Removes the legacy DirectDraw and Direct3D 9 renderers, and instead adds SDL (Hardware) and renames the existing SDL renderer to SDL (Software).
This commit is contained in:
@@ -8,7 +8,7 @@
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*
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* Application resource script for Windows.
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*
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* Version: @(#)86Box.rc 1.0.54 2019/11/19
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* Version: @(#)86Box.rc 1.0.55 2019/12/05
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*
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* Authors: Miran Grca, <mgrca8@gmail.com>
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* Fred N. van Kempen, <decwiz@yahoo.com>
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@@ -66,12 +66,11 @@ BEGIN
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MENUITEM SEPARATOR
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POPUP "Re&nderer"
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BEGIN
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MENUITEM "&DirectDraw", IDM_VID_DDRAW
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MENUITEM "&SDL (Software)", IDM_VID_SDL_SW
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MENUITEM "&SDL (Hardware)", IDM_VID_SDL_HW
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#ifdef USE_D2D
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MENUITEM "Direct&2D 1.0", IDM_VID_D2D
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#endif
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MENUITEM "Direct&3D 9", IDM_VID_D3D
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MENUITEM "&SDL", IDM_VID_SDL
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#ifdef USE_VNC
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MENUITEM "&VNC", IDM_VID_VNC
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#endif
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@@ -8,7 +8,7 @@
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#
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# Makefile for Win32 (MinGW32) environment.
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#
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# Version: @(#)Makefile.mingw 1.0.138 2019/10/23
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# Version: @(#)Makefile.mingw 1.0.139 2019/12/05
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#
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# Authors: Miran Grca, <mgrca8@gmail.com>
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# Fred N. van Kempen, <decwiz@yahoo.com>
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@@ -369,7 +369,7 @@ ifneq ($(WX), n)
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UIOBJ := wx_main.o wx_ui.o wx_stbar.o wx_render.o
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else
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UIOBJ := win_ui.o win_stbar.o \
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win_ddraw.o win_d3d.o win_sdl.o \
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win_sdl.o \
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win_dialog.o win_about.o \
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win_settings.o win_devconf.o win_snd_gain.o \
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win_new_floppy.o win_jsconf.o
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@@ -688,15 +688,8 @@ ifdef EXOBJ
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OBJ += $(EXOBJ)
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endif
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LIBS := -mwindows \
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-lddraw -ldxguid -ld3d9 \
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-lcomctl32
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ifeq ($(STATIC), y)
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LIBS += -lopenal -lole32 -lwinmm
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else
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LIBS += -lwinmm -lopenal.dll
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endif
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LIBS := -mwindows -lcomctl32 \
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-lopenal -lole32
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ifeq ($(D2D), y)
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LIBS += $(D2DLIB)
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@@ -710,8 +703,7 @@ endif
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ifneq ($(WX), n)
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LIBS += $(WX_LIBS) -lm
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endif
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LIBS += -lpng -lz -lwsock32 -liphlpapi -ldinput8
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LIBS += -static -lstdc++
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LIBS += -lpng -lz -lwsock32 -liphlpapi -ldinput8 -lSDL2 -limm32 -lhid -lsetupapi -loleaut32 -lversion -lwinmm -static -lstdc++
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ifneq ($(X64), y)
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LIBS += -Wl,--large-address-aware
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endif
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@@ -719,9 +711,7 @@ ifneq ($(DINPUT), y)
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LIBS += -lxinput
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endif
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ifeq ($(STATIC), y)
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LIBS += -static
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endif
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# Build module rules.
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ifeq ($(AUTODEP), y)
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@@ -8,7 +8,7 @@
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#
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# Makefile for Win32 (MinGW32) environment.
