Merged Direct3D modules, cleanup.
Re-enabled optional CRASHDUMP module (CRASHDUMP=y in Makefile[.local]
This commit is contained in:
@@ -10,7 +10,7 @@
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# settings, so we can avoid changing the main one for all of
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# our local setups.
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#
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# Version: @(#)Makefile.local 1.0.6 2017/10/26
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# Version: @(#)Makefile.local 1.0.7 2017/11/12
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#
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# Author: Fred N. van Kempen, <decwiz@yahoo.com>
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#
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@@ -61,6 +61,7 @@ EXTRAS :=
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AUTODEP := n
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CRASHDUMP := n
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DEBUG := n
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OPTIM := n
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X64 := n
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@@ -8,7 +8,7 @@
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*
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* Define the various platform support functions.
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*
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* Version: @(#)plat.h 1.0.17 2017/11/11
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* Version: @(#)plat.h 1.0.18 2017/11/12
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*
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* Authors: Miran Grca, <mgrca8@gmail.com>
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* Fred N. van Kempen, <decwiz@yahoo.com>
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@@ -61,6 +61,7 @@ GLOBAL int dopause, /* system is paused */
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mouse_capture; /* mouse is captured in app */
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GLOBAL uint64_t timer_freq;
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GLOBAL int infocus;
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GLOBAL char emu_version[128]; /* version ID string */
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/* System-related functions. */
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@@ -8,7 +8,7 @@
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#
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# Makefile for Win32 (MinGW32) environment.
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#
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# Version: @(#)Makefile.mingw 1.0.75 2017/11/12
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# Version: @(#)Makefile.mingw 1.0.76 2017/11/12
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#
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# Authors: Miran Grca, <mgrca8@gmail.com>
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# Fred N. van Kempen, <decwiz@yahoo.com>
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@@ -33,6 +33,9 @@ endif
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ifndef AUTODEP
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AUTODEP := n
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endif
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ifndef CRASHDUMP
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CRASHCUMP := n
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endif
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ifndef DEBUG
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DEBUG := n
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endif
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@@ -159,6 +162,9 @@ AFLAGS := -msse -msse2 -mfpmath=sse
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CFLAGS := $(OPTS) $(DFLAGS) $(COPTIM) $(AOPTIM) $(AFLAGS) \
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-fomit-frame-pointer -mstackrealign -Wall
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RFLAGS := --input-format=rc -O coff
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ifeq ($(CRASHDUMP), y)
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CFLAGS += -DUSE_CRASHDUMP
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endif
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ifeq ($(RELEASE), y)
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CFLAGS += -DRELEASE_BUILD
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RFLAGS += -DRELEASE_BUILD
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@@ -378,10 +384,10 @@ VIDOBJ := video.o \
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vid_voodoo.o
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PLATOBJ := win.o \
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win_ddraw.o win_d3d.o win_d3d_fs.o win_png.o \
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win_crashdump.o win_ddraw.o win_d3d.o win_png.o \
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win_dynld.o win_thread.o $(WSERIAL) win_video.o \
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win_cdrom.o win_cdrom_ioctl.o win_keyboard.o win_mouse.o \
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win_joystick.o win_midi.o \
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win_cdrom.o win_cdrom_ioctl.o win_keyboard.o \
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win_mouse.o win_joystick.o win_midi.o \
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win_dialog.o win_about.o win_status.o win_stbar.o \
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win_settings.o win_deviceconfig.o win_joystickconfig.o
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@@ -8,7 +8,7 @@
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*
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* Platform main support module for Windows.
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*
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* Version: @(#)win.c 1.0.34 2017/11/11
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* Version: @(#)win.c 1.0.35 2017/11/12
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*
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* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
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* Miran Grca, <mgrca8@gmail.com>
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@@ -666,7 +666,7 @@ MainWindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
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case WM_RESETD3D:
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startblit();
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if (video_fullscreen)
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d3d_fs_reset();
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d3d_reset_fs();
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else
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d3d_reset();
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endblit();
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@@ -885,6 +885,14 @@ WinMain(HINSTANCE hInst, HINSTANCE hPrev, LPSTR lpszArg, int nFunsterStil)
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/* We need this later. */
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hinstance = hInst;
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/* Set the application version ID string. */
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sprintf(emu_version, "%s v%s", EMU_NAME, EMU_VERSION);
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#ifdef USE_CRASHDUMP
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/* Enable crash dump services. */
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InitCrashDump();
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#endif
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/* First, set our (default) language. */
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set_language(0x0409);
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@@ -8,7 +8,7 @@
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*
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* Platform support defintions for Win32.
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*
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* Version: @(#)win.h 1.0.8 2017/10/24
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* Version: @(#)win.h 1.0.9 2017/11/12
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*
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* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
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* Miran Grca, <mgrca8@gmail.com>
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@@ -65,6 +65,10 @@ extern WCHAR wopenfilestring[260];
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extern "C" {
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#endif
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#ifdef USE_CRASHDUMP
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extern void InitCrashDump(void);
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#endif
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extern HICON LoadIconEx(PCTSTR pszIconName);
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/* Emulator start/stop support functions. */
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@@ -6,25 +6,27 @@
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#define _WIN32_WINNT 0x0501
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#include <windows.h>
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#include <psapi.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdio.h>
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#include <stdint.h>
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#include <string.h>
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#include <stdlib.h>
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#include "../86box.h"
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#include "win_crashdump.h"
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#include "../plat.h"
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#include "win.h"
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#define ExceptionHandlerBufferSize (10240)
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static PVOID hExceptionHandler;
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static char *ExceptionHandlerBuffer;
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static char *ExceptionHandlerBuffer,
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*CurrentBufferPointer;
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LONG CALLBACK MakeCrashDump(PEXCEPTION_POINTERS ExceptionInfo)
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{
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SYSTEMTIME SystemTime;
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HANDLE hDumpFile;
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DWORD Error;
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char *BufPtr;
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/*
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@@ -138,17 +140,17 @@ LONG CALLBACK MakeCrashDump(PEXCEPTION_POINTERS ExceptionInfo)
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// Start to put the crash-dump string into the buffer.
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sprintf(ExceptionHandlerBuffer,
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"86Box version %s crashed on %d-%02d-%02d %02d:%02d:%02d.%03d\r\n\r\n"
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"%s crashed on %d-%02d-%02d %02d:%02d:%02d.%03d\r\n\r\n"
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""
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"Exception details:\r\n"
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"Exception NTSTATUS code: 0x%08x\r\n"
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"Exception NTSTATUS code: 0x%08lx\r\n"
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"Occured at address: 0x%p",
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emulator_version,
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emu_version,
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SystemTime.wYear, SystemTime.wMonth, SystemTime.wDay,
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SystemTime.wHour, SystemTime.wMinute, SystemTime.wSecond,
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SystemTime.wMilliseconds,
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ExceptionInfo->ExceptionRecord->ExceptionCode,
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ExceptionInfo->ExceptionRecord->ExceptionAddress);
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(void *)ExceptionInfo->ExceptionRecord->ExceptionAddress);
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// If we found the module that the exception occured in, get the full path to the module the exception occured at and include it.
