The Lucky Star LS-486E and Rise R418 are now marked as having the PS/2 keyboard controller IRQ latch (new machine bus flag!) without actually having the PS/2 ports.

This commit is contained in:
OBattler
2023-07-02 16:58:31 +02:00
parent 8175afd228
commit 5b58fcfab2
3 changed files with 13 additions and 11 deletions

View File

@@ -30,14 +30,16 @@
#define MACHINE_BUS_CARTRIDGE 0x00000004 /* sys has two cartridge bays */
#define MACHINE_BUS_ISA16 0x00000008 /* sys has ISA16 bus - PC/AT architecture */
#define MACHINE_BUS_CBUS 0x00000010 /* sys has C-BUS bus */
#define MACHINE_BUS_PS2 0x00000020 /* system has PS/2 keyboard and mouse ports */
#define MACHINE_BUS_EISA 0x00000040 /* sys has EISA bus */
#define MACHINE_BUS_VLB 0x00000080 /* sys has VL bus */
#define MACHINE_BUS_MCA 0x00000100 /* sys has MCA bus */
#define MACHINE_BUS_PCI 0x00000200 /* sys has PCI bus */
#define MACHINE_BUS_PCMCIA 0x00000400 /* sys has PCMCIA bus */
#define MACHINE_BUS_AGP 0x00000800 /* sys has AGP bus */
#define MACHINE_BUS_AC97 0x00001000 /* sys has AC97 bus (ACR/AMR/CNR slot) */
#define MACHINE_BUS_PS2_LATCH 0x00000020 /* system has PS/2 keyboard controller IRQ latch */
#define MACHINE_BUS_PS2_PORTS 0x00000040 /* system has PS/2 keyboard and mouse ports */
#define MACHINE_BUS_PS2 (MACHIN_BUS_PS2_LATCH | MACHINE_BUS_PS2_PORTS)
#define MACHINE_BUS_EISA 0x00000080 /* sys has EISA bus */
#define MACHINE_BUS_VLB 0x00000100 /* sys has VL bus */
#define MACHINE_BUS_MCA 0x00000200 /* sys has MCA bus */
#define MACHINE_BUS_PCI 0x00000400 /* sys has PCI bus */
#define MACHINE_BUS_PCMCIA 0x00000800 /* sys has PCMCIA bus */
#define MACHINE_BUS_AGP 0x00001000 /* sys has AGP bus */
#define MACHINE_BUS_AC97 0x00002000 /* sys has AC97 bus (ACR/AMR/CNR slot) */
/* Aliases. */
#define MACHINE_CASSETTE (MACHINE_BUS_CASSETTE) /* sys has cassette port */
#define MACHINE_CARTRIDGE (MACHINE_BUS_CARTRIDGE) /* sys has two cartridge bays */

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@@ -6799,7 +6799,7 @@ const machine_t machines[] = {
.min_multi = 0,
.max_multi = 0
},
.bus_flags = MACHINE_PCI,
.bus_flags = MACHINE_BUS_PS2_LATCH | MACHINE_PCI,
.flags = MACHINE_IDE_DUAL | MACHINE_APM,
.ram = {
.min = 1024,
@@ -6877,7 +6877,7 @@ const machine_t machines[] = {
.min_multi = 0,
.max_multi = 0
},
.bus_flags = MACHINE_PCI,
.bus_flags = MACHINE_BUS_PS2_LATCH | MACHINE_PCI,
.flags = MACHINE_IDE_DUAL | MACHINE_APM,
.ram = {
.min = 1024,

View File

@@ -584,7 +584,7 @@ pic_reset_hard(void)
/* The situation is as follows: There is a giant mess when it comes to these latches on real hardware,
to the point that there's even boards with board-level latched that get used in place of the latches
on the chipset, therefore, I'm just doing this here for the sake of simplicity. */
if (machine_has_bus(machine, MACHINE_BUS_PS2)) {
if (machine_has_bus(machine, MACHINE_BUS_PS2_LATCH)) {
pic_kbd_latch(0x01);
pic_mouse_latch(0x01);
} else {