fix: don't apply GameMode/MangoHud, if they aren't supported
Signed-off-by: Sefa Eyeoglu <contact@scrumplex.net>
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33af0c6a7c
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@ -447,7 +447,7 @@ QProcessEnvironment MinecraftInstance::createLaunchEnvironment()
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QProcessEnvironment env = createEnvironment();
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#ifdef Q_OS_LINUX
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if (settings()->get("EnableMangoHud").toBool())
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if (settings()->get("EnableMangoHud").toBool() && APPLICATION->capabilities() & Application::SupportsMangoHud)
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{
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auto preload = env.value("LD_PRELOAD", "") + ":libMangoHud_dlsym.so:libMangoHud.so";
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@ -21,6 +21,8 @@
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#include <FileSystem.h>
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#include <Commandline.h>
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#include "Application.h"
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#ifdef Q_OS_LINUX
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#include "gamemode_client.h"
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#endif
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@ -86,7 +88,7 @@ void DirectJavaLaunch::executeTask()
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}
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#ifdef Q_OS_LINUX
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if (instance->settings()->get("EnableFeralGamemode").toBool())
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if (instance->settings()->get("EnableFeralGamemode").toBool() && APPLICATION->capabilities() & Application::SupportsGameMode)
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{
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auto pid = m_process.processId();
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if (pid)
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@ -181,7 +181,7 @@ void LauncherPartLaunch::executeTask()
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}
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#ifdef Q_OS_LINUX
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if (instance->settings()->get("EnableFeralGamemode").toBool())
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if (instance->settings()->get("EnableFeralGamemode").toBool() && APPLICATION->capabilities() & Application::SupportsGameMode)
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{
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auto pid = m_process.processId();
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if (pid)
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