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BufPtr = &ExceptionHandlerBuffer[strlen(ExceptionHandlerBuffer)];
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@@ -166,7 +168,7 @@ LONG CALLBACK MakeCrashDump(PEXCEPTION_POINTERS ExceptionInfo)
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// Continue to create the crash-dump string.
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sprintf(BufPtr,
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"\r\n"
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"Number of parameters: %d\r\n"
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"Number of parameters: %lu\r\n"
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"Exception parameters: ",
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ExceptionInfo->ExceptionRecord->NumberParameters);
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@@ -174,7 +176,7 @@ LONG CALLBACK MakeCrashDump(PEXCEPTION_POINTERS ExceptionInfo)
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for (int i = 0; i < ExceptionInfo->ExceptionRecord->NumberParameters; i++) {
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BufPtr = &ExceptionHandlerBuffer[strlen(ExceptionHandlerBuffer)];
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sprintf(BufPtr,"0x%p ",
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ExceptionInfo->ExceptionRecord->ExceptionInformation[i]);
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(void *)ExceptionInfo->ExceptionRecord->ExceptionInformation[i]);
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}
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BufPtr = &ExceptionHandlerBuffer[strlen(ExceptionHandlerBuffer) - 1];
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@@ -185,7 +187,7 @@ LONG CALLBACK MakeCrashDump(PEXCEPTION_POINTERS ExceptionInfo)
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sprintf(BufPtr,
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"\r\n"
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"Register dump:\r\n"
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"eax=0x%08x ebx=0x%08x ecx=0x%08x edx=0x%08x ebp=0x%08x esp=0x%08x esi=0x%08x edi=0x%08x eip=0x%08x\r\n"
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"eax=0x%08lx ebx=0x%08lx ecx=0x%08lx edx=0x%08lx ebp=0x%08lx esp=0x%08lx esi=0x%08lx edi=0x%08lx eip=0x%08lx\r\n"
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"\r\n",
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Registers->Eax, Registers->Ebx, Registers->Ecx, Registers->Edx, Registers->Ebp, Registers->Esp, Registers->Esi, Registers->Edi, Registers->Eip);
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#else
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@@ -214,6 +216,7 @@ void InitCrashDump(void)
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* an amount which should be more than enough.
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*/
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ExceptionHandlerBuffer = malloc(ExceptionHandlerBufferSize);
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CurrentBufferPointer = ExceptionHandlerBuffer;
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/*
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* Register the exception handler.
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@@ -1,7 +0,0 @@
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/* Copyright holders: Riley
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see COPYING for more details
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win-crashdump.c : Windows crash dump exception handler header file.
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*/
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void InitCrashDump();
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@@ -6,335 +6,593 @@
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*
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* This file is part of the 86Box distribution.
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*
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* Direct3D 9 rendererer and screenshots taking.
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* Rendering module for Microsoft Direct3D 9.
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*
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* Version: @(#)win_d3d.cc 1.0.5 2017/10/22
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* Version: @(#)win_d3d.cc 1.0.6 2017/11/12
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*
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* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
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* Miran Grca, <mgrca8@gmail.com>
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* Fred N. van Kempen, <decwiz@yahoo.com>
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*
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* Copyright 2008-2017 Sarah Walker.
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* Copyright 2016,2017 Miran Grca.
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* Copyright 2017 Fred N. van Kempen.
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*/
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#include <stdio.h>
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#include <stdint.h>
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#include "../86box.h"
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#include "../device.h"
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#include "../video/video.h"
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#include "../plat.h"
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#include "win.h"
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#include "win_d3d.h"
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extern "C" void fatal(const char *format, ...);
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extern "C" void pclog(const char *format, ...);
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extern "C" void device_force_redraw(void);
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extern "C" void d3d_take_screenshot(wchar_t *fn);
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void d3d_init_objects(void);
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void d3d_close_objects(void);
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static void blit_memtoscreen(int x, int y, int y1, int y2, int w, int h);
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static LPDIRECT3D9 d3d = NULL;
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static LPDIRECT3DDEVICE9 d3ddev = NULL;
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static LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL;
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static LPDIRECT3DTEXTURE9 d3dTexture = NULL;
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static D3DPRESENT_PARAMETERS d3dpp;
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static HWND d3d_hwnd;
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struct CUSTOMVERTEX
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{
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FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag
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DWORD color;
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FLOAT tu, tv;
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struct CUSTOMVERTEX {
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FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag
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DWORD color;
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FLOAT tu, tv;
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};
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static CUSTOMVERTEX d3d_verts[] =
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{
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{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
