Fix hardware renderer scaling on HiDPI modes

This commit is contained in:
Cacodemon345
2021-12-30 02:10:21 +06:00
parent 33d0cbfed5
commit b907b7bec4

View File

@@ -11,7 +11,7 @@ extern "C" {
void HardwareRenderer::resizeGL(int w, int h)
{
glViewport(0, 0, w, h);
glViewport(0, 0, w * devicePixelRatio(), h * devicePixelRatio());
}
#define PROGRAM_VERTEX_ATTRIBUTE 0