Jenkins: Update Discord Game SDK to add macOS ARM64
This commit is contained in:
11
.ci/build.sh
11
.ci/build.sh
@@ -511,7 +511,7 @@ then
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macports="/opt/local"
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[ -e "/opt/$arch/bin/port" ] && macports="/opt/$arch"
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[ "$arch" = "x86_64" -a -e "/opt/intel/bin/port" ] && macports="/opt/intel"
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export PATH="$macports/bin:$macports/sbin:$macports/libexec/qt5/bin:$PATH"
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export PATH="$macports/bin:$macports/sbin:$PATH"
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# Install dependencies.
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echo [-] Installing dependencies through MacPorts
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@@ -662,7 +662,7 @@ fi
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if [ ! -e "discord_game_sdk.zip" ]
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then
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echo [-] Downloading Discord Game SDK
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wget -qO discord_game_sdk.zip "https://dl-game-sdk.discordapp.net/2.5.6/discord_game_sdk.zip"
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wget -qO discord_game_sdk.zip "https://dl-game-sdk.discordapp.net/latest/discord_game_sdk.zip"
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status=$?
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if [ $status -ne 0 ]
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then
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@@ -673,9 +673,10 @@ fi
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# Determine Discord Game SDK architecture.
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case $arch in
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32) arch_discord="x86";;
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64) arch_discord="x86_64";;
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*) arch_discord="$arch";;
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32) arch_discord="x86";;
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64) arch_discord="x86_64";;
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arm64 | ARM64) arch_discord="aarch64";;
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*) arch_discord="$arch";;
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esac
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# Create temporary directory for archival.
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