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#
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# Version: @(#)Makefile.mingw 1.0.138 2019/10/23
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# Version: @(#)Makefile.mingw 1.0.139 2019/12/05
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#
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# Authors: Miran Grca, <mgrca8@gmail.com>
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# Fred N. van Kempen, <decwiz@yahoo.com>
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@@ -375,7 +375,7 @@ ifneq ($(WX), n)
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UIOBJ := wx_main.o wx_ui.o wx_stbar.o wx_render.o
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else
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UIOBJ := win_ui.o win_stbar.o \
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win_ddraw.o win_d3d.o win_sdl.o \
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win_sdl.o \
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win_dialog.o win_about.o \
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win_settings.o win_devconf.o win_snd_gain.o \
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win_new_floppy.o win_jsconf.o
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@@ -694,15 +694,8 @@ ifdef EXOBJ
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OBJ += $(EXOBJ)
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endif
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LIBS := -mwindows \
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-lddraw -ldxguid -ld3d9 \
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-lcomctl32
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ifeq ($(STATIC), y)
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LIBS += -lopenal -lole32 -lwinmm
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else
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LIBS += -lwinmm -lopenal.dll
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endif
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LIBS := -mwindows -lcomctl32 \
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-lopenal -lole32
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ifeq ($(D2D), y)
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LIBS += $(D2DLIB)
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@@ -716,8 +709,7 @@ endif
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ifneq ($(WX), n)
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LIBS += $(WX_LIBS) -lm
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endif
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LIBS += -lpng -lz -lwsock32 -liphlpapi -ldinput8
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LIBS += -static -lstdc++
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LIBS += -lpng -lz -lwsock32 -liphlpapi -ldinput8 -lSDL2 -limm32 -lhid -lsetupapi -loleaut32 -lversion -lwinmm -static -lstdc++
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ifneq ($(X64), y)
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LIBS += -Wl,--large-address-aware
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endif
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@@ -725,9 +717,7 @@ ifneq ($(DINPUT), y)
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LIBS += -lxinput
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endif
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ifeq ($(STATIC), y)
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LIBS += -static
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endif
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# Build module rules.
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ifeq ($(AUTODEP), y)
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@@ -8,16 +8,16 @@
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*
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* Windows resource defines.
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*
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* Version: @(#)resource.h 1.0.30 2019/01/19
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* Version: @(#)resource.h 1.0.31 2019/12/05
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*
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* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
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* Miran Grca, <mgrca8@gmail.com>
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* Fred N. van Kempen, <decwiz@yahoo.com>
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* David Hrdlička, <hrdlickadavid@outlook.com>
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*
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* Copyright 2008-2018 Sarah Walker.
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* Copyright 2016-2018 Miran Grca.
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* Copyright 2018 David Hrdlička.
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* Copyright 2008-2019 Sarah Walker.
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* Copyright 2016-2019 Miran Grca.
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* Copyright 2018,2019 David Hrdlička.
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*/
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#ifndef WIN_RESOURCE_H
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# define WIN_RESOURCE_H
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@@ -266,18 +266,17 @@
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#define IDM_UPDATE_ICONS 40030
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#define IDM_VID_RESIZE 40040
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#define IDM_VID_REMEMBER 40041
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#define IDM_VID_DDRAW 40050
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#define IDM_VID_SDL_SW 40050
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#define IDM_VID_SDL_HW 40051
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#ifdef USE_D2D
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#define IDM_VID_D2D 40051
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#define IDM_VID_D3D 40052
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#define IDM_VID_SDL 40053
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#define IDM_VID_VNC 40054
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#else
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#define IDM_VID_D3D 40051
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#define IDM_VID_SDL 40052
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#define IDM_VID_D2D 40052
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#ifdef USE_VNC
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#define IDM_VID_VNC 40053
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#endif
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#else
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#ifdef USE_VNC
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#define IDM_VID_VNC 40052
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#endif
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#endif
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#define IDM_VID_SCALE_1X 40055
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#define IDM_VID_SCALE_2X 40056
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@@ -8,7 +8,7 @@
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*
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* Platform main support module for Windows.
