Properly initialized framecountx and re-added the startblit() / endblit() to the CPU thread, fixes renderer switches.
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@@ -937,9 +937,11 @@ pc_run(void)
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wchar_t temp[200];
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/* Run a block of code. */
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startblit();
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cpu_exec(cpu_s->rspeed / 100);
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mouse_process();
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joystick_process();
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endblit();
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/* Done with this frame, update statistics. */
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framecount++;
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@@ -428,6 +428,7 @@ main_thread(void *param)
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uint32_t old_time, new_time;
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int drawits, frames;
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framecountx = 0;
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title_update = 1;
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old_time = GetTickCount();
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drawits = frames = 0;
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