Mouse event improvements
* Only center the cursor when it leaves the emulator screen * Ignore the very first mouse event that appears after it is captured for the first time after starting
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@@ -103,7 +103,7 @@ void RendererStack::wheelEvent(QWheelEvent *event)
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}
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}
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int ignoreNextMouseEvent = 0;
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int ignoreNextMouseEvent = 1;
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void RendererStack::mouseMoveEvent(QMouseEvent *event)
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{
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if (QApplication::platformName().contains("wayland"))
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@@ -120,12 +120,23 @@ void RendererStack::mouseMoveEvent(QMouseEvent *event)
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if (ignoreNextMouseEvent) { oldPos = event->pos(); ignoreNextMouseEvent--; event->accept(); return; }
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mousedata.deltax += event->pos().x() - oldPos.x();
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mousedata.deltay += event->pos().y() - oldPos.y();
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QCursor::setPos(mapToGlobal(QPoint(width() / 2, height() / 2)));
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oldPos = event->pos();
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ignoreNextMouseEvent = 1;
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#endif
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}
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void RendererStack::leaveEvent(QEvent* event)
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{
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if (QApplication::platformName().contains("wayland"))
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{
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event->accept();
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return;
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}
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if (!mouse_capture) return;
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QCursor::setPos(mapToGlobal(QPoint(width() / 2, height() / 2)));
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ignoreNextMouseEvent = 2;
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event->accept();
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}
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// called from blitter thread
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void RendererStack::blit(int x, int y, int w, int h)
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{
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@@ -3,6 +3,7 @@
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#include <QStackedWidget>
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#include <QKeyEvent>
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#include <QEvent>
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namespace Ui {
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class RendererStack;
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@@ -20,6 +21,7 @@ public:
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void mouseReleaseEvent(QMouseEvent* event) override;
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void mouseMoveEvent(QMouseEvent* event) override;
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void wheelEvent(QWheelEvent *event) override;
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void leaveEvent(QEvent *event) override;
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void keyPressEvent(QKeyEvent* event) override
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{
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event->ignore();
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