win_opengl: Fix MSVC build errors and warnings
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@@ -19,8 +19,8 @@
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#include <Windows.h>
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extern int opengl_init(HWND hwnd);
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extern int opengl_pause();
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extern void opengl_close();
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extern int opengl_pause(void);
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extern void opengl_close(void);
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extern void opengl_set_fs(int fs);
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extern void opengl_resize(int w, int h);
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@@ -39,6 +39,9 @@
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#include <SDL2/SDL_syswm.h>
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#include <glad/glad.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <86box/86box.h>
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#include <86box/plat.h>
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#include <86box/video.h>
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@@ -51,8 +54,7 @@ static const int INIT_HEIGHT = 400;
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/* Option; Target framerate: Sync with emulation / 25 fps / 30 fps / 50 fps / 60 fps / 75 fps */
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static const int SYNC_WITH_BLITTER = 1;
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static const int TARGET_FRAMERATE = 75;
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static const int TARGET_FRAMETIME = 1000 / TARGET_FRAMERATE;
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static const int TARGET_FRAMETIME = 13;
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/* Option; Vsync: Off / On */
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static const int VSYNC = 0;
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@@ -90,7 +92,7 @@ static union
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HANDLE blit_waiting;
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};
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HANDLE asArray[3];
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} sync_objects = {};
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} sync_objects = { 0 };
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/**
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* @brief Signal from OpenGL thread that it's done with video buffer.
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@@ -103,7 +105,7 @@ static HANDLE blit_done = NULL;
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static volatile struct
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{
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int x, y, y1, y2, w, h, resized;
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} blit_info = {};
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} blit_info = { 0 };
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/**
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* @brief Resize event parameters.
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@@ -111,7 +113,7 @@ static volatile struct
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static volatile struct
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{
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int width, height, fullscreen, scaling_mode;
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} resize_info = {};
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} resize_info = { 0 };
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/**
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* @brief Identifiers to OpenGL objects and uniforms.
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@@ -250,7 +252,7 @@ static gl_identifiers initialize_glcontext()
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1.f, -1.f, 1.f, 1.f, 1.f, 1.f, 1.f, 1.f
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};
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gl_identifiers gl = {};
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gl_identifiers gl = { 0 };
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glGenVertexArrays(1, &gl.vertexArrayID);
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@@ -361,7 +363,7 @@ static void render_and_swap(gl_identifiers gl)
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* OpenGL context should be accessed only from this single thread.
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* Events are used to synchronize communication.
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*/
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static void opengl_main()
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static void opengl_main(void* param)
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{
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SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); /* Is this actually doing anything...? */
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@@ -372,7 +374,7 @@ static void opengl_main()
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/* Keep track of certain parameters, only changed in this thread to avoid race conditions */
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int fullscreen = resize_info.fullscreen, video_width = INIT_WIDTH, video_height = INIT_HEIGHT;
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SDL_SysWMinfo wmi;
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SDL_SysWMinfo wmi = { 0 };
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SDL_VERSION(&wmi.version);
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SDL_GetWindowWMInfo(window, &wmi);
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@@ -602,12 +604,12 @@ int opengl_init(HWND hwnd)
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return 1;
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}
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int opengl_pause()
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int opengl_pause(void)
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{
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return 0;
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}
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void opengl_close()
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void opengl_close(void)
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{
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if (thread == NULL)
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return;
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@@ -34,6 +34,7 @@
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <stdint.h>
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#include <86box/86box.h>
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#include <86box/plat.h>
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@@ -80,13 +81,21 @@ static char* read_file_to_string(const char* path)
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{
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/* get file size */
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fseek(file_handle, 0, SEEK_END);
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long file_size = ftell(file_handle);
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size_t file_size = (size_t)ftell(file_handle);
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fseek(file_handle, 0, SEEK_SET);
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/* read to buffer and close */
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char* content = (char*)malloc(sizeof(char) * (file_size + 1));
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if (!content)
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return NULL;
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size_t length = fread(content, sizeof(char), file_size, file_handle);
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fclose(file_handle);
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content[length] = 0;
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return content;
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