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readme.txt
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readme.txt
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PCem v10.1
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PCem is licensed under the GPL, see COPYING for more details.
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Changes since v10:
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- Fixed buffer overruns in PIIX and ET4000/W32p emulation
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- Add command line options to start in fullscreen and to specify config file
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- Emulator doesn't die when the CPU jumps to an unexecutable address
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- Removed Voodoo memory dump on exit
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PCem emulates the following machines:
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IBM 5150 PC (1981)
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The original PC. This shipped in 1981 with a 4.77mhz 8088, 64k of RAM, and a cassette port.
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Disc drives quickly became standard, along with more memory.
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ROM files needed:
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ibmpc\pc102782.bin
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ibmpc\basicc11.f6
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ibmpc\basicc11.f8
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ibmpc\basicc11.fa
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ibmpc\basicc11.fc
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IBM 5160 XT (1983)
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From a hardware perspective, this is a minor tweak of the original PC. It originally shipped
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with 128k of RAM and a 10mb hard disc, both of which could be easily fitted to the 1981 machine.
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However, this was targetted as businesses and was more successful than the original.
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ROM files needed:
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ibmxt\5000027.u19
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ibmxt\1501512.u18
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IBM PCjr (1984)
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A home machine, which had better graphics and sound than most XTs but was not hardware compatible
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with the PC.
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ROM files needed:
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ibmpcjr\bios.rom
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IBM AT (1984)
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This was the 'next generation' PC, fully 16-bit with an 80286. The original model came with a 6mhz
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286, which ran three times as fast as the XT. This model also introduced EGA.
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ROM files needed:
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ibmat\at111585.0
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ibmat\at111585.1
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Olivetti M24 (1984)
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An enhanced XT clone, also known as the AT&T PC 6300. Has an 8086 CPU, and an unusual 'double-res'
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CGA display.
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ROM files needed:
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olivetti_m24\olivetti_m24_version_1.43_low.bin
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olivetti_m24\olivetti_m24_version_1.43_high.bin
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Tandy 1000 (1985)
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This is a clone of the unsuccessful IBM PCjr, which added better graphics and sound to the XT,
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but removed much expandability plus some other hardware (such as the DMA controller). The Tandy
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puts back the DMA controller and ISA slots, making it a much more useful machine. Many games
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from the late 80s support the Tandy.
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ROM files needed:
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tandy\tandy1t1.020
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DTK Clone XT (1986)
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A generic clone XT board.
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ROM files needed:
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dtk\DTK_ERSO_2.42_2764.bin
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Amstrad PC1512 (1986)
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This was Amstrad's first entry into the PC clone market (after the CPC and PCW machines), and
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was the first cheap PC available in the UK, selling for only <20>500. It was a 'turbo' clone,
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having an 8mhz 8086, as opposed to an 8088, and had 512k RAM as standard. It also had a
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perculiar modification to its onboard CGA controller - the 640x200 mode had 16 colours instead
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of the usual 2. This was put to good use by GEM, which shipped with the machine.
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Amstrad's CGA implementation has a few oddities, these are emulated as best as possible. This
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mainly affects games defining unusual video modes, though 160x100x16 still works (as on the real
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machine).
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ROM files needed:
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pc1512\40043.v1
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pc1512\40044.v2
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pc1512\40078.ic127
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Amstrad PC1640 (1987)
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Amstrad's followup to the PC1512, the PC1640 had 640k of RAM and onboard EGA, but was otherwise
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mostly the same.
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ROM files needed:
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pc1640\40043.v3
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pc1640\40044.v3
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pc1640\40100
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Sinclair PC200/Amstrad PC20 (1988)
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This was Amstrad's entry to the 16-bit home computer market, intended to compete with the Atari
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ST and Commodore Amiga. It's similar to the PC1512, but is based on Amstrad's portable PPC512
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system. With stock CGA and PC speaker, it couldn't compare with the ST or Amiga.
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ROM files needed:
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pc200\pc20v2.0
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pc200\pc20v2.1
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pc200\40109.bin
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Schneider Euro PC (1988)
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A German XT clone. An 'all-in-one' system like the Sinclair PC200. I don't know much about this
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machine to be honest! This doesn't appear to work with the XTIDE BIOS, so therefore this is the
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only model that does not support hard discs.
