Changes to the DirectDraw and Direct3D renderers.
This commit is contained in:
@@ -8,7 +8,7 @@
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*
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* Rendering module for Microsoft Direct3D 9.
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*
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* Version: @(#)win_d3d.cpp 1.0.13 2019/10/12
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* Version: @(#)win_d3d.cpp 1.0.14 2019/11/01
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*
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* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
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* Miran Grca, <mgrca8@gmail.com>
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@@ -43,8 +43,8 @@ static LPDIRECT3DTEXTURE9 d3dTexture = NULL;
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static D3DPRESENT_PARAMETERS d3dpp;
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static HWND d3d_hwnd;
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static HWND d3d_device_window;
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static int d3d_w,
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d3d_h;
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static int d3d_w, d3d_h;
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static int d3d_fs;
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static volatile int d3d_enabled = 0;
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static CUSTOMVERTEX d3d_verts[] = {
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@@ -143,17 +143,15 @@ d3d_size(RECT w_rect, double *l, double *t, double *r, double *b, int w, int h)
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static void
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d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
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d3d_blit(int x, int y, int y1, int y2, int w, int h)
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{
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#if 0
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HRESULT hr = D3D_OK;
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HRESULT hbsr = D3D_OK;
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VOID* pVoid;
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D3DLOCKED_RECT dr;
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RECT w_rect;
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RECT r;
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int yy;
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double l = 0, t = 0, r = 0, b = 0;
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RECT lock_rect;
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double l = 0, t = 0, rr = 0, b = 0; /* FS_ONLY */
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if (!d3d_enabled) {
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video_blit_complete();
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@@ -165,19 +163,21 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
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return; /*Nothing to do*/
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}
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lock_rect.top = y1;
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lock_rect.left = 0;
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lock_rect.bottom = y2;
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lock_rect.right = 2047;
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r.top = y1;
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r.left = 0;
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r.bottom = y2;
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r.right = 2047;
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hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
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if (hr == D3D_OK) {
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hr = d3dTexture->LockRect(0, &dr, &r, 0);
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if (hr == D3D_OK) {
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for (yy = y1; yy < y2; yy++) {
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if (buffer32) {
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if (video_grayscale || invert_display)
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video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
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else
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memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
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if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
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if (video_grayscale || invert_display)
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video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
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else
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memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
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}
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}
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}
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@@ -188,8 +188,8 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
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return;
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}
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d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
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d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
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d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
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d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
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d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
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d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
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d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
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@@ -197,32 +197,35 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
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d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
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d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
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GetClientRect(d3d_device_window, &w_rect);
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d3d_size(w_rect, &l, &t, &r, &b, w, h);
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d3d_verts[0].x = l;
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d3d_verts[0].y = t;
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d3d_verts[1].x = r;
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d3d_verts[1].y = b;
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d3d_verts[2].x = l;
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d3d_verts[2].y = b;
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d3d_verts[3].x = l;
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d3d_verts[3].y = t;
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d3d_verts[4].x = r;
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d3d_verts[4].y = t;
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d3d_verts[5].x = r;
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d3d_verts[5].y = b;
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d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
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d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
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d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
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d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
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if (d3d_fs) {
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GetClientRect(d3d_device_window, &r);
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d3d_size(r, &l, &t, &rr, &b, w, h);
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d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = l;
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d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = t;
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d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = rr;
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d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = b;
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d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = rr - 40.5;
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d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
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d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = rr - 8.5;
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d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
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} else {
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GetClientRect(d3d_hwnd, &r);
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d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
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d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
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d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5;
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d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5;
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d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5;
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d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
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d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5;
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d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
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}
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if (hr == D3D_OK)
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hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
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hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
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if (hr == D3D_OK)
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memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
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memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
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if (hr == D3D_OK)
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hr = v_buffer->Unlock();
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hr = v_buffer->Unlock(); // unlock the vertex buffer
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if (hr == D3D_OK)
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hbsr = hr = d3ddev->BeginScene();
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@@ -253,217 +256,6 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
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if (hr == D3D_OK)
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hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
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if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
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PostMessage(hwndMain, WM_RESETD3D, 0, 0);
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#else
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HRESULT hr = D3D_OK;
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HRESULT hbsr = D3D_OK;
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VOID* pVoid;
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D3DLOCKED_RECT dr;
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RECT r, w_rect;
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int yy;
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double l = 0, t = 0, rr = 0, b = 0;
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if (!d3d_enabled) {
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video_blit_complete();
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return;
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}
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if ((y1 == y2) || (h <= 0)) {
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video_blit_complete();
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return; /*Nothing to do*/
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}
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r.top = y1;