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{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
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{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
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{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
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{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
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{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
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static LPDIRECT3D9 d3d = NULL;
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static LPDIRECT3DDEVICE9 d3ddev = NULL;
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static LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL;
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static LPDIRECT3DTEXTURE9 d3dTexture = NULL;
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static D3DPRESENT_PARAMETERS d3dpp;
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static HWND d3d_hwnd;
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static HWND d3d_device_window;
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static int d3d_w,
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d3d_h;
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{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
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{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
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{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
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static CUSTOMVERTEX d3d_verts[] = {
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{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
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{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
|
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{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
|
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|
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{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
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{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
|
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{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f}
|
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{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
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{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
|
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{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
|
||||
|
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{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
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{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
|
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{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
|
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|
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{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
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{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
|
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{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f}
|
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};
|
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|
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int d3d_init(HWND h)
|
||||
|
||||
|
||||
static void
|
||||
d3d_size(RECT w_rect, double *l, double *t, double *r, double *b, int w, int h)
|
||||
{
|
||||
int c;
|
||||
|
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for (c = 0; c < 256; c++)
|
||||
pal_lookup[c] = makecol(cgapal[c].r << 2, cgapal[c].g << 2, cgapal[c].b << 2);
|
||||
int ratio_w, ratio_h;
|
||||
|
||||
d3d_hwnd = h;
|
||||
|
||||
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
switch (video_fullscreen_scale) {
|
||||
case FULLSCR_SCALE_FULL:
|
||||
*l = -0.5;
|
||||
*t = -0.5;
|
||||
*r = (w_rect.right - w_rect.left) - 0.5;
|
||||
*b = (w_rect.bottom - w_rect.top) - 0.5;
|
||||
break;
|
||||
|
||||
memset(&d3dpp, 0, sizeof(d3dpp));
|
||||
case FULLSCR_SCALE_43:
|
||||
*t = -0.5;
|
||||
*b = (w_rect.bottom - w_rect.top) - 0.5;
|
||||
*l = ((w_rect.right - w_rect.left) / 2) - (((w_rect.bottom - w_rect.top) * 4) / (3 * 2)) - 0.5;
|
||||
*r = ((w_rect.right - w_rect.left) / 2) + (((w_rect.bottom - w_rect.top) * 4) / (3 * 2)) - 0.5;
|
||||
if (*l < -0.5) {
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||||
*l = -0.5;
|
||||
*r = (w_rect.right - w_rect.left) - 0.5;
|
||||
*t = ((w_rect.bottom - w_rect.top) / 2) - (((w_rect.right - w_rect.left) * 3) / (4 * 2)) - 0.5;
|
||||
*b = ((w_rect.bottom - w_rect.top) / 2) + (((w_rect.right - w_rect.left) * 3) / (4 * 2)) - 0.5;
|
||||
}
|
||||
break;
|
||||
|
||||
d3dpp.Flags = 0;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.hDeviceWindow = h;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3dpp.MultiSampleQuality = 0;
|
||||
d3dpp.EnableAutoDepthStencil = false;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
d3dpp.Windowed = true;
|
||||
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||
d3dpp.BackBufferWidth = 0;
|
||||
d3dpp.BackBufferHeight = 0;
|
||||
case FULLSCR_SCALE_SQ:
|
||||
*t = -0.5;
|
||||
*b = (w_rect.bottom - w_rect.top) - 0.5;
|
||||
*l = ((w_rect.right - w_rect.left) / 2) - (((w_rect.bottom - w_rect.top) * w) / (h * 2)) - 0.5;
|
||||
*r = ((w_rect.right - w_rect.left) / 2) + (((w_rect.bottom - w_rect.top) * w) / (h * 2)) - 0.5;
|
||||
if (*l < -0.5) {
|
||||
*l = -0.5;
|
||||
*r = (w_rect.right - w_rect.left) - 0.5;
|
||||
*t = ((w_rect.bottom - w_rect.top) / 2) - (((w_rect.right - w_rect.left) * h) / (w * 2)) - 0.5;
|
||||
*b = ((w_rect.bottom - w_rect.top) / 2) + (((w_rect.right - w_rect.left) * h) / (w * 2)) - 0.5;
|
||||
}
|
||||
break;
|
||||
|
||||
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev)))
|
||||
fatal("CreateDevice failed\n");
|
||||
|
||||
d3d_init_objects();
|
||||
|
||||
video_setblit(blit_memtoscreen);
|
||||
|
||||
return 1;
|
||||
case FULLSCR_SCALE_INT:
|
||||
ratio_w = (w_rect.right - w_rect.left) / w;
|
||||
ratio_h = (w_rect.bottom - w_rect.top) / h;
|
||||
if (ratio_h < ratio_w)
|
||||
ratio_w = ratio_h;
|
||||
*l = ((w_rect.right - w_rect.left) / 2) - ((w * ratio_w) / 2) - 0.5;
|
||||
*r = ((w_rect.right - w_rect.left) / 2) + ((w * ratio_w) / 2) - 0.5;
|
||||
*t = ((w_rect.bottom - w_rect.top) / 2) - ((h * ratio_w) / 2) - 0.5;
|
||||
*b = ((w_rect.bottom - w_rect.top) / 2) + ((h * ratio_w) / 2) - 0.5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void d3d_close_objects()
|
||||
|
||||
static void
|
||||
d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
|
||||
{
|
||||
if (d3dTexture)
|
||||
{
|
||||
d3dTexture->Release();
|
||||
d3dTexture = NULL;
|
||||
}
|
||||
if (v_buffer)
|
||||
{
|
||||
v_buffer->Release();
|
||||
v_buffer = NULL;
|
||||
}
|
||||
HRESULT hr = D3D_OK;
|
||||
VOID* pVoid;
|
||||
D3DLOCKED_RECT dr;
|
||||
RECT w_rect;
|
||||
int yy;
|
||||
double l = 0, t = 0, r = 0, b = 0;
|
||||
|
||||
if ((y1 == y2) || (h <= 0)) {
|
||||
video_blit_complete();
|
||||
return; /*Nothing to do*/
|
||||
}
|
||||
|
||||
if (hr == D3D_OK && !(y1 == 0 && y2 == 0)) {
|
||||
RECT lock_rect;
|
||||
|
||||
lock_rect.top = y1;
|
||||
lock_rect.left = 0;
|
||||
lock_rect.bottom = y2;
|
||||
lock_rect.right = 2047;
|
||||
|
||||
hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
|
||||
if (hr == D3D_OK) {
|
||||
for (yy = y1; yy < y2; yy++)
|
||||
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
|
||||
|
||||
video_blit_complete();
|
||||
d3dTexture->UnlockRect(0);
|
||||
} else {
|
||||
video_blit_complete();
|
||||
return;
|
||||
}
|
||||
} else
|
