the "close" button is clicked.
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void on_closeBtnBox_rejected();
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//! Updates the states of the dialog's buttons.
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void updateButtonStates();
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signals:
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void activeAccountChanged();
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@ -66,12 +66,22 @@
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</spacer>
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</item>
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<item>
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<widget class="QPushButton" name="setActiveBtn">
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<widget class="QPushButton" name="setDefaultBtn">
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<property name="toolTip">
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<string><html><head/><body><p>Set the currently selected account as the active account. The active account is the account that is used to log in (unless it is overridden in an instance-specific setting).</p></body></html></string>
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</property>
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<property name="text">
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<string>&Set Active</string>
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<string>&Set Default</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QPushButton" name="noDefaultBtn">
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<property name="toolTip">
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<string>Set no default account. This will cause MultiMC to prompt you to select an account every time you launch an instance that doesn't have its own default set.</string>
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</property>
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<property name="text">
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<string>&No Default</string>
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</property>
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</widget>
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</item>
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89
gui/dialogs/AccountSelectDialog.cpp
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89
gui/dialogs/AccountSelectDialog.cpp
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@ -0,0 +1,89 @@
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "AccountSelectDialog.h"
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#include "ui_AccountSelectDialog.h"
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#include <QItemSelectionModel>
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#include <logger/QsLog.h>
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#include <logic/auth/AuthenticateTask.h>
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#include <gui/dialogs/LoginDialog.h>
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#include <gui/dialogs/ProgressDialog.h>
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#include <MultiMC.h>
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AccountSelectDialog::AccountSelectDialog(const QString& message, int flags, QWidget *parent) :
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QDialog(parent),
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ui(new Ui::AccountSelectDialog)
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{
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ui->setupUi(this);
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m_accounts = MMC->accounts();
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ui->listView->setModel(m_accounts.get());
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ui->listView->hideColumn(MojangAccountList::ActiveColumn);
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// Set the message label.
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ui->msgLabel->setVisible(!message.isEmpty());
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ui->msgLabel->setText(message);
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// Flags...
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ui->globalDefaultCheck->setVisible(flags & GlobalDefaultCheckbox);
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ui->instDefaultCheck->setVisible(flags & InstanceDefaultCheckbox);
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QLOG_DEBUG() << flags;
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// Select the first entry in the list.
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ui->listView->setCurrentIndex(ui->listView->model()->index(0, 0));
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}
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AccountSelectDialog::~AccountSelectDialog()
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{
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delete ui;
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}
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MojangAccountPtr AccountSelectDialog::selectedAccount() const
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{
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return m_selected;
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}
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bool AccountSelectDialog::useAsGlobalDefault() const
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{
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return ui->globalDefaultCheck->isChecked();
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}
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bool AccountSelectDialog::useAsInstDefaullt() const
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{
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return ui->instDefaultCheck->isChecked();
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}
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void AccountSelectDialog::on_buttonBox_accepted()
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{
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QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
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if (selection.size() > 0)
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{
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QModelIndex selected = selection.first();
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MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
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m_selected = account;
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}
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close();
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}
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void AccountSelectDialog::on_buttonBox_rejected()
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{
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close();
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}
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90
gui/dialogs/AccountSelectDialog.h
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90
gui/dialogs/AccountSelectDialog.h
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@ -0,0 +1,90 @@
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QDialog>
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#include <memory>
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#include "logic/lists/MojangAccountList.h"
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namespace Ui {
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class AccountSelectDialog;
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}
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class AccountSelectDialog : public QDialog
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{
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Q_OBJECT
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public:
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enum Flags
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{
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NoFlags=0,
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/*!
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* Shows a check box on the dialog that allows the user to specify that the account
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* they've selected should be used as the global default for all instances.
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*/
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GlobalDefaultCheckbox,
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/*!
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* Shows a check box on the dialog that allows the user to specify that the account
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* they've selected should be used as the default for the instance they are currently launching.
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* This is not currently implemented.
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*/
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InstanceDefaultCheckbox,
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};
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/*!
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* Constructs a new account select dialog with the given parent and message.
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* The message will be shown at the top of the dialog. It is an empty string by default.
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*/
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explicit AccountSelectDialog(const QString& message="", int flags=0, QWidget *parent = 0);
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~AccountSelectDialog();
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/*!
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* Gets a pointer to the account that the user selected.
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* This is null if the user clicked cancel or hasn't clicked OK yet.
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*/
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MojangAccountPtr selectedAccount() const;
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/*!
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* Returns true if the user checked the "use as global default" checkbox.
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* If the checkbox wasn't shown, this function returns false.
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*/
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bool useAsGlobalDefault() const;
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/*!
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* Returns true if the user checked the "use as instance default" checkbox.
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* If the checkbox wasn't shown, this function returns false.
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*/
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bool useAsInstDefaullt() const;
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public
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slots:
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void on_buttonBox_accepted();
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void on_buttonBox_rejected();
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protected:
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std::shared_ptr<MojangAccountList> m_accounts;
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//! The account that was selected when the user clicked OK.
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MojangAccountPtr m_selected;
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private:
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Ui::AccountSelectDialog *ui;
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};
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56
gui/dialogs/AccountSelectDialog.ui
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56
gui/dialogs/AccountSelectDialog.ui
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@ -0,0 +1,56 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<ui version="4.0">
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<class>AccountSelectDialog</class>
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<widget class="QDialog" name="AccountSelectDialog">
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<property name="geometry">
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<rect>
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<x>0</x>
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<y>0</y>
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<width>413</width>
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<height>300</height>
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</rect>
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</property>
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<property name="windowTitle">
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<string>Select an Account</string>
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</property>
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<layout class="QVBoxLayout" name="verticalLayout">
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<item>
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<widget class="QLabel" name="msgLabel">
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<property name="text">
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<string>Select an account.</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QTreeView" name="listView"/>
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</item>
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<item>
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<layout class="QHBoxLayout" name="horizontalLayout">
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<item>
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<widget class="QCheckBox" name="globalDefaultCheck">
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<property name="text">
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<string>Use as default?</string>
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</property>
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</widget>
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</item>
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<item>
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<widget class="QCheckBox" name="instDefaultCheck">
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<property name="text">
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<string>Use as default for this instance only?</string>
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</property>
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</widget>
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</item>
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</layout>
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</item>
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<item>
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<widget class="QDialogButtonBox" name="buttonBox">
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<property name="standardButtons">
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<set>QDialogButtonBox::Cancel|QDialogButtonBox::Ok</set>
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</property>
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</widget>
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</item>
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</layout>
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</widget>
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<resources/>
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<connections/>
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</ui>
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@ -93,9 +93,16 @@ MojangAccountPtr MojangAccountList::activeAccount() const
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void MojangAccountList::setActiveAccount(const QString& username)
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{
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beginResetModel();
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for (MojangAccountPtr account : m_accounts)
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if (account->username() == username)
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m_activeAccount = username;
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if (username.isEmpty())
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{
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m_activeAccount = "";
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}
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else
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{
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for (MojangAccountPtr account : m_accounts)
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if (account->username() == username)
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m_activeAccount = username;
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}
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endResetModel();
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onListChanged();
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}
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@ -122,6 +122,7 @@ public:
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/*!
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* Sets the given account as the current active account.
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* If the username given is an empty string, sets the active account to nothing.
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*/
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virtual void setActiveAccount(const QString& username);
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