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r.left = 0;
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r.bottom = y2;
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r.right = 2047;
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hr = d3dTexture->LockRect(0, &dr, &r, 0);
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if (hr == D3D_OK) {
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for (yy = y1; yy < y2; yy++) {
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if (buffer32) {
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if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
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if (video_grayscale || invert_display)
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video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
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else
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memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
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}
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}
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}
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video_blit_complete();
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d3dTexture->UnlockRect(0);
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} else {
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video_blit_complete();
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return;
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}
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d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
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d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
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d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
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d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
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d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
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d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
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d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
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d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
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GetClientRect(d3d_device_window, &w_rect);
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d3d_size(w_rect, &l, &t, &rr, &b, w, h);
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d3d_verts[0].x = l;
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d3d_verts[0].y = t;
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d3d_verts[1].x = rr;
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d3d_verts[1].y = b;
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d3d_verts[2].x = l;
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d3d_verts[2].y = b;
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d3d_verts[3].x = l;
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d3d_verts[3].y = t;
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d3d_verts[4].x = rr;
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d3d_verts[4].y = t;
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d3d_verts[5].x = rr;
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d3d_verts[5].y = b;
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d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = rr - 40.5;
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d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
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d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = rr - 8.5;
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d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
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if (hr == D3D_OK)
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hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
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if (hr == D3D_OK)
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memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
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if (hr == D3D_OK)
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hr = v_buffer->Unlock(); // unlock the vertex buffer
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if (hr == D3D_OK)
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hbsr = hr = d3ddev->BeginScene();
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if (hr == D3D_OK) {
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if (hr == D3D_OK)
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hr = d3ddev->SetTexture(0, d3dTexture);
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if (hr == D3D_OK)
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hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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if (hr == D3D_OK)
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hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
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if (hr == D3D_OK)
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hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
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if (hr == D3D_OK)
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hr = d3ddev->SetTexture(0, NULL);
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}
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if (hbsr == D3D_OK)
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hr = d3ddev->EndScene();
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if (hr == D3D_OK)
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hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
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if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
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PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
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#endif
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}
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static void
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d3d_blit(int x, int y, int y1, int y2, int w, int h)
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{
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HRESULT hr = D3D_OK;
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HRESULT hbsr = D3D_OK;
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VOID* pVoid;
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D3DLOCKED_RECT dr;
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RECT r;
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int yy;
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if (!d3d_enabled) {
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video_blit_complete();
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return;
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}
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if ((y1 == y2) || (h <= 0)) {
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video_blit_complete();
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return; /*Nothing to do*/
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}
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r.top = y1;
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r.left = 0;
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r.bottom = y2;
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r.right = 2047;
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hr = d3dTexture->LockRect(0, &dr, &r, 0);
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if (hr == D3D_OK) {
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for (yy = y1; yy < y2; yy++) {
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if (buffer32) {
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if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
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if (video_grayscale || invert_display)
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video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
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else
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memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
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}
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}
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}
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video_blit_complete();
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d3dTexture->UnlockRect(0);
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} else {
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video_blit_complete();
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return;
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}
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d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
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d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
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d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
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d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
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d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
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d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
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d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
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d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
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GetClientRect(d3d_hwnd, &r);
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d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
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d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
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d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5;
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d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5;
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d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5;
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d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
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d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5;
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d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
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if (hr == D3D_OK)
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hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
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if (hr == D3D_OK)
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memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
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if (hr == D3D_OK)
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hr = v_buffer->Unlock(); // unlock the vertex buffer
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if (hr == D3D_OK)
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hbsr = hr = d3ddev->BeginScene();
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if (hr == D3D_OK) {
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if (hr == D3D_OK)
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hr = d3ddev->SetTexture(0, d3dTexture);
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if (hr == D3D_OK)
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hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
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if (hr == D3D_OK)
|
||||
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->SetTexture(0, NULL);
|
||||
}
|
||||
|
||||
if (hbsr == D3D_OK)
|
||||
hr = d3ddev->EndScene();
|
||||
|
||||
if (hr == D3D_OK)
|
||||
hr = d3ddev->Present(NULL, NULL, d3d_hwnd, NULL);
|
||||
|
||||
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
|
||||
PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
|
||||
}
|
||||
@@ -557,6 +349,7 @@ d3d_init(HWND h)
|
||||
|
||||
video_setblit(d3d_blit);
|
||||
|
||||
d3d_fs = 0;
|
||||
d3d_enabled = 1;
|
||||
|
||||
return(1);
|
||||
@@ -629,8 +422,9 @@ d3d_init_fs(HWND h)
|
||||
|
||||
mouse_capture = 1;
|
||||
|
||||
video_setblit(d3d_blit_fs);
|
||||
video_setblit(d3d_blit);
|
||||
|
||||
d3d_fs = 1;
|
||||
d3d_enabled = 1;
|
||||
|
||||
return(1);
|
||||
|
@@ -11,7 +11,7 @@
|
||||
* NOTES: This code should be re-merged into a single init() with a
|
||||
* 'fullscreen' argument, indicating FS mode is requested.
