vid_svga.c: Allocate 8 bytes more of video memory to avoid segmentation faults.
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@@ -1341,7 +1341,7 @@ svga_init(const device_t *info, svga_t *svga, void *priv, int memsize,
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svga->dispontime = 1000ULL << 32;
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svga->dispofftime = 1000ULL << 32;
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svga->bpp = 8;
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svga->vram = calloc(memsize, 1);
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svga->vram = calloc(memsize + 8, 1);
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svga->vram_max = memsize;
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svga->vram_display_mask = svga->vram_mask = memsize - 1;
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svga->decode_mask = 0x7fffff;
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