Got rid of an unnecessary memcpy() in the network queue code.

This commit is contained in:
OBattler
2020-04-30 01:19:01 +02:00
parent ea3d08367e
commit bb359ff394

View File

@@ -240,16 +240,12 @@ network_queue_put(void *priv, uint8_t *data, int len)
static void
network_queue_get(netpkt_t *pkt)
network_queue_get(netpkt_t **pkt)
{
pkt->priv = NULL;
pkt->data = NULL;
pkt->len = 0;
if (first_pkt == NULL)
return;
memcpy(pkt, first_pkt, sizeof(netpkt_t));
*pkt = NULL;
else
*pkt = first_pkt;
}
@@ -295,15 +291,15 @@ network_queue_clear(void)
static void
network_queue(void *priv)
{
netpkt_t pkt;
netpkt_t *pkt = NULL;
network_busy(1);
network_queue_get(&pkt);
if (pkt.len > 0) {
net_cards[network_card].rx(pkt.priv, pkt.data, pkt.len);
if (pkt.len >= 128)
timer_on_auto(&network_queue_timer, 0.762939453125 * 2.0 * ((double) pkt.len));
if ((pkt != NULL) && (pkt->len > 0)) {
net_cards[network_card].rx(pkt->priv, pkt->data, pkt->len);
if (pkt->len >= 128)
timer_on_auto(&network_queue_timer, 0.762939453125 * 2.0 * ((double) pkt->len));
else
timer_on_auto(&network_queue_timer, 0.762939453125 * 2.0 * 128.0);
} else