qt: Fix black screen when switching between renderers
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@@ -237,28 +237,40 @@ RendererStack::switchRenderer(Renderer renderer)
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{
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startblit();
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if (current) {
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rendererWindow->finalize();
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if (rendererWindow->hasBlitFunc()) {
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while (directBlitting) {}
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connect(this, &RendererStack::blit, this, &RendererStack::blitDummy, Qt::DirectConnection);
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disconnect(this, &RendererStack::blit, this, &RendererStack::blitRenderer);
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if ((current_vid_api == Renderer::Direct3D9 && renderer != Renderer::Direct3D9)
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|| (current_vid_api != Renderer::Direct3D9 && renderer == Renderer::Direct3D9)) {
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rendererWindow->finalize();
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if (rendererWindow->hasBlitFunc()) {
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while (directBlitting) {}
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connect(this, &RendererStack::blit, this, &RendererStack::blitDummy, Qt::DirectConnection);
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disconnect(this, &RendererStack::blit, this, &RendererStack::blitRenderer);
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} else {
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connect(this, &RendererStack::blit, this, &RendererStack::blitDummy, Qt::DirectConnection);
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disconnect(this, &RendererStack::blit, this, &RendererStack::blitCommon);
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}
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removeWidget(current.get());
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disconnect(this, &RendererStack::blitToRenderer, nullptr, nullptr);
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/* Create new renderer only after previous is destroyed! */
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connect(current.get(), &QObject::destroyed, [this, renderer](QObject *) {
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createRenderer(renderer);
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disconnect(this, &RendererStack::blit, this, &RendererStack::blitDummy);
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blitDummied = false;
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QTimer::singleShot(1000, this, [this]() { this->blitDummied = false; } );
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});
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rendererWindow->hasBlitFunc() ? current.reset() : current.release()->deleteLater();
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} else {
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connect(this, &RendererStack::blit, this, &RendererStack::blitDummy, Qt::DirectConnection);
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disconnect(this, &RendererStack::blit, this, &RendererStack::blitCommon);
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rendererWindow->finalize();
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removeWidget(current.get());
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disconnect(this, &RendererStack::blitToRenderer, nullptr, nullptr);
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/* Create new renderer only after previous is destroyed! */
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connect(current.get(), &QObject::destroyed, [this, renderer](QObject *) { createRenderer(renderer); });
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current.release()->deleteLater();
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}
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removeWidget(current.get());
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disconnect(this, &RendererStack::blitToRenderer, nullptr, nullptr);
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/* Create new renderer only after previous is destroyed! */
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connect(current.get(), &QObject::destroyed, [this, renderer](QObject *) {
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createRenderer(renderer);
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disconnect(this, &RendererStack::blit, this, &RendererStack::blitDummy);
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blitDummied = false;
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QTimer::singleShot(1000, this, [this]() { this->blitDummied = false; } );
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});
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rendererWindow->hasBlitFunc() ? current.reset() : current.release()->deleteLater();
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} else {
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createRenderer(renderer);
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}
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@@ -267,6 +279,7 @@ RendererStack::switchRenderer(Renderer renderer)
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void
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RendererStack::createRenderer(Renderer renderer)
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{
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current_vid_api = renderer;
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switch (renderer) {
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default:
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case Renderer::Software:
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@@ -47,7 +47,8 @@ public:
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OpenGLES,
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OpenGL3,
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Vulkan,
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Direct3D9
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Direct3D9,
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None = -1
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};
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void switchRenderer(Renderer renderer);
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@@ -96,6 +97,8 @@ private:
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int isMouseDown = 0;
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int m_monitor_index = 0;
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Renderer current_vid_api = Renderer::None;
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std::vector<std::tuple<uint8_t *, std::atomic_flag *>> imagebufs;
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RendererCommon *rendererWindow { nullptr };
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