||||
video_blit_complete();
|
||||
|
||||
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
|
||||
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
|
||||
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
|
||||
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
|
||||
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
|
||||
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
|
||||
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
|
||||
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
|
||||
|
||||
GetClientRect(d3d_device_window, &w_rect);
|
||||
d3d_size(w_rect, &l, &t, &r, &b, w, h);
|
||||
|
||||
d3d_verts[0].x = l;
|
||||
d3d_verts[0].y = t;
|
||||
d3d_verts[1].x = r;
|
||||
d3d_verts[1].y = b;
|
||||
d3d_verts[2].x = l;
|
||||
d3d_verts[2].y = b;
|
||||
d3d_verts[3].x = l;
|
||||
d3d_verts[3].y = t;
|
||||
d3d_verts[4].x = r;
|
||||
d3d_verts[4].y = t;
|
||||
d3d_verts[5].x = r;
|
||||
d3d_verts[5].y = b;
|
||||
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
|
||||
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
|
||||
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
|
||||
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
|
||||
if (hr == D3D_OK)
|
||||
memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Unlock();
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->BeginScene();
|
||||
|
||||
if (hr == D3D_OK) {
|
||||
if (hr == D3D_OK)
|
||||
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, d3dTexture);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, NULL);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->EndScene();
|
||||
}
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
|
||||
|
||||
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
|
||||
PostMessage(hwndMain, WM_RESETD3D, 0, 0);
|
||||
}
|
||||
|
||||
void d3d_init_objects()
|
||||
|
||||
static void
|
||||
d3d_blit(int x, int y, int y1, int y2, int w, int h)
|
||||
{
|
||||
D3DLOCKED_RECT dr;
|
||||
int y;
|
||||
RECT r;
|
||||
HRESULT hr = D3D_OK;
|
||||
VOID* pVoid;
|
||||
D3DLOCKED_RECT dr;
|
||||
RECT r;
|
||||
int yy;
|
||||
|
||||
if (FAILED(d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
|
||||
0,
|
||||
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
|
||||
D3DPOOL_MANAGED,
|
||||
&v_buffer,
|
||||
NULL)))
|
||||
fatal("CreateVertexBuffer failed\n");
|
||||
if ((y1 == y2) || (h <= 0)) {
|
||||
video_blit_complete();
|
||||
return; /*Nothing to do*/
|
||||
}
|
||||
|
||||
if (FAILED(d3ddev->CreateTexture(2048, 2048, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &d3dTexture, NULL)))
|
||||
fatal("CreateTexture failed\n");
|
||||
|
||||
r.top = r.left = 0;
|
||||
r.bottom = r.right = 2047;
|
||||
r.top = y1;
|
||||
r.left = 0;
|
||||
r.bottom = y2;
|
||||
r.right = 2047;
|
||||
|
||||
if (FAILED(d3dTexture->LockRect(0, &dr, &r, 0)))
|
||||
fatal("LockRect failed\n");
|
||||
|
||||
for (y = 0; y < 2048; y++)
|
||||
{
|
||||
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (y * dr.Pitch));
|
||||
memset(p, 0, 2048 * 4);
|
||||
}
|
||||
hr = d3dTexture->LockRect(0, &dr, &r, 0);
|
||||
if (hr == D3D_OK) {
|
||||
for (yy = y1; yy < y2; yy++) {
|
||||
if ((y + yy) >= 0 && (y + yy) < buffer32->h)
|
||||
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
|
||||
}
|
||||
|
||||
d3dTexture->UnlockRect(0);
|
||||
video_blit_complete();
|
||||
d3dTexture->UnlockRect(0);
|
||||
} else {
|
||||
video_blit_complete();
|
||||
return;
|
||||
}
|
||||
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
|
||||
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
|
||||
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
|
||||
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
|
||||
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
|
||||
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
|
||||
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
|
||||
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
|
||||
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
GetClientRect(d3d_hwnd, &r);
|
||||
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
|
||||
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
|
||||
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5;
|
||||
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5;
|
||||
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5;
|
||||
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
|
||||
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5;
|
||||
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
|
||||
if (hr == D3D_OK)
|
||||
memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Unlock(); // unlock the vertex buffer
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->BeginScene();
|
||||
|
||||
if (hr == D3D_OK) {
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, d3dTexture);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, NULL);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->EndScene();
|
||||
}
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->Present(NULL, NULL, d3d_hwnd, NULL);
|
||||
|
||||
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
|
||||
PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
|
||||
}
|
||||
|
||||
void d3d_resize(int x, int y)
|
||||
|
||||
static void
|
||||
d3d_init_objects(void)
|
||||
{
|
||||
d3dpp.BackBufferWidth = x;
|
||||
d3dpp.BackBufferHeight = y;
|
||||
D3DLOCKED_RECT dr;
|
||||
RECT r;
|
||||
int y;
|
||||
|
||||
d3d_reset();
|
||||
}
|
||||
|
||||
void d3d_reset()
|
||||
{
|
||||
HRESULT hr;
|
||||
if (FAILED(d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
|
||||
0,
|
||||
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
|
||||
D3DPOOL_MANAGED,
|
||||
&v_buffer,
|
||||
NULL)))
|
||||
fatal("CreateVertexBuffer failed\n");
|
||||
|
||||
if (!d3ddev)
|
||||
return;
|
||||
memset(&d3dpp, 0, sizeof(d3dpp));
|
||||
if (FAILED(d3ddev->CreateTexture(2048, 2048, 1, 0,
|
||||
D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &d3dTexture, NULL)))
|
||||
fatal("CreateTexture failed\n");
|
||||
|
||||
d3dpp.Flags = 0;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.hDeviceWindow = d3d_hwnd;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3dpp.MultiSampleQuality = 0;
|
||||
d3dpp.EnableAutoDepthStencil = false;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
d3dpp.Windowed = true;
|
||||
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||
d3dpp.BackBufferWidth = 0;
|
||||
d3dpp.BackBufferHeight = 0;
|
||||
r.top = r.left = 0;
|
||||
r.bottom = r.right = 2047;
|
||||
|
||||
hr = d3ddev->Reset(&d3dpp);
|
||||
if (FAILED(d3dTexture->LockRect(0, &dr, &r, 0)))
|
||||
fatal("LockRect failed\n");
|
||||
|
||||
if (hr == D3DERR_DEVICELOST)
|
||||
return;
|
||||
for (y = 0; y < 2048; y++) {
|
||||
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (y * dr.Pitch));
|
||||
memset(p, 0, 2048 * 4);
|
||||
}
|
||||
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
d3dTexture->UnlockRect(0);
|
||||
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
|
||||
device_force_redraw();
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
}
|
||||
|
||||
void d3d_close()
|
||||
|
||||
int
|
||||
d3d_init(HWND h)
|
||||
{
|
||||
int c;
|
||||
|
||||
for (c = 0; c < 256; c++)
|
||||
pal_lookup[c] = makecol(cgapal[c].r << 2,
|
||||
cgapal[c].g << 2, cgapal[c].b << 2);
|
||||
|
||||
d3d_hwnd = h;
|
||||
|
||||
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
|
||||
memset(&d3dpp, 0, sizeof(d3dpp));
|
||||
d3dpp.Flags = 0;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.hDeviceWindow = h;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3dpp.MultiSampleQuality = 0;
|
||||
d3dpp.EnableAutoDepthStencil = false;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
d3dpp.Windowed = true;
|
||||
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||
d3dpp.BackBufferWidth = 0;
|
||||
d3dpp.BackBufferHeight = 0;
|
||||
|
||||
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT,
|
||||
D3DDEVTYPE_HAL, h,
|
||||
