Implement mouse support
This commit is contained in:
106
src/unix/unix.c
106
src/unix/unix.c
@@ -16,6 +16,7 @@
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#include <SDL2/SDL.h>
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#include <86box/86box.h>
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#include <86box/keyboard.h>
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#include <86box/mouse.h>
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#include <86box/config.h>
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#include <86box/plat.h>
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#include <86box/plat_dynld.h>
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@@ -208,9 +209,9 @@ wchar_t* plat_get_string(int i)
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case IDS_2077:
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return L"Click to capture mouse.";
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case IDS_2078:
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return L"Press F12-F8 to release mouse";
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return L"Press CTRL-END to release mouse";
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case IDS_2079:
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return L"Press F12-F8 or middle button to release mouse";
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return L"Press CTRL-END or middle button to release mouse";
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}
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return L"";
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}
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@@ -474,9 +475,6 @@ main_thread(void *param)
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thread_t* thMain = NULL;
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void mouse_poll()
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{}
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void
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do_start(void)
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{
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@@ -541,9 +539,30 @@ wchar_t* ui_sb_bugui(wchar_t *str)
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{
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return str;
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}
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extern void sdl_blit(int x, int y, int y1, int y2, int w, int h);
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int numlock = 0;
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typedef struct mouseinputdata
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{
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int deltax, deltay, deltaz;
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int mousebuttons;
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} mouseinputdata;
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SDL_mutex* mousemutex;
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static mouseinputdata mousedata;
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void mouse_poll()
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{
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SDL_LockMutex(mousemutex);
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mouse_x = mousedata.deltax;
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mouse_y = mousedata.deltay;
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mouse_z = mousedata.deltaz;
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mousedata.deltax = mousedata.deltay = mousedata.deltaz = 0;
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mouse_buttons = mousedata.mousebuttons;
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SDL_UnlockMutex(mousemutex);
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}
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extern int real_sdl_w, real_sdl_h;
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void ui_sb_set_ready(int ready) {}
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int main(int argc, char** argv)
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{
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@@ -562,6 +581,7 @@ int main(int argc, char** argv)
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fprintf(stderr, "Failed to create blit mutex: %s", SDL_GetError());
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return -1;
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}
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sdl_initho();
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if (start_in_fullscreen)
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@@ -585,6 +605,78 @@ int main(int argc, char** argv)
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case SDL_QUIT:
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do_stop();
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break;
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case SDL_MOUSEWHEEL:
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{
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if (mouse_capture || video_fullscreen)
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{
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if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED)
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{
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event.wheel.x *= -1;
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event.wheel.y *= -1;
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}
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SDL_LockMutex(mousemutex);
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mousedata.deltaz = event.wheel.y;
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SDL_UnlockMutex(mousemutex);
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}
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}
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case SDL_MOUSEMOTION:
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{
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if (mouse_capture || video_fullscreen)
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{
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SDL_LockMutex(mousemutex);
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mousedata.deltax += event.motion.xrel;
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mousedata.deltay += event.motion.yrel;
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SDL_UnlockMutex(mousemutex);
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}
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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case SDL_MOUSEBUTTONUP:
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{
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if ((event.button.button == SDL_BUTTON_LEFT)
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&& !(mouse_capture || video_fullscreen)
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&& event.button.state == SDL_RELEASED
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&& event.button.x <= real_sdl_w && event.button.y <= real_sdl_h)
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{
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plat_mouse_capture(1);
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break;
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}
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if (mouse_get_buttons() < 3 && event.button.button == SDL_BUTTON_MIDDLE && !video_fullscreen)
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{
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plat_mouse_capture(0);
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break;
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}
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if (mouse_capture || video_fullscreen)
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{
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int buttonmask = 0;
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switch(event.button.button)
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{
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case SDL_BUTTON_LEFT:
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buttonmask = 1;
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break;
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case SDL_BUTTON_RIGHT:
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buttonmask = 2;
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break;
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case SDL_BUTTON_MIDDLE:
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buttonmask = 4;
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break;
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}
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SDL_LockMutex(mousemutex);
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if (event.button.state == SDL_PRESSED)
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{
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mousedata.mousebuttons |= buttonmask;
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}
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else mousedata.mousebuttons &= ~buttonmask;
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SDL_UnlockMutex(mousemutex);
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}
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break;
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}
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case SDL_WINDOWEVENT_FOCUS_LOST:
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{
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plat_mouse_capture(0);
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break;
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}
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case SDL_KEYDOWN:
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case SDL_KEYUP:
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{
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@@ -611,6 +703,10 @@ int main(int argc, char** argv)
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keyboard_input(event.key.state == SDL_PRESSED, xtkey);
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}
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}
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if (mouse_capture && keyboard_ismsexit())
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{
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plat_mouse_capture(0);
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}
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if (blitreq)
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{
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extern void sdl_blit(int x, int y, int y1, int y2, int w, int h);
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@@ -411,14 +411,18 @@ void
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plat_mouse_capture(int on)
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{
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SDL_LockMutex(sdl_mutex);
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SDL_SetWindowMouseGrab(sdl_win, (SDL_bool)on);
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SDL_SetRelativeMouseMode((SDL_bool)on);
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mouse_capture = on;
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SDL_UnlockMutex(sdl_mutex);
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}
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int real_sdl_w = SCREEN_RES_X, real_sdl_h = SCREEN_RES_Y;
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void plat_resize(int w, int h)
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{
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SDL_SetWindowSize(sdl_win, w, h);
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real_sdl_w = w, real_sdl_h = h;
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}
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wchar_t sdl_win_title[512] = L"86Box";
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wchar_t* ui_window_title(wchar_t* str)
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{
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