qt: Fix loading of shaders using GL_ARB_shading_language_420pack extension

This commit is contained in:
Cacodemon345
2022-03-02 14:45:28 +06:00
parent 9f6dc268b2
commit c213f287b1

View File

@@ -183,10 +183,10 @@ OpenGLOptions::addShader(const QString &path)
.toStdString());
};
if (!shader->addShaderFromSourceCode(QOpenGLShader::Vertex, version_line % "\n#define VERTEX\n" % shader_text))
if (!shader->addShaderFromSourceCode(QOpenGLShader::Vertex, version_line % "\n#extension GL_ARB_shading_language_420pack : enable\n" % "\n#define VERTEX\n" % shader_text))
throw_shader_error(tr("Error compiling vertex shader in file \"%1\""));
if (!shader->addShaderFromSourceCode(QOpenGLShader::Fragment, version_line % "\n#define FRAGMENT\n" % shader_text))
if (!shader->addShaderFromSourceCode(QOpenGLShader::Fragment, version_line % "\n#extension GL_ARB_shading_language_420pack : enable\n" "\n#define FRAGMENT\n" % shader_text))
throw_shader_error(tr("Error compiling fragment shader in file \"%1\""));
if (!shader->link())