Merge pull request #3579 from jriwanek-forks/joystick
Joystick code improvements
This commit is contained in:
18
src/config.c
18
src/config.c
@@ -619,35 +619,35 @@ load_input_devices(void)
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else {
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c = ini_section_get_int(cat, "joystick_type", 8);
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switch (c) {
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case 1:
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case JS_TYPE_2AXIS_4BUTTON:
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joystick_type = joystick_get_from_internal_name("2axis_4button");
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break;
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case 2:
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case JS_TYPE_2AXIS_6BUTTON:
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joystick_type = joystick_get_from_internal_name("2axis_6button");
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break;
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case 3:
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case JS_TYPE_2AXIS_8BUTTON:
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joystick_type = joystick_get_from_internal_name("2axis_8button");
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break;
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case 4:
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case JS_TYPE_4AXIS_4BUTTON:
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joystick_type = joystick_get_from_internal_name("4axis_4button");
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break;
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case 5:
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case JS_TYPE_CH_FLIGHTSTICK_PRO:
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joystick_type = joystick_get_from_internal_name("ch_flightstick_pro");
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break;
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case 6:
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case JS_TYPE_SIDEWINDER_PAD:
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joystick_type = joystick_get_from_internal_name("sidewinder_pad");
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break;
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case 7:
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case JS_TYPE_THRUSTMASTER_FCS:
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joystick_type = joystick_get_from_internal_name("thrustmaster_fcs");
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break;
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default:
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joystick_type = 0;
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joystick_type = JS_TYPE_NONE;
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break;
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}
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}
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}
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} else
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joystick_type = 0;
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joystick_type = JS_TYPE_NONE;
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for (c = 0; c < joystick_get_max_joysticks(joystick_type); c++) {
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sprintf(temp, "joystick_%i_nr", c);
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@@ -58,7 +58,7 @@ typedef struct _joystick_instance_ {
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void *dat;
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} joystick_instance_t;
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int joystick_type = 0;
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int joystick_type = JS_TYPE_NONE;
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static const joystick_if_t joystick_none = {
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.name = "None",
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@@ -128,21 +128,21 @@ int gameport_instance_id = 0;
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or writes, and ports at the standard 200h location are prioritized. */
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static gameport_t *active_gameports = NULL;
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char *
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const char *
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joystick_get_name(int js)
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{
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if (!joysticks[js].joystick)
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return NULL;
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return (char *) joysticks[js].joystick->name;
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return joysticks[js].joystick->name;
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}
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char *
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const char *
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joystick_get_internal_name(int js)
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{
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if (joysticks[js].joystick == NULL)
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return "";
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return (char *) joysticks[js].joystick->internal_name;
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return joysticks[js].joystick->internal_name;
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}
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int
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@@ -151,7 +151,7 @@ joystick_get_from_internal_name(char *s)
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int c = 0;
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while (joysticks[c].joystick != NULL) {
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if (!strcmp((char *) joysticks[c].joystick->internal_name, s))
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if (!strcmp(joysticks[c].joystick->internal_name, s))
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return c;
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c++;
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}
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@@ -183,22 +183,22 @@ joystick_get_pov_count(int js)
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return joysticks[js].joystick->pov_count;
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}
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char *
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const char *
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joystick_get_axis_name(int js, int id)
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{
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return (char *) joysticks[js].joystick->axis_names[id];
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return joysticks[js].joystick->axis_names[id];
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}
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char *
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const char *
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joystick_get_button_name(int js, int id)
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{
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return (char *) joysticks[js].joystick->button_names[id];
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return joysticks[js].joystick->button_names[id];
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}
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char *
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const char *
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joystick_get_pov_name(int js, int id)
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{
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return (char *) joysticks[js].joystick->pov_names[id];
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return joysticks[js].joystick->pov_names[id];
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}
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static void
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@@ -410,7 +410,7 @@ tmacm_init(UNUSED(const device_t *info))
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dev = malloc(sizeof(gameport_t));
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memset(dev, 0x00, sizeof(gameport_t));
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port = device_get_config_hex16("port1_addr");
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port = (uint16_t) device_get_config_hex16("port1_addr");
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switch (port) {
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case 0x201:
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dev = gameport_add(&gameport_201_device);
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@@ -428,7 +428,7 @@ tmacm_init(UNUSED(const device_t *info))
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break;
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}
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port = device_get_config_hex16("port2_addr");
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port = (uint16_t) device_get_config_hex16("port2_addr");
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switch (port) {
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case 0x209:
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dev = gameport_add(&gameport_209_device);
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@@ -24,6 +24,16 @@
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#define MAX_PLAT_JOYSTICKS 8
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#define MAX_JOYSTICKS 4
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#define JS_TYPE_NONE 0
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#define JS_TYPE_2AXIS_4BUTTON 1
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#define JS_TYPE_2AXIS_6BUTTON 2
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#define JS_TYPE_2AXIS_8BUTTON 3
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#define JS_TYPE_4AXIS_4BUTTON 4
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#define JS_TYPE_CH_FLIGHTSTICK_PRO 5
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#define JS_TYPE_SIDEWINDER_PAD 6
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#define JS_TYPE_THRUSTMASTER_FCS 7
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#define POV_X 0x80000000
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#define POV_Y 0x40000000
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#define SLIDER 0x20000000
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@@ -84,11 +94,11 @@ typedef struct joystick_if_t {
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const char *internal_name;