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
|
||||
&d3dpp, &d3ddev)))
|
||||
fatal("CreateDevice failed\n");
|
||||
|
||||
d3d_init_objects();
|
||||
|
||||
video_setblit(d3d_blit);
|
||||
|
||||
return(1);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
d3d_init_fs(HWND h)
|
||||
{
|
||||
WCHAR title[200];
|
||||
int c;
|
||||
|
||||
d3d_w = GetSystemMetrics(SM_CXSCREEN);
|
||||
d3d_h = GetSystemMetrics(SM_CYSCREEN);
|
||||
|
||||
d3d_hwnd = h;
|
||||
for (c = 0; c < 256; c++)
|
||||
pal_lookup[c] = makecol(cgapal[c].r << 2,
|
||||
cgapal[c].g << 2, cgapal[c].b << 2);
|
||||
|
||||
/*FIXME: should be done once, in win.c */
|
||||
_swprintf(title, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
|
||||
d3d_device_window = CreateWindowEx (
|
||||
0,
|
||||
SUB_CLASS_NAME,
|
||||
title,
|
||||
WS_POPUP,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
640,
|
||||
480,
|
||||
HWND_DESKTOP,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL
|
||||
);
|
||||
|
||||
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
|
||||
memset(&d3dpp, 0, sizeof(d3dpp));
|
||||
d3dpp.Flags = 0;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.hDeviceWindow = d3d_device_window;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3dpp.MultiSampleQuality = 0;
|
||||
d3dpp.EnableAutoDepthStencil = false;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
d3dpp.Windowed = false;
|
||||
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
|
||||
d3dpp.BackBufferWidth = d3d_w;
|
||||
d3dpp.BackBufferHeight = d3d_h;
|
||||
|
||||
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT,
|
||||
D3DDEVTYPE_HAL, h,
|
||||
D3DCREATE_SOFTWARE_VERTEXPROCESSING,
|
||||
&d3dpp, &d3ddev)))
|
||||
fatal("CreateDevice failed\n");
|
||||
|
||||
d3d_init_objects();
|
||||
|
||||
video_setblit(d3d_blit_fs);
|
||||
|
||||
return(1);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
d3d_close_objects(void)
|
||||
{
|
||||
if (d3dTexture) {
|
||||
d3dTexture->Release();
|
||||
d3dTexture = NULL;
|
||||
}
|
||||
if (v_buffer) {
|
||||
v_buffer->Release();
|
||||
v_buffer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
d3d_close(void)
|
||||
{
|
||||
if (d3dTexture)
|
||||
{
|
||||
d3dTexture->Release();
|
||||
d3dTexture = NULL;
|
||||
}
|
||||
if (v_buffer)
|
||||
{
|
||||
v_buffer->Release();
|
||||
v_buffer = NULL;
|
||||
}
|
||||
if (d3ddev)
|
||||
{
|
||||
d3ddev->Release();
|
||||
d3ddev = NULL;
|
||||
}
|
||||
if (d3d)
|
||||
{
|
||||
d3d->Release();
|
||||
d3d = NULL;
|
||||
}
|
||||
d3d_close_objects();
|
||||
|
||||
if (d3ddev) {
|
||||
d3ddev->Release();
|
||||
d3ddev = NULL;
|
||||
}
|
||||
if (d3d) {
|
||||
d3d->Release();
|
||||
d3d = NULL;
|
||||
}
|
||||
|
||||
if (d3d_device_window != NULL) {
|
||||
DestroyWindow(d3d_device_window);
|
||||
d3d_device_window = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
int d3d_pause(void)
|
||||
|
||||
void
|
||||
d3d_reset(void)
|
||||
{
|
||||
return(0);
|
||||
HRESULT hr;
|
||||
|
||||
if (! d3ddev) return;
|
||||
|
||||
memset(&d3dpp, 0, sizeof(d3dpp));
|
||||
|
||||
d3dpp.Flags = 0;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.hDeviceWindow = d3d_hwnd;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3dpp.MultiSampleQuality = 0;
|
||||
d3dpp.EnableAutoDepthStencil = false;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
d3dpp.Windowed = true;
|
||||
d3dpp.BackBufferFormat = D3DFMT_UNKNOWN;
|
||||
d3dpp.BackBufferWidth = 0;
|
||||
d3dpp.BackBufferHeight = 0;
|
||||
|
||||
hr = d3ddev->Reset(&d3dpp);
|
||||
|
||||
if (hr == D3DERR_DEVICELOST) return;
|
||||
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
device_force_redraw();
|
||||
}
|
||||
|
||||
static void blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
|
||||
|
||||
void
|
||||
d3d_reset_fs(void)
|
||||
{
|
||||
HRESULT hr = D3D_OK;
|
||||
VOID* pVoid;
|
||||
D3DLOCKED_RECT dr;
|
||||
RECT r;
|
||||
int yy;
|
||||
HRESULT hr;
|
||||
|
||||
if ((y1 == y2) || (h <= 0))
|
||||
{
|
||||
video_blit_complete();
|
||||
return; /*Nothing to do*/
|
||||
}
|
||||
memset(&d3dpp, 0, sizeof(d3dpp));
|
||||
d3dpp.Flags = 0;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.hDeviceWindow = d3d_device_window;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3dpp.MultiSampleQuality = 0;
|
||||
d3dpp.EnableAutoDepthStencil = false;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
d3dpp.Windowed = false;
|
||||
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
|
||||
d3dpp.BackBufferWidth = d3d_w;
|
||||
d3dpp.BackBufferHeight = d3d_h;
|
||||
|
||||
r.top = y1;
|
||||
r.left = 0;
|
||||
r.bottom = y2;
|
||||
r.right = 2047;
|
||||
hr = d3ddev->Reset(&d3dpp);
|
||||
if (hr == D3DERR_DEVICELOST) return;
|
||||
|
||||
hr = d3dTexture->LockRect(0, &dr, &r, 0);
|
||||
if (hr == D3D_OK)
|
||||
{
|
||||
for (yy = y1; yy < y2; yy++)
|
||||
{
|
||||
if ((y + yy) >= 0 && (y + yy) < buffer32->h)
|
||||
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
|
||||
}
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
|
||||
video_blit_complete();
|
||||
d3dTexture->UnlockRect(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
video_blit_complete();
|
||||
return;
|
||||
}
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
|
||||
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
|
||||
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
|
||||
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
|
||||
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
|
||||
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
|
||||
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
|
||||
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
|
||||
|
||||
GetClientRect(d3d_hwnd, &r);
|
||||
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
|
||||
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
|
||||
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right - r.left) - 0.5;
|
||||
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom - r.top) - 0.5;
|
||||
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right - r.left) - 40.5;
|
||||
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
|
||||
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right - r.left) - 8.5;
|
||||
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
|
||||
if (hr == D3D_OK)
|
||||
memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Unlock(); // unlock the vertex buffer
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->BeginScene();
|
||||
|
||||
if (hr == D3D_OK)
|
||||
{
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, d3dTexture);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, NULL);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->EndScene();
|
||||
}
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->Present(NULL, NULL, d3d_hwnd, NULL);
|
||||
|
||||
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
|
||||
PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
|
||||
device_force_redraw();
|
||||
}
|
||||
|
||||
void d3d_take_screenshot(wchar_t *fn)
|
||||
|
||||
void
|
||||
d3d_resize(int x, int y)
|
||||
{
|
||||
LPDIRECT3DSURFACE9 d3dSurface = NULL;
|
||||
d3dpp.BackBufferWidth = x;
|
||||
d3dpp.BackBufferHeight = y;
|
||||
|
||||
if (!d3dTexture) return;
|
||||
|
||||
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
|
||||
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
|
||||
|
||||
d3dSurface->Release();
|
||||
d3dSurface = NULL;
|
||||
d3d_reset();
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
d3d_pause(void)
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
|
||||
|
||||
void
|
||||
d3d_take_screenshot(wchar_t *fn)
|
||||
{
|
||||
LPDIRECT3DSURFACE9 d3dSurface = NULL;
|
||||
|
||||
if (! d3dTexture) return;
|
||||
|
||||
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
|
||||
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
|
||||
|
||||
d3dSurface->Release();
|
||||
d3dSurface = NULL;
|
||||
}
|
||||
|
@@ -8,7 +8,7 @@
|
||||
*
|
||||
* Direct3D 9 rendererer and screenshots taking.
