Keep polling for events until there isn't any
This commit is contained in:
162
src/unix/unix.c
162
src/unix/unix.c
@@ -990,100 +990,102 @@ int main(int argc, char** argv)
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while (!is_quit)
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{
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static int onesec_tic = 0;
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if (SDL_PollEvent(&event))
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switch(event.type)
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{
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case SDL_QUIT:
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exit_event = 1;
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break;
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case SDL_MOUSEWHEEL:
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while (SDL_PollEvent(&event))
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{
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switch(event.type)
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{
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if (mouse_capture || video_fullscreen)
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case SDL_QUIT:
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exit_event = 1;
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break;
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case SDL_MOUSEWHEEL:
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{
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if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED)
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if (mouse_capture || video_fullscreen)
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{
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event.wheel.x *= -1;
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event.wheel.y *= -1;
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if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED)
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{
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event.wheel.x *= -1;
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event.wheel.y *= -1;
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}
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SDL_LockMutex(mousemutex);
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mousedata.deltaz = event.wheel.y;
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SDL_UnlockMutex(mousemutex);
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}
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SDL_LockMutex(mousemutex);
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mousedata.deltaz = event.wheel.y;
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SDL_UnlockMutex(mousemutex);
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}
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break;
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}
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case SDL_MOUSEMOTION:
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{
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if (mouse_capture || video_fullscreen)
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{
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SDL_LockMutex(mousemutex);
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mousedata.deltax += event.motion.xrel;
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mousedata.deltay += event.motion.yrel;
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SDL_UnlockMutex(mousemutex);
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}
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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{
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if ((event.button.button == SDL_BUTTON_LEFT)
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&& !(mouse_capture || video_fullscreen)
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&& event.button.state == SDL_RELEASED
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&& event.button.x <= real_sdl_w && event.button.y <= real_sdl_h)
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{
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plat_mouse_capture(1);
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break;
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}
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if (mouse_get_buttons() < 3 && event.button.button == SDL_BUTTON_MIDDLE && !video_fullscreen)
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case SDL_MOUSEMOTION:
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{
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plat_mouse_capture(0);
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if (mouse_capture || video_fullscreen)
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{
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SDL_LockMutex(mousemutex);
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mousedata.deltax += event.motion.xrel;
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mousedata.deltay += event.motion.yrel;
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SDL_UnlockMutex(mousemutex);
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}
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break;
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}
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if (mouse_capture || video_fullscreen)
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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{
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int buttonmask = 0;
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switch(event.button.button)
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if ((event.button.button == SDL_BUTTON_LEFT)
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&& !(mouse_capture || video_fullscreen)
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&& event.button.state == SDL_RELEASED
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&& event.button.x <= real_sdl_w && event.button.y <= real_sdl_h)
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{
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case SDL_BUTTON_LEFT:
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buttonmask = 1;
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break;
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case SDL_BUTTON_RIGHT:
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buttonmask = 2;
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break;
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case SDL_BUTTON_MIDDLE:
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buttonmask = 4;
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break;
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}
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SDL_LockMutex(mousemutex);
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if (event.button.state == SDL_PRESSED)
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{
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mousedata.mousebuttons |= buttonmask;
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}
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else mousedata.mousebuttons &= ~buttonmask;
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SDL_UnlockMutex(mousemutex);
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}
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break;
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}
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case SDL_RENDER_DEVICE_RESET:
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case SDL_RENDER_TARGETS_RESET:
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{
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extern void sdl_reinit_texture();
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sdl_reinit_texture();
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break;
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}
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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{
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uint16_t xtkey = 0;
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switch(event.key.keysym.scancode)
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{
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default:
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xtkey = sdl_to_xt[event.key.keysym.scancode];
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plat_mouse_capture(1);
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break;
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}
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if (mouse_get_buttons() < 3 && event.button.button == SDL_BUTTON_MIDDLE && !video_fullscreen)
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{
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plat_mouse_capture(0);
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break;
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}
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if (mouse_capture || video_fullscreen)
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{
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int buttonmask = 0;
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switch(event.button.button)
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{
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case SDL_BUTTON_LEFT:
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buttonmask = 1;
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break;
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case SDL_BUTTON_RIGHT:
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buttonmask = 2;
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break;
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case SDL_BUTTON_MIDDLE:
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buttonmask = 4;
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break;
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}
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SDL_LockMutex(mousemutex);
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if (event.button.state == SDL_PRESSED)
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{
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mousedata.mousebuttons |= buttonmask;
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}
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else mousedata.mousebuttons &= ~buttonmask;
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SDL_UnlockMutex(mousemutex);
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}
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break;
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}
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case SDL_RENDER_DEVICE_RESET:
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case SDL_RENDER_TARGETS_RESET:
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{
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extern void sdl_reinit_texture();
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sdl_reinit_texture();
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break;
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}
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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{
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uint16_t xtkey = 0;
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switch(event.key.keysym.scancode)
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{
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default:
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xtkey = sdl_to_xt[event.key.keysym.scancode];
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break;
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}
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keyboard_input(event.key.state == SDL_PRESSED, xtkey);
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}
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keyboard_input(event.key.state == SDL_PRESSED, xtkey);
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}
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}
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}
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if (mouse_capture && keyboard_ismsexit())
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{
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plat_mouse_capture(0);
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