qt: Fix building on AArch32

This commit is contained in:
Cacodemon345
2022-03-02 15:14:17 +06:00
parent 445ebb905f
commit 9da55289ed

View File

@@ -18,6 +18,7 @@
#include <QMessageBox>
#include <QOpenGLShaderProgram>
#include <QSurfaceFormat>
#include <QOpenGLTexture>
#include <cmath>
@@ -372,7 +373,7 @@ OpenGLRenderer::onBlit(int buf_idx, int x, int y, int w, int h)
/* Resize the texture */
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, source.width(), source.height(), 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glTexImage2D(GL_TEXTURE_2D, 0, (GLenum)QOpenGLTexture::RGBA8_UNorm, source.width(), source.height(), 0, (GLenum)QOpenGLTexture::BGRA, (GLenum)QOpenGLTexture::UInt32_RGBA8_Rev, NULL);
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, unpackBufferID);
}
@@ -381,7 +382,7 @@ OpenGLRenderer::onBlit(int buf_idx, int x, int y, int w, int h)
glPixelStorei(GL_UNPACK_SKIP_PIXELS, BUFFERPIXELS * buf_idx + y * ROW_LENGTH + x);
glPixelStorei(GL_UNPACK_ROW_LENGTH, ROW_LENGTH);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, (GLenum)QOpenGLTexture::BGRA, (GLenum)QOpenGLTexture::UInt32_RGBA8_Rev, NULL);
/* TODO: check if fence sync is implementable here and still has any benefit. */
glFinish();