|
||||
*
|
||||
* Version: @(#)win_d3d.h 1.0.2 2017/10/13
|
||||
* Version: @(#)win_d3d.h 1.0.3 2017/11/12
|
||||
*
|
||||
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
|
||||
* Miran Grca, <mgrca8@gmail.com>
|
||||
@@ -30,19 +30,14 @@ extern "C" {
|
||||
#endif
|
||||
|
||||
extern int d3d_init(HWND h);
|
||||
extern int d3d_init_fs(HWND h);
|
||||
extern void d3d_close(void);
|
||||
extern void d3d_reset(void);
|
||||
extern void d3d_reset_fs(void);
|
||||
extern int d3d_pause(void);
|
||||
extern void d3d_resize(int x, int y);
|
||||
extern void d3d_take_screenshot(wchar_t *fn);
|
||||
|
||||
extern int d3d_fs_init(HWND h);
|
||||
extern void d3d_fs_close(void);
|
||||
extern void d3d_fs_reset(void);
|
||||
extern int d3d_fs_pause(void);
|
||||
extern void d3d_fs_resize(int x, int y);
|
||||
extern void d3d_fs_take_screenshot(wchar_t *fn);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
@@ -1,430 +0,0 @@
|
||||
/*
|
||||
* 86Box A hypervisor and IBM PC system emulator that specializes in
|
||||
* running old operating systems and software designed for IBM
|
||||
* PC systems and compatibles from 1981 through fairly recent
|
||||
* system designs based on the PCI bus.
|
||||
*
|
||||
* This file is part of the 86Box distribution.
|
||||
*
|
||||
* Direct3D 9 full-screen rendererer.
|
||||
*
|
||||
* Version: @(#)win_d3d_fs.cc 1.0.7 2017/10/22
|
||||
*
|
||||
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
|
||||
* Miran Grca, <mgrca8@gmail.com>
|
||||
*
|
||||
* Copyright 2008-2017 Sarah Walker.
|
||||
* Copyright 2016,2017 Miran Grca.
|
||||
*/
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include "../86box.h"
|
||||
#include "../video/video.h"
|
||||
#include "win.h"
|
||||
#include "win_d3d.h"
|
||||
|
||||
|
||||
extern "C" void fatal(const char *format, ...);
|
||||
extern "C" void pclog(const char *format, ...);
|
||||
|
||||
extern "C" void device_force_redraw(void);
|
||||
|
||||
extern "C" void video_blit_complete(void);
|
||||
|
||||
extern "C" void d3d_fs_take_screenshot(wchar_t *fn);
|
||||
|
||||
static void d3d_fs_init_objects(void);
|
||||
static void d3d_fs_close_objects(void);
|
||||
static void blit_memtoscreen(int x, int y, int y1, int y2, int w, int h);
|
||||
|
||||
|
||||
static LPDIRECT3D9 d3d = NULL;
|
||||
static LPDIRECT3DDEVICE9 d3ddev = NULL;
|
||||
static LPDIRECT3DVERTEXBUFFER9 v_buffer = NULL;
|
||||
static LPDIRECT3DTEXTURE9 d3dTexture = NULL;
|
||||
static D3DPRESENT_PARAMETERS d3dpp;
|
||||
|
||||
static HWND d3d_hwnd;
|
||||
static HWND d3d_device_window;
|
||||
static int d3d_fs_w, d3d_fs_h;
|
||||
|
||||
|
||||
struct CUSTOMVERTEX
|
||||
{
|
||||
FLOAT x, y, z, rhw; // from the D3DFVF_XYZRHW flag
|
||||
DWORD color;
|
||||
FLOAT tu, tv;
|
||||
};
|
||||
|
||||
|
||||
static CUSTOMVERTEX d3d_verts[] =
|
||||
{
|
||||
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
||||
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
|
||||
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
|
||||
|
||||
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
||||
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
|
||||
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
|
||||
|
||||
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
||||
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f},
|
||||
{ 0.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 1.0f},
|
||||
|
||||
{ 0.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 0.0f, 0.0f},
|
||||
{2048.0f, 0.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 0.0f},
|
||||
{2048.0f, 2048.0f, 1.0f, 1.0f, 0xffffff, 1.0f, 1.0f}
|
||||
};
|
||||
|
||||
|
||||
int d3d_fs_init(HWND h)
|
||||
{
|
||||
int c;
|
||||
WCHAR emulator_title[200];
|
||||
|
||||
d3d_fs_w = GetSystemMetrics(SM_CXSCREEN);
|
||||
d3d_fs_h = GetSystemMetrics(SM_CYSCREEN);
|
||||
|
||||
d3d_hwnd = h;
|
||||
for (c = 0; c < 256; c++)
|
||||
pal_lookup[c] = makecol(cgapal[c].r << 2, cgapal[c].g << 2, cgapal[c].b << 2);
|
||||
|
||||
/*FIXME: should be done once, in win.c */
|
||||
_swprintf(emulator_title, L"%s v%s", EMU_NAME_W, EMU_VERSION_W);
|
||||
d3d_device_window = CreateWindowEx (
|
||||
0,
|
||||
SUB_CLASS_NAME,
|
||||
emulator_title,
|
||||
WS_POPUP,
|
||||
CW_USEDEFAULT,
|
||||
CW_USEDEFAULT,
|
||||
640,
|
||||
480,
|
||||
HWND_DESKTOP,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL
|
||||
);
|
||||
|
||||
d3d = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
|
||||
memset(&d3dpp, 0, sizeof(d3dpp));
|
||||
|
||||
d3dpp.Flags = 0;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.hDeviceWindow = d3d_device_window;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3dpp.MultiSampleQuality = 0;
|
||||
d3dpp.EnableAutoDepthStencil = false;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
d3dpp.Windowed = false;
|
||||
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
|
||||
d3dpp.BackBufferWidth = d3d_fs_w;
|
||||
d3dpp.BackBufferHeight = d3d_fs_h;
|
||||
|
||||
