Rework the password dialog

It's now used as a general purpose "account edit dialog". It'll be used
for entering usernames, passwords, or both.
This commit is contained in:
Andrew 2013-11-28 21:40:40 -06:00
parent bfc9e1e5d5
commit f3a9dde52e
8 changed files with 101 additions and 96 deletions

View File

@ -217,8 +217,8 @@ gui/dialogs/EditNotesDialog.h
gui/dialogs/EditNotesDialog.cpp
gui/dialogs/CustomMessageBox.h
gui/dialogs/CustomMessageBox.cpp
gui/dialogs/PasswordDialog.h
gui/dialogs/PasswordDialog.cpp
gui/dialogs/EditAccountDialog.h
gui/dialogs/EditAccountDialog.cpp
gui/dialogs/AccountListDialog.h
gui/dialogs/AccountListDialog.cpp
gui/dialogs/AccountSelectDialog.h
@ -370,7 +370,6 @@ gui/dialogs/SettingsDialog.ui
gui/dialogs/CopyInstanceDialog.ui
gui/dialogs/NewInstanceDialog.ui
gui/dialogs/LoginDialog.ui
gui/dialogs/PasswordDialog.ui
gui/dialogs/AboutDialog.ui
gui/dialogs/VersionSelectDialog.ui
gui/dialogs/LwjglSelectDialog.ui
@ -382,6 +381,7 @@ gui/dialogs/OneSixModEditDialog.ui
gui/dialogs/EditNotesDialog.ui
gui/dialogs/AccountListDialog.ui
gui/dialogs/AccountSelectDialog.ui
gui/dialogs/EditAccountDialog.ui
# Widgets/other
gui/widgets/MCModInfoFrame.ui

View File

@ -60,7 +60,7 @@
#include "gui/dialogs/CopyInstanceDialog.h"
#include "gui/dialogs/AccountListDialog.h"
#include "gui/dialogs/AccountSelectDialog.h"
#include "gui/dialogs/PasswordDialog.h"
#include "gui/dialogs/EditAccountDialog.h"
#include "gui/ConsoleWindow.h"
@ -599,7 +599,6 @@ void MainWindow::on_actionSettings_triggered()
void MainWindow::on_actionManageAccounts_triggered()
{
AccountListDialog dialog(this);
connect(&dialog, SIGNAL(activeAccountChanged()), SLOT(activeAccountChanged()));
dialog.exec();
}
@ -812,7 +811,7 @@ void MainWindow::doLaunchInst(BaseInstance* instance, MojangAccountPtr account)
bool MainWindow::doRefreshToken(MojangAccountPtr account, const QString& errorMsg)
{
PasswordDialog passDialog(errorMsg, this);
EditAccountDialog passDialog(errorMsg, this, EditAccountDialog::PasswordField);
if (passDialog.exec() == QDialog::Accepted)
{
// To refresh the token, we just create an authenticate task with the given account and the user's password.