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*
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* Version: @(#)win.c 1.0.59 2019/11/02
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* Version: @(#)win.c 1.0.60 2019/12/05
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*
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* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
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* Miran Grca, <mgrca8@gmail.com>
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@@ -43,9 +43,7 @@
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#ifdef USE_VNC
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# include "../vnc.h"
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#endif
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# include "win_ddraw.h"
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# include "win_d2d.h"
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# include "win_d3d.h"
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# include "win_sdl.h"
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#include "win.h"
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@@ -87,25 +85,23 @@ static const struct {
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void (*enable)(int enable);
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} vid_apis[2][RENDERERS_NUM] = {
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{
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{ "DDraw", 1, (int(*)(void*))ddraw_init, ddraw_close, NULL, ddraw_pause, ddraw_enable },
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{ "SDL_Software", 1, (int(*)(void*))sdl_inits, sdl_close, NULL, sdl_pause, sdl_enable },
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{ "SDL_Hardware", 1, (int(*)(void*))sdl_inith, sdl_close, NULL, sdl_pause, sdl_enable }
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#ifdef USE_D2D
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{ "D2D", 1, (int(*)(void*))d2d_init, d2d_close, NULL, d2d_pause, d2d_enable },
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,{ "D2D", 1, (int(*)(void*))d2d_init, d2d_close, NULL, d2d_pause, d2d_enable }
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#endif
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{ "D3D", 1, (int(*)(void*))d3d_init, d3d_close, d3d_resize, d3d_pause, d3d_enable },
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{ "SDL", 1, (int(*)(void*))sdl_init, sdl_close, NULL, sdl_pause, sdl_enable }
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#ifdef USE_VNC
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,{ "VNC", 0, vnc_init, vnc_close, vnc_resize, vnc_pause, NULL }
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,{ "VNC", 0, vnc_init, vnc_close, vnc_resize, vnc_pause, NULL }
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#endif
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},
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{
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{ "DDraw", 1, (int(*)(void*))ddraw_init_fs, ddraw_close, NULL, ddraw_pause, ddraw_enable },
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{ "SDL_Software", 1, (int(*)(void*))sdl_inits_fs, sdl_close, sdl_resize, sdl_pause, sdl_enable },
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{ "SDL_Hardware", 1, (int(*)(void*))sdl_inith_fs, sdl_close, sdl_resize, sdl_pause, sdl_enable }
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#ifdef USE_D2D
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{ "D2D", 1, (int(*)(void*))d2d_init_fs, d2d_close, NULL, d2d_pause, d2d_enable },
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,{ "D2D", 1, (int(*)(void*))d2d_init_fs, d2d_close, NULL, d2d_pause, d2d_enable }
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#endif
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{ "D3D", 1, (int(*)(void*))d3d_init_fs, d3d_close, NULL, d3d_pause, d3d_enable },
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{ "SDL", 1, (int(*)(void*))sdl_init_fs, sdl_close, sdl_resize, sdl_pause, sdl_enable }
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#ifdef USE_VNC
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,{ "VNC", 0, vnc_init, vnc_close, vnc_resize, vnc_pause, NULL }
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,{ "VNC", 0, vnc_init, vnc_close, vnc_resize, vnc_pause, NULL }
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#endif
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},
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};
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@@ -664,11 +660,11 @@ plat_vidapi(char *name)
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{
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int i;
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#ifdef USE_D2D
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if (!strcasecmp(name, "default") || !strcasecmp(name, "system")) return(2);
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#else
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/* Default/System is SDL Hardware. */
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if (!strcasecmp(name, "default") || !strcasecmp(name, "system")) return(1);
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#endif
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/* If DirectDraw or plain SDL was specified, return SDL Software. */
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if (!strcasecmp(name, "ddraw") || !strcasecmp(name, "sdl")) return(1);
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for (i = 0; i < RENDERERS_NUM; i++) {
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if (vid_apis[0][i].name &&
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@@ -676,7 +672,7 @@ plat_vidapi(char *name)
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}
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/* Default value. */
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return(0);
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return(1);
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}
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@@ -688,38 +684,29 @@ plat_vidapi_name(int api)
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switch(api) {
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case 0:
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name = "ddraw";
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name = "sdl_software";
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break;
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case 1:
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break;
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#ifdef USE_D2D
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case 1:
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case 2:
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name = "d2d";
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break;
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case 2:
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break;
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case 3:
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name = "sdl";
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break;
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#else
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case 1:
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break;
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case 2:
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name = "sdl";
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break;
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#endif
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#ifdef USE_VNC
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#ifdef USE_D2D
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case 4:
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#else
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case 3:
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#else
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case 2:
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#endif
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name = "vnc";
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break;
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#endif
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default:
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fatal("Unknown renderer: %i\n", api);
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break;
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}
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return(name);
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@@ -8,7 +8,7 @@
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*
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* Platform support defintions for Win32.
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*
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* Version: @(#)win.h 1.0.28 2019/11/02
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* Version: @(#)win.h 1.0.29 2019/12/05
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*
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* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
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* Miran Grca, <mgrca8@gmail.com>
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@@ -49,8 +49,7 @@
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and 0x8895 with WPARAM = <previous pause status> followed by 0x8896 with WPARAM = 0.