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ROM files needed:
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europc\50145
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europc\50146
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(c)Anonymous Generic Turbo XT BIOS (1988?)
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This is a BIOS whose source code was made available on Usenet in 1988. It appears to be an
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anonymous BIOS from an XT clone board. It was then heavily modified to fix bugs. The history of
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this BIOS (and the source code) is at http://dizzie.narod.ru/bios.txt
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ROM files needed:
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genxt\pcxt.rom
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AMI XT clone (1989)
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ROM files needed:
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amixt\AMI_8088_BIOS_31JAN89.BIN
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DTK XT clone (1988)
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ROM files needed:
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dtk\DTK_ERSO_2.42_2764.bin
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VTech Laser Turbo XT (1987)
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ROM files needed:
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ltxt\27C64.bin
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VTech Laser XT3 (1989)
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ROM files needed:
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lxt3\27C64D.bin
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Phoenix XT clone (1986)
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ROM files needed:
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pxxt\000p001.bin
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Juko XT clone (1988)
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ROM files needed:
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jukopc\000o001.bin
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Commodore PC30-III (1988)
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A fairly generic 286 clone.
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ROM files needed:
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cmdpc30\commodore pc 30 iii even.bin
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cmdpc30\commodore pc 30 iii odd.bin
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Amstrad PC2086 (1989)
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The PC2086 is essentially a PC1640 with VGA and 3.5" floppy drives.
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ROM files needed:
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pc2086\40179.ic129
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pc2086\40180.ic132
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pc2086\40186.ic171
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Amstrad PC3086 (1990)
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The PC3086 is a version of the PC2086 with a more standard case.
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ROM files needed:
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pc3086\fc00.bin
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pc3086\c000.bin
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Dell System 200 (1990?)
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This is a pretty generic 286 clone with a Phoenix BIOS.
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HIMEM.SYS doesn't appear to work on this one, for some reason.
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ROM files needed:
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dells200\dell0.bin
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dells200\dell1.bin
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AMI 286 clone (1990)
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This is a generic 286 clone with an AMI BIOS.
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ROM files needed:
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ami286\amic206.bin
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IBM PS/1 Model 2011 (1990)
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This is a 286 with integrated VGA and a basic GUI and DOS 4.01 in ROM.
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ROM files needed:
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ibmps1\f80000.bin
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Compaq Deskpro 386 (1989)
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An early 386 system. I don't think this BIOS is from the original 1986 version
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(the very first 386 system), but from a 1989 refresh.
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ROM files needed:
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deskpro386\109592-005.U11.bin
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deskpro386\109591-005.U13.bin
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Acermate 386SX/25N (1992?)
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An integrated 386SX clone, with onboard Oak SVGA and IO.
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ROM files needed:
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acer386\acer386.bin
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acer386\oti067.bin
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DTK 386SX clone (1990)
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ROM files needed:
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dtk386\3cto001.bin
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Phoenix 386 clone (1989)
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ROM files needed:
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px386\3iip001l.bin
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px386\3iip001h.bin
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Amstrad MegaPC (1992)
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A 386SX clone (otherwise known as the PC7386SX) with a built-in Sega Megadrive. Only the PC section
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is emulated, obv.
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ROM files needed:
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megapc\41651-bios lo.u18
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megapc\211253-bios hi.u19
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AMI 386 clone (1994)
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This is a generic 386 clone with an AMI BIOS. The BIOS came from my 386DX/40, the motherboard is
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dated June 1994.
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ROM files needed:
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ami386\ami386.bin
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AMI 486 clone (1993)
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This is a generic 486 clone with an AMI BIOS. The BIOS came from my 486SX/25, bought in December
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1993.
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ROM files needed:
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ami486\ami486.bin
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AMI WinBIOS 486 clone (1994)
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A 486 clone with a newer AMI BIOS.
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ROM files needed:
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win486\ali1429g.amw
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Award SiS 496/497 (1995)
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A 486 clone using the SiS 496/497 chipset, with PCI bus and Award BIOS.
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ROM files needed:
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sis496\SIS496-1.AWA
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Intel Premiere/PCI (Batman's Revenge) (1994)
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A Socket 4 based board with 430LX chipset.
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Has an odd bug where on soft-reset, the memory count never ends. Hard-reset works okay.