if (FAILED(d3d->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, h, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &d3ddev)))
|
||||
fatal("CreateDevice failed\n");
|
||||
|
||||
d3d_fs_init_objects();
|
||||
|
||||
video_setblit(blit_memtoscreen);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void d3d_fs_close_objects()
|
||||
{
|
||||
if (d3dTexture)
|
||||
{
|
||||
d3dTexture->Release();
|
||||
d3dTexture = NULL;
|
||||
}
|
||||
if (v_buffer)
|
||||
{
|
||||
v_buffer->Release();
|
||||
v_buffer = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
static void d3d_fs_init_objects()
|
||||
{
|
||||
D3DLOCKED_RECT dr;
|
||||
int y;
|
||||
RECT r;
|
||||
|
||||
if (FAILED(d3ddev->CreateVertexBuffer(12*sizeof(CUSTOMVERTEX),
|
||||
0,
|
||||
D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1,
|
||||
D3DPOOL_MANAGED,
|
||||
&v_buffer,
|
||||
NULL)))
|
||||
fatal("CreateVertexBuffer failed\n");
|
||||
|
||||
if (FAILED(d3ddev->CreateTexture(2048, 2048, 1, 0, D3DFMT_X8R8G8B8, D3DPOOL_MANAGED, &d3dTexture, NULL)))
|
||||
fatal("CreateTexture failed\n");
|
||||
|
||||
r.top = r.left = 0;
|
||||
r.bottom = r.right = 2047;
|
||||
|
||||
if (FAILED(d3dTexture->LockRect(0, &dr, &r, 0)))
|
||||
fatal("LockRect failed\n");
|
||||
|
||||
for (y = 0; y < 2048; y++)
|
||||
{
|
||||
uint32_t *p = (uint32_t *)((uintptr_t)dr.pBits + (y * dr.Pitch));
|
||||
memset(p, 0, 2048 * 4);
|
||||
}
|
||||
|
||||
d3dTexture->UnlockRect(0);
|
||||
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
}
|
||||
|
||||
/*void d3d_resize(int x, int y)
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
d3dpp.BackBufferWidth = x;
|
||||
d3dpp.BackBufferHeight = y;
|
||||
|
||||
d3d_reset();
|
||||
}*/
|
||||
|
||||
void d3d_fs_reset()
|
||||
{
|
||||
HRESULT hr;
|
||||
|
||||
memset(&d3dpp, 0, sizeof(d3dpp));
|
||||
|
||||
d3dpp.Flags = 0;
|
||||
d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
|
||||
d3dpp.hDeviceWindow = d3d_device_window;
|
||||
d3dpp.BackBufferCount = 1;
|
||||
d3dpp.MultiSampleType = D3DMULTISAMPLE_NONE;
|
||||
d3dpp.MultiSampleQuality = 0;
|
||||
d3dpp.EnableAutoDepthStencil = false;
|
||||
d3dpp.AutoDepthStencilFormat = D3DFMT_UNKNOWN;
|
||||
d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
|
||||
d3dpp.Windowed = false;
|
||||
d3dpp.BackBufferFormat = D3DFMT_X8R8G8B8;
|
||||
d3dpp.BackBufferWidth = d3d_fs_w;
|
||||
d3dpp.BackBufferHeight = d3d_fs_h;
|
||||
|
||||
hr = d3ddev->Reset(&d3dpp);
|
||||
|
||||
if (hr == D3DERR_DEVICELOST)
|
||||
return;
|
||||
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
||||
d3ddev->SetTextureStageState(0,D3DTSS_ALPHAOP, D3DTOP_DISABLE);
|
||||
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MAGFILTER, D3DTEXF_LINEAR);
|
||||
d3ddev->SetSamplerState(0, D3DSAMP_MINFILTER, D3DTEXF_LINEAR);
|
||||
|
||||
device_force_redraw();
|
||||
}
|
||||
|
||||
void d3d_fs_close()
|
||||
{
|
||||
d3d_fs_close_objects();
|
||||
if (d3ddev)
|
||||
{
|
||||
d3ddev->Release();
|
||||
d3ddev = NULL;
|
||||
}
|
||||
if (d3d)
|
||||
{
|
||||
d3d->Release();
|
||||
d3d = NULL;
|
||||
}
|
||||
DestroyWindow(d3d_device_window);
|
||||
}
|
||||
|
||||
int d3d_fs_pause(void)
|
||||
{
|
||||
return(0);
|
||||
}
|
||||
|
||||
static void d3d_fs_size(RECT window_rect, double *l, double *t, double *r, double *b, int w, int h)
|
||||
{
|
||||
int ratio_w, ratio_h;
|
||||
switch (video_fullscreen_scale)
|
||||
{
|
||||
case FULLSCR_SCALE_FULL:
|
||||
*l = -0.5;
|
||||
*t = -0.5;
|
||||
*r = (window_rect.right - window_rect.left) - 0.5;
|
||||
*b = (window_rect.bottom - window_rect.top) - 0.5;
|
||||
break;
|
||||
case FULLSCR_SCALE_43:
|
||||
*t = -0.5;
|
||||
*b = (window_rect.bottom - window_rect.top) - 0.5;
|
||||
*l = ((window_rect.right - window_rect.left) / 2) - (((window_rect.bottom - window_rect.top) * 4) / (3 * 2)) - 0.5;
|
||||
*r = ((window_rect.right - window_rect.left) / 2) + (((window_rect.bottom - window_rect.top) * 4) / (3 * 2)) - 0.5;
|
||||
if (*l < -0.5)
|
||||
{
|
||||
*l = -0.5;
|
||||
*r = (window_rect.right - window_rect.left) - 0.5;
|
||||
*t = ((window_rect.bottom - window_rect.top) / 2) - (((window_rect.right - window_rect.left) * 3) / (4 * 2)) - 0.5;
|
||||
*b = ((window_rect.bottom - window_rect.top) / 2) + (((window_rect.right - window_rect.left) * 3) / (4 * 2)) - 0.5;
|
||||
}
|
||||
break;
|
||||
case FULLSCR_SCALE_SQ:
|
||||
*t = -0.5;
|
||||
*b = (window_rect.bottom - window_rect.top) - 0.5;
|
||||
*l = ((window_rect.right - window_rect.left) / 2) - (((window_rect.bottom - window_rect.top) * w) / (h * 2)) - 0.5;
|
||||
*r = ((window_rect.right - window_rect.left) / 2) + (((window_rect.bottom - window_rect.top) * w) / (h * 2)) - 0.5;
|
||||
if (*l < -0.5)
|
||||
{
|
||||
*l = -0.5;
|
||||
*r = (window_rect.right - window_rect.left) - 0.5;
|
||||
*t = ((window_rect.bottom - window_rect.top) / 2) - (((window_rect.right - window_rect.left) * h) / (w * 2)) - 0.5;
|
||||
*b = ((window_rect.bottom - window_rect.top) / 2) + (((window_rect.right - window_rect.left) * h) / (w * 2)) - 0.5;
|
||||
}
|
||||
break;
|