View File

@ -23,7 +23,7 @@
#include <logic/auth/AuthenticateTask.h>
#include <logic/net/NetJob.h>
#include <gui/dialogs/LoginDialog.h>
#include <gui/dialogs/EditAccountDialog.h>
#include <gui/dialogs/ProgressDialog.h>
#include <gui/dialogs/AccountSelectDialog.h>
@ -40,10 +40,12 @@ AccountListDialog::AccountListDialog(QWidget *parent) :
ui->listView->setModel(m_accounts.get());
QItemSelectionModel* selectionModel = ui->listView->selectionModel();
connect(selectionModel, &QItemSelectionModel::selectionChanged,
[this] (const QItemSelection& sel, const QItemSelection& dsel) { updateButtonStates(); });
connect(m_accounts.get(), &MojangAccountList::listChanged,
[this] () { updateButtonStates(); });
connect(m_accounts.get(), SIGNAL(listChanged), SLOT(listChanged));
connect(m_accounts.get(), SIGNAL(activeAccountChanged), SLOT(listChanged));
updateButtonStates();
}
@ -53,10 +55,15 @@ AccountListDialog::~AccountListDialog()
delete ui;
}
void AccountListDialog::listChanged()
{
updateButtonStates();
}
void AccountListDialog::on_addAccountBtn_clicked()
{
doLogin("Please log in to add your account.");
addAccount(tr("Please enter your Mojang or Minecraft account username and password to add your account."));
}
void AccountListDialog::on_rmAccountBtn_clicked()
@ -66,16 +73,9 @@ void AccountListDialog::on_rmAccountBtn_clicked()
{
QModelIndex selected = selection.first();
m_accounts->removeAccount(selected);
emit activeAccountChanged();
}
}
void AccountListDialog::on_editAccountBtn_clicked()
{
// TODO
}
void AccountListDialog::on_setDefaultBtn_clicked()
{
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
@ -84,16 +84,12 @@ void AccountListDialog::on_setDefaultBtn_clicked()
QModelIndex selected = selection.first();
MojangAccountPtr account = selected.data(MojangAccountList::PointerRole).value<MojangAccountPtr>();
m_accounts->setActiveAccount(account->username());
emit activeAccountChanged();
}
}
void AccountListDialog::on_noDefaultBtn_clicked()
{
m_accounts->setActiveAccount("");
emit activeAccountChanged();
}
void AccountListDialog::on_closeBtnBox_rejected()
@ -107,58 +103,47 @@ void AccountListDialog::updateButtonStates()
QModelIndexList selection = ui->listView->selectionModel()->selectedIndexes();
ui->rmAccountBtn->setEnabled(selection.size() > 0);
ui->editAccountBtn->setEnabled(selection.size() > 0);
ui->setDefaultBtn->setEnabled(selection.size() > 0);
ui->noDefaultBtn->setDown(m_accounts->activeAccount().get() == nullptr);
}
void AccountListDialog::doLogin(const QString& errMsg)
void AccountListDialog::addAccount(const QString& errMsg)
{
// TODO: We can use the login dialog for this for now, but we'll have to make something better for it eventually.
LoginDialog loginDialog(this);
EditAccountDialog loginDialog(errMsg, this, EditAccountDialog::UsernameField | EditAccountDialog::PasswordField);
loginDialog.exec();
if (loginDialog.result() == QDialog::Accepted)
{
QString username(loginDialog.getUsername());
QString password(loginDialog.getPassword());
QString username(loginDialog.username());
QString password(loginDialog.password());
MojangAccountPtr account = MojangAccountPtr(new MojangAccount(username));
ProgressDialog* progDialog = new ProgressDialog(this);
m_authTask = new AuthenticateTask(account, password, progDialog);
connect(m_authTask, SIGNAL(succeeded()), SLOT(onLoginComplete()), Qt::QueuedConnection);
connect(m_authTask, SIGNAL(failed(QString)), SLOT(doLogin(QString)), Qt::QueuedConnection);
progDialog->exec(m_authTask);
//delete m_authTask;
ProgressDialog progDialog(this);
AuthenticateTask authTask(account, password, &progDialog);
if (progDialog.exec(&authTask))
{
// Add the authenticated account to the accounts list.
MojangAccountPtr account = authTask.getMojangAccount();
m_accounts->addAccount(account);
// Grab associated player skins
auto job = new NetJob("Player skins: " + account->username());
for(AccountProfile profile : account->profiles())
{
auto meta = MMC->metacache()->resolveEntry("skins", profile.name() + ".png");
auto action = CacheDownload::make(
QUrl("http://skins.minecraft.net/MinecraftSkins/" + profile.name() + ".png"),
meta);
job->addNetAction(action);
meta->stale = true;
}
job->start();
}
}
}
void AccountListDialog::onLoginComplete()
{
// Add the authenticated account to the accounts list.
MojangAccountPtr account = m_authTask->getMojangAccount();
m_accounts->addAccount(account);
emit activeAccountChanged();
//ui->listView->update();
// Grab associated player skins
auto job = new NetJob("Player skins: " + account->username());
for(AccountProfile profile : account->profiles())
{
auto meta = MMC->metacache()->resolveEntry("skins", profile.name() + ".png");
auto action = CacheDownload::make(
QUrl("http://skins.minecraft.net/MinecraftSkins/" + profile.name() + ".png"),
meta);
job->addNetAction(action);
meta->stale = true;
}
connect(job, SIGNAL(succeeded()), SIGNAL(activeAccountChanged()));
job->start();
}