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ROM files needed:
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revenge\1009AF2_.BI0
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revenge\1009AF2_.BI1
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Intel Advanced/EV (Endeavor) (1995)
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A Socket 5/7 based board with 430FX chipset. The real board has a Sound Blaster Vibra 16 on board,
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which is not emulated - use a discrete card instead. Some Advanced/EVs also had a Trio64 on board,
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the emulated board does not have this either.
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Has essentially the same BIOS as the Premiere/PCI, and the same soft-reset bug.
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ROM files needed:
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endeavor\1006CB0_.BI0
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endeavor\1006CB0_.BI1
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Award 430VX PCI (1996)
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A generic Socket 5/7 board with 430VX chipset.
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ROM files needed:
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430vx\55XWUQ0E.BIN
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PCem emulates the following graphics adapters :
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MDA
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The original PC adapter. This displays 80x25 text in monochrome.
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Hercules
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A clone of MDA, with the addition of a high-resolution 720x348 graphics mode.
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CGA
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The most common of the original adapters, supporting 40x25 and 80x25 text, and
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320x200 in 4 colours, 640x200 in 2 colours, and a composite mode giving 160x200
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in 16 colours.
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IBM EGA
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The original 1984 IBM EGA card, with 256k VRAM.
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ROM files needed:
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ibm_6277356_ega_card_u44_27128.bin
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Trident 8900D SVGA
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A low cost SVGA board circa 1992/1993. Not the greatest board in it's day, but
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it has a reasonable VESA driver and (buggy) 15/16/24-bit colour modes.
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ROM files needed:
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trident.bin
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Trident TGUI9440
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A later Trident board with GUI acceleration. Windows 9x doesn't include drivers
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for this, so they have to be downloaded and installed separately.
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ROM files needed:
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9440.vbi
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Tseng ET4000AX SVGA
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A somewhat better SVGA board than the Trident, here you get better compatibility
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and speed (on the real card, not the emulator) in exchange for being limited to
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8-bit colour.
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ROM files needed:
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et4000.bin
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Diamond Stealth 32 SVGA
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An ET4000/W32p based board, has 15/16/24-bit colour modes, plus acceleration.
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ROM files needed:
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et4000w32.bin
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Paradise Bahamas 64
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An S3 Vision864 based board.
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ROM files needed:
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bahamas64.bin
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Number Nine 9FX
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An S3 Trio64 based board.
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ROM files needed:
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s3_764.bin
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ATI VGA Edge-16
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A basic SVGA clone.
|
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||||
ROM files needed:
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vgaedge16.vbi
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ATI VGA Charger
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A basic SVGA clone, similar to the Edge-16.
|
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ROM files needed:
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bios.bin
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ATI Graphics Pro Turbo
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A Mach64GX based board. Probably the best of the emulated boards for use in
|
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Windows.
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ROM files needed:
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mach64gx/bios.bin
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OAK OTI-067
|
||||
A basic SVGA clone.
|
||||
|
||||
ROM files needed:
|
||||
|
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oti067/bios.bin
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||||
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Diamond Stealth 3D 2000
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An S3 ViRGE/325 based board.
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||||
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PCem emulates the ViRGE S3D engine in software. This works with most games I tried, but
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there may be some issues. The Direct3D drivers for the /325 are fairly poor (often showing
|
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as missing triangles), so use of the /DX instead is recommended.
|
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|
||||
The streams processor (video overlay) is also emulated, however many features are missing.
|
||||
|
||||
ROM files needed:
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||||
|
||||
s3virge.bin
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||||
|
||||
|
||||
S3 ViRGE/DX
|
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An S3 ViRGE/DX based board. The drivers that come with Windows are similar to those for the
|
||||
/325, however better ones do exist (try the 8-21-1997 version). With the correct drivers,
|
||||
many early Direct3D games work okay (if slowly).
|
||||
|
||||
ROM files needed:
|
||||
|
||||
86c375_1.bin
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||||
|
||||
|
||||
3DFX Voodoo Graphics
|
||||
3D accelerator. Widely supported in late 90s games.
|
||||
|
||||
PCem emulates this in software. The emulation isn't quite as fast as the real thing, but in
|
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most games the emulated CPU is the bottleneck rather than the 3DFX, unless you insist on
|
||||
running in 800x600. PCem can split rendering over two threads - this doesn't double performance,
|
||||
but can give a noticeable improvement.