|
||||
*
|
||||
* Version: @(#)win_ddraw.cpp 1.0.15 2019/10/12
|
||||
* Version: @(#)win_ddraw.cpp 1.0.16 2019/11/01
|
||||
*
|
||||
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
|
||||
* Miran Grca, <mgrca8@gmail.com>
|
||||
@@ -48,6 +48,7 @@ static LPDIRECTDRAWCLIPPER lpdd_clipper = NULL;
|
||||
static DDSURFACEDESC2 ddsd;
|
||||
static HWND ddraw_hwnd;
|
||||
static int ddraw_w, ddraw_h;
|
||||
static int ddraw_fs;
|
||||
static volatile int ddraw_enabled = 0;
|
||||
|
||||
|
||||
@@ -148,97 +149,17 @@ ddraw_fs_size(RECT w_rect, RECT *r_dest, int w, int h)
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
ddraw_blit_fs(int x, int y, int y1, int y2, int w, int h)
|
||||
{
|
||||
RECT r_src;
|
||||
RECT r_dest;
|
||||
RECT w_rect;
|
||||
int yy;
|
||||
HRESULT hr;
|
||||
DDBLTFX ddbltfx;
|
||||
|
||||
if (!ddraw_enabled) {
|
||||
video_blit_complete();
|
||||
return;
|
||||
}
|
||||
|
||||
if (lpdds_back == NULL) {
|
||||
video_blit_complete();
|
||||
return; /*Nothing to do*/
|
||||
}
|
||||
|
||||
if ((y1 == y2) || (h <= 0)) {
|
||||
video_blit_complete();
|
||||
return;
|
||||
}
|
||||
|
||||
memset(&ddsd, 0, sizeof(ddsd));
|
||||
ddsd.dwSize = sizeof(ddsd);
|
||||
|
||||
hr = lpdds_back->Lock(NULL, &ddsd,
|
||||
DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
|
||||
if (hr == DDERR_SURFACELOST) {
|
||||
lpdds_back->Restore();
|
||||
lpdds_back->Lock(NULL, &ddsd,
|
||||
DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
|
||||
device_force_redraw();
|
||||
}
|
||||
if (! ddsd.lpSurface) {
|
||||
video_blit_complete();
|
||||
return;
|
||||
}
|
||||
|
||||
for (yy = y1; yy < y2; yy++) {
|
||||
if (buffer32) {
|
||||
if (video_grayscale || invert_display)
|
||||
video_transform_copy((uint32_t *)((uintptr_t)ddsd.lpSurface + (yy * ddsd.lPitch)), &(buffer32->line[y + yy][x]), w);
|
||||
else
|
||||
memcpy((void *)((uintptr_t)ddsd.lpSurface + (yy * ddsd.lPitch)), &(buffer32->line[y + yy][x]), w * 4);
|
||||
}
|
||||
}
|
||||
video_blit_complete();
|
||||
lpdds_back->Unlock(NULL);
|
||||
|
||||
w_rect.left = 0;
|
||||
w_rect.top = 0;
|
||||
w_rect.right = ddraw_w;
|
||||
w_rect.bottom = ddraw_h;
|
||||
ddraw_fs_size(w_rect, &r_dest, w, h);
|
||||
|
||||
r_src.left = 0;
|
||||
r_src.top = 0;
|
||||
r_src.right = w;
|
||||
r_src.bottom = h;
|
||||
|
||||
ddbltfx.dwSize = sizeof(ddbltfx);
|
||||
ddbltfx.dwFillColor = 0;
|
||||
|
||||
lpdds_back2->Blt(&w_rect, NULL, NULL,
|
||||
DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
|
||||
|
||||
hr = lpdds_back2->Blt(&r_dest, lpdds_back, &r_src, DDBLT_WAIT, NULL);
|
||||
if (hr == DDERR_SURFACELOST) {
|
||||
lpdds_back2->Restore();
|
||||
lpdds_back2->Blt(&r_dest, lpdds_back, &r_src, DDBLT_WAIT, NULL);
|
||||
}
|
||||
|
||||
hr = lpdds_pri->Flip(NULL, DDFLIP_NOVSYNC);
|
||||
if (hr == DDERR_SURFACELOST) {
|
||||
lpdds_pri->Restore();
|
||||
lpdds_pri->Flip(NULL, DDFLIP_NOVSYNC);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
