Changes to the DirectDraw and Direct3D renderers.

This commit is contained in:
OBattler
2019-11-01 23:17:37 +01:00
parent 79b1b5be5b
commit 49723d0494
2 changed files with 95 additions and 354 deletions

View File

@@ -8,7 +8,7 @@
*
* Rendering module for Microsoft Direct3D 9.
*
* Version: @(#)win_d3d.cpp 1.0.13 2019/10/12
* Version: @(#)win_d3d.cpp 1.0.14 2019/11/01
*
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
* Miran Grca, <mgrca8@gmail.com>
@@ -43,8 +43,8 @@ static LPDIRECT3DTEXTURE9 d3dTexture = NULL;
static D3DPRESENT_PARAMETERS d3dpp;
static HWND d3d_hwnd;
static HWND d3d_device_window;
static int d3d_w,
d3d_h;
static int d3d_w, d3d_h;
static int d3d_fs;
static volatile int d3d_enabled = 0;
static CUSTOMVERTEX d3d_verts[] = {
@@ -143,17 +143,15 @@ d3d_size(RECT w_rect, double *l, double *t, double *r, double *b, int w, int h)
static void
d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
d3d_blit(int x, int y, int y1, int y2, int w, int h)
{
#if 0
HRESULT hr = D3D_OK;
HRESULT hbsr = D3D_OK;
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT w_rect;
RECT r;
int yy;
double l = 0, t = 0, r = 0, b = 0;
RECT lock_rect;
double l = 0, t = 0, rr = 0, b = 0; /* FS_ONLY */
if (!d3d_enabled) {
video_blit_complete();
@@ -165,19 +163,21 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
return; /*Nothing to do*/
}
lock_rect.top = y1;
lock_rect.left = 0;
lock_rect.bottom = y2;
lock_rect.right = 2047;
r.top = y1;
r.left = 0;
r.bottom = y2;
r.right = 2047;
hr = d3dTexture->LockRect(0, &dr, &lock_rect, 0);
if (hr == D3D_OK) {
hr = d3dTexture->LockRect(0, &dr, &r, 0);
if (hr == D3D_OK) {
for (yy = y1; yy < y2; yy++) {
if (buffer32) {
if (video_grayscale || invert_display)
video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
else
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
if (video_grayscale || invert_display)
video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
else
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
}
}
}
@@ -188,8 +188,8 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
return;
}
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
@@ -197,32 +197,35 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_device_window, &w_rect);
d3d_size(w_rect, &l, &t, &r, &b, w, h);
d3d_verts[0].x = l;
d3d_verts[0].y = t;
d3d_verts[1].x = r;
d3d_verts[1].y = b;
d3d_verts[2].x = l;
d3d_verts[2].y = b;
d3d_verts[3].x = l;
d3d_verts[3].y = t;
d3d_verts[4].x = r;
d3d_verts[4].y = t;
d3d_verts[5].x = r;
d3d_verts[5].y = b;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = r - 40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = r - 8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
if (d3d_fs) {
GetClientRect(d3d_device_window, &r);
d3d_size(r, &l, &t, &rr, &b, w, h);
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = l;
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = t;
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = rr;
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = b;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = rr - 40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = rr - 8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
} else {
GetClientRect(d3d_hwnd, &r);
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5;
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
}
