Merge pull request #1531 from ts-korhonen/opengl

Add logging to OpenGL Core renderer
This commit is contained in:
Miran Grča
2021-07-06 19:29:14 +02:00
committed by GitHub
2 changed files with 59 additions and 18 deletions

View File

@@ -451,14 +451,10 @@ static void opengl_fail()
_endthread();
}
/*
static void __stdcall opengl_debugmsg_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam)
{
OutputDebugStringA("OpenGL: ");
OutputDebugStringA(message);
OutputDebugStringA("\n");
pclog("OpenGL: %s\n", message);
}
*/
/**
* @brief Main OpenGL thread proc.
@@ -478,13 +474,19 @@ static void opengl_main(void* param)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
//SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
if (GLAD_GL_ARB_debug_output)
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_DEBUG_FLAG | SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
else
SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
window = SDL_CreateWindow("86Box OpenGL Renderer", 0, 0, resize_info.width, resize_info.height, SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
if (window == NULL)
{
pclog("OpenGL: failed to create OpenGL window.\n");
opengl_fail();
}
/* Keep track of certain parameters, only changed in this thread to avoid race conditions */
int fullscreen = resize_info.fullscreen, video_width = INIT_WIDTH, video_height = INIT_HEIGHT,
@@ -495,7 +497,10 @@ static void opengl_main(void* param)
SDL_GetWindowWMInfo(window, &wmi);
if (wmi.subsystem != SDL_SYSWM_WINDOWS)
{
pclog("OpenGL: subsystem is not SDL_SYSWM_WINDOWS.\n");
opengl_fail();
}
window_hwnd = wmi.info.win.window;
@@ -507,29 +512,37 @@ static void opengl_main(void* param)
SDL_GLContext context = SDL_GL_CreateContext(window);
if (context == NULL)
{
pclog("OpenGL: failed to create OpenGL context.\n");
opengl_fail();
}
SDL_GL_SetSwapInterval(options.vsync);
if (!gladLoadGLLoader(SDL_GL_GetProcAddress))
{
pclog("OpenGL: failed to set OpenGL loader.\n");
SDL_GL_DeleteContext(context);
opengl_fail();
}
/*
if (GLAD_GL_ARB_debug_output)
{
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB);
glDebugMessageControlARB(GL_DONT_CARE, GL_DEBUG_TYPE_PERFORMANCE_ARB, GL_DONT_CARE, 0, 0, GL_FALSE);
glDebugMessageCallbackARB(opengl_debugmsg_callback, NULL);
}
*/
pclog("OpenGL vendor: %s\n", glGetString(GL_VENDOR));
pclog("OpenGL renderer: %s\n", glGetString(GL_RENDERER));
pclog("OpenGL version: %s\n", glGetString(GL_VERSION));
pclog("OpenGL shader language version: %s\n", glGetString(GL_SHADING_LANGUAGE_VERSION));
gl_identifiers gl = { 0 };
if (!initialize_glcontext(&gl))
{
pclog("OpenGL: failed to initialize.\n");
finalize_glcontext(&gl);
SDL_GL_DeleteContext(context);
opengl_fail();

View File

@@ -63,6 +63,16 @@ void main() {\n\
color = texture(texsampler, tex);\n\
}\n";
/**
* @brief OpenGL shader program build targets
*/
typedef enum
{
OPENGL_BUILD_TARGET_VERTEX,
OPENGL_BUILD_TARGET_FRAGMENT,
OPENGL_BUILD_TARGET_LINK
} opengl_build_target_t;
/**
* @brief Reads a whole file into a null terminated string.
* @param Path Path to the file relative to executable path.
@@ -98,11 +108,11 @@ static char* read_file_to_string(const char* path)
return NULL;
}
static int check_status(GLuint id, int is_shader)
static int check_status(GLuint id, opengl_build_target_t build_target, const char* shader_path)
{
GLint status = GL_FALSE;
if (is_shader)
if (build_target != OPENGL_BUILD_TARGET_LINK)
glGetShaderiv(id, GL_COMPILE_STATUS, &status);
else
glGetProgramiv(id, GL_LINK_STATUS, &status);
@@ -111,19 +121,37 @@ static int check_status(GLuint id, int is_shader)
{
int info_log_length;
if (is_shader)
if (build_target != OPENGL_BUILD_TARGET_LINK)
glGetShaderiv(id, GL_INFO_LOG_LENGTH, &info_log_length);
else
glGetProgramiv(id, GL_INFO_LOG_LENGTH, &info_log_length);
GLchar* info_log_text = (GLchar*)malloc(sizeof(GLchar) * info_log_length);
if (is_shader)
if (build_target != OPENGL_BUILD_TARGET_LINK)
glGetShaderInfoLog(id, info_log_length, NULL, info_log_text);
else
glGetProgramInfoLog(id, info_log_length, NULL, info_log_text);
/* TODO: error logging */
const char* reason = NULL;
switch (build_target)
{
case OPENGL_BUILD_TARGET_VERTEX:
reason = "compiling vertex shader";
break;
case OPENGL_BUILD_TARGET_FRAGMENT:
reason = "compiling fragment shader";
break;
case OPENGL_BUILD_TARGET_LINK:
reason = "linking shader program";
break;
}
/* Shader compilation log can be lengthy, mark begin and end */
const char* line = "--------------------";
pclog("OpenGL: Error when %s in %s:\n%sBEGIN%s\n%s\n%s END %s\n", reason, shader_path, line, line, info_log_text, line, line);
free(info_log_text);
@@ -153,11 +181,11 @@ GLuint load_custom_shaders(const char* path)
glShaderSource(vertex_id, 2, vertex_sources, NULL);
glCompileShader(vertex_id);
success *= check_status(vertex_id, 1);
success *= check_status(vertex_id, OPENGL_BUILD_TARGET_VERTEX, path);
glShaderSource(fragment_id, 2, fragment_sources, NULL);
glCompileShader(fragment_id);
success *= check_status(fragment_id, 1);
success *= check_status(fragment_id, OPENGL_BUILD_TARGET_FRAGMENT, path);
free(shader);
@@ -170,7 +198,7 @@ GLuint load_custom_shaders(const char* path)
glAttachShader(prog_id, vertex_id);
glAttachShader(prog_id, fragment_id);
glLinkProgram(prog_id);
check_status(prog_id, 0);
check_status(prog_id, OPENGL_BUILD_TARGET_LINK, path);
glDetachShader(prog_id, vertex_id);
glDetachShader(prog_id, fragment_id);