win_opengl: added basic full screen with input routing

This commit is contained in:
ts-korhonen
2021-04-12 17:01:58 +03:00
parent 3c328d93b5
commit 522490f913

View File

@@ -11,8 +11,7 @@
* NOTE: This is very much still a work-in-progress.
* Expect missing functionality, hangs and bugs.
*
* TODO: Input events routing
* Full screen mode
* TODO: Full screen stretch options
* Loader for glsl files.
* libretro has a sizeable library that could
* be a good target for compatibility.
@@ -48,6 +47,7 @@
#include <86box/plat.h>
#include <86box/video.h>
#include <86box/win.h>
#include <86box/win_opengl.h>
/**
@@ -103,7 +103,7 @@ static volatile struct
*/
static volatile struct
{
int width, height;
int width, height, fullscreen;
} resize_info = {};
/**
@@ -117,6 +117,15 @@ typedef struct
GLuint shader_progID;
} gl_objects;
/**
* @brief Userdata to pass onto windows message hook
*/
typedef struct
{
HWND window;
int* fullscreen;
} winmessage_data;
/**
* @brief Default vertex shader.
*/
@@ -222,7 +231,7 @@ static void set_parent_binding(int enable)
/**
* @brief Windows message handler for SDL Windows.
* @param userdata SDL_Window's HWND
* @param userdata winmessage_data
* @param hWnd
* @param message
* @param wParam
@@ -230,8 +239,10 @@ static void set_parent_binding(int enable)
*/
static void winmessage_hook(void* userdata, void* hWnd, unsigned int message, Uint64 wParam, Sint64 lParam)
{
winmessage_data* msg_data = (winmessage_data*)userdata;
/* Process only our window */
if (userdata != hWnd || parent == NULL)
if (msg_data->window != hWnd || parent == NULL)
return;
switch (message)
@@ -242,7 +253,32 @@ static void winmessage_hook(void* userdata, void* hWnd, unsigned int message, Ui
PostMessage(parent, message, wParam, lParam);
break;
case WM_INPUT:
/* TODO: Use in full screen. */
if (*msg_data->fullscreen)
{
/* Raw input handler from win_ui.c : input_proc */
UINT size = 0;
PRAWINPUT raw = NULL;
/* Here we read the raw input data */
GetRawInputData((HRAWINPUT)(LPARAM)lParam, RID_INPUT, NULL, &size, sizeof(RAWINPUTHEADER));
raw = (PRAWINPUT)malloc(size);
if (GetRawInputData((HRAWINPUT)(LPARAM)lParam, RID_INPUT, raw, &size, sizeof(RAWINPUTHEADER)) == size) {
switch (raw->header.dwType)
{
case RIM_TYPEKEYBOARD:
keyboard_handle(raw);
break;
case RIM_TYPEMOUSE:
win_mouse_handle(raw);
break;
case RIM_TYPEHID:
win_joystick_handle(raw);
break;
}
}
free(raw);
}
break;
}
}
@@ -297,7 +333,7 @@ static gl_objects initialize_glcontext()
}
/**
* @brief Clean up OpenGL context *
* @brief Clean up OpenGL context
* @param Object identifiers from initialize
*/
static void finalize_glcontext(gl_objects obj)
@@ -320,13 +356,22 @@ static void opengl_main()
window = SDL_CreateWindow("86Box OpenGL Renderer", 0, 0, resize_info.width, resize_info.height, SDL_WINDOW_OPENGL | SDL_WINDOW_BORDERLESS);
/* Keeps track of full screen, but only changed in this thread. */
int fullscreen = resize_info.fullscreen;
SDL_VERSION(&wmi.version);
SDL_GetWindowWMInfo(window, &wmi);
if (wmi.subsystem == SDL_SYSWM_WINDOWS)
SDL_SetWindowsMessageHook(winmessage_hook, wmi.info.win.window);
/* Pass window handle and full screen mode to windows message hook */
winmessage_data msg_data = (winmessage_data){ wmi.info.win.window, &fullscreen };
set_parent_binding(1);
if (wmi.subsystem == SDL_SYSWM_WINDOWS)
SDL_SetWindowsMessageHook(winmessage_hook, &msg_data);
if (!fullscreen)
set_parent_binding(1);
else
SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN_DESKTOP);
SDL_GLContext context = SDL_GL_CreateContext(window);
@@ -351,7 +396,7 @@ static void opengl_main()
/* Handle SDL_Window events */
while (SDL_PollEvent(&event)) { /* No need for actual handlers, but message queue must be processed. */ }
if (SDL_ShowCursor(-1) == !!mouse_capture)
if (!fullscreen && SDL_ShowCursor(-1) == !!mouse_capture)
SDL_ShowCursor(!mouse_capture);
/* Wait for synchronized events for 1ms before going back to window events */
@@ -379,12 +424,37 @@ static void opengl_main()
}
else if (sync_event == sync_objects.resize)
{
SDL_SetWindowSize(window, resize_info.width, resize_info.height);
/* SWP_NOZORDER is needed for child window and SDL doesn't enable it. */
SetWindowPos(wmi.info.win.window, parent, 0, 0, resize_info.width, resize_info.height, SWP_NOZORDER | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOACTIVATE);
glViewport(0, 0, resize_info.width, resize_info.height);
if (fullscreen != resize_info.fullscreen)
{
fullscreen = resize_info.fullscreen;
set_parent_binding(!fullscreen);
SDL_SetWindowFullscreen(window, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
if (fullscreen)
SDL_RaiseWindow(window);
SDL_ShowCursor(!fullscreen);
}
if (fullscreen)
{
int width, height;
SDL_GetWindowSize(window, &width, &height);
glViewport(0, 0, width, height);
}
else
{
SDL_SetWindowSize(window, resize_info.width, resize_info.height);
/* SWP_NOZORDER is needed for child window and SDL doesn't enable it. */
SetWindowPos(wmi.info.win.window, parent, 0, 0, resize_info.width, resize_info.height, SWP_NOZORDER | SWP_NOCOPYBITS | SWP_NOMOVE | SWP_NOACTIVATE);
glViewport(0, 0, resize_info.width, resize_info.height);
}
}
}
@@ -437,6 +507,7 @@ int opengl_init(HWND hwnd)
resize_info.width = parent_size.right - parent_size.left;
resize_info.height = parent_size.bottom - parent_size.top;
resize_info.fullscreen = video_fullscreen & 1;
thread = thread_create(opengl_main, (void*)NULL);
@@ -480,13 +551,12 @@ void opengl_close()
void opengl_set_fs(int fs)
{
if (window != NULL)
{
/* Can't full screen as child window */
set_parent_binding(fs ? 0 : 1);
if (thread == NULL)
return;
SDL_SetWindowFullscreen(window, fs ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
}
resize_info.fullscreen = fs;
SetEvent(sync_objects.resize);
}
void opengl_resize(int w, int h)