Fork of PollyMC to add custom login support
Go to file
Petr Mrázek e7f79c9076 Remove some old forge hacks
Forge apparently removed all `.pack.xz` files without warning.
It broke a bunch of stuff, as always. But it also means we don't need some ugly code anymore.

This is removed:

- Support for 'forge-pack-xz' and the forge-specific file download compression.
- The pack200 library we no longer need.

This stays:

- The LZMA decompression library - we may still want to use it.
2020-05-19 15:13:16 +02:00
.github Remove travis-ci and github actions leftovers 2019-11-26 21:09:37 +01:00
api Remove some old forge hacks 2020-05-19 15:13:16 +02:00
application GH-2802 remove extra remapping of indexes in VersionPage model 2020-05-17 19:56:59 +02:00
cmake NOISSUE get rid of remaining tabs 2018-08-02 01:01:55 +02:00
libraries Remove some old forge hacks 2020-05-19 15:13:16 +02:00
.gitattributes NOISSUE reorganize unit tests to be placed next to the code they test. Nuke more dead tests. 2016-05-01 00:02:15 +02:00
.gitignore NOISSUE remove some dead things 2019-09-26 20:08:47 +02:00
.gitmodules NOISSUE tabs -> spaces 2018-07-15 14:51:05 +02:00
BUILD.md NOISSUE change directory before running git submodule commands in mac instructions 2020-03-22 12:17:56 -04:00
changelog.md NOISSUE update version number, changelog and credits in about dialog 2020-03-29 03:12:57 +02:00
CMakeLists.txt Remove some old forge hacks 2020-05-19 15:13:16 +02:00
COPYING.md Remove some old forge hacks 2020-05-19 15:13:16 +02:00
README.md NOISSUE Attempt to add build status and test teamcity build reporting 2019-11-27 00:35:42 +01:00

MultiMC logo

MultiMC 5

MultiMC is a custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once. It also allows you to easily install and remove mods by simply dragging and dropping. Here are the current features of MultiMC.

Development

The project uses C++ and Qt5 as the language and base framework. This might seem odd in the Minecraft community, but allows using 25MB of RAM, where other tools use an excessive amount of resources for no reason.

We can do more, with less, on worse hardware and leave more resources for the game while keeping the launcher running and providing extra features.

If you want to contribute, either talk to us on Discord, IRC(esper.net/#MultiMC) or pick up some item from the github issues workflowy - there is always plenty of ideas around.

Building

If you want to build MultiMC yourself, check BUILD.md for build instructions.

Code formatting

Just follow the existing formatting.

In general:

  • Indent with 4 space unless it's in a submodule
  • Keep lists (of arguments, parameters, initializators...) as lists, not paragraphs.
  • Prefer readability over dogma.

Translations

Translations can be done on crowdin.

Forking/Redistributing

We keep MultiMC open source because we think it's important to be able to see the source code for a project like this, and we do so using the Apache license.

Part of the reason for using the Apache license is we don't want people using the "MultiMC" name when redistributing the project. This means people must take the time to go through the source code and remove all references to "MultiMC", including but not limited to the project icon and the title of windows, (no MultiMC-fork in the title).

Apache covers reasonable use for the name - a mention of the project's origins in the About dialog and the license is acceptable. However, it should be abundantly clear that the project is a fork without implying that you have our blessing.

License

Copyright © 2013-2019 MultiMC Contributors

Licensed under the Apache License, Version 2.0 (the "License"); you may not use this program except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0.

Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.

Build status

Linux (Intel32)

Build: Deploy:

Linux (AMD64)

Build: Deploy:

macOS (AMD64)

Build: Deploy:

Windows (Intel32)

Build: Deploy: