4:3 conversion of 4:3 Integer scale now always preserves the width.
This commit is contained in:
@@ -81,13 +81,8 @@ RendererCommon::onResize(int width, int height)
|
||||
gsr = gw / gh;
|
||||
|
||||
if (video_fullscreen_scale == FULLSCR_SCALE_INT43) {
|
||||
if (r43 <= gsr) {
|
||||
gw = gh * r43;
|
||||
gh = gh;
|
||||
} else {
|
||||
gh = gw / r43;
|
||||
gw = gw;
|
||||
}
|
||||
gh = gw / r43;
|
||||
gw = gw;
|
||||
|
||||
gsr = r43;
|
||||
}
|
||||
|
Reference in New Issue
Block a user