|
||||
|
||||
PCem can emulate 6 and 8 MB configurations, but defaults to 4 MB for compatibility. It can also
|
||||
emulate the screen filter present on the original card, though this does at present have a
|
||||
noticeable performance hit.
|
||||
|
||||
Almost everything I've tried works okay, with a very few exceptions - Screamer 2 and Rally have
|
||||
serious issues, and Need For Speed II SE and III don't draw the map correctly.
|
||||
|
||||
|
||||
|
||||
Some models have fixed graphics adapters :
|
||||
|
||||
IBM PCjr
|
||||
CGA with various new modes - 160x200x16, 320x200x16, 640x200x4.
|
||||
|
||||
Olivetti M24
|
||||
CGA with double-res text modes and a 640x400 mode. I haven't seen a dump of the font
|
||||
ROM for this yet, so if one is not provided the MDA font will be used - which looks slightly odd
|
||||
as it is 14-line instead of 16-line.
|
||||
|
||||
Tandy 1000
|
||||
Clone of PCjr video. Widely supported in 80s games.
|
||||
|
||||
Amstrad PC1512
|
||||
CGA with a new mode (640x200x16). Only supported in GEM to my knowledge.
|
||||
|
||||
Amstrad PC1640
|
||||
Paradise EGA.
|
||||
|
||||
Amstrad PC2086/PC3086
|
||||
Paradise PVGA1. An early SVGA clone with 256kb VRAM.
|
||||
|
||||
IBM PS/1 Model 2011
|
||||
Stock VGA with 256kb VRAM.
|
||||
|
||||
Amstrad MegaPC
|
||||
Paradise 90C11. A development of the PVGA1, with 512kb VRAM.
|
||||
|
||||
Acer 386SX/25N
|
||||
Oak OTI-067. Another 512kb SVGA clone.
|
||||
|
||||
|
||||
|
||||
PCem emulates the following sound devices :
|
||||
|
||||
PC speaker
|
||||
The standard beeper on all PCs. Supports samples/RealSound.
|
||||
|
||||
Tandy PSG
|
||||
The Texas Instruments chip in the PCjr and Tandy 1000. Supports 3 voices plus
|
||||
noise. I reused the emulator in B-em for this (slightly modified).
|
||||
|
||||
Gameblaster
|
||||
The Creative Labs Gameblaster/Creative Music System, Creative's first sound card
|
||||
introduced in 1987. Has two Philips SAA1099, giving 12 voices of square waves plus 4 noise
|
||||
voices. In stereo!
|
||||
|
||||
Adlib
|
||||
Has a Yamaha YM3812, giving 9 voices of 2 op FM, or 6 voices plus a rhythm section. PCem
|
||||
uses the DOSBox dbopl emulator.
|
||||
|
||||
Adlib Gold
|
||||
OPL3 with YM318Z 12-bit digital section. Possibly some bugs (not a lot of software to test).
|
||||
|
||||
Sound Blaster
|
||||
Several Sound Blasters are emulated :
|
||||
SB v1.0 - The original. Limited to 22khz, and no auto-init DMA (can cause crackles sometimes).
|
||||
SB v1.5 - Adds auto-init DMA
|
||||
SB v2.0 - Upped to 41khz
|
||||
SB Pro v1.0 - Stereo, with twin OPL2 chips.
|
||||
SB Pro v2.0 - Stereo, with OPL 3 chip
|
||||
SB 16 - 16 bit stereo
|
||||
SB AWE32 - SB 16 + wavetable MIDI. This requires a ROM dump from a real AWE32.
|
||||
All are set to Address 220, IRQ 7 and DMA 1 (and High DMA 5). IRQ and DMA can be changed for the
|
||||
SB16 & AWE32 in the drivers.
|
||||
The relevant SET line for autoexec.bat is
|
||||
SET BLASTER = A220 I7 D1 Tx - where Tx is T1 for SB v1.0, T3 for SB v2.0, T4 for SB Pro,
|
||||
and T6 for SB16.
|
||||
|
||||
AWE32 requires a ROM dump called awe32.raw. AWE-DUMP is a utility which can get a dump from a real
|
||||
card. Most EMU8000 functionality should work, however filters are not correct and reverb/chorus
|
||||
effects are not currently emulated.