View File

@ -40,8 +40,6 @@ slots:
void on_rmAccountBtn_clicked();
void on_editAccountBtn_clicked();
void on_setDefaultBtn_clicked();
void on_noDefaultBtn_clicked();
@ -49,21 +47,17 @@ slots:
// This will be sent when the "close" button is clicked.
void on_closeBtnBox_rejected();
void listChanged();
//! Updates the states of the dialog's buttons.
void updateButtonStates();
signals:
void activeAccountChanged();
protected:
std::shared_ptr<MojangAccountList> m_accounts;
AuthenticateTask* m_authTask;
protected
slots:
void doLogin(const QString& errMsg="");
void onLoginComplete();
void addAccount(const QString& errMsg="");
private:
Ui::AccountListDialog *ui;

View File

@ -38,13 +38,6 @@
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="editAccountBtn">
<property name="text">
<string>&amp;Edit</string>
</property>
</widget>
</item>
<item>
<widget class="QPushButton" name="rmAccountBtn">
<property name="text">

View File

@ -13,25 +13,33 @@
* limitations under the License.
*/
#include "PasswordDialog.h"
#include "ui_PasswordDialog.h"
#include "EditAccountDialog.h"
#include "ui_EditAccountDialog.h"
PasswordDialog::PasswordDialog(const QString& errorMsg, QWidget *parent) :
EditAccountDialog::EditAccountDialog(const QString& text, QWidget *parent, int flags) :
QDialog(parent),
ui(new Ui::PasswordDialog)
ui(new Ui::EditAccountDialog)
{
ui->setupUi(this);
ui->errorLabel->setText(errorMsg);
ui->errorLabel->setVisible(!errorMsg.isEmpty());
ui->label->setText(text);
ui->label->setVisible(!text.isEmpty());
ui->userTextBox->setVisible(flags & UsernameField);
ui->passTextBox->setVisible(flags & PasswordField);
}
PasswordDialog::~PasswordDialog()
EditAccountDialog::~EditAccountDialog()
{
delete ui;
}
QString PasswordDialog::password() const
QString EditAccountDialog::username() const
{
return ui->userTextBox->text();
}
QString EditAccountDialog::password() const
{
return ui->passTextBox->text();
}

View File

@ -18,23 +18,39 @@
#include <QDialog>
namespace Ui {
class PasswordDialog;
class EditAccountDialog;
}
class PasswordDialog : public QDialog
class EditAccountDialog : public QDialog
{
Q_OBJECT
Q_OBJECT
public:
explicit PasswordDialog(const QString& errorMsg="", QWidget *parent = 0);
~PasswordDialog();
explicit EditAccountDialog(const QString& text="", QWidget *parent = 0, int flags=UsernameField | PasswordField);
~EditAccountDialog();
/*!
* Gets the text entered in the dialog's username field.
*/
QString username() const;
/*!
* Gets the text entered in the dialog's password field.
*/
QString password() const;
enum Flags
{
NoFlags=0,
//! Specifies that the dialog should have a username field.
UsernameField,
//! Specifies that the dialog should have a password field.
PasswordField,
};
private:
Ui::PasswordDialog *ui;
Ui::EditAccountDialog *ui;
};

View File

@ -1,13 +1,13 @@
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>PasswordDialog</class>
<widget class="QDialog" name="PasswordDialog">
<class>EditAccountDialog</class>
<widget class="QDialog" name="EditAccountDialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>400</width>
<height>94</height>
<height>128</height>
</rect>
</property>
<property name="windowTitle">
@ -15,9 +15,16 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QLabel" name="errorLabel">
<widget class="QLabel" name="label">
<property name="text">
<string>Error message here...</string>
<string>Message label placeholder.</string>
</property>
</widget>
</item>
<item>
<widget class="QLineEdit" name="userTextBox">
<property name="placeholderText">
<string>Email / Username</string>
</property>
</widget>
</item>
@ -26,6 +33,9 @@
<property name="echoMode">
<enum>QLineEdit::Password</enum>
</property>
<property name="placeholderText">
<string>Password</string>
</property>
</widget>
</item>
<item>
@ -45,7 +55,7 @@
<connection>
<sender>buttonBox</sender>
<signal>accepted()</signal>
<receiver>PasswordDialog</receiver>
<receiver>EditAccountDialog</receiver>
<slot>accept()</slot>
<hints>
<hint type="sourcelabel">
@ -61,7 +71,7 @@
<connection>
<sender>buttonBox</sender>
<signal>rejected()</signal>
<receiver>PasswordDialog</receiver>
<receiver>EditAccountDialog</receiver>
<slot>reject()</slot>
<hints>
<hint type="sourcelabel">