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All shutdowns will send an 0x8897. */
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#define WM_RESETD3D WM_USER
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#define WM_LEAVEFULLSCREEN WM_USER+1
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#define WM_LEAVEFULLSCREEN WM_USER
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#define WM_SAVESETTINGS 0x8888
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#define WM_SHOWSETTINGS 0x8889
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#define WM_PAUSE 0x8890
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@@ -67,16 +66,16 @@
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#ifdef USE_VNC
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#ifdef USE_D2D
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#define RENDERERS_NUM 5
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#else
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#define RENDERERS_NUM 4
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#endif
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#else
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#ifdef USE_D2D
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#define RENDERERS_NUM 4
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#else
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#define RENDERERS_NUM 3
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#endif
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#else
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#ifdef USE_D2D
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#define RENDERERS_NUM 3
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#else
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#define RENDERERS_NUM 2
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#endif
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#endif
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|
@@ -12,7 +12,7 @@
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* we will not use that, but, instead, use a new window which
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* coverrs the entire desktop.
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*
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* Version: @(#)win_sdl.c 1.0.8 2019/10/22
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* Version: @(#)win_sdl.c 1.0.9 2019/12/05
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*
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* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
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* Michael Dr<44>ing, <michael@drueing.de>
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@@ -72,10 +72,10 @@
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#include "win_sdl.h"
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#define PATH_SDL_DLL "SDL2.dll"
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#define RENDERER_FULL_SCREEN 1
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#define RENDERER_HARDWARE 2
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static void *sdl_handle = NULL; /* handle to libSDL2 DLL */
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static SDL_Window *sdl_win = NULL;
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static SDL_Renderer *sdl_render = NULL;
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static SDL_Texture *sdl_tex = NULL;
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@@ -88,71 +88,6 @@ static volatile int sdl_enabled = 0;
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static SDL_mutex* sdl_mutex = NULL;
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/* Pointers to the real functions. */
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static void (*sdl_GetVersion)(SDL_version *ver);
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static char *const (*sdl_GetError)(void);
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static int (*sdl_Init)(Uint32 flags);
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static void (*sdl_Quit)(void);
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static SDL_Window *(*sdl_CreateWindowFrom)(const void *data);
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static void (*sdl_DestroyWindow)(SDL_Window *window);
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static SDL_Renderer *(*sdl_CreateRenderer)(SDL_Window *window,
