Integer scale is now actually integer scale (but might still be blurred by the host hardware if using the SDL (Hardware) renderer, so use SDL (Software) if you don't want the blur).
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@@ -12,13 +12,13 @@
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* we will not use that, but, instead, use a new window which
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* coverrs the entire desktop.
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*
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* Version: @(#)win_sdl.c 1.0.10 2019/12/06
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* Version: @(#)win_sdl.c 1.0.11 2020/01/22
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*
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* Authors: Fred N. van Kempen, <decwiz@yahoo.com>
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* Michael Dr<44>ing, <michael@drueing.de>
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*
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* Copyright 2018,2019 Fred N. van Kempen.
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* Copyright 2018,2019 Michael Dr<44>ing.
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* Copyright 2018-2020 Fred N. van Kempen.
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* Copyright 2018-2020 Michael Dr<44>ing.
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*
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* Redistribution and use in source and binary forms, with
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* or without modification, are permitted provided that the
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@@ -108,10 +108,31 @@ sdl_log(const char *fmt, ...)
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#endif
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static void
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sdl_integer_scale(double *d, double *g)
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{
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double ratio;
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if (*d > *g) {
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ratio = floor(*d / *g);
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*d = *g * ratio;
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} else {
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ratio = ceil(*d / *g);
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*d = *g / ratio;
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}
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}
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static void
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sdl_stretch(int *w, int *h, int *x, int *y)
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{
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double dw, dh, dx, dy, temp, temp2, ratio_w, ratio_h, gsr, hsr;
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double hw, gw, hh, gh, dx, dy, dw, dh, gsr, hsr;
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hw = (double) sdl_w;
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hh = (double) sdl_h;
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gw = (double) *w;
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gh = (double) *h;
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hsr = hw / hh;
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switch (video_fullscreen_scale) {
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case FULLSCR_SCALE_FULL:
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@@ -122,44 +143,37 @@ sdl_stretch(int *w, int *h, int *x, int *y)
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break;
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case FULLSCR_SCALE_43:
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case FULLSCR_SCALE_KEEPRATIO:
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dw = (double) sdl_w;
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dh = (double) sdl_h;
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hsr = dw / dh;
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if (video_fullscreen_scale == FULLSCR_SCALE_43)
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gsr = 4.0 / 3.0;
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else
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gsr = ((double) *w) / ((double) *h);
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gsr = gw / gh;
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if (gsr <= hsr) {
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temp = dh * gsr;
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dx = (dw - temp) / 2.0;
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dw = temp;
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*w = (int) dw;
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*h = (int) dh;
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*x = (int) dx;
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*y = 0;
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dw = hh * gsr;
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dh = hh;
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} else {
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temp = dw / gsr;
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dy = (dh - temp) / 2.0;
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dh = temp;
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*w = (int) dw;
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*h = (int) dh;
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*x = 0;
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*y = (int) dy;
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dw = hw;
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dh = hw / gsr;
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}
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dx = (hw - dw) / 2.0;
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dy = (hh - dh) / 2.0;
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*w = (int) hw;
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*h = (int) hh;
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*x = (int) dx;
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*y = (int) dy;
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break;
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case FULLSCR_SCALE_INT:
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dw = (double) sdl_w;
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dh = (double) sdl_h;
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temp = ((double) *w);
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temp2 = ((double) *h);
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ratio_w = dw / ((double) *w);
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ratio_h = dh / ((double) *h);
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if (ratio_h < ratio_w)
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ratio_w = ratio_h;
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dx = (dw / 2.0) - ((temp * ratio_w) / 2.0);
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dy = (dh / 2.0) - ((temp2 * ratio_h) / 2.0);
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dw -= (dx * 2.0);
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dh -= (dy * 2.0);
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gsr = gw / gh;
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if (gsr <= hsr) {
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dw = hh * gsr;
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dh = hh;
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} else {
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dw = hw;
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dh = hw / gsr;
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}
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sdl_integer_scale(&dw, &gw);
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sdl_integer_scale(&dh, &gh);
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dx = (hw - dw) / 2.0;
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dy = (hh - dh) / 2.0;
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*w = (int) dw;
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*h = (int) dh;
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*x = (int) dx;
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