Keep polling for events until there isn't any

This commit is contained in:
Cacodemon345
2021-08-29 00:34:03 +06:00
parent 1b122ae789
commit 2256a41704

View File

@@ -990,100 +990,102 @@ int main(int argc, char** argv)
while (!is_quit)
{
static int onesec_tic = 0;
if (SDL_PollEvent(&event))
switch(event.type)
{
case SDL_QUIT:
exit_event = 1;
break;
case SDL_MOUSEWHEEL:
while (SDL_PollEvent(&event))
{
switch(event.type)
{
if (mouse_capture || video_fullscreen)
case SDL_QUIT:
exit_event = 1;
break;
case SDL_MOUSEWHEEL:
{
if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED)
if (mouse_capture || video_fullscreen)
{
event.wheel.x *= -1;
event.wheel.y *= -1;
if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED)
{
event.wheel.x *= -1;
event.wheel.y *= -1;
}
SDL_LockMutex(mousemutex);
mousedata.deltaz = event.wheel.y;
SDL_UnlockMutex(mousemutex);
}
SDL_LockMutex(mousemutex);
mousedata.deltaz = event.wheel.y;
SDL_UnlockMutex(mousemutex);
}
break;
}
case SDL_MOUSEMOTION:
{
if (mouse_capture || video_fullscreen)
{
SDL_LockMutex(mousemutex);
mousedata.deltax += event.motion.xrel;
mousedata.deltay += event.motion.yrel;
SDL_UnlockMutex(mousemutex);
}
break;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
if ((event.button.button == SDL_BUTTON_LEFT)
&& !(mouse_capture || video_fullscreen)
&& event.button.state == SDL_RELEASED
&& event.button.x <= real_sdl_w && event.button.y <= real_sdl_h)
{
plat_mouse_capture(1);
break;
}
if (mouse_get_buttons() < 3 && event.button.button == SDL_BUTTON_MIDDLE && !video_fullscreen)
case SDL_MOUSEMOTION:
{
plat_mouse_capture(0);
if (mouse_capture || video_fullscreen)
{
SDL_LockMutex(mousemutex);
mousedata.deltax += event.motion.xrel;
mousedata.deltay += event.motion.yrel;
SDL_UnlockMutex(mousemutex);
}
break;
}
if (mouse_capture || video_fullscreen)
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
int buttonmask = 0;
switch(event.button.button)
if ((event.button.button == SDL_BUTTON_LEFT)
&& !(mouse_capture || video_fullscreen)
&& event.button.state == SDL_RELEASED
&& event.button.x <= real_sdl_w && event.button.y <= real_sdl_h)
{
case SDL_BUTTON_LEFT:
buttonmask = 1;
break;
case SDL_BUTTON_RIGHT:
buttonmask = 2;
break;
case SDL_BUTTON_MIDDLE:
buttonmask = 4;
break;
}
SDL_LockMutex(mousemutex);
if (event.button.state == SDL_PRESSED)
{
mousedata.mousebuttons |= buttonmask;
}
else mousedata.mousebuttons &= ~buttonmask;
SDL_UnlockMutex(mousemutex);
}
break;
}
case SDL_RENDER_DEVICE_RESET:
case SDL_RENDER_TARGETS_RESET:
{
extern void sdl_reinit_texture();
sdl_reinit_texture();
break;
}
case SDL_KEYDOWN:
case SDL_KEYUP:
{
uint16_t xtkey = 0;
switch(event.key.keysym.scancode)
{
default:
xtkey = sdl_to_xt[event.key.keysym.scancode];
plat_mouse_capture(1);
break;
}
if (mouse_get_buttons() < 3 && event.button.button == SDL_BUTTON_MIDDLE && !video_fullscreen)
{
plat_mouse_capture(0);
break;
}
if (mouse_capture || video_fullscreen)
{
int buttonmask = 0;
switch(event.button.button)
{
case SDL_BUTTON_LEFT:
buttonmask = 1;
break;
case SDL_BUTTON_RIGHT:
buttonmask = 2;
break;
case SDL_BUTTON_MIDDLE:
buttonmask = 4;
break;
}
SDL_LockMutex(mousemutex);
if (event.button.state == SDL_PRESSED)
{
mousedata.mousebuttons |= buttonmask;
}
else mousedata.mousebuttons &= ~buttonmask;
SDL_UnlockMutex(mousemutex);
}
break;
}
case SDL_RENDER_DEVICE_RESET:
case SDL_RENDER_TARGETS_RESET:
{
extern void sdl_reinit_texture();
sdl_reinit_texture();
break;
}
case SDL_KEYDOWN:
case SDL_KEYUP:
{
uint16_t xtkey = 0;
switch(event.key.keysym.scancode)
{
default:
xtkey = sdl_to_xt[event.key.keysym.scancode];
break;
}
keyboard_input(event.key.state == SDL_PRESSED, xtkey);
}
keyboard_input(event.key.state == SDL_PRESSED, xtkey);
}
}
}
if (mouse_capture && keyboard_ismsexit())
{
plat_mouse_capture(0);