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0);
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts));
memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
if (hr == D3D_OK)
hr = v_buffer->Unlock();
hr = v_buffer->Unlock(); // unlock the vertex buffer
if (hr == D3D_OK)
hbsr = hr = d3ddev->BeginScene();
@@ -253,217 +256,6 @@ d3d_blit_fs(int x, int y, int y1, int y2, int w, int h)
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(hwndMain, WM_RESETD3D, 0, 0);
#else
HRESULT hr = D3D_OK;
HRESULT hbsr = D3D_OK;
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT r, w_rect;
int yy;
double l = 0, t = 0, rr = 0, b = 0;
if (!d3d_enabled) {
video_blit_complete();
return;
}
if ((y1 == y2) || (h <= 0)) {
video_blit_complete();
return; /*Nothing to do*/
}
r.top = y1;
r.left = 0;
r.bottom = y2;
r.right = 2047;
hr = d3dTexture->LockRect(0, &dr, &r, 0);
if (hr == D3D_OK) {
for (yy = y1; yy < y2; yy++) {
if (buffer32) {
if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
if (video_grayscale || invert_display)
video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
else
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
}
}
}
video_blit_complete();
d3dTexture->UnlockRect(0);
} else {
video_blit_complete();
return;
}
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_device_window, &w_rect);
d3d_size(w_rect, &l, &t, &rr, &b, w, h);
d3d_verts[0].x = l;
d3d_verts[0].y = t;
d3d_verts[1].x = rr;
d3d_verts[1].y = b;
d3d_verts[2].x = l;
d3d_verts[2].y = b;
d3d_verts[3].x = l;
d3d_verts[3].y = t;
d3d_verts[4].x = rr;
d3d_verts[4].y = t;
d3d_verts[5].x = rr;
d3d_verts[5].y = b;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = rr - 40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = t + 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = rr - 8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = t + 14.5;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
if (hr == D3D_OK)
hr = v_buffer->Unlock(); // unlock the vertex buffer
if (hr == D3D_OK)
hbsr = hr = d3ddev->BeginScene();
if (hr == D3D_OK) {
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
if (hr == D3D_OK)
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, NULL);
}
if (hbsr == D3D_OK)
hr = d3ddev->EndScene();
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_device_window, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
#endif
}
static void
d3d_blit(int x, int y, int y1, int y2, int w, int h)
{
HRESULT hr = D3D_OK;
HRESULT hbsr = D3D_OK;
VOID* pVoid;
D3DLOCKED_RECT dr;
RECT r;
int yy;
if (!d3d_enabled) {
video_blit_complete();
return;
}
if ((y1 == y2) || (h <= 0)) {
video_blit_complete();
return; /*Nothing to do*/
}
r.top = y1;
r.left = 0;
r.bottom = y2;
r.right = 2047;
hr = d3dTexture->LockRect(0, &dr, &r, 0);
if (hr == D3D_OK) {
for (yy = y1; yy < y2; yy++) {
if (buffer32) {
if ((y + yy) >= 0 && (y + yy) < buffer32->h) {
if (video_grayscale || invert_display)
video_transform_copy((uint32_t *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w);
else
memcpy((void *)((uintptr_t)dr.pBits + ((yy - y1) * dr.Pitch)), &(buffer32->line[yy + y][x]), w * 4);
}
}
}
video_blit_complete();
d3dTexture->UnlockRect(0);
} else {
video_blit_complete();
return;
}
d3d_verts[0].tu = d3d_verts[2].tu = d3d_verts[3].tu = 0;//0.5 / 2048.0;
d3d_verts[0].tv = d3d_verts[3].tv = d3d_verts[4].tv = 0;//0.5 / 2048.0;