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int index, Uint32 flags);
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static void (*sdl_DestroyRenderer)(SDL_Renderer *renderer);
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static SDL_Texture *(*sdl_CreateTexture)(SDL_Renderer *renderer,
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Uint32 format, int access,
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int w, int h);
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static void (*sdl_DestroyTexture)(SDL_Texture *texture);
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static int (*sdl_LockTexture)(SDL_Texture *texture,
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const SDL_Rect *rect,
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void **pixels, int *pitch);
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static void (*sdl_UnlockTexture)(SDL_Texture *texture);
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static int (*sdl_RenderCopy)(SDL_Renderer *renderer,
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SDL_Texture *texture,
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const SDL_Rect *srcrect,
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const SDL_Rect *dstrect);
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static void (*sdl_RenderPresent)(SDL_Renderer *renderer);
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static void (*sdl_GetWindowSize)(SDL_Window* window,
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int* w,
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int* h);
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static int (*sdl_RenderReadPixels)(SDL_Renderer* renderer,
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const SDL_Rect* rect,
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Uint32 format,
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void* pixels,
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int pitch);
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static SDL_bool (*sdl_SetHint)(const char* name,
|
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const char* value);
|
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static SDL_mutex* (*sdl_CreateMutex)(void);
|
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static void (*sdl_DestroyMutex)(SDL_mutex* mutex);
|
||||
static int (*sdl_LockMutex)(SDL_mutex* mutex);
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static int (*sdl_UnlockMutex)(SDL_mutex* mutex);
|
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|
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static dllimp_t sdl_imports[] = {
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{ "SDL_GetVersion", &sdl_GetVersion },
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{ "SDL_GetError", &sdl_GetError },
|
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{ "SDL_Init", &sdl_Init },
|
||||
{ "SDL_Quit", &sdl_Quit },
|
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{ "SDL_CreateWindowFrom", &sdl_CreateWindowFrom },
|
||||
{ "SDL_DestroyWindow", &sdl_DestroyWindow },
|
||||
{ "SDL_CreateRenderer", &sdl_CreateRenderer },
|
||||
{ "SDL_DestroyRenderer", &sdl_DestroyRenderer },
|
||||
{ "SDL_CreateTexture", &sdl_CreateTexture },
|
||||
{ "SDL_DestroyTexture", &sdl_DestroyTexture },
|
||||
{ "SDL_LockTexture", &sdl_LockTexture },
|
||||
{ "SDL_UnlockTexture", &sdl_UnlockTexture },
|
||||
{ "SDL_RenderCopy", &sdl_RenderCopy },
|
||||
{ "SDL_RenderPresent", &sdl_RenderPresent },
|
||||
{ "SDL_GetWindowSize", &sdl_GetWindowSize },
|
||||
{ "SDL_RenderReadPixels", &sdl_RenderReadPixels },
|
||||
{ "SDL_SetHint", &sdl_SetHint },
|
||||
{ "SDL_CreateMutex", &sdl_CreateMutex },
|
||||
{ "SDL_DestroyMutex", &sdl_DestroyMutex },
|
||||
{ "SDL_LockMutex", &sdl_LockMutex },
|
||||
{ "SDL_UnlockMutex", &sdl_UnlockMutex },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
|
||||
#ifdef ENABLE_SDL_LOG
|
||||
int sdl_do_log = ENABLE_SDL_LOG;
|
||||
|
||||
@@ -257,14 +192,14 @@ sdl_blit(int x, int y, int y1, int y2, int w, int h)
|
||||
return;
|
||||
}
|
||||
|
||||
sdl_LockMutex(sdl_mutex);
|
||||
SDL_LockMutex(sdl_mutex);
|
||||
|
||||
/*
|
||||
* TODO:
|
||||
* SDL_UpdateTexture() might be better here, as it is
|
||||
* (reportedly) slightly faster.
|
||||
*/
|
||||
sdl_LockTexture(sdl_tex, 0, &pixeldata, &pitch);
|
||||
