Fix hardware renderer scaling on HiDPI modes
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@@ -11,7 +11,7 @@ extern "C" {
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void HardwareRenderer::resizeGL(int w, int h)
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void HardwareRenderer::resizeGL(int w, int h)
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{
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{
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glViewport(0, 0, w, h);
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glViewport(0, 0, w * devicePixelRatio(), h * devicePixelRatio());
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}
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}
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#define PROGRAM_VERTEX_ATTRIBUTE 0
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#define PROGRAM_VERTEX_ATTRIBUTE 0
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