* Fix rare crash when switching renderers
* Abandon QPainter in hardware renderers in favour of OpenGL * Disable VSync in the application globally
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@@ -16,10 +16,18 @@ void HardwareRenderer::initializeGL()
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{
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m_context->makeCurrent(this);
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initializeOpenGLFunctions();
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m_texture = new QOpenGLTexture(image);
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m_blt = new QOpenGLTextureBlitter;
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m_blt->setRedBlueSwizzle(true);
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m_blt->create();
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}
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void HardwareRenderer::paintGL() {
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onPaint(this);
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m_context->makeCurrent(this);
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m_blt->bind();
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QMatrix4x4 target = QOpenGLTextureBlitter::targetTransform(QRect(0, 0, 2048, 2048), source);
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m_blt->blit(m_texture->textureId(), target, QOpenGLTextureBlitter::Origin::OriginTopLeft);
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m_blt->release();
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}
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void HardwareRenderer::setRenderType(RenderType type) {
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@@ -37,7 +45,11 @@ void HardwareRenderer::setRenderType(RenderType type) {
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}
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void HardwareRenderer::onBlit(const std::unique_ptr<uint8_t>* img, int x, int y, int w, int h, std::atomic_flag* in_use) {
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memcpy(image.bits(), img->get(), 2048 * 2048 * 4);
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auto tval = this;
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void* nuldata = 0;
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if (memcmp(&tval, &nuldata, sizeof(void*)) == 0) return;
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m_context->makeCurrent(this);
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m_texture->setData(QOpenGLTexture::PixelFormat::RGBA, QOpenGLTexture::PixelType::UInt8, (const void*)img->get());
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in_use->clear();
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source.setRect(x, y, w, h);
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update();
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@@ -3,6 +3,10 @@
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#include <QOpenGLFunctions>
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#include <QOpenGLWidget>
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#include <QOpenGLWindow>
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#include <QOpenGLTexture>
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#include <QOpenGLShader>
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#include <QOpenGLShaderProgram>
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#include <QOpenGLTextureBlitter>
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#include <QPainter>
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#include <QEvent>
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#include <QKeyEvent>
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@@ -25,6 +29,9 @@ private:
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bool wayland = false;
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QWidget* parentWidget{nullptr};
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QOpenGLContext* m_context;
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QOpenGLTexture* m_texture;
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QOpenGLShaderProgram* m_prog;
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QOpenGLTextureBlitter* m_blt;
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public:
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void resizeGL(int w, int h) override;
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void initializeGL() override;
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@@ -41,7 +48,8 @@ public:
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}
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~HardwareRenderer()
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{
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makeCurrent();
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m_context->makeCurrent(this);
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if (m_blt) m_blt->destroy();
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}
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enum class RenderType {
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@@ -1,4 +1,5 @@
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#include <QApplication>
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#include <QSurfaceFormat>
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#include <QDebug>
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#include <QElapsedTimer>
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#include <QThread>
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@@ -94,6 +95,9 @@ main_thread_fn()
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int main(int argc, char* argv[]) {
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QApplication app(argc, argv);
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QSurfaceFormat fmt = QSurfaceFormat::defaultFormat();
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fmt.setSwapInterval(0);
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QSurfaceFormat::setDefaultFormat(fmt);
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app.setStyle(new StyleOverride());
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#ifdef __APPLE__
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CocoaEventFilter cocoafilter;
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@@ -203,6 +203,7 @@ void RendererStack::switchRenderer(Renderer renderer) {
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current->setFocusProxy(this);
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addWidget(current.get());
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this->setStyleSheet("background-color: black");
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for (auto& in_use : buffers_in_use)
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in_use.clear();
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@@ -8,6 +8,9 @@ void SoftwareRenderer::paintEvent(QPaintEvent *event) {
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}
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void SoftwareRenderer::onBlit(const std::unique_ptr<uint8_t>* img, int x, int y, int w, int h, std::atomic_flag* in_use) {
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auto tval = this;
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void* nuldata = 0;
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if (memcmp(&tval, &nuldata, sizeof(void*)) == 0) return;
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memcpy(image.bits(), img->get(), 2048 * 2048 * 4);
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in_use->clear();
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source.setRect(x, y, w, h);
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