SDL_LockTexture(sdl_tex, 0, &pixeldata, &pitch);
|
||||
|
||||
for (yy = y1; yy < y2; yy++) {
|
||||
if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
|
||||
@@ -277,7 +212,7 @@ sdl_blit(int x, int y, int y1, int y2, int w, int h)
|
||||
|
||||
video_blit_complete();
|
||||
|
||||
sdl_UnlockTexture(sdl_tex);
|
||||
SDL_UnlockTexture(sdl_tex);
|
||||
|
||||
if (sdl_fs) {
|
||||
sdl_log("sdl_blit(%i, %i, %i, %i, %i, %i) (%i, %i)\n", x, y, y1, y2, w, h, unscaled_size_x, efscrnsz_y);
|
||||
@@ -291,13 +226,13 @@ sdl_blit(int x, int y, int y1, int y2, int w, int h)
|
||||
r_src.w = w;
|
||||
r_src.h = h;
|
||||
|
||||
ret = sdl_RenderCopy(sdl_render, sdl_tex, &r_src, 0);
|
||||
ret = SDL_RenderCopy(sdl_render, sdl_tex, &r_src, 0);
|
||||
if (ret)
|
||||
sdl_log("SDL: unable to copy texture to renderer (%s)\n", sdl_GetError());
|
||||
|
||||
sdl_RenderPresent(sdl_render);
|
||||
SDL_RenderPresent(sdl_render);
|
||||
|
||||
sdl_UnlockMutex(sdl_mutex);
|
||||
SDL_UnlockMutex(sdl_mutex);
|
||||
}
|
||||
|
||||
|
||||
@@ -311,22 +246,22 @@ sdl_close(void)
|
||||
sdl_enabled = 0;
|
||||
|
||||
if (sdl_mutex != NULL) {
|
||||
sdl_DestroyMutex(sdl_mutex);
|
||||
SDL_DestroyMutex(sdl_mutex);
|
||||
sdl_mutex = NULL;
|
||||
}
|
||||
|
||||
if (sdl_tex != NULL) {
|
||||
sdl_DestroyTexture(sdl_tex);
|
||||
SDL_DestroyTexture(sdl_tex);
|
||||
sdl_tex = NULL;
|
||||
}
|
||||
|
||||
if (sdl_render != NULL) {
|
||||
sdl_DestroyRenderer(sdl_render);
|
||||
SDL_DestroyRenderer(sdl_render);
|
||||
sdl_render = NULL;
|
||||
}
|
||||
|
||||
if (sdl_win != NULL) {
|
||||
sdl_DestroyWindow(sdl_win);
|
||||
SDL_DestroyWindow(sdl_win);
|
||||
sdl_win = NULL;
|
||||
}
|
||||
|
||||
@@ -347,13 +282,8 @@ sdl_close(void)
|
||||
sdl_parent_hwnd = NULL;
|
||||
}
|
||||
|
||||
/* Quit and unload the DLL if possible. */
|
||||
if (sdl_handle != NULL) {
|
||||
sdl_Quit();
|
||||
|
||||
dynld_close(sdl_handle);
|
||||
sdl_handle = NULL;
|
||||
}
|
||||
/* Quit. */
|
||||
SDL_Quit();
|
||||
}
|
||||
|
||||
|
||||
@@ -361,7 +291,7 @@ static int old_capture = 0;
|
||||
|
||||
|
||||
static int
|
||||
sdl_init_common(int fs)
|
||||
sdl_init_common(int flags)
|
||||
{
|
||||
wchar_t temp[128];
|
||||
SDL_version ver;
|
||||
@@ -370,24 +300,21 @@ sdl_init_common(int fs)
|
||||
|
||||
sdl_log("SDL: init (fs=%d)\n", fs);
|
||||
|
||||
/* Try loading the DLL. */
|
||||
sdl_handle = dynld_module(PATH_SDL_DLL, sdl_imports);
|
||||
if (sdl_handle == NULL) {
|
||||
ui_msgbox(MBX_ERROR, (wchar_t *)IDS_2120);
|
||||
return(0);
|
||||
}
|
||||
|
||||
/* Get and log the version of the DLL we are using. */
|
||||
sdl_GetVersion(&ver);
|
||||
SDL_GetVersion(&ver);
|
||||
sdl_log("SDL: version %d.%d.%d\n", ver.major, ver.minor, ver.patch);
|
||||
|
||||
/* Initialize the SDL system. */
|
||||
if (sdl_Init(SDL_INIT_VIDEO) < 0) {
|
||||
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
|
||||
sdl_log("SDL: initialization failed (%s)\n", sdl_GetError());
|
||||
return(0);
|
||||
}
|
||||
|
||||
if (fs) {
|
||||
if (flags & RENDERER_HARDWARE)
|
||||
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "direct3d");
|
||||
/* TODO: why is this necessary to avoid black screen on Win7/8/10? */
|
||||
|
||||
if (flags & RENDERER_FULL_SCREEN) {
|
||||
/* Get the size of the (current) desktop. */
|
||||
sdl_w = GetSystemMetrics(SM_CXSCREEN);
|
||||
sdl_h = GetSystemMetrics(SM_CYSCREEN);
|
||||
@@ -431,7 +358,7 @@ sdl_init_common(int fs)
|
||||
x, y, w, h, SWP_SHOWWINDOW);
|
||||
|
||||
/* Now create the SDL window from that. */
|
||||
sdl_win = sdl_CreateWindowFrom((void *)sdl_hwnd);
|
||||
sdl_win = SDL_CreateWindowFrom((void *)sdl_hwnd);
|
||||
|
||||
old_capture = mouse_capture;
|
||||
|
||||
@@ -442,7 +369,7 @@ sdl_init_common(int fs)
|
||||
mouse_capture = 1;
|
||||
} else {
|
||||
/* Create the SDL window from the render window. */
|
||||
sdl_win = sdl_CreateWindowFrom((void *)hwndRender);
|
||||
sdl_win = SDL_CreateWindowFrom((void *)hwndRender);
|
||||
|
||||
mouse_capture = old_capture;
|
||||
|
||||
@@ -453,7 +380,7 @@ sdl_init_common(int fs)
|
||||
}
|
||||
}
|
||||
if (sdl_win == NULL) {
|
||||
sdl_log("SDL: unable to CreateWindowFrom (%s)\n", sdl_GetError());
|
||||
sdl_log("SDL: unable to CreateWindowFrom (%s)\n", SDL_GetError());
|
||||
sdl_close();
|
||||
return(0);
|
||||
}
|
||||
@@ -465,9 +392,14 @@ sdl_init_common(int fs)
|
||||
* trying to switch to fullscreen even though the window is
|
||||
* not a fullscreen window?)