||||
case FULLSCR_SCALE_INT:
|
||||
ratio_w = (window_rect.right - window_rect.left) / w;
|
||||
ratio_h = (window_rect.bottom - window_rect.top) / h;
|
||||
if (ratio_h < ratio_w)
|
||||
ratio_w = ratio_h;
|
||||
*l = ((window_rect.right - window_rect.left) / 2) - ((w * ratio_w) / 2) - 0.5;
|
||||
*r = ((window_rect.right - window_rect.left) / 2) + ((w * ratio_w) / 2) - 0.5;
|
||||
*t = ((window_rect.bottom - window_rect.top) / 2) - ((h * ratio_w) / 2) - 0.5;
|
||||
*b = ((window_rect.bottom - window_rect.top) / 2) + ((h * ratio_w) / 2) - 0.5;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void blit_memtoscreen(int x, int y, int y1, int y2, int w, int h)
|
||||
{
|
||||
HRESULT hr = D3D_OK;
|
||||
VOID* pVoid;
|
||||
D3DLOCKED_RECT dr;
|
||||
RECT window_rect;
|
||||
int yy;
|
||||
double l = 0, t = 0, r = 0, b = 0;
|
||||
|
||||
if ((y1 == y2) || (h <= 0))
|
||||
{
|
||||
video_blit_complete();
|
||||
return; /*Nothing to do*/
|
||||
}
|
||||
|
||||
if (hr == D3D_OK && !(y1 == 0 && y2 == 0))
|
||||
{
|
||||
RECT lock_rect;
|
||||
|
||||
lock_rect.top = y1;
|
||||
lock_rect.left = 0;
|
||||
lock_rect.bottom = y2;
|
||||
lock_rect.right = 2047;
|
||||
|
||||
hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
|
||||
if (hr == D3D_OK)
|
||||
{
|
||||
for (yy = y1; yy < y2; yy++)
|
||||
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(((uint32_t *)buffer32->line[yy + y])[x]), w * 4);
|
||||
|
||||
video_blit_complete();
|
||||
d3dTexture->UnlockRect(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
video_blit_complete();
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
video_blit_complete();
|
||||
|
||||
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
|
||||
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
|
||||
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
|
||||
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
|
||||
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
|
||||
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
|
||||
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
|
||||
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
|
||||
|
||||
GetClientRect(d3d_device_window, &window_rect);
|
||||
d3d_fs_size(window_rect, &l, &t, &r, &b, w, h);
|
||||
|
||||
d3d_verts[0].x = l;
|
||||
d3d_verts[0].y = t;
|
||||
d3d_verts[1].x = r;
|
||||
d3d_verts[1].y = b;
|
||||
d3d_verts[2].x = l;
|
||||
d3d_verts[2].y = b;
|
||||
d3d_verts[3].x = l;
|
||||
d3d_verts[3].y = t;
|
||||
d3d_verts[4].x = r;
|
||||
d3d_verts[4].y = t;
|
||||
d3d_verts[5].x = r;
|
||||
d3d_verts[5].y = b;
|
||||
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
|
||||
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
|
||||
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
|
||||
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
|
||||
if (hr == D3D_OK)
|
||||
memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
|
||||
if (hr == D3D_OK)
|
||||
hr = v_buffer->Unlock();
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->BeginScene();
|
||||
|
||||
if (hr == D3D_OK)
|
||||
{
|
||||
if (hr == D3D_OK)
|
||||
d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0, 0);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, d3dTexture);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, NULL);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->EndScene();
|
||||
}
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
|
||||
|
||||
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
|
||||
PostMessage(hwndMain, WM_RESETD3D, 0, 0);
|
||||
}
|
||||
|
||||
|
||||
void d3d_fs_take_screenshot(wchar_t *fn)
|
||||
{
|
||||
LPDIRECT3DSURFACE9 d3dSurface = NULL;
|
||||
|
||||
if (!d3dTexture) return;
|
||||
|
||||
d3ddev->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &d3dSurface);
|
||||
D3DXSaveSurfaceToFile(fn, D3DXIFF_PNG, d3dSurface, NULL, NULL);
|
||||
|
||||
d3dSurface->Release();
|
||||
d3dSurface = NULL;
|
||||
}
|
@@ -8,7 +8,7 @@
|
||||
*
|
||||
* Platform video API support for Win32.
|
||||
*
|
||||
* Version: @(#)win_video.c 1.0.6 2017/11/12
|
||||
* Version: @(#)win_video.c 1.0.7 2017/11/12
|
||||
*
|
||||
* Author: Fred N. van Kempen, <decwiz@yahoo.com>
|
||||
*
|
||||
@@ -69,7 +69,7 @@ static struct {
|
||||
},
|
||||
{
|
||||
{ "DDraw", 1, (int(*)(void*))ddraw_init_fs, ddraw_close, NULL, ddraw_pause },
|
||||
{ "D3D", 1, (int(*)(void*))d3d_fs_init, d3d_fs_close, NULL, d3d_fs_pause },
|
||||
{ "D3D", 1, (int(*)(void*))d3d_init_fs, d3d_close, NULL, d3d_pause },
|
||||
#ifdef USE_VNC
|
||||
{ "VNC", 0, vnc_init, vnc_close, vnc_resize, vnc_pause },
|
||||
#else
|
||||
@@ -266,10 +266,7 @@ take_screenshot(void)
|
||||
case 1: /* d3d9 */
|
||||
wcsftime(fn, 128, L"%Y%m%d_%H%M%S.png", info);
|
||||
wcscat(path, fn);
|
||||
if (video_fullscreen)
|
||||
d3d_fs_take_screenshot(path);
|
||||
else
|
||||
d3d_take_screenshot(path);
|
||||
d3d_take_screenshot(path);
|
||||
pclog("Screenshot: fn='%ls'\n", path);
|
||||
break;
|
||||
|
||||
|
Reference in New Issue
Block a user