Make the Game Blaster's I/O address configurable
This commit is contained in:
@@ -163,6 +163,7 @@
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#define IDC_CHECK_FLOAT 1048
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#define IDC_CONFIGURE_GUS 1049
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#define IDC_COMBO_MIDI_IN 1050
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#define IDC_CONFIGURE_CMS 1051
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#define IDC_COMBO_NET_TYPE 1060 /* network config */
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#define IDC_COMBO_PCAP 1061
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@@ -181,7 +181,8 @@ void *cms_init(const device_t *info)
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cms_t *cms = malloc(sizeof(cms_t));
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memset(cms, 0, sizeof(cms_t));
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io_sethandler(0x0220, 0x0010, cms_read, NULL, NULL, cms_write, NULL, NULL, cms);
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uint16_t addr = device_get_config_hex16("base");
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io_sethandler(addr, 0x0010, cms_read, NULL, NULL, cms_write, NULL, NULL, cms);
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sound_add_handler(cms_get_buffer, cms);
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return cms;
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}
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@@ -193,11 +194,44 @@ void cms_close(void *p)
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free(cms);
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}
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static const device_config_t cms_config[] =
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{
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{
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"base", "Address", CONFIG_HEX16, "", 0x220, "", { 0 },
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{
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{
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"0x210", 0x210
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},
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{
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"0x220", 0x220
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},
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{
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"0x230", 0x230
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},
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{
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"0x240", 0x240
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},
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{
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"0x250", 0x250
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},
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{
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"0x260", 0x260
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},
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{
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""
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}
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}
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},
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{
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"", "", -1
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}
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};
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const device_t cms_device =
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{
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"Creative Music System / Game Blaster",
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0, 0,
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cms_init, cms_close, NULL,
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{ NULL }, NULL, NULL,
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NULL
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cms_config
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};
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@@ -517,15 +517,17 @@ BEGIN
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CONTROL "Innovation SSI-2001",IDC_CHECK_SSI,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,7,84,95,10
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CONTROL "CMS / Game Blaster",IDC_CHECK_CMS,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,147,84,95,10
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BS_AUTOCHECKBOX | WS_TABSTOP,7,102,95,10
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PUSHBUTTON "Configure",IDC_CONFIGURE_CMS,214,100,46,12
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CONTROL "Gravis Ultrasound",IDC_CHECK_GUS,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,7,101,94,10
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PUSHBUTTON "Configure",IDC_CONFIGURE_GUS,214,101,46,12
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BS_AUTOCHECKBOX | WS_TABSTOP,7,120,94,10
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PUSHBUTTON "Configure",IDC_CONFIGURE_GUS,214,118,46,12
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CONTROL "Use FLOAT32 sound",IDC_CHECK_FLOAT,"Button",
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BS_AUTOCHECKBOX | WS_TABSTOP,7,117,94,10
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BS_AUTOCHECKBOX | WS_TABSTOP,7,138,94,10
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END
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DLG_CFG_NETWORK DIALOG DISCARDABLE 107, 0, 267, 65
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@@ -1376,6 +1376,7 @@ win_settings_sound_proc(HWND hdlg, UINT message, WPARAM wParam, LPARAM lParam)
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settings_enable_window(hdlg, IDC_CHECK_MPU401, mpu401_standalone_allow());
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settings_enable_window(hdlg, IDC_CONFIGURE_MPU401, mpu401_standalone_allow() && temp_mpu401);
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settings_set_check(hdlg, IDC_CHECK_CMS, temp_GAMEBLASTER);
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settings_enable_window(hdlg, IDC_CONFIGURE_CMS, temp_GAMEBLASTER);
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settings_set_check(hdlg, IDC_CHECK_GUS, temp_GUS);
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settings_enable_window(hdlg, IDC_CONFIGURE_GUS, temp_GUS);
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settings_set_check(hdlg, IDC_CHECK_SSI, temp_SSI2001);
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@@ -1437,6 +1438,16 @@ win_settings_sound_proc(HWND hdlg, UINT message, WPARAM wParam, LPARAM lParam)
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(void *)&mpu401_mca_device : (void *)&mpu401_device);
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break;
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case IDC_CHECK_CMS:
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temp_GAMEBLASTER = settings_get_check(hdlg, IDC_CHECK_CMS);
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settings_enable_window(hdlg, IDC_CONFIGURE_CMS, temp_GAMEBLASTER);
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break;
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case IDC_CONFIGURE_CMS:
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temp_deviceconfig |= deviceconfig_open(hdlg, &cms_device);
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break;
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case IDC_CHECK_GUS:
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temp_GUS = settings_get_check(hdlg, IDC_CHECK_GUS);
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settings_enable_window(hdlg, IDC_CONFIGURE_GUS, temp_GUS);
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