Remove mutex names, fixes #722

Named mutexes are used for inter-process synchronization, using them to synchronize threads of a single process is just begging for trouble when running multiple instances of the application.
This commit is contained in:
David Hrdlička
2020-04-27 13:24:43 +02:00
parent 276cd0cb80
commit 2a5382a97b
5 changed files with 6 additions and 6 deletions

View File

@@ -148,7 +148,7 @@ extern void thread_reset_event(event_t *arg);
extern int thread_wait_event(event_t *arg, int timeout);
extern void thread_destroy_event(event_t *arg);
extern mutex_t *thread_create_mutex(wchar_t *name);
extern mutex_t *thread_create_mutex(void);
extern void thread_close_mutex(mutex_t *arg);
extern int thread_wait_mutex(mutex_t *arg);
extern int thread_release_mutex(mutex_t *mutex);

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@@ -313,7 +313,7 @@ network_reset(void)
/* If no active card, we're done. */
if ((network_type==NET_TYPE_NONE) || (network_card==0)) return;
network_mutex = thread_create_mutex(L"VARCem.NetMutex");
network_mutex = thread_create_mutex();
/* Initialize the platform module. */
switch(network_type) {

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@@ -4997,7 +4997,7 @@ mystique_init(const device_t *info)
mystique->wake_fifo_thread = thread_create_event();
mystique->fifo_not_full_event = thread_create_event();
mystique->fifo_thread = thread_create(fifo_thread, mystique);
mystique->dma.lock = thread_create_mutex(L"86Box.MGAMutex");
mystique->dma.lock = thread_create_mutex();
timer_add(&mystique->wake_timer, mystique_wake_timer, (void *)mystique, 0);
timer_add(&mystique->softrap_pending_timer, mystique_softrap_pending_timer, (void *)mystique, 1);

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@@ -132,9 +132,9 @@ thread_destroy_event(event_t *arg)
mutex_t *
thread_create_mutex(wchar_t *name)
thread_create_mutex(void)
{
return((mutex_t*)CreateMutex(NULL, FALSE, name));
return((mutex_t*)CreateMutex(NULL, FALSE, NULL));
}

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@@ -962,7 +962,7 @@ ui_init(int nCmdShow)
* Before we can create the Render window, we first have
* to prepare some other things that it depends on.
*/
ghMutex = CreateMutex(NULL, FALSE, L"86Box.BlitMutex");
ghMutex = CreateMutex(NULL, FALSE, NULL);
/* Create the Machine Rendering window. */
hwndRender = CreateWindow(L"STATIC", NULL, WS_CHILD|SS_BITMAP,