Implement mouse support

This commit is contained in:
Cacodemon345
2021-08-23 15:56:24 +06:00
parent 02d698ecaf
commit 8263fcab1f
2 changed files with 106 additions and 6 deletions

View File

@@ -16,6 +16,7 @@
#include <SDL2/SDL.h>
#include <86box/86box.h>
#include <86box/keyboard.h>
#include <86box/mouse.h>
#include <86box/config.h>
#include <86box/plat.h>
#include <86box/plat_dynld.h>
@@ -208,9 +209,9 @@ wchar_t* plat_get_string(int i)
case IDS_2077:
return L"Click to capture mouse.";
case IDS_2078:
return L"Press F12-F8 to release mouse";
return L"Press CTRL-END to release mouse";
case IDS_2079:
return L"Press F12-F8 or middle button to release mouse";
return L"Press CTRL-END or middle button to release mouse";
}
return L"";
}
@@ -474,9 +475,6 @@ main_thread(void *param)
thread_t* thMain = NULL;
void mouse_poll()
{}
void
do_start(void)
{
@@ -541,9 +539,30 @@ wchar_t* ui_sb_bugui(wchar_t *str)
{
return str;
}
extern void sdl_blit(int x, int y, int y1, int y2, int w, int h);
int numlock = 0;
typedef struct mouseinputdata
{
int deltax, deltay, deltaz;
int mousebuttons;
} mouseinputdata;
SDL_mutex* mousemutex;
static mouseinputdata mousedata;
void mouse_poll()
{
SDL_LockMutex(mousemutex);
mouse_x = mousedata.deltax;
mouse_y = mousedata.deltay;
mouse_z = mousedata.deltaz;
mousedata.deltax = mousedata.deltay = mousedata.deltaz = 0;
mouse_buttons = mousedata.mousebuttons;
SDL_UnlockMutex(mousemutex);
}
extern int real_sdl_w, real_sdl_h;
void ui_sb_set_ready(int ready) {}
int main(int argc, char** argv)
{
@@ -562,6 +581,7 @@ int main(int argc, char** argv)
fprintf(stderr, "Failed to create blit mutex: %s", SDL_GetError());
return -1;
}
sdl_initho();
if (start_in_fullscreen)
@@ -585,6 +605,78 @@ int main(int argc, char** argv)
case SDL_QUIT:
do_stop();
break;
case SDL_MOUSEWHEEL:
{
if (mouse_capture || video_fullscreen)
{
if (event.wheel.direction == SDL_MOUSEWHEEL_FLIPPED)
{
event.wheel.x *= -1;
event.wheel.y *= -1;
}
SDL_LockMutex(mousemutex);
mousedata.deltaz = event.wheel.y;
SDL_UnlockMutex(mousemutex);
}
}
case SDL_MOUSEMOTION:
{
if (mouse_capture || video_fullscreen)
{
SDL_LockMutex(mousemutex);
mousedata.deltax += event.motion.xrel;
mousedata.deltay += event.motion.yrel;
SDL_UnlockMutex(mousemutex);
}
break;
}
case SDL_MOUSEBUTTONDOWN:
case SDL_MOUSEBUTTONUP:
{
if ((event.button.button == SDL_BUTTON_LEFT)
&& !(mouse_capture || video_fullscreen)
&& event.button.state == SDL_RELEASED
&& event.button.x <= real_sdl_w && event.button.y <= real_sdl_h)
{
plat_mouse_capture(1);
break;
}
if (mouse_get_buttons() < 3 && event.button.button == SDL_BUTTON_MIDDLE && !video_fullscreen)
{
plat_mouse_capture(0);
break;
}
if (mouse_capture || video_fullscreen)
{
int buttonmask = 0;
switch(event.button.button)
{
case SDL_BUTTON_LEFT:
buttonmask = 1;
break;
case SDL_BUTTON_RIGHT:
buttonmask = 2;
break;
case SDL_BUTTON_MIDDLE:
buttonmask = 4;
break;
}
SDL_LockMutex(mousemutex);
if (event.button.state == SDL_PRESSED)
{
mousedata.mousebuttons |= buttonmask;
}
else mousedata.mousebuttons &= ~buttonmask;
SDL_UnlockMutex(mousemutex);
}
break;
}
case SDL_WINDOWEVENT_FOCUS_LOST:
{
plat_mouse_capture(0);
break;
}
case SDL_KEYDOWN:
case SDL_KEYUP:
{
@@ -611,6 +703,10 @@ int main(int argc, char** argv)
keyboard_input(event.key.state == SDL_PRESSED, xtkey);
}
}
if (mouse_capture && keyboard_ismsexit())
{
plat_mouse_capture(0);
}
if (blitreq)
{
extern void sdl_blit(int x, int y, int y1, int y2, int w, int h);

View File

@@ -411,14 +411,18 @@ void
plat_mouse_capture(int on)
{
SDL_LockMutex(sdl_mutex);
SDL_SetWindowMouseGrab(sdl_win, (SDL_bool)on);
SDL_SetRelativeMouseMode((SDL_bool)on);
mouse_capture = on;
SDL_UnlockMutex(sdl_mutex);
}
int real_sdl_w = SCREEN_RES_X, real_sdl_h = SCREEN_RES_Y;
void plat_resize(int w, int h)
{
SDL_SetWindowSize(sdl_win, w, h);
real_sdl_w = w, real_sdl_h = h;
}
wchar_t sdl_win_title[512] = L"86Box";
wchar_t* ui_window_title(wchar_t* str)
{