win_opengl: add windows message hook to relay input, hide cursor on capture, unify method naming
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@@ -148,7 +148,7 @@ void main() {\n\
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* @brief Load and compile default shaders into a program.
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* @return Shader program identifier.
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*/
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static GLuint LoadShaders()
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static GLuint load_shaders()
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{
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GLuint vs_id = glCreateShader(GL_VERTEX_SHADER);
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GLuint fs_id = glCreateShader(GL_FRAGMENT_SHADER);
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@@ -195,7 +195,7 @@ static GLuint LoadShaders()
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* Modifies the window style and sets the parent window.
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* WS_EX_NOACTIVATE keeps the window from stealing input focus.
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*/
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static void SetParentBinding(int enable)
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static void set_parent_binding(int enable)
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{
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if (wmi.subsystem != SDL_SYSWM_WINDOWS)
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return;
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@@ -220,6 +220,33 @@ static void SetParentBinding(int enable)
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SetParent(wmi.info.win.window, enable ? parent : NULL);
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}
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/**
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* @brief Windows message handler for SDL Windows.
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* @param userdata SDL_Window's HWND
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* @param hWnd
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* @param message
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* @param wParam
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* @param lParam
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*/
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static void winmessage_hook(void* userdata, void* hWnd, unsigned int message, Uint64 wParam, Sint64 lParam)
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{
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/* Process only our window */
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if (userdata != hWnd || parent == NULL)
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return;
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switch (message)
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{
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case WM_LBUTTONUP:
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case WM_MBUTTONUP:
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/* Mouse events that enter and exit capture. */
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PostMessage(parent, message, wParam, lParam);
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break;
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case WM_INPUT:
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/* TODO: Use in full screen. */
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break;
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}
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}
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/**
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* @brief Initialize OpenGL context
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* @return Object identifiers
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@@ -256,7 +283,7 @@ static gl_objects initialize_glcontext()
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glClearColor(0.f, 0.f, 0.f, 1.f);
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obj.shader_progID = LoadShaders();
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obj.shader_progID = load_shaders();
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glUseProgram(obj.shader_progID);
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@@ -292,11 +319,14 @@ static void opengl_main()
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SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); /* Is this actually doing anything...? */
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window = SDL_CreateWindow("86Box OpenGL Renderer", 0, 0, resize_info.width, resize_info.height, SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
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SDL_VERSION(&wmi.version);
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SDL_GetWindowWMInfo(window, &wmi);
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SetParentBinding(1);
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if (wmi.subsystem == SDL_SYSWM_WINDOWS)
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SDL_SetWindowsMessageHook(winmessage_hook, wmi.info.win.window);
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set_parent_binding(1);
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SDL_GLContext context = SDL_GL_CreateContext(window);
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@@ -319,14 +349,10 @@ static void opengl_main()
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SDL_Event event;
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/* Handle SDL_Window events */
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while (SDL_PollEvent(&event))
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{
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/* Start mouse capture on button down */
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if (event.type == SDL_MOUSEBUTTONUP && event.button.button == SDL_BUTTON_LEFT)
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{
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plat_mouse_capture(1);
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}
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}
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while (SDL_PollEvent(&event)) { /* No need for actual handlers, but message queue must be processed. */ }
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if (SDL_ShowCursor(-1) == !!mouse_capture)
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SDL_ShowCursor(!mouse_capture);
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/* Wait for synchronized events for 1ms before going back to window events */
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wait_result = WaitForMultipleObjects(sizeof(sync_objects) / sizeof(HANDLE), sync_objects.asArray, FALSE, 1);
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@@ -354,13 +380,13 @@ static void opengl_main()
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else if (sync_event == sync_objects.resize)
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{
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/* Detach from parent while resizing */
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SetParentBinding(0);
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set_parent_binding(0);
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SDL_SetWindowSize(window, resize_info.width, resize_info.height);
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glViewport(0, 0, resize_info.width, resize_info.height);
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SetParentBinding(1);
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set_parent_binding(1);
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//SetForegroundWindow(GetParent(parent));
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}
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@@ -370,15 +396,16 @@ static void opengl_main()
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SDL_GL_DeleteContext(context);
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SetParentBinding(0);
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set_parent_binding(0);
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SDL_SetWindowsMessageHook(NULL, NULL);
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SDL_DestroyWindow(window);
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window = NULL;
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}
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static void
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opengl_blit(int x, int y, int y1, int y2, int w, int h)
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static void opengl_blit(int x, int y, int y1, int y2, int w, int h)
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{
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if (y1 == y2 || h <= 0 || render_buffer == NULL)
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{
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@@ -460,7 +487,7 @@ void opengl_set_fs(int fs)
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if (window != NULL)
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{
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/* Can't full screen as child window */
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SetParentBinding(fs ? 0 : 1);
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set_parent_binding(fs ? 0 : 1);
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SDL_SetWindowFullscreen(window, fs ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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}
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@@ -468,6 +495,9 @@ void opengl_set_fs(int fs)
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void opengl_resize(int w, int h)
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{
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if (thread == NULL)
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return;
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resize_info.width = w;
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resize_info.height = h;
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