Fixed Voodoo 3D rendering.

This commit is contained in:
OBattler
2020-11-18 16:56:35 +01:00
parent e8266cd716
commit 31c78fddf3

View File

@@ -525,7 +525,7 @@ void voodoo_callback(void *p)
if (draw_voodoo->dirty_line[draw_line])
{
uint32_t *p = &((uint32_t *)buffer32->line[voodoo->line])[32];
uint32_t *p = &buffer32->line[voodoo->line + 8][8];
uint16_t *src = (uint16_t *)&draw_voodoo->fb_mem[draw_voodoo->front_offset + draw_line*draw_voodoo->row_width];
int x;
@@ -539,6 +539,10 @@ void voodoo_callback(void *p)
if (voodoo->line > voodoo->dirty_line_high)
voodoo->dirty_line_high = voodoo->line;
/* Draw left overscan. */
for (x = 0; x < 8; x++)
buffer32->line[voodoo->line + 8][x] = 0x00000000;
if (voodoo->scrfilter && voodoo->scrfilterEnabled)
{
uint8_t fil[(voodoo->h_disp) * 3]; /* interleaved 24-bit RGB */
@@ -560,6 +564,10 @@ void voodoo_callback(void *p)
p[x] = draw_voodoo->video_16to32[src[x]];
}
}
/* Draw right overscan. */
for (x = 0; x < 8; x++)
buffer32->line[voodoo->line + 8][voodoo->h_disp + x + 8] = 0x00000000;
}
}
}