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void *(*init)(void);
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void (*close)(void *p);
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uint8_t (*read)(void *p);
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void (*write)(void *p);
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int (*read_axis)(void *p, int axis);
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void (*a0_over)(void *p);
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void (*close)(void *priv);
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uint8_t (*read)(void *priv);
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void (*write)(void *priv);
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int (*read_axis)(void *priv, int axis);
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void (*a0_over)(void *priv);
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int axis_count;
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int button_count;
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@@ -133,16 +143,16 @@ extern void joystick_init(void);
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extern void joystick_close(void);
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extern void joystick_process(void);
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extern char *joystick_get_name(int js);
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extern char *joystick_get_internal_name(int js);
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extern int joystick_get_from_internal_name(char *s);
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extern int joystick_get_max_joysticks(int js);
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extern int joystick_get_axis_count(int js);
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extern int joystick_get_button_count(int js);
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extern int joystick_get_pov_count(int js);
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extern char *joystick_get_axis_name(int js, int id);
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extern char *joystick_get_button_name(int js, int id);
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extern char *joystick_get_pov_name(int js, int id);
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extern const char *joystick_get_name(int js);
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extern const char *joystick_get_internal_name(int js);
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extern int joystick_get_from_internal_name(char *s);
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extern int joystick_get_max_joysticks(int js);
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extern int joystick_get_axis_count(int js);
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extern int joystick_get_button_count(int js);
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extern int joystick_get_pov_count(int js);
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extern const char *joystick_get_axis_name(int js, int id);
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extern const char *joystick_get_button_name(int js, int id);
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extern const char *joystick_get_pov_name(int js, int id);
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extern void gameport_update_joystick_type(void);
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extern void gameport_remap(void *priv, uint16_t address);
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@@ -87,9 +87,9 @@ SettingsInput::onCurrentMachineChanged(int machineId)
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mouseModel->removeRows(0, removeRows);
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ui->comboBoxMouse->setCurrentIndex(selectedRow);
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int i = 0;
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char *joyName = joystick_get_name(i);
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auto *joystickModel = ui->comboBoxJoystick->model();
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int i = 0;
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const char *joyName = joystick_get_name(i);
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auto *joystickModel = ui->comboBoxJoystick->model();
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removeRows = joystickModel->rowCount();
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selectedRow = 0;
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while (joyName) {
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@@ -116,7 +116,7 @@ void
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SettingsInput::on_comboBoxJoystick_currentIndexChanged(int index)
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{
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int joystickId = ui->comboBoxJoystick->currentData().toInt();
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for (int i = 0; i < 4; ++i) {
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for (int i = 0; i < MAX_JOYSTICKS; ++i) {
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auto *btn = findChild<QPushButton *>(QString("pushButtonJoystick%1").arg(i + 1));
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if (btn == nullptr) {
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continue;
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@@ -12,9 +12,11 @@
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*
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* Authors: Miran Grca, <mgrca8@gmail.com>
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* GH Cao, <driver1998.ms@outlook.com>
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* Jasmine Iwanek,
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*
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* Copyright 2016-2018 Miran Grca.
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* Copyright 2020 GH Cao.
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* Copyright 2021-2023 Jasmine Iwanek.
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*/
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#include <windows.h>
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#include <windowsx.h>
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@@ -443,7 +445,7 @@ joystick_process(void)
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{
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int d;
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if (joystick_type == 0)
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if (joystick_type == JS_TYPE_NONE)
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return;
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for (int c = 0; c < joystick_get_max_joysticks(joystick_type); c++) {
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@@ -98,8 +98,6 @@ joystick_add_button(raw_joystick_t *rawjoy, plat_joystick_t *joy, USAGE usage)
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void
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joystick_add_axis(raw_joystick_t *rawjoy, plat_joystick_t *joy, PHIDP_VALUE_CAPS prop)
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{
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LONG center;
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if (joy->nr_axes >= 8)
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return;
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@@ -139,14 +137,11 @@ joystick_add_axis(raw_joystick_t *rawjoy, plat_joystick_t *joy, PHIDP_VALUE_CAPS
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* Some joysticks will send -1 in LogicalMax, like Xbox Controllers
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* so we need to mask that to appropriate value (instead of 0xFFFFFFFF)
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*/
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rawjoy->axis[joy->nr_axes].max = prop->LogicalMax & ((1 << prop->BitSize) - 1);
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rawjoy->axis[joy->nr_axes].max = prop->LogicalMax & ((1ULL << prop->BitSize) - 1);
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}
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rawjoy->axis[joy->nr_axes].min = prop->LogicalMin;
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center = (rawjoy->axis[joy->nr_axes].max - rawjoy->axis[joy->nr_axes].min + 1) / 2;
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if (center != 0x00)
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joy->nr_axes++;
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joy->nr_axes++;
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}
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void
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@@ -450,7 +445,7 @@ joystick_process(void)
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{
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int d;
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if (joystick_type == 7)
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if (joystick_type == JS_TYPE_NONE)
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return;
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for (int c = 0; c < joystick_get_max_joysticks(joystick_type); c++) {
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@@ -1349,10 +1349,10 @@ static BOOL CALLBACK
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#endif
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win_settings_input_proc(HWND hdlg, UINT message, WPARAM wParam, LPARAM lParam)
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{
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wchar_t str[128];
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char *joy_name;
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int c;
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int d;
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wchar_t str[128];
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const char *joy_name;
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int c;
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int d;
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switch (message) {
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case WM_INITDIALOG:
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@@ -1408,7 +1408,7 @@ win_settings_input_proc(HWND hdlg, UINT message, WPARAM wParam, LPARAM lParam)
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case IDC_COMBO_JOYSTICK:
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temp_joystick = settings_get_cur_sel(hdlg, IDC_COMBO_JOYSTICK);
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for (c = 0; c < 4; c++)
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for (c = 0; c < MAX_JOYSTICKS; c++)
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settings_enable_window(hdlg, IDC_JOY1 + c, joystick_get_max_joysticks(temp_joystick) > c);
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break;
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