|
||||
|
||||
Gravis Ultrasound
|
||||
32 voice sample playback. Port address is fixed to 240, IRQ and DMA can be changed from the drivers.
|
||||
Emulation is improved significantly over previous versions.
|
||||
|
||||
Windows Sound System
|
||||
16-bit digital + OPL3. Note that this only emulates WSS itself, and should not be used with drivers
|
||||
from compatible boards with additional components (eg Turtle Beach Monte Carlo)
|
||||
|
||||
Innovation SSI-2001
|
||||
SID6581. Emulated using resid-fp. Board is fixed to port 280.
|
||||
|
||||
|
||||
Other stuff emulated :
|
||||
|
||||
Serial mouse
|
||||
A Microsoft compatible serial mouse on COM1. Compatible drivers are all over the place for this.
|
||||
|
||||
M24 mouse
|
||||
I haven't seen a DOS mouse driver for this yet, but the regular scancode mode works, as does the
|
||||
Windows 1.x driver.
|
||||
|
||||
PC1512 mouse
|
||||
The PC1512's perculiar quadrature mouse. You need Amstrad's actual driver for this one.
|
||||
|
||||
PS/2 mouse
|
||||
A PS/2 mouse is emulated on the MegaPC, 386SX/25N and Premiere/PCI models. As with serial,
|
||||
compatible drivers are common.
|
||||
|
||||
ATAPI CD-ROM
|
||||
Works with OAKCDROM.SYS. It can only work with actual CD-ROM drives at the minute, so to use ISO images
|
||||
you need a virtual CD drive.
|
||||
|
||||
|
||||
XTIDE :
|
||||
|
||||
The XTIDE board is emulated for machines that don't natively support IDE hard discs.
|
||||
|
||||
You will need to download the XTIDE BIOS seperately. Of the various versions, ide_at.bin and ide_xt.bin
|
||||
should be placed in the ROMS directory. ide_xt is used on all XT models, and ide_at is used on the IBM AT
|
||||
and Commodore PC30-III machines.
|
||||
|
||||
The BIOS is available at :
|
||||
|
||||
http://code.google.com/p/xtideuniversalbios/
|
||||
|
||||
v2.0.0 beta 1 is the version I've mostly tested. v2.0.0 beta 3 is known to have some issues.
|
||||
|
||||
For the PS/1, you will need v1.1.5. The PS/1 is a bit fussy with XTIDE, and I've found that it works best
|
||||
when the XTIDE configuration has 'Full Operating Mode' disabled. This version must be called
|
||||
ide_at_1_1_5.bin and should also be placed in the ROMS directory.
|
||||
|
||||
|
||||
Notes :
|
||||
|
||||
- The time on the PC1512 clock is wrong. The date is correct, though since the PC1512's bios isn't
|
||||
Y2k compliant, it thinks it's 1988.
|
||||
|
||||
- The envelope system on the Gameblaster isn't emulated. The noise may not be right either.
|
||||
|
||||
- Some of the more unusual VGA features are not emulated. I haven't found anything that uses them yet.
|
||||
|
||||
- On some versions of Windows the AWE32 is not set up correctly, claiming a resource conflict. To correct
|
||||
this open the relevant item in Device Manager, choose 'Set Configuration Manually' and accept the
|
||||
options presented.