|
||||
*/
|
||||
sdl_render = sdl_CreateRenderer(sdl_win, -1, SDL_RENDERER_SOFTWARE);
|
||||
if (flags & RENDERER_HARDWARE) {
|
||||
sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_ACCELERATED);
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1");
|
||||
} else
|
||||
sdl_render = SDL_CreateRenderer(sdl_win, -1, SDL_RENDERER_SOFTWARE);
|
||||
|
||||
if (sdl_render == NULL) {
|
||||
sdl_log("SDL: unable to create renderer (%s)\n", sdl_GetError());
|
||||
sdl_log("SDL: unable to create renderer (%s)\n", SDL_GetError());
|
||||
sdl_close();
|
||||
return(0);
|
||||
}
|
||||
@@ -478,10 +410,10 @@ sdl_init_common(int fs)
|
||||
* channel seems to be set to 255 everywhere, so ARGB8888 works
|
||||
* just as well.
|
||||
*/
|
||||
sdl_tex = sdl_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
|
||||
sdl_tex = SDL_CreateTexture(sdl_render, SDL_PIXELFORMAT_ARGB8888,
|
||||
SDL_TEXTUREACCESS_STREAMING, 2048, 2048);
|
||||
if (sdl_tex == NULL) {
|
||||
sdl_log("SDL: unable to create texture (%s)\n", sdl_GetError());
|
||||
sdl_log("SDL: unable to create texture (%s)\n", SDL_GetError());
|
||||
sdl_close();
|
||||
return(0);
|
||||
}
|
||||
@@ -492,27 +424,41 @@ sdl_init_common(int fs)
|
||||
/* Register our renderer! */
|
||||
video_setblit(sdl_blit);
|
||||
|
||||
sdl_fs = fs;
|
||||
sdl_fs = !!(flags & RENDERER_FULL_SCREEN);
|
||||
|
||||
sdl_enabled = 1;
|
||||
|
||||
sdl_mutex = sdl_CreateMutex();
|
||||
sdl_mutex = SDL_CreateMutex();
|
||||
|
||||
return(1);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
sdl_init(HWND h)
|
||||
sdl_inits(HWND h)
|
||||
{
|
||||
return sdl_init_common(0);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
sdl_init_fs(HWND h)
|
||||
sdl_inith(HWND h)
|
||||
{
|
||||
return sdl_init_common(1);
|
||||
return sdl_init_common(RENDERER_HARDWARE);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
sdl_inits_fs(HWND h)
|
||||
{
|
||||
return sdl_init_common(RENDERER_FULL_SCREEN);
|
||||
}
|
||||
|
||||
|
||||
int
|
||||
sdl_inith_fs(HWND h)
|
||||
{
|
||||
return sdl_init_common(RENDERER_FULL_SCREEN | RENDERER_HARDWARE);
|
||||
}
|
||||
|
||||
|
||||
@@ -533,10 +479,11 @@ sdl_resize(int x, int y)
|
||||
|
||||
ww = x;
|
||||
wh = y;
|
||||
sdl_stretch(&ww, &wh, &wx, &wy);
|
||||
|
||||
if (sdl_fs)
|
||||
if (sdl_fs) {
|
||||
sdl_stretch(&ww, &wh, &wx, &wy);
|
||||
MoveWindow(sdl_hwnd, wx, wy, ww, wh, TRUE);
|
||||
}
|
||||
|
||||
cur_w = x;
|
||||
cur_h = y;
|
||||
|
@@ -8,7 +8,7 @@
|
||||
*
|
||||
* Definitions for the libSDL2 rendering module.
|
||||
*
|
||||
* Version: @(#)win_sdl.h 1.0.1 2019/10/12
|
||||
* Version: @(#)win_sdl.h 1.0.2 2019/12/05
|
||||
*
|
||||
* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
|
||||
* Michael Dr<44>ing, <michael@drueing.de>
|
||||
@@ -51,8 +51,10 @@
|
||||
|
||||
|
||||
extern void sdl_close(void);
|
||||
extern int sdl_init(HWND h);
|
||||
extern int sdl_init_fs(HWND h);
|
||||
extern int sdl_inits(HWND h);
|
||||
extern int sdl_inith(HWND h);
|
||||
extern int sdl_inits_fs(HWND h);
|
||||
extern int sdl_inith_fs(HWND h);
|
||||
extern int sdl_pause(void);
|
||||
extern void sdl_resize(int x, int y);
|
||||
extern void sdl_enable(int enable);
|
||||
|
@@ -8,7 +8,7 @@
|
||||
*
|
||||
* user Interface module for WinAPI on Windows.