d3d_verts[1].tu = d3d_verts[4].tu = d3d_verts[5].tu = (float)w / 2048.0;
d3d_verts[1].tv = d3d_verts[2].tv = d3d_verts[5].tv = (float)h / 2048.0;
d3d_verts[0].color = d3d_verts[1].color = d3d_verts[2].color =
d3d_verts[3].color = d3d_verts[4].color = d3d_verts[5].color =
d3d_verts[6].color = d3d_verts[7].color = d3d_verts[8].color =
d3d_verts[9].color = d3d_verts[10].color = d3d_verts[11].color = 0xffffff;
GetClientRect(d3d_hwnd, &r);
d3d_verts[0].x = d3d_verts[2].x = d3d_verts[3].x = -0.5;
d3d_verts[0].y = d3d_verts[3].y = d3d_verts[4].y = -0.5;
d3d_verts[1].x = d3d_verts[4].x = d3d_verts[5].x = (r.right-r.left)-0.5;
d3d_verts[1].y = d3d_verts[2].y = d3d_verts[5].y = (r.bottom-r.top)-0.5;
d3d_verts[6].x = d3d_verts[8].x = d3d_verts[9].x = (r.right-r.left)-40.5;
d3d_verts[6].y = d3d_verts[9].y = d3d_verts[10].y = 8.5;
d3d_verts[7].x = d3d_verts[10].x = d3d_verts[11].x = (r.right-r.left)-8.5;
d3d_verts[7].y = d3d_verts[8].y = d3d_verts[11].y = 14.5;
if (hr == D3D_OK)
hr = v_buffer->Lock(0, 0, (void**)&pVoid, 0); // lock the vertex buffer
if (hr == D3D_OK)
memcpy(pVoid, d3d_verts, sizeof(d3d_verts)); // copy the vertices to the locked buffer
if (hr == D3D_OK)
hr = v_buffer->Unlock(); // unlock the vertex buffer
if (hr == D3D_OK)
hbsr = hr = d3ddev->BeginScene();
if (hr == D3D_OK) {
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, d3dTexture);
if (hr == D3D_OK)
hr = d3ddev->SetFVF(D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_TEX1);
if (hr == D3D_OK)
hr = d3ddev->SetStreamSource(0, v_buffer, 0, sizeof(CUSTOMVERTEX));
if (hr == D3D_OK)
hr = d3ddev->DrawPrimitive(D3DPT_TRIANGLELIST, 0, 2);
if (hr == D3D_OK)
hr = d3ddev->SetTexture(0, NULL);
}
if (hbsr == D3D_OK)
hr = d3ddev->EndScene();
if (hr == D3D_OK)
hr = d3ddev->Present(NULL, NULL, d3d_hwnd, NULL);
if (hr == D3DERR_DEVICELOST || hr == D3DERR_INVALIDCALL)
PostMessage(d3d_hwnd, WM_RESETD3D, 0, 0);
}
@@ -557,6 +349,7 @@ d3d_init(HWND h)
video_setblit(d3d_blit);
d3d_fs = 0;
d3d_enabled = 1;
return(1);
@@ -629,8 +422,9 @@ d3d_init_fs(HWND h)
mouse_capture = 1;
video_setblit(d3d_blit_fs);
video_setblit(d3d_blit);
d3d_fs = 1;
d3d_enabled = 1;
return(1);

View File

@@ -11,7 +11,7 @@
* NOTES: This code should be re-merged into a single init() with a
* 'fullscreen' argument, indicating FS mode is requested.
*
* Version: @(#)win_ddraw.cpp 1.0.15 2019/10/12
* Version: @(#)win_ddraw.cpp 1.0.16 2019/11/01
*
* Authors: Sarah Walker, <http://pcem-emulator.co.uk/>
* Miran Grca, <mgrca8@gmail.com>
@@ -48,6 +48,7 @@ static LPDIRECTDRAWCLIPPER lpdd_clipper = NULL;
static DDSURFACEDESC2 ddsd;
static HWND ddraw_hwnd;
static int ddraw_w, ddraw_h;
static int ddraw_fs;
static volatile int ddraw_enabled = 0;
@@ -148,97 +149,17 @@ ddraw_fs_size(RECT w_rect, RECT *r_dest, int w, int h)
}
static void
ddraw_blit_fs(int x, int y, int y1, int y2, int w, int h)
{
RECT r_src;
RECT r_dest;
RECT w_rect;
int yy;
HRESULT hr;
DDBLTFX ddbltfx;
if (!ddraw_enabled) {
video_blit_complete();
return;
}
if (lpdds_back == NULL) {
video_blit_complete();
return; /*Nothing to do*/
}
if ((y1 == y2) || (h <= 0)) {
video_blit_complete();
return;
}
memset(&ddsd, 0, sizeof(ddsd));
ddsd.dwSize = sizeof(ddsd);
hr = lpdds_back->Lock(NULL, &ddsd,
DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
if (hr == DDERR_SURFACELOST) {
lpdds_back->Restore();
