MGA: Fix texture filtering completely on G100.

This commit is contained in:
OBattler
2024-06-26 23:07:59 +02:00
parent 049579919e
commit 1df242d9bb

View File

@@ -5111,8 +5111,8 @@ texture_read(mystique_t *mystique, int *tex_r, int *tex_g, int *tex_b, int *atra
s = (int32_t) mystique->dwgreg.tmr[6] >> s_shift;
t = (int32_t) mystique->dwgreg.tmr[7] >> t_shift;
s_frac = (((int32_t) mystique->dwgreg.tmr[6] >> s_shift) & ((1 << s_shift) - 1)) / (double)(1 << s_shift);
t_frac = (((int32_t) mystique->dwgreg.tmr[7] >> t_shift) & ((1 << t_shift) - 1)) / (double)(1 << t_shift);
s_frac = (((int32_t) mystique->dwgreg.tmr[6]) & ((1 << s_shift) - 1)) / (double)(1 << s_shift);
t_frac = (((int32_t) mystique->dwgreg.tmr[7]) & ((1 << t_shift) - 1)) / (double)(1 << t_shift);
} else {
const int s_shift = (20 + 16) - (mystique->dwgreg.texwidth & TEXWIDTH_TW_MASK);
const int t_shift = (20 + 16) - (mystique->dwgreg.texheight & TEXHEIGHT_TH_MASK);