|
||||
|
||||
|
||||
Software tested:
|
||||
|
||||
MS-DOS 3.3
|
||||
MS-DOS 6.22
|
||||
- Most of the supplied software seems to work, eg Drivespace, Defrag, Scandisk, QBASIC
|
||||
etc
|
||||
|
||||
Windows 1.03
|
||||
Windows 2.03
|
||||
Windows/286 2.1
|
||||
Windows/386 2.1
|
||||
Windows 3.0
|
||||
Windows 3.1
|
||||
Windows 3.11 for Workgroups
|
||||
Windows NT 3.1
|
||||
Windows NT 3.51
|
||||
Windows NT 4
|
||||
Windows 95
|
||||
Windows 95 OSR 2
|
||||
Windows 98
|
||||
Windows 98 SE
|
||||
Windows ME
|
||||
Windows 2000
|
||||
Windows XP
|
||||
|
||||
OS/2 1.0 - hard disk must be formatted beforehand
|
||||
OS/2 1.21 - hard disk must be formatted beforehand
|
||||
OS/2 1.3
|
||||
OS/2 2.0
|
||||
OS/2 Warp 3
|
||||
OS/2 Warp 4
|
||||
|
||||
BeOS 5 Personal Edition (only seems to work correctly on Award SiS 496/497)
|
||||
|
||||
Mandrake Linux 7.1
|
||||
RedHat Linux 7.1 (Seawolf)
|
||||
SUSE Linux 6.3
|
||||
|
||||
NetBSD 6.1.5
|
||||
|
||||
Office 97
|
||||
Word for Windows 2.0
|
||||
Works for Windows 3.0
|
||||
|
||||
Alien vs Predator
|
||||
All New World of Lemmings
|
||||
Alley Cat
|
||||
Breakneck
|
||||
Civilization (DOS and Windows versions)
|
||||
Colin Mcrae Rally
|
||||
Colonization
|
||||
Command and Conquer : Red Alert (DOS and Windows versions)
|
||||
Croc (demo, ViRGE and 3DFX)
|
||||
Curse of Monkey Island
|
||||
Dawn Patrol
|
||||
Deus Ex (3DFX) (slow)
|
||||
Discworld 2
|
||||
Doom
|
||||
Duke Nukem 3D
|
||||
Dune (floppy and CD versions)
|
||||
Ecstatica
|
||||
Epic Pinball
|
||||
Expendable (3DFX) (slow)
|
||||
Final Fantasy VII (3DFX)
|
||||
Forsaken (3DFX)
|
||||
G-Police (ViRGE and 3DFX)
|
||||
Grand Theft Auto (3DFX)
|
||||
Grand Theft Auto 2 (3DFX)
|
||||
Grim Fandango (ViRGE and 3DFX)
|
||||
Half-Life (3DFX)
|
||||
Incoming (3DFX)
|
||||
Interstate '76
|
||||
Jazz Jackrabbit
|
||||
Jazz Jackrabbit 2
|
||||
Jedi Knight (3DFX)
|
||||
Kings Quest (PC booter, PCjr and Tandy 1000)
|
||||
Kings Quest II (booter)
|
||||
Lemmings
|
||||
Lemmings 2 : The Tribes
|
||||
Lotus III
|
||||
Mortal Kombat Trilogy (DOS and Windows versions)
|
||||
Mystic Towers
|
||||
Need for Speed II SE (3DFX)
|
||||
Need for Speed III
|
||||
Network Q RAC Rally
|
||||
Oddworld : Abe's Oddysee
|
||||
Overlord
|
||||
Pinball Fantasies
|
||||
Populous : The Beginning (3DFX)
|
||||
Power Drive
|
||||
Prince of Persia
|
||||
Pro Pinball : Big Race USA
|
||||
Pro Pinball : The Web
|
||||
Psycho Pinball
|
||||
Quake (3DFX)
|
||||
Quake II (3DFX)
|
||||
Rebel Assault
|
||||
Return of Arcade
|
||||
Rise of the Triad
|
||||
Rollercoaster Tycoon
|
||||
Screamer
|
||||
Screamer Rally (not 3DFX)
|
||||
Secret of Monkey Island
|
||||
Sensible World of Soccer
|
||||
Simcity 2000 (DOS, Windows 3.1, Windows 95 and OS/2 versions)
|
||||
Simcity 3000
|
||||
SiN (3DFX)
|
||||
Stargunner
|
||||
System Shock
|
||||
Terminal Velocity
|
||||
The 7th Guest
|
||||
The Humans
|
||||
Theme Hospital (DOS and Windows versions)
|
||||
Theme Park
|
||||
Tomb Raider (ViRGE and 3DFX)
|
||||
Tomb Raider II (3DFX)
|
||||
Total Annihilation
|
||||
Transport Tycoon
|
||||
Turok (3DFX)
|
||||
Tyrian
|
||||
UFO : Enemy Unknown
|
||||
Ultima Underworld II
|
||||
Unreal
|
||||
Unreal Tournament (3DFX)
|
||||
Wacky Wheels
|
||||
Wing Commander III
|
||||
Wolfenstein 3D
|
||||
Worms
|
||||
X-Com : Apocalypse
|
||||
X-Com : Terror From The Deep
|
||||
X-Wing
|
||||
|
Reference in New Issue
Block a user