lpdds_back->Lock(NULL, &ddsd,
DDLOCK_SURFACEMEMORYPTR | DDLOCK_WAIT, NULL);
device_force_redraw();
}
if (! ddsd.lpSurface) {
video_blit_complete();
return;
}
for (yy = y1; yy < y2; yy++) {
if (buffer32) {
if (video_grayscale || invert_display)
video_transform_copy((uint32_t *)((uintptr_t)ddsd.lpSurface + (yy * ddsd.lPitch)), &(buffer32->line[y + yy][x]), w);
else
memcpy((void *)((uintptr_t)ddsd.lpSurface + (yy * ddsd.lPitch)), &(buffer32->line[y + yy][x]), w * 4);
}
}
video_blit_complete();
lpdds_back->Unlock(NULL);
w_rect.left = 0;
w_rect.top = 0;
w_rect.right = ddraw_w;
w_rect.bottom = ddraw_h;
ddraw_fs_size(w_rect, &r_dest, w, h);
r_src.left = 0;
r_src.top = 0;
r_src.right = w;
r_src.bottom = h;
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.dwFillColor = 0;
lpdds_back2->Blt(&w_rect, NULL, NULL,
DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
hr = lpdds_back2->Blt(&r_dest, lpdds_back, &r_src, DDBLT_WAIT, NULL);
if (hr == DDERR_SURFACELOST) {
lpdds_back2->Restore();
lpdds_back2->Blt(&r_dest, lpdds_back, &r_src, DDBLT_WAIT, NULL);
}
hr = lpdds_pri->Flip(NULL, DDFLIP_NOVSYNC);
if (hr == DDERR_SURFACELOST) {
lpdds_pri->Restore();
lpdds_pri->Flip(NULL, DDFLIP_NOVSYNC);
}
}
static void
ddraw_blit(int x, int y, int y1, int y2, int w, int h)
{
RECT r_src;
RECT r_dest;
POINT po;
HRESULT hr;
RECT w_rect;
int yy;
HRESULT hr;
DDBLTFX ddbltfx;
RECT *r_tgt = ddraw_fs ? &r_dest : &r_src;
if (!ddraw_enabled) {
video_blit_complete();
@@ -286,29 +207,53 @@ ddraw_blit(int x, int y, int y1, int y2, int w, int h)
video_blit_complete();
lpdds_back->Unlock(NULL);
po.x = po.y = 0;
ClientToScreen(ddraw_hwnd, &po);
GetClientRect(ddraw_hwnd, &r_dest);
OffsetRect(&r_dest, po.x, po.y);
if (ddraw_fs) {
w_rect.left = 0;
w_rect.top = 0;
w_rect.right = ddraw_w;
w_rect.bottom = ddraw_h;
ddraw_fs_size(w_rect, &r_dest, w, h);
} else {
po.x = po.y = 0;
ClientToScreen(ddraw_hwnd, &po);
GetClientRect(ddraw_hwnd, &r_dest);
OffsetRect(&r_dest, po.x, po.y);
}
r_src.left = 0;
r_src.top = 0;
r_src.right = w;
r_src.bottom = h;
hr = lpdds_back2->Blt(&r_src, lpdds_back, &r_src, DDBLT_WAIT, NULL);
if (hr == DDERR_SURFACELOST) {
lpdds_back2->Restore();
lpdds_back2->Blt(&r_src, lpdds_back, &r_src, DDBLT_WAIT, NULL);
if (ddraw_fs) {
ddbltfx.dwSize = sizeof(ddbltfx);
ddbltfx.dwFillColor = 0;
lpdds_back2->Blt(&w_rect, NULL, NULL,
DDBLT_WAIT | DDBLT_COLORFILL, &ddbltfx);
}
hr = lpdds_back2->Blt(r_tgt, lpdds_back, &r_src, DDBLT_WAIT, NULL);
if (hr == DDERR_SURFACELOST) {
lpdds_back2->Restore();
lpdds_back2->Blt(r_tgt, lpdds_back, &r_src, DDBLT_WAIT, NULL);
}
if (ddraw_fs)
hr = lpdds_pri->Flip(NULL, DDFLIP_NOVSYNC);
else {
lpdds_back2->Unlock(NULL);
hr = lpdds_pri->Blt(&r_dest, lpdds_back2, &r_src, DDBLT_WAIT, NULL);
}
lpdds_back2->Unlock(NULL);
hr = lpdds_pri->Blt(&r_dest, lpdds_back2, &r_src, DDBLT_WAIT, NULL);
if (hr == DDERR_SURFACELOST) {
lpdds_pri->Restore();
lpdds_pri->Blt(&r_dest, lpdds_back2, &r_src, DDBLT_WAIT, NULL);
if (ddraw_fs)
lpdds_pri->Flip(NULL, DDFLIP_NOVSYNC);
else
lpdds_pri->Blt(&r_dest, lpdds_back2, &r_src, DDBLT_WAIT, NULL);
}
}
@@ -373,6 +318,7 @@ ddraw_init(HWND h)
video_setblit(ddraw_blit);
ddraw_fs = 0;
ddraw_enabled = 1;
return(1);
@@ -429,8 +375,9 @@ ddraw_init_fs(HWND h)
ddraw_hwnd = h;
video_setblit(ddraw_blit_fs);
video_setblit(ddraw_blit);
ddraw_fs = 1;
ddraw_enabled = 1;
return(1);