vid_ega: Mask ma correctly in the text renderer
It was already masked correctly in the 4bpp graphics renderers, but now we get to mask it correctly in the text renderer
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@@ -165,7 +165,7 @@ ega_render_text(ega_t *ega)
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ega->ma += 4;
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p += charwidth;
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}
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ega->ma &= ega->vrammask;
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ega->ma &= 0x3ffff;
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}
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}
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