|
||||
*
|
||||
* Version: @(#)win_ui.c 1.0.44 2019/11/02
|
||||
* Version: @(#)win_ui.c 1.0.45 2019/12/05
|
||||
*
|
||||
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
|
||||
* Miran Grca, <mgrca8@gmail.com>
|
||||
@@ -39,7 +39,6 @@
|
||||
#include "../plat_midi.h"
|
||||
#include "../ui.h"
|
||||
#include "win.h"
|
||||
#include "win_d3d.h"
|
||||
|
||||
|
||||
#define TIMER_1SEC 1 /* ID of the one-second timer */
|
||||
@@ -156,20 +155,13 @@ ResetAllMenus(void)
|
||||
CheckMenuItem(menuMain, IDM_VID_INVERT, MF_UNCHECKED);
|
||||
|
||||
CheckMenuItem(menuMain, IDM_VID_RESIZE, MF_UNCHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_DDRAW+0, MF_UNCHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_SDL_SW, MF_UNCHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_SDL_HW, MF_UNCHECKED);
|
||||
#ifdef USE_D2D
|
||||
CheckMenuItem(menuMain, IDM_VID_DDRAW+1, MF_UNCHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_DDRAW+2, MF_UNCHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_DDRAW+3, MF_UNCHECKED);
|
||||
#ifdef USE_VNC
|
||||
CheckMenuItem(menuMain, IDM_VID_DDRAW+4, MF_UNCHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_D2D, MF_UNCHECKED);
|
||||
#endif
|
||||
#else
|
||||
CheckMenuItem(menuMain, IDM_VID_DDRAW+1, MF_UNCHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_DDRAW+2, MF_UNCHECKED);
|
||||
#ifdef USE_VNC
|
||||
CheckMenuItem(menuMain, IDM_VID_DDRAW+3, MF_UNCHECKED);
|
||||
#endif
|
||||
CheckMenuItem(menuMain, IDM_VID_VNC, MF_UNCHECKED);
|
||||
#endif
|
||||
CheckMenuItem(menuMain, IDM_VID_FS_FULL+0, MF_UNCHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_FS_FULL+1, MF_UNCHECKED);
|
||||
@@ -226,7 +218,7 @@ ResetAllMenus(void)
|
||||
|
||||
if (vid_resize)
|
||||
CheckMenuItem(menuMain, IDM_VID_RESIZE, MF_CHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_DDRAW+vid_api, MF_CHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_SDL_SW+vid_api, MF_CHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_FS_FULL+video_fullscreen_scale, MF_CHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_REMEMBER, window_remember?MF_CHECKED:MF_UNCHECKED);
|
||||
CheckMenuItem(menuMain, IDM_VID_SCALE_1X+scale, MF_CHECKED);
|
||||
@@ -440,18 +432,17 @@ MainWindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
config_save();
|
||||
break;
|
||||
|
||||
case IDM_VID_DDRAW:
|
||||
case IDM_VID_SDL_SW:
|
||||
case IDM_VID_SDL_HW:
|
||||
#ifdef USE_D2D
|
||||
case IDM_VID_D2D:
|
||||
#endif
|
||||
case IDM_VID_D3D:
|
||||
case IDM_VID_SDL:
|
||||
#ifdef USE_VNC
|
||||
case IDM_VID_VNC:
|
||||
#endif
|
||||
CheckMenuItem(hmenu, IDM_VID_DDRAW+vid_api, MF_UNCHECKED);
|
||||
plat_setvid(LOWORD(wParam) - IDM_VID_DDRAW);
|
||||
CheckMenuItem(hmenu, IDM_VID_DDRAW+vid_api, MF_CHECKED);
|
||||
CheckMenuItem(hmenu, IDM_VID_SDL_SW + vid_api, MF_UNCHECKED);
|
||||
plat_setvid(LOWORD(wParam) - IDM_VID_SDL_SW);
|
||||
CheckMenuItem(hmenu, IDM_VID_SDL_SW + vid_api, MF_CHECKED);
|
||||
config_save();
|
||||
break;
|
||||
|
||||
@@ -673,15 +664,6 @@ MainWindowProcedure(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
|
||||
ui_sb_timer_callback(wParam & 0xff);
|
||||
break;
|
||||
|
||||
case WM_RESETD3D:
|
||||
startblit();
|
||||
if (video_fullscreen)
|
||||
d3d_reset_fs();
|
||||
else
|
||||
d3d_reset();
|
||||
endblit();
|
||||
break;
|
||||
|
||||
case WM_LEAVEFULLSCREEN:
|
||||
plat_setfullscreen(0);
|
||||
config_save();
|
||||
|
Reference in New Issue
Block a user