qt: Fix building on AArch32
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@@ -18,6 +18,7 @@
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#include <QMessageBox>
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#include <QOpenGLShaderProgram>
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#include <QSurfaceFormat>
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#include <QOpenGLTexture>
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#include <cmath>
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@@ -372,7 +373,7 @@ OpenGLRenderer::onBlit(int buf_idx, int x, int y, int w, int h)
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/* Resize the texture */
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, source.width(), source.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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glTexImage2D(GL_TEXTURE_2D, 0, (GLenum)QOpenGLTexture::RGBA8_UNorm, source.width(), source.height(), 0, (GLenum)QOpenGLTexture::BGRA, (GLenum)QOpenGLTexture::UInt32_RGBA8_Rev, NULL);
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glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBufferID);
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}
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@@ -381,7 +382,7 @@ OpenGLRenderer::onBlit(int buf_idx, int x, int y, int w, int h)
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glPixelStorei(GL_UNPACK_SKIP_PIXELS, BUFFERPIXELS * buf_idx + y * ROW_LENGTH + x);
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glPixelStorei(GL_UNPACK_ROW_LENGTH, ROW_LENGTH);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
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glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, (GLenum)QOpenGLTexture::BGRA, (GLenum)QOpenGLTexture::UInt32_RGBA8_Rev, NULL);
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/* TODO: check if fence sync is implementable here and still has any benefit. */
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glFinish();
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