ddraw_blit(int x, int y, int y1, int y2, int w, int h)
|
||||
{
|
||||
RECT r_src;
|
||||
RECT r_dest;
|
||||
POINT po;
|
||||
HRESULT hr;
|
||||
RECT w_rect;
|
||||
int yy;
|
||||
HRESULT hr;
|
||||
DDBLTFX ddbltfx;
|
||||
RECT *r_tgt = ddraw_fs ? &r_dest : &r_src;
|
||||
|
||||
if (!ddraw_enabled) {
|
||||
video_blit_complete();
|
||||
@@ -286,29 +207,53 @@ ddraw_blit(int x, int y, int y1, int y2, int w, int h)
|
||||
video_blit_complete();
|
||||
lpdds_back->Unlock(NULL);
|
||||
|
||||
po.x = po.y = 0;
|
||||
|
||||
ClientToScreen(ddraw_hwnd, &po);
|
||||
GetClientRect(ddraw_hwnd, &r_dest);
|
||||
OffsetRect(&r_dest, po.x, po.y);
|
||||
|
||||
if (ddraw_fs) {
|
||||
w_rect.left = 0;
|
||||
w_rect.top = 0;
|
||||
w_rect.right = ddraw_w;
|
||||
w_rect.bottom = ddraw_h;
|
||||
ddraw_fs_size(w_rect, &r_dest, w, h);
|
||||
} else {
|
||||
po.x = po.y = 0;
|
||||
|
||||
ClientToScreen(ddraw_hwnd, &po);
|
||||
GetClientRect(ddraw_hwnd, &r_dest);
|
||||
OffsetRect(&r_dest, po.x, po.y);
|
||||
}
|
||||
|
||||
r_src.left = 0;
|
||||
r_src.top = 0;
|
||||
r_src.right = w;
|
||||
r_src.bottom = h;
|
||||
|
||||
hr = lpdds_back2->Blt(&r_src, lpdds_back, &r_src, DDBLT_WAIT, NULL);
|
||||
if (hr == DDERR_SURFACELOST) {
|
||||
lpdds_back2->Restore();
|
||||
lpdds_back2->Blt(&r_src, lpdds_back, &r_src, DDBLT_WAIT, NULL);
|
||||
if (ddraw_fs) {
|
||||
ddbltfx.dwSize = sizeof(ddbltfx);
|
||||
ddbltfx.dwFillColor = 0;
|
||||
|
||||
lpdds_back2->Blt(&w_rect, NULL, NULL,
|
||||
DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
|
||||
}
|
||||
|
||||
hr = lpdds_back2->Blt(r_tgt, lpdds_back, &r_src, DDBLT_WAIT, NULL);
|
||||
if (hr == DDERR_SURFACELOST) {
|
||||
lpdds_back2->Restore();
|
||||
lpdds_back2->Blt(r_tgt, lpdds_back, &r_src, DDBLT_WAIT, NULL);
|
||||
}
|
||||
|
||||
if (ddraw_fs)
|
||||
hr = lpdds_pri->Flip(NULL, DDFLIP_NOVSYNC);
|
||||
else {
|
||||
lpdds_back2->Unlock(NULL);
|
||||
|
||||
hr = lpdds_pri->Blt(&r_dest, lpdds_back2, &r_src, DDBLT_WAIT, NULL);
|
||||
}
|
||||
|
||||
lpdds_back2->Unlock(NULL);
|
||||
|
||||
hr = lpdds_pri->Blt(&r_dest, lpdds_back2, &r_src, DDBLT_WAIT, NULL);
|
||||
if (hr == DDERR_SURFACELOST) {
|
||||
lpdds_pri->Restore();
|
||||
lpdds_pri->Blt(&r_dest, lpdds_back2, &r_src, DDBLT_WAIT, NULL);
|
||||
if (ddraw_fs)
|
||||
lpdds_pri->Flip(NULL, DDFLIP_NOVSYNC);
|
||||
else
|
||||
lpdds_pri->Blt(&r_dest, lpdds_back2, &r_src, DDBLT_WAIT, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -373,6 +318,7 @@ ddraw_init(HWND h)
|
||||
|
||||
video_setblit(ddraw_blit);
|
||||
|
||||
ddraw_fs = 0;
|
||||
ddraw_enabled = 1;
|
||||
|
||||
return(1);
|
||||
@@ -429,8 +375,9 @@ ddraw_init_fs(HWND h)
|
||||
|
||||
ddraw_hwnd = h;
|
||||
|
||||
video_setblit(ddraw_blit_fs);
|
||||
video_setblit(ddraw_blit);
|
||||
|
||||
ddraw_fs = 1;
|
||||
ddraw_enabled = 1;
|
||||
|
||||
return(1);
|
||||
